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1.
This article contributes to knowledge about learning in workgroups, so called microcultures in higher education. It argues that socially constructed and institutionalised traditions, recurrent practices, and tacit assumptions in the various microcultures influence academic teachers towards certain behaviour. In line with this perspective, we present a heuristic with the potential to differentiate various types of microcultures: the commons, the market, the club, and the square. The heuristic is based on a socio-cultural perspective and research on collective action. Its purpose is to assist academic developers to fine-tune their approaches while engaging with colleagues, but also to aid further inquiry into how institutionalised norms and traditions influence academic teaching and student learning.  相似文献   

2.
学校教育除了正规教育外,还存在不正规教育。然而在实践中,它往往被忽略,成为实施素质教育的冷点问题。不正规教育具有松散性、潜在性、非预测性等特点,不正规教育对学生的身心发展具有独特的影响,教育同行们应引起足够的重视。  相似文献   

3.
基于微博的基本特征,初步探究了微博应用于非正式学习的优势,并以新浪微博为例,构建了基于微博的非正式学习模式,为移动式非正式学习提供了依据,也为以后有关的非正式学习研究提供参考.  相似文献   

4.
This article analyses the influence of the European Union’s educational policies on the implementation of devices for the recognition and the validation of informal and non-formal learning within public policies on education and training for adults in European Union Member States. Portugal and France are taken as examples. The European Union’s statements have influenced the development of devices for recognizing adult competences, regardless of the social, cultural and economic specificities of each country. However, sociocultural and sociopolitical characteristics influence the conditions under which recognition devices and the methods of their experimentation and generalization emerge, and are the vector of conflicts of interests between macro- and micro-sociological levels. There is at the same time a ‘culture of convergence’ impelled by the European Commission, and a process of adaptation in matters of cultural and territorialised practices, which aim to avoid marginalization. Data are drawn from official documents and interviews with people in charge of training institutions.  相似文献   

5.
This study profiles and compares international social contexts for teacher workplace informal learning from the teachers' perspectives. Set in elementary schools in the U.S. and Lithuania, the study illustrates how teachers make sense of and engage in professional learning within their historical, political and administrative contexts. A socio-cultural framework brings into view different opportunities for teacher informal learning. These evolve from comparing teacher interviews about their learning to ethnographic case studies of the school's cultures that include schools' missions, building structures, classroom environments, organizational arrangements, traditions, and professional relationships. The study illustrates key interrelated cultural qualities of schools that support and hinder informal learning; argues for the importance of acknowledging teacher informal learning as a method of career-long professional development, and suggests further research about how to build and sustain the school infrastructure necessary to maintain such development.  相似文献   

6.
ABSTRACT

Globally, the future of the higher education sector is under increasing scrutiny, and questions are being asked about the relevance of universities as traditional sites of teaching and learning. In an effort to adapt to the complexities that beset the higher education environment, universities are exploring the utility and benefits offered through informal learning spaces. However, the emergence of informal learning spaces raises important questions regarding student behaviours and ‘learning’, including the dichotomous positioning of the categories ‘formal’ and ‘informal’. This article highlights a tendency in the literature to treat informal learning spaces in a romanticised and overdetermined way. It challenges some of the popular imaginaries of these spaces as free, open and democratising in terms of students’ use, technological affordances, and a largely unchallenged emphasis on forms of community and collaboration as if they are unproblematic. Indeed, a persistently undefined ‘social’ quality attributed to informal learning settings, coupled with a focus on design and technology elements, elides the possibility of negative social practices such as exclusion and marginalisation. Moreover, empirical treatments of these spaces are dominated by quantitative methods that rely on deterministic cause and effect models, including normative understandings of academic success, as a measure of effectiveness. If universities are to proceed in better understanding these learning sites and the meanings and practices students bring to them, new perspectives incorporating more critical, interpretive qualitative approaches that give primacy to understanding the ways in which these spaces might reproduce marginalising or exclusionary social practices are required.  相似文献   

7.
在终身教育的背景下,发生在非正式环境中的科学学习逐渐受到国内外研究者们的重视。相比课堂上的科学课程的学习研究,目前国内关于非正式科学学习的研究还处于起步阶段。欧美研究者对于非正式环境中科学学习的目标、特征以及评价做了系统研究,本文主要通过梳理文献概述非正式环境中所关注的结果的种类及其评价,为我国的相关研究提供资源,为我国在此领域的研究提供借鉴。  相似文献   

