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1.
针对教学研究领域的三个主题:教学设计、课程设计、信息通信技术与媒体,国际教学设计研究领域的学者们主要关注如下研究热点:认知和学习心理学研究成果为教学设计模型提供了新的理论基础和创新途径,课程开发和信息通信技术需要进一步整合到教学设计模型中;课程开发及其对教学设计模型的影响;信息通信技术对教学设计和课程开发的影响,从更加整合和全面的视角来看待学习、教学、课程和技术之间的关系。《教学设计中课程、规划和进程的国际观》从以上三个方面展示了国际观点。当前教学设计研究和实践逐步形成以下发展趋势:一是教学设计研究越来越呈现出跨学科特点;二是运用技术创建有效学习环境成为教学设计研究的重要领域;三是欧美学者在教学设计研究领域既共享众多核心观点,又在研究角度、内容上各有不同,使得整体研究成果深度交融。  相似文献   

2.
Preparing Instructional Designers for Game-Based Learning: Part 2   总被引:2,自引:0,他引:2  
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about game development, commercial video game developers know little about training, education and instructional design, and relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. In Part I, a panel of recognized and emerging experts in the design of instructional (digital video) games set the context for this three part series and one of four panelists discussed what he believes instructional designers should know about instructional game design (Hirumi, Appleman, Rieber, Van Eck, 2010). In Part II, two faculty members who teach courses on instructional game design presents their perspectives on preparing instructional designers for game-based learning. Part III will present a fourth perspective along with conclusion that compares the four views.  相似文献   

3.
Conclusion As culture is at the heart of meaning making, it warrants exacting attention in the systemic design process. As Gustafson & Powell (1991) point out, too often models are not tested for validity and reliability. It is for this reason that we emphasize that research must critically evaluate this expanded ADDIE model. As technology enables us to increase our interaction with the peoples of the world, we are enriched by the incessant shifts in our own cultural paradigms. Attention to this cultural dynamism and incessant interplay leads to both improved designs and improved designers. As instructional designers, we must be able to critically analyze our learner’s cultures and allow it to strengthen the instructional design process. In this way we address our ethical commitment to creating culturally sensitive products. His research interests include culture, identity development, and meaning making in technology rich environments. His research interests are in the areas of Educational Gerontology, Instructional Design, and the Digital Divide. His research interests include Systemic Change and the Digital Divide.  相似文献   

4.
教学本位的坚守、教师角色的认同、教学与科研的共融,迫切要求青年教师提升教学能力。实践性培训项目匮乏是当前教学能力培训质量难以提升的原因之一。问题意识凸显、模拟情景构建、适度评价设置,阐释了教学培训范式的逻辑理路。高校应着眼于体验式学习理论视角,以打造具体体验的课程为主,以教学观摩、教学研讨、教学诊断、教学准入、课堂实践为实践培训五维度,重塑实践与理论和谐有度的培训范式。  相似文献   

5.
In this paper, we review the current state of research paradigms in the field of instructional technology from the perspective of research standards and paradigms recommended by Leslie J. Briggs in the early 1980s. Our analysis of articles published in Educational Technology Research and Development from 1992 to 1996 revealed that relatively few research paradigms were used and that studies did not, for the most part, adhere to Briggs's (1984) Culture Four standards. Perhaps the most startling result was that more than half the articles published were not empirical studies at all. We discuss some reasons for these findings and suggest that instructional technology (IT) researchers make a renewed commitment to Briggs's standards. IT researchers can again advance knowledge in the field in significant ways by collaborating with partners in the field and focusing on questions related to instructional design processes, questions that require the use of more developmental research methods. She is President Elect of AECT and will assume the presidency in February 2000.  相似文献   

6.
In recent years, research on students' scientific argumentation has progressed to a recognition of nascent resources: Students can and do argue when they experience the need and possibility of persuading others who may hold competing views. Our purpose in this article is to contribute to this progress by applying the perspective of framing to the question of when and how a class forms and maintains a sense of their activity as argumentative. In particular, we examine three snippets from a sixth‐grade class with respect to how the students—and the teacher—experience, or frame, what is taking place. We argue that they show dynamics of framing for individuals and for the class as a whole that affect and are affected by students' engagement in argumentation. We close the article with implications of this perspective for research, teaching, and instructional design. © 2011 Wiley Periodicals, Inc. J Res Sci Teach 49: 68–94, 2012  相似文献   

7.
2012年以来,大规模开放在线课程(MOOC)在商业炒作和网络媒体的助推之下,呈现出爆发式增长的态势,但这种热度与关注却缺乏深度的学术审视。事实上,从历史的纵深来看,大规模开放在线课程并不是新鲜事物,它是开放教育资源运动发展的新阶段,是开放教育与在线教育整合在一起进行大规模推广应用的一种新教育形态。MOOC作为教育技术的研究对象之一,从学科的层面来看,要使其从“公共话题”转向“学术问题”,首先必须要摆脱“预设立场”的枷锁,摒弃对技术的盲目乐观,在对实践的反思中推动学科不断走向深入;其次在研究上要卸下背负的沉重包袱,理性地确定有限的学科目标,杜绝好高骛远之念,踏踏实实耕好教育技术的田地。唯有如此才能避免重蹈历史的覆辙,走向成熟理性之路。  相似文献   

