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1.
Computer modeling – creating executable modelsof science domains – has been recognized as animportant teaching method. Still not much isknown about the factors making modelingenvironments effective in use. We investigatethe effect of different externalrepresentations on the construction of computermodels. Representations can significantlyinfluence the processes of modeling. In orderto find the specific benefits of two differentrepresentations, we compare dyads working on acollaborative modeling task using a text-basedmodel representation, in which correctequations are required to make the model run,with others using a graphical representation,in which the model is built by qualitativelylinking variables. The learners, secondaryschool students and modeling novices, workedwith the representations on a task in thedomain of physics. Results indicate that thetwo representations induce differentbehaviours, which are appropriate for differentphases of the modeling process.  相似文献   

2.
    
Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to supporting collaborative science inquiry is through problem-based learning (PBL). However, there are two key challenges in scaffolding collaborative inquiry learning in technology rich environments. First, it is unclear how we might understand the impact of scaffolds that address multiple functions (e.g., to support inquiry and argumentation). Second, scaffolds take different forms, further complicating how to coordinate the forms and functions of scaffolds to support effective collaborative inquiry. To address these issues, we identify two functions that needed to be scaffolded, the PBL inquiry cycle and accountable talk. We then designed predefined hard scaffolds and just-in-time soft scaffolds that target the regulation of collaborative inquiry processes and accountable talk. Drawing on a mixed method approach, we examine how middle school students from a rural school engaged with Crystal Island: EcoJourneys for two weeks (N=45). Findings indicate that hard scaffolds targeting the PBL inquiry process and soft scaffolds that targeted accountable talk fostered engagement in these processes. Although the one-to-one mapping between form and function generated positive results, additional soft scaffolds were also needed for effective engagement in collaborative inquiry and that these soft scaffolds were often contingent on hard scaffolds. Our findings have implications for how we might design the form of scaffolds across multiple functions in game-based learning environments.  相似文献   

3.
The aim of this explorative study was to find the factors limiting sixth-grade learners’ outcomes in acquiring skills related to the transformative inquiry learning processes as well as to analyse the interrelations between inquiry skills in order to develop an optimal support system for designing Web-based inquiry learning environments. A Web-based learning environment ‘Young Scientist’ was developed and applied to the domain of integrated science. The skill of identifying the correct research questions appeared to be a prerequisite for formulating research questions. When students understand how to identify the research questions correctly, there is no need for supporting formulation of research questions or hypotheses. We have found that at the stages of analysing data and inferring, students have to be provided with the tools to activate their prior knowledge, assignments help to organize their work into manageable sections, and reflective support or adaptive feedback to relate the results achieved with the process of inquiry. Our findings demonstrate that the effectiveness of inquiry learning can be strongly influenced by regulative support; however, a particular level of initial inquiry knowledge in theoretical context is also needed in order to develop inquiry skills in a situational context