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1.
机电一体化课程具有技术类别广泛、知识内容庞杂、技能要求较高等特点,学生学习起来比较困难,结合学生自身知识水平和兴趣特长,将科研项目转化为基于项目教学法的教学项目,把基础理论和基本技能的学习融入到基于科研项目的教学项目学习中,学中做、做中学,基础理论、基本技能和职业素质一体化学习,可以提高学生学习兴趣,便于掌握课程内容。  相似文献   

2.
在线学习平台的广泛应用为全过程学习质量监测与分析提供了有效途径。基于在线学习平台网络课程学生学习统计数据,分析学生学习行为的基本特征,并进一步采用聚类分析方法识别不同类型学生学习行为。通过相关性分析网络课程学生学习行为与学习质量间关系的研究,提出个性化的指导建议与教学质量提升策略。  相似文献   

3.
This study used qualitative and quantitative approaches to evaluate the effectiveness of self‐learning modules (SLMs) developed to facilitate and individualize students' learning of basic medical sciences. Twenty physiology and nineteen microanatomy SLMs were designed with interactive images, animations, narrations, and self‐assessments. Of 41 medical students, 40 students voluntarily completed a questionnaire with open‐ended and closed‐ended items to evaluate students' attitudes and perspectives on the learning value of SLMs. Closed‐ended items were assessed on a five‐point Likert scale (5 = high score) and the data were expressed as mean ± standard deviation. Open‐ended questions further evaluated students' perspectives on the effectiveness of SLMs; student responses to open‐ended questions were analyzed to identify shared patterns or themes in their experience using SLMs. The results of the midterm examination were also analyzed to compare student performance on items related to SLMs and traditional sessions. Students positively evaluated their experience using the SLMs with an overall mean score of 4.25 (SD ± 0.84). Most students (97%) indicated that the SLMs improved understanding and facilitated learning basic science concepts. SLMs were reported to allow learner control, to help in preparation for subsequent in‐class discussion, and to improve understanding and retention. A significant difference in students' performance was observed when comparing SLM‐related items with non‐SLM items in the midterm examination (P < 0.05). In conclusion, the use of SLMs in an integrated basic science curriculum has the potential to individualize the teaching and improve the learning of basic sciences. Anat Sci Educ 3: 219–226, 2010. © 2010 American Association of Anatomists.  相似文献   

4.
通过对89名聋校中学生的文言文学习态度、文言文学习现状、对教师文言文教学的评价三个方面调查,本研究发现:多数聋生有一定的文言文学习兴趣、有学好文言文的主观意愿,但他们的文言文学习方法和习惯还有待进步和提高;聋生对翻译和默写类文言文测验题目感到困难,他们的文言文基础知识有待巩固;教师对聋生的文言文学习情况有重要影响,但目前教师的教学态度和方法还有待改善;文言文教学课件的制作质量是聋生判断教师对文言文教学重视程度的重要参考,但目前教师制作的课件质量还存在较大的提升空间。  相似文献   

5.
在线英语学习动机类型在一定程度上影响在线英语学习效果,研究在线英语学习动机类型具有十分重要的意义。问卷调查法是研究在线英语学习动机类型的有效方法。七种在线英语学习动机类型的结论和启示为:激发并维持绝大多数学生的内在兴趣动机;学习情境动机体现在英语课的质量和英语教师自身素质两个方面;无论出国与否,鼓励学生为自己的目标努力奋斗;鼓励学生增强责任意识;鼓励学生为自身发展目标而奋斗;学生对英语的信息媒介动机认识有所不同。  相似文献   

6.
7.
Two studies are reported describing the development and validation of the Strategic Flexibility Questionnaire (SFQ): a self-report instrument aimed at eliciting students’ beliefs about the need for, and conditional nature of, self-regulatory control over learning. In Study 1, 281 first-year university education students completed a 40-item pilot questionnaire. Factor analysis of responses revealed a 21-item instrument indicating three types of control beliefs: adaptive executive control, inflexible executive control, and irresolute executive control. In Study 2, the predictive validity of these conceptions was tested against the academic performance of 105 third-year university education students. Results indicated that students reporting adaptive executive control beliefs were more successful academically, while those students reporting inflexible or irresolute control beliefs were significantly less successful academically.  相似文献   

8.
目的:探讨支架式教学方法在《医学免疫学》教学中的应用。方法:选取我校2018级6个五年制医学本科班共248人作为研究对象。随机分为观察组和对照组。对照组(3个班,125人)采用传统教学法,即教师根据教学大纲利用多媒体课件逐章系统地讲授基本知识。观察组(3个班,123人)采用支架式教学法。采用闭卷考试的方法比较教学效果,采用问卷调查的方法评价学生对支架式教学方法的认可度。结果:问卷调查结果显示大多数同学能够接受并希望今后继续采用支架式教学方法;90%以上的同学认为支架式教学有利于自学能力的培养,80%以上的同学认为支架式教学能够激发学生的学习兴趣,调动学习积极性,增加师生互动交流,活跃课堂气氛;70%以上的同学认为有利于团队精神的培养和减少学习挫折感。闭卷考试结果显示,观察组和对照组在简答题、综合分析题及考试总成绩比较,差异有统计学意义(p<0.05)。结论:支架式教学方法能够激发学生的学习兴趣,调动学习积极性,有利于培养学生自学能力和团结协作精神,提高学生综合分析水平,从而提升学生的综合素质。  相似文献   