8.
随着信息技术的飞速发展,传统课堂逐渐趋向于一个充满技术和更加人本化的泛在学习空间,未来课堂概念应运而生。目前对于未来课堂的研究主要侧重于对未来课堂的空间设计、技术应用、特点特性等方面的研究,还缺乏与未来课堂特性相应的教与学方式及教学模式的系统研究。开展具有前瞻性的未来课堂教学设计有利于推动未来课堂实践。教学设计中隐含着关于认知和学习的理论。虽然传统认知观对教师主导的,以传授客观知识为主要目的的传统课堂教学设计做出了重要贡献,但是其作为面向学习者主动建构知识和实现意义理解的教学设计的理论基础不再是充分的。当代认知理论研究已完成了由离身到具身的范式转型。具身认知理论强调身体在认知过程中的关键作用及认知、身体与环境交互的重要性。基于具身认知的视角,未来课堂的教学设计不再仅仅是提供具体的可操作性步骤,而是为在教学中产生更多的可能性而做好准备,其具有学习内容的情境性、学习环境的无意识性、教学目标的生成性、教学过程的动态性以及学习活动的体验性等特性。  相似文献   

9.
对我国教育技术研究领域发展现状的反思   总被引:23,自引:0,他引:23  
目前我国教育技术研究领域存在的问题包括 :唯媒体技术论思想仍处于主流地位、理论研究过于依赖学习心理学的研究成果以及在解决实际教学问题方面显得软弱无力。究其源 ,出现这些问题的原因之一是我们没有清醒地认识到教育技术的实质内涵。教育技术是解决教育教学问题的技术、方法和技巧。要解决教育教学问题 ,首先要对教育教学问题有深刻的理解和认识 ,其次要了解技术的使用条件。所以教育技术研究者应更多关注教育教学问题和技术使用条件方面的研究  相似文献   

10.
从技术理性与教师主体性行为的角度可以看出整学设计的发展经历了规定性、权威性、参与性、使用性四个阶段。新技术时代,教学设计与技术、教师及其专业发展之间相互影响,教学设计可以促进教师专业发展。当前我国教师专业发展在理论研究方面缺乏技术视角、在发展模式上内涵发展不足,新媒体技术时代教学设计是促进教师专业发展的重要途径,教师及教育管理部门应积极推动教师专业的发展。  相似文献   

11.
12.
传统的系统化教学设计模型其实并不能真实反映有效的教学设计实践之本质,作为一种非良构性问题解决的教学设计,其原则化特征正日益被人们所认识。研究试图表明,潜在于各种教学设计实践背后的共通基础其实是两类教学设计原则——教学设计的设计原则和教学设计的教学原则。教学设计的设计原则是从设计的视角对专家设计者的有效设计实践的一种原则性的概括与提炼,它可以从设计问题、解决方法和设计过程三个方面来高度凝炼出有效设计的基本准则。教学设计的教学原则则是从教学的视角对教学设计专家的潜在的教学原则进行总结。梅里尔的教学首要原则是目前在这个方面的最成熟、最具影响力的研究成果。在国内外普遍重视教学有效性、关注教育质量的整体背景下,一方面我们应认识到教学设计原则的研究是颇具价值与深度的主题,另一方面我们也应看到,尽管教学设计原则是有效教学设计实践的必要条件,但从前者到后者的非充分性关系则显示,从教学设计新手成长为教学设计专家,仍是任重道远、颇为不易的过程,需要各种手段、方法的介入才能加快新手成长的进程。  相似文献   

13.
“Post-modernists look to the past and future equally and position themselves in the present, seeing time as a broken continuum in need of acknowledgement” (Jencks, 1992b, p.6). Traditional views in instructional technology are often based on the application of scientific knowledge. Post-modernism, an alternative paradigm, questions whether science alone offers the best approach to teaching and learning. Post-modernism holds promise for guiding research and development in instructional technology.; however, its potential contributions to the field require clarification. Accordingly, cogent definitions of post-modernism have been constructed—from an instructional technologist's point of view—and implications for the field have been presented to address the concerns of critics. This paper received the 1999 ETR&D Young Scholar Award and the author notes that the termpost-modern shall be hyphenated to symbolize “the continuation of Modernism and its transcendence” (Jencks, 1995, p. 30). David Solomon is completing his dissertation in the Instructional Technology program at Wayne State University. In addition to teaching college students at the secondary and postsecondary levels, he has more than 13 years experience designing, developing, and implementing instruction and performance improvement solutions for multinational and privately held businesses, and can be reached.  相似文献   

14.
Preparing Instructional Designers for Game-Based Learning: Part 1   总被引:1,自引:0,他引:1  
《TechTrends》2010,54(3):27-37
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game developers may know little about training, education and instructional design. In this three part series of articles, four recognized and emerging experts in instructional game design discuss their perspectives on preparing instructional designers to optimize game-based learning. In Part I, we set the context for the series of articles and one of four faculty members who teach a graduate level course on game design discusses what he believes instructional designers should know about instructional game design based on his experiences. Part II will present alternative perspectives from two additional faculty members who teach courses in instructional game design, and Part III will present a fourth perspective along with conclusion that compares the four views.  相似文献   