8.
9.
This paper reports on the development of the “MobLearn@Work” App, which emerged from a study of informal learning among five employees at different companies in China. The purpose of the study was to develop a strategy for the design of mobile learning support tools that would enhance informal learning in the workplace. The App was developed by creating a platform to support informal learning through the integration of two sets of issues that emerged in the study: (a) affordances of contemporary Web 2.0 tools identified from the literature and by exploration of the participants’ mobile technology uses, and (b) informal learning activities of the participants that emerged in the context of their work. Consideration of these issues led to the conclusion that an effective App for informal learning should include functionalities such as really simple syndication, podcasting, Web-searching and microblogging, all of which were integrated into the “MobLearn@Work” App. The implementation of the App in these five cases over a six-month period yielded a further set of design recommendations, which are discussed in the paper.  相似文献   

10.
Within teacher education, it is widely recognised that internships play a major role in preparing prospective teachers. The current research examines if the learning activities students’ undertake in the workplace can be explained by students’ goal orientation and their perceptions of the workplace. In addition, it will be investigated whether this model is predictive for students’ academic achievement. Participants in this study were 464 bachelor students enrolled in teacher education. The results from the structural equation modelling show that students’ learning goal orientation is an important predictor for students’ learning activities and academic achievement. Students with a higher learning goal orientation demonstrate a more active approach towards their learning. Regarding the context, some positive relations between work-related variables such as job demands and job control on the one hand and students’ learning activities on the other hand were identified, but their relationship was more limited than expected.  相似文献   

11.
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casual’ audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and critical learning through participation in affinity groups and semiotic domains but there is a need for further empirical evidence to explore how this participation occurs and how prevalent it actually is. In addition the effectiveness of games within education indicates mixed results, though it has been suggested that this may indicate that learning through immersive worlds involves a more complex understanding of learning, one that is not so easy to tie to specified learning outcomes. It would seem the area would benefit from research that seeks to develop our understanding of how player involvement and learning come together in this context. This paper presents the preliminary results of a survey carried out in order to explore these issues. The initial findings suggest that how a player identifies as a gamer relates to what they think they gain from their gaming experiences with respect to learning.  相似文献   

12.
Web2.0的到来将引领学习者去适应一种新的学习主流方式——非正式学习,一时间,依赖先进的网络技术来构建网络非正式学习网络环境就成了远程教育研究的热点之一。文章在归纳总结多种非正式学习定义的基础上,给出了一种新定义,进一步对非正式学习的特点做了概括,对其有效性做了分析,在相应的理论支撑的基础上构建了基于Web2.0的非正式学习模式。  相似文献   

13.
Abstract

Site-based education development now constitutes a common approach to preparing learners for particular occupations, enabling them to secure employment and at the same time achieve broader social, economic and personal outcomes. New forms of partnerships, other than traditional vendor–client relations, are necessary to achieve such multi-faceted goals. This can be achieved by recognising and appropriately integrating pedagogical contributions in different sites to cater for learning needs. Accordingly, professionals from educational institutions need to actively collaborate and engage with a range of key personnel to form partnerships for the purposes of harnessing and facilitating learning opportunities within the constraints of given sites. An action research process enables participating partners to work towards and achieve agreed outcomes. Outcomes addressing areas causing concern are developed and discussed ‘on site’, forming site-based education development. Using a collaborative action research methodology that addresses issues identified by those in particular sites, solutions can be made visible and problems worked through. This enables the partners to achieve agreed outcomes developed during the life of the partnership. Outcomes and possible training areas are developed and discussed by key partners, particularly those in workplaces. In this article, we draw on intersecting sets of understandings around the philosophy of site-based education development, founded mainly on two overarching theories of workplace learning and practice architectures, to theorise partnerships for site-based education development. Some findings and ideas from two exemplar action research projects are presented to exemplify the key concepts.  相似文献   

14.
高校科研组织活动依赖于其正式群体与非正式群体互动关系的基本特性实现,与其基本关系的确定性、一致性、差异性等深层机理活动有关;高校科研组织系统管理必须坚持关系互动原则,才能实现有效的组织管理。  相似文献   

15.
通过民间金融的资源配置作用,多层次的金融需求能够得到满足,并有效推动金融创新。中国民间金融的规模在近些年增长较快,其形式也更具有组织性。但是,其在发展过程中缺乏有效的法律政策指引,面临着许多制约。同时,民间金融弱化了国家宏观调控效果,蕴含着较大的系统风险,不利于金融经济的稳定发展。在新的挑战下,中国政府必须转变观念,加强法制建设,健全制度环境,实现民间金融有序健康地发展。  相似文献   