9.
The present study aims to investigate the effects of a design experiment developed for third-grade students in the field of mathematics word problems. The main focus of the program was developing students?? knowledge about word problem solving strategies with an emphasis on the role of visual representations in mathematical modeling. The experiment involved five experimental and six control classes (N?=?106 and 138, respectively) of third-grade students. The experiment comprised 20 lessons with 73 word problems, providing a systematic overview of the basic word problem types. Teachers of the experimental classes received a booklet containing lesson plans and overhead transparencies with different types of visual representations attached to the word problems. Students themselves were invited to make drawings for each task, and group work and teacher-led discussion shaped their beliefs about the role of visual representations in word problem solving. The effect sizes of the experiment were calculated from the results of two tests: an arithmetic skill and a word problem test, and the unbiased estimates for Cohen??s d proved to be 0.20 and 0.62. There were significant changes also in experimental group students?? beliefs about mathematics. The experiment pointed to the possibility, feasibility, and importance of learning about visual representations in mathematical word problem solving as early as in grade?3 (around age 9?C10).  相似文献   

10.
This article focuses on the cognitive factors that impact on students in the middle school years experiencing learning difficulties in basic mathematics. It begins with a review of selected literature providing information about the learning difficulties in mathematics. Focus then shifts to an implementation of the QuickSmart intervention. QuickSmart is a basic academic skills intervention designed for persistently low-achieving middle-years' students. In this small-scale study, 12 middle school students experiencing learning difficulties participated in the QuickSmart mathematics program. Comparisons are made between the mathematics progress of the intervention group and eight average-achieving peers. The results indicate that on measures of response speed and accuracy QuickSmart participant students were able to narrow the gap between their performance and that of their average-achieving peers. Further, on standardized tests of more general mathematical knowledge, participant students improved significantly from pre-test to post-test. Implications are drawn regarding the importance of interventions that emphasize automaticity in basic mathematics for middle years students with learning difficulties.  相似文献   

11.
Abstract

The purpose of this study was to determine which of 13 giftedness identification measures discriminated between gifted and non-gifted students, and to explore whether these measures discriminated against gifted students in groups such as the economically disadvantaged and/or ethnic minorities. The investigated variables took the form of a design where the dependent measures were the 13 identification measures and the independent variable was 3 levels or groups of second- and third-grade students. Discriminate and classification analyses were the statistical techniques used to respond to the questions of the study. Measures of scholastic aptitude, giftedness potential assessment (learning and creativity), student peer identification, and locus of control were found to be sensitive discriminators of giftedness. Giftedness potential assessment-creativity and learning, basic skills-math, and locus of control were found to discriminate least among economically disadvantaged and/or minority students. Measures of teacher judgmental, student self, and parent perceptual identification appeared to be insensitive discriminators of giftedness and seemed to be somewhat biased toward economically disadvantaged and/or minority students.  相似文献   

12.
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups of students participated in learning activities: the experimental group was instructed using the gaming method; and the control group was instructed using the non-gaming method. During the study, tests, a survey, and interviews were conducted with students. The evaluation results for academic performance and multimedia flow experiences show that compared to the non-gaming method, incorporating the gaming method into the learning process can enhance students' academic performance and multimedia flow experiences. The results also indicated that there is a non-significant and positive relationship between students' academic performance and multimedia flow experiences.  相似文献   

13.
Forty-two second-grade general education students and 42 students with learning disabilities (LD) were taught basic, one-digit addition facts (e.g., 5 + 3 = _). Students received instruction via (a) a minimum addend strategy, (b) drill and practice, or (c) control. The effectiveness of the two methods was measured through students' accuracy and latency scores on a posttest and a transfer task (e.g., 5 + 3 + 7 =_). Students with LD improved significantly only in the strategy condition, as compared to drill-and-practice and control conditions, whereas general education students improved significantly both in the strategy and the drill-and-practice conditions as compared to the control condition. However, in the transfer task, students from all groups became significantly more accurate only in the strategy condition, while all students were significantly faster than their control group peers regardless of teaching method. The implications for teachers' differential choices of methods of instruction for students with different learning characteristics are discussed.  相似文献   

