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游戏化:情报学视阈下研究生信息素养教育新范式
引用本文:沈洋,刘建国,李春鸣,陈永正,覃晓龙,王春明.游戏化:情报学视阈下研究生信息素养教育新范式[J].现代情报,2019,39(11):107-112.
作者姓名:沈洋  刘建国  李春鸣  陈永正  覃晓龙  王春明
作者单位:1. 遵义医科大学发展规划处, 贵州 遵义 563003;2. 遵义医科大学, 贵州 遵义 563003;3. 遵义师范学院人文与传媒学院, 贵州 遵义 563006
基金项目:贵州省研究生教育创新计划项目(研究生教育教学改革重点课题)"新时代研究生信息素养教育发展体系研究——以贵州省为例" (项目编号:黔教合YJSCXJH2018020);贵州省教育科学规划课题"贵州省高校信息素养教育发展体系建构研究"(项目编号:2018C053);贵州省理论创新课题(联合课题)"融入‘双一流’战略的高校学科服务创新体系建构研究"。
摘    要:目的/意义] 研究生教育作为国民教育序列的顶端,肩负着"高端人才供给"和"科学技术创新"的双重使命,对实现国家战略、支撑现代化强国建设具有重大意义。大数据时代对我国研究生信息素质提出更高的要求,也对高校传统信息素养教育发起挑战。方法/过程] 文章综合运用情报学、传播学与高等教育学跨学科研究方法,以情报学视角论述研究生信息素养教育引入游戏化机制的必要性,随后对美国高校游戏化信息素养教育现状展开探讨,通过对比研究获取信息有效传播路径及优势教育经验。结果/结论] 最后基于情报学视角提出我国研究生信息素养教育游戏化策略,形成以"游戏设计服务需求、协同宣传与媒介推广、强化游戏馆员内生动力、优化游戏化学习体验"四位一体创新体系。

关 键 词:情报学  游戏化  信息素养教育  研究生  新范式  

Gamification: A New Paradigm of Postgraduate Information Literacy Education from the Perspective of Information Science
Authors:Shen Yang  Liu Jianguo  Li Chunming  Chen Yongzheng  Qin Xiaolong  Wang Chunming
Institution:1. Department of Development Planning, Zunyi Medical University, Zunyi 563003, China;2. Zunyi Medical University, Zunyi 563003, China;3. College of Humanities and Media, Zunyi Normal University, Zunyi 563006, China
Abstract:Purpose/Significance] As the top of the national education sequence,graduate education shoulders the dual mission of "high-end talent supply" and "scientific and technological innovation".It is of great significance to realize the national strategy and support the construction of a modern and powerful country.Big data era put forward higher requirements for the information literacy of graduate students in China,and also challenged the traditional information literacy education in colleges and universities.Method/Process] Based on the interdisciplinary research methods of information science,communication and higher education,this paper discussed the necessity of introducing game mechanism into graduate information literacy education from the perspective of information science,and then probed into the present situation of game information literacy education in American colleges and universities,and obtained the effective communication path of information and the experience of advantage education through comparative study.Result/Conclusion] Finally,based on the perspective of information science,this paper put forward the game strategy of information literacy education for graduate students in China,and formed the four integrated innovation systems of"game design service demand,cooperative propaganda and media promotion,strengthening the intrinsic motivation of game librarians and optimizing the game learning experience".
Keywords:information science  gamification  information literacy education  graduate student  new paradigm  
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