16.
This paper proposes a design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called Science Learning Activities Model (SLAM). The development of this design framework started as a response to complex changes in society and education (e.g. high turnover rate of knowledge, changing labour market), which require a more creative response of learners to the world problems that surround them. Many of these challenges are related to science and it would be expected that students are attracted to science, however the contrary is the case. One of the origins of this disinterest can be found in the way science is taught. Therefore, after reviewing the relevant literature we propose the SLAM framework as a tool to aid the design of science courses with high motivational impact on students. The framework is concerned with the assumption that science learning activities should be applicable and relevant to contemporary life and transferable to ‘real-world’ situations. The design framework proposes three design dimensions: context, technology and pedagogy, and aims at integrating learning in formal and informal contexts through blended learning scenarios by using today’s flexible, interactive and immersive technologies (e.g. mobile, augmented reality, virtual reality).  相似文献   

17.
This article about workplace learning examines the learning of individuals in becoming a Vocational and Technical Education (VTE) teacher in Brunei. Drawing on research findings from a group of student teachers, it presents case study accounts of three individuals to illustrate the importance of social relationships in learning to become a VTE teacher. These findings also extend current theorising about learning at work which integrates individual learners into predominantly social theories of learning.  相似文献   

18.
远程网络教育学习评价初探   总被引:2,自引:0,他引:2  
随着远程教育规模的不断扩大,教育质量越来越受到人们关注,文章通过对远程教育教学质量的分析,从实行全过程多元评价、建立科学评价体系和完善评价实施系统三个方面,探讨远程网络教育学习质量评价方法的改进,并结合所承担的中央电大“人才培养模式改革和开放教育”试点项目,对现代远程教育教学评价的一些初步思考。  相似文献   

19.
This paper posits that social networking can take a central role in learning in informal environments such as museums, libraries and galleries. It argues that social media offers young people agency previously unavailable in informal learning environments in order to explore complex responses to and participation with cultural content. The paper will consider transformations in digital literacy and the processes by which young learners can connect with knowledge in informal learning environments to become active cultural participants.

Die Wirkung sozialer Medien auf informelle Bildung in Museen

Dieses Papier postuliert, dass soziale Vernetzung eine zentrale Rolle im Lernen in informellen Umgebungen wie Museen, Bibliotheken und Galerien annehmen kann. Es behauptet, dass soziale Medien jungen Leuten als Agentur in informellen Lernumgebungen dienen können, die zuvor nicht verfügbar sind, um komplexe Antworten zu erkunden und Beteiligung mit kulturellem Inhalt zu erkennen. Die Autoren betrachten Transformationen in digitalen Fähigkeiten und den Prozessen, durch die junge Anfänger sich mit Wissen in anderen informellen Bildungsumgebungen verbinden können, um aktive kulturelle Teilnehmer zu werden.

L’impact des medias “sociaux” sur l’apprentissage informel dans les musées

Le présent article affirme que la mise en réseau humain peut jouer un rôle central pour l’apprentissage dans des environnements informels comme les musées,les bibliothèques et les galeries. Il avance que les medias “sociaux” offrent aux jeunes des moyens qui n’existaient pas auparavant dans les environnemetns d’apprentissage informels pour permettre d’explorer des réactions complexes et d’interagir avec le contexte culturel. Les auteurs examinent les mutations de la compétence numérique et les processus par lesquels les jeunes apprenants peuvent se brancher sur la connaissance dans des environnements d’apprentissage informels pour devenir des acteurs culturels dynamiques.

El impacto de los medios colectivos sobre el aprendizaje informal en los museos

Esta artículo postula que la creación de redes humanas puede desempeñar un papel central para el aprendizaje en entornos informales como los museos, las bibliotecas y las galerías. Apunta que los medios sociales ofrecen a los jovenes capacidades que antes no estaban asequibles dentro de los entornos de aprendizaje informal para explorar las respuestas complejas y interagir con el contexto cultural. Los autores consideran las transformaciones en el alfabetismo digital y los procesos a través de los cuales los jovenes alumnos pueden conectarse con los conocimientos dentro de esos entornos informales de aprendizaje para convertirse en actores culturales dinámicos.  相似文献   

20.
对高校学段体育教学学法的基本特征及其结构进行了初步探讨,提出了研究各学段的体育学法理论以促进教法改革的新观点。  相似文献   

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