共查询到19条相似文献,搜索用时 750 毫秒
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Burton-Kebler方程分析方法的改进 总被引:4,自引:0,他引:4
本文对Burton-Kebler方程进行了线性变换,并结合实例对Burton-Kebler方程进行了线性回归分析和讨论,改进了Burton和Kebler提出的分析方法。 相似文献
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科技文献经典老化模型的新修正 总被引:12,自引:0,他引:12
科技文献老化的经典模型,负指数模型和BurtonKebler公式存在着密切联系,在分析其密切联系的基础上,提出了它们的一个新修正式,并利用统计检验的方法验证了新模型的合理性和比原模型更高的拟合度。 相似文献
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评"Burton-Kebler文献老化测度方法及其测度结果的否定" 总被引:3,自引:0,他引:3
影响文献老化的因素很多。同步法和历时法分别从不同侧面反映了文献老化情况 ;两种方法在测度文献老化方面各有所长 ,各有所短。 相似文献
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关于文献老化GM模型的几点注记--答胡玮同志 总被引:5,自引:0,他引:5
指出文献老化GM模型的基础在于文献老化是本征灰色系统,它适用于一般老化测度,适用于光滑离散函数,适用于历时与共时观察数据;认为最大引文年限是文献生产与交流的社会必要劳动时间的反映 相似文献
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本文最初的目的是提出一个关于知识库管理系统(KBMSs)的代表性的数据库观点。但是,不久我们发现这种观点并不存在,关于KBMSs的每一种观点,无论它代表什么,都与观察者了背景和举有关,这些背景和兴趣包括数据库、概念模型、知识表示、逻辑计算,推理系统、机器学习等。因此我们决定给出关于KBMSs的纯理论观点,并从我们的背景-概念模型、数据库、逻辑计算和自动推理/定理证明-出发提出一些问题和概念。 相似文献
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从博克电子图书到电子图书馆 总被引:3,自引:0,他引:3
从博克电子图书到电子图书馆ABSTRACTThe"BOOKElectronicBook"CompilationEnviron-ment(WDBOOK)"developedbythewuhanUniversityhasputforwardtheEBM... 相似文献
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科技期刊长期老化趋势与影响因素实证研究——基于4门学科期刊30年引文数据的统计分析 总被引:1,自引:0,他引:1
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文献老化理论是图书情报学研究方法的经典理论之一。采用散文的风格论述了文献的起源、文献老化的表现形式、对文献老化文献检索的分析以及对文献老化的哲理思考。 相似文献
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文献老化刍议 总被引:2,自引:0,他引:2
张成梁 《浙江高校图书情报工作》1995,(2):27-29
本文联系实际综述了文献老化的概念,老化的原因、类型,以及文献老化的分析方法和量度指标,并对老化规律在实际工作中的应用作了简单论述。 相似文献
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《Library Acquisitions: Practice & Theory #》1994,18(1):67-70
This paper examines the advantages and disadvantages of conducting supplier evaluations, particularly manual evaluations. It considers sample size, the impact of variables, and what to do with the results. 相似文献
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《Journal of Informetrics》2023,17(3):101426
Risk plays a fundamental role in scientific discoveries, and thus it is critical that the level of risk can be systematically quantified. We propose a novel approach to measuring risk entailed in a particular mode of discovery process – knowledge recombination. The recombination of extant knowledge serves as an important route to generate new knowledge, but attempts of recombination often fail. Drawing on machine learning and natural language processing techniques, our approach converts knowledge elements in the text format into high-dimensional vector expressions and computes the probability of failing to combine a pair of knowledge elements. Testing the calculated risk indicator on survey data, we confirm that our indicator is correlated with self-assessed risk. Further, as risk and novelty have been confounded in the literature, we examine and suggest the divergence of the bibliometric novelty and risk indicators. Finally, we demonstrate that our risk indicator is negatively associated with future citation impact, suggesting that risk-taking itself may not necessarily pay off. Our approach can assist decision making of scientists and relevant parties such as policymakers, funding bodies, and R&D managers. 相似文献
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Measuring Search Engine Quality 总被引:12,自引:3,他引:9
The effectiveness of twenty public search engines is evaluated using TREC-inspired methods and a set of 54 queries taken from real Web search logs. The World Wide Web is taken as the test collection and a combination of crawler and text retrieval system is evaluated. The engines are compared on a range of measures derivable from binary relevance judgments of the first seven live results returned. Statistical testing reveals a significant difference between engines and high intercorrelations between measures. Surprisingly, given the dynamic nature of the Web and the time elapsed, there is also a high correlation between results of this study and a previous study by Gordon and Pathak. For nearly all engines, there is a gradual decline in precision at increasing cutoff after some initial fluctuation. Performance of the engines as a group is found to be inferior to the group of participants in the TREC-8 Large Web task, although the best engines approach the median of those systems. Shortcomings of current Web search evaluation methodology are identified and recommendations are made for future improvements. In particular, the present study and its predecessors deal with queries which are assumed to derive from a need to find a selection of documents relevant to a topic. By contrast, real Web search reflects a range of other information need types which require different judging and different measures. 相似文献
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Respondent's opinions about survey research are regarded asan expression at the individual level of the general survey-takingclimate. Based on a review of the research about surveyson surveys five relevant dimensions of the respondent'sopinion about surveys are distinguished: survey enjoyment, surveyvalue, survey cost, survey reliability, and survey privacy.Items related to these aspects are used to develop an Opinionsabout Survey Scale. The results of an analysis of thepredictive validity of the scale support the expectations basedon the theory of planned behavior. Opinions about surveys areassociated with the intention to participate in future surveysand with hesitation to fill out the questionnaire of a mailsurvey. Opinions are not related with participation in a follow-upmail survey. The results of the wave analysis of a mail surveyare a clear indication that nonrespondents have more negativeopinions about different aspects of surveys. This also meansthat the measurement of opinions is biased. However, becauseof this bias it is worthwhile and useful to measure these opinions. 相似文献
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《Communication methods and measures》2013,7(2):79-115
Video games are a popular form of new media, and their use is impacting multiple fields of study within the communication discipline. For instance, research programs in mass communication, health, instructional, feminist/gender, interpersonal, and intercultural communication have all examined video games. Interactivity is the hallmark of video games and consequently is a common concept in the video game literature. While video game interactivity (VGI) is still an under-specified concept, previous research suggests that interactivity has the potential to moderate both positive and negative effects of video games, and therefore it is crucial for understanding general video game effects. We developed a theoretical model of video game interactivity and tested a multidimensional scale to assess video game interactivity across five studies using six independent samples. Exploratory and confirmatory factor analyses as well as item analyses revealed a reliable and valid metric consisting of six dimensions of video game interactivity. 相似文献
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Funding cuts and greater emphasis on expenditure justification in the public sector have sparked studies which attempt to demonstrate the financial return on investment of public libraries, with most of these conducted in larger urban centers. Northern Ontario, a vast region with a population less than one million, primarily Anglophone and francophone settlers and numerous Indigenous communities, served by tiny libraries, required a unique approach. A literature review and community input identified seven key sectors together with indicators for measurement. The Toolkit1 designed by this research illustrates how to calculate an SROI that may better serve communities and improve funders’ decision-making. 相似文献