15.
国外教学设计理论经过了产生期、形成期、盛行期、革新期等发展阶段,其生成一是依赖于社会需要的促动,二是取决于认识论、学习心理学和教学设计的整合,三是信息技术的革命性影响。国外教学设计理论在本土化过程中存在诸多问题,如基于本土的教学设计创新不足、缺乏心理学等基础学科与信息技术的支撑、教师自身缺乏教学设计观念与能力等。要解决这些问题,必须正确认识与评价国外教学设计思想,促进教学设计的本土创新;构建研究共同体,促进教学设计理论与实践的结合;增强教师的教学设计观念与能力;构建以"学习者"为中心的教学设计模式。  相似文献   

16.
教学设计的涵义与价值   总被引:1,自引:0,他引:1  
教学设计的根本特征在于如何创设一个有效的教学系统,它可以在不同的层面上进行。教学设计有其合理的学科地位,它以科学的原理作为支撑,以技术的程序加以规范,以艺术的灵动加以变通。教学设计把教学成功的基础建立在教学工作的规范化、合理化、有序化和技术化之上,教师学习与开展教学设计有利于自身的专业发展。  相似文献   

17.
Many studies have demonstrated the efficacy of reading comprehension interventions for struggling readers, including students with learning disabilities. Yet, some readers continue to struggle with comprehension despite receiving these interventions. In this article, we argue that an explicit link between cognitive psychology and intervention research contributes to knowledge regarding for whom and under what conditions reading comprehension interventions are most likely to be beneficial. First, we provide a brief overview of a cognitive perspective on reading comprehension. Next, we illustrate an application of this perspective by describing a collaborative project in which we examined interactions among reader characteristics, text properties, and instructional contexts. Last, we highlight directions for future research and implications for practice.  相似文献   

18.
自组织理论及其教育研究应用前景探析   总被引:1,自引:1,他引:0  
自组织理论包括新三论(耗散结构理论、协同学、突变论)和超循环理论、分形理论、混沌理论,是系统科学发展的第二阶段研究成果。在教育技术领域内,教学设计的产生直接得益于系统科学研究的第一阶段成果——"老三论",遂将其置于四大理论基础中的首位。近几年,后现代课程研究中已经率先引入了自组织理论分析研究教育教学理论与实践,教育技术领域引介与应用这一重要的科学研究思想方法也势在必行。当前引入与借鉴的落脚点,主要表现在自组织理论为数字化学习理论——关联主义(Connectivism),以及教学过程中的协同学习、协作学习提供核心理论支撑,并对整个教育技术的研究方法具有重要指导意义方面。如果在一个更开阔的研究视野下看待自组织理论与教育技术研究的结合,发现人脑(或认知结构)中知识的自组织演化问题也很有研究价值。  相似文献   

19.
The implementation of science reform must be viewed as a systems-level problem and not just focus on resources for teachers and students. High-capacity instructional leadership is essential for supporting classroom science instruction. Recent reform efforts include a shift from learning about science facts to figuring out scientific phenomena in which students use science practices as they build and apply disciplinary core ideas. We report findings from a research study on professional development (PD) to support instructional leaders' learning about the science practices. After participating in the PD, the instructional leaders' familiarity with and leadership content knowledge of the science practices significantly improved. Initially, principals used their understandings from other disciplines and content neutral visions of classrooms to make sense of science instruction. For example, they initially used their understandings of models and argument from ELA and math to make sense of science classroom instruction. Furthermore, some principals focused on content neutral strategies, like a clear objective. Over the course of the PD workshops, principals took up the language of the science practices in more nuanced and sophisticated ways. Principals' use of the language of the science practices became more frequent and shifted from identifying or defining them to considering quality and implementation in science classrooms. As we design tools to support science, we need to consider instructional leaders as important stakeholders and develop resources to specifically meet their needs. If the science feels too unfamiliar or intimidating, principals may avoid or reframe science reform efforts. Consequently, it is important to leverage instructional leaders' resources from other disciplines and content neutral strategies as bridges for building understanding in science. We argue that the science practices are one potential lever to engage in this work and shift instructional leaders' understandings of science instruction.  相似文献   

20.
Although there is a common understanding of instructional sensitivity, it lacks a common operationalization. Various approaches have been proposed, some focusing on item responses, others on test scores. As approaches often do not produce consistent results, previous research has created the impression that approaches to instructional sensitivity are noticeably fragmented. To counter this impression, we present an item response theory–based framework that can help us to understand similarities and differences between existing approaches. Using empirical data for illustration, this article identifies three perspectives on instructional sensitivity: One perspective views instructional sensitivity as the capacity to detect differences in students' stages of learning across points of time. A second perspective treats instructional sensitivity as the capacity to detect differences between groups that have received different instruction. For a third perspective, the previous two are combined to consider differences between both time points and groups. We discuss linking sensitivity indices to measures of instruction.  相似文献   

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