14.
This study aimed at identifying the differences between a flipped classroom and a non-flipped classroom instructional model, based on the Self-Determination Theory (SDT). This study employed a mixed-method research approach, using post-tests, questionnaires and focus group interviews during the data collection process. Sixty-one students were the respondents involved in a non-randomised experiment with a control group design, while 10 representative students participated in a focus-group discussion. The results reported that post-test 1 showed no significant difference between the two groups of flipped and non-flipped classroom instruction (t = 1.68, p = .474), while post-tests 2 and 3 were significantly different (t = 5.54, p = .007 < .05) and (t = 10.17, p = .001 < .05). This finding shows that students in the flipped learning environment were more competent handling online tasks and activities, and were able to control their learning outcomes. The survey results showed that the flip-class setting fostered better peer interaction and autonomous learning skills among the students. The flip-class environment had also a positive influence on students’ intrinsic motivation. The qualitative findings from the students’ interviews revealed that students were motivated by the video-recorded lectures, self-regulated learning environments, engagement in class activities and peer interaction. Conclusions from this study showed that the flip-class setting had successfully established the basic psychological needs of SDT, namely: competency, autonomy and relatedness in a flipped classroom model.  相似文献   

15.
ABSTRACT

This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning process). Surveys and a semi-structured open questionnaire were used for data collection, including a basic information questionnaire (to understand the participants’ backgrounds), a questionnaire on learning motivation (the Motivated Strategies for Learning Questionnaire, MSLQ), a test of learning achievements in mathematics, and a semi-structured open-ended questionnaire (to understand the learners’ feelings). Quantitative analysis results showed that flipped classrooms integrated with MOOCs and game-based learning can enhance students’ learning motivation and outcomes. Specifically, compared with students with high self-confidence in learning mathematics, students with low and medium levels of self-confidence showed significantly greater improvement in overall learning motivation. Significantly more enhancements were found for the expectation component of “soldiers” (students with relatively lower learning achievements) than for “generals” (students with higher learning achievements). Furthermore, students in the eighth grade showed significantly greater progress in academic performance than did students in the seventh grade.  相似文献   

16.
采用试卷分析的方法,以265名3—5年级随班就读轻度智力残疾学生为对象,研究其在词语、句子、修辞格、段落以及篇章理解等五个层面的阅读能力,并与634名年级匹配的普通学生的阅读能力进行比较。结果显示,随班就读轻度智力残疾学生的阅读能力普遍偏低,个体间差异较大,与普通学生存在极其显著的差距;基础知识及阅读技能的不足、智力与非智力因素欠缺等是随班就读生阅读能力较低的主要原因。  相似文献   

17.
The specific spatial abilities required for the study of basic structural geology were characterized by quantitative and qualitative data analysis. A geologic spatial ability test (GeoSAT) was developed and administered to 115 comprehensive high-school students. Six of these students were interviewed. An analysis of students' incorrect answers revealed two types of answers: (a) nonpenetrative answers, which were based on external exposures of the structure; and (b) penetrative answers, which indicated attempts at representing internal properties of the structure. Students who tended to give penetrative incorrect answers performed significantly higher than students who tended to give nonpenetrative incorrect answers. The reasoning of students for these types of answers, as determined by interviews, supported the initial assumption that these answers were given by students with different levels of ability mentally to penetrate the image of a structure, which was named visual penetration ability (VPA). The interview findings indicated that the VPA is one of two complementary factors needed to solve the problems of GeoSAT; the other factor is the ability to perceive the spatial configuration of the structure. It is concluded that the teaching and learning process should provide students with assistance in both of these areas. © 1996 John Wiley & Sons, Inc.  相似文献   

18.
和许多教育工作者一样,贝里认为学生间的互动分为竞争型、个体型、合作型三种类型,所不同的是贝里非常重视合作型互动在教学中的作用。贝里总结出了许多便于教师和学生操作的合作学习方法。他的合作学习给我们基础教育改革带来了一些启示,如通过合作学习可以转变师生观念、学生的学习方式、师生评价方式。  相似文献   

19.
This multicase study investigated the learning experiences of four college students identified respectively as internal and external locus of control. They were taking a basic educational technology course that supplemented classroom teaching with two course web sites. Four categories that characterized their learning experiences suggested some relationship between locus of control and learning experience.Danhua Wang is Assistant Professor of Reading at St. Louis Community College. She received the Ph.D. from Oakland University. Her particular interests are the learning and reading comprehension processes  相似文献   

20.
This study investigates the potential of enhancing students' learning of difficult science concepts by exploring the interaction between teachers' four different instructional approaches and students' four different learning preference styles. Students' immediate performance and their retention for learning of buoyancy concepts serve to examine the effects, using the concept of “buoyancy,” which has been classified as a difficult concept because it is at a higher hierarchical level and involves the understanding of both matter and process. Results indicate that students' post-test scores were significantly affected by both the types of instruction and students' learning preference styles; while students' retention test scores were significantly affected by the types of instructions. Moreover, this study does not support that matching teaching style with students' learning preference would make students' learning more effective. Nevertheless, because procedural learning preference styles (QB-learning preference) students performed better on the retention test than other learning preference styles students, it indicates the possibility that procedural learners are more efficient than others for learning such higher hierarchical and difficult concepts, regardless of the types of instruction students receive.  相似文献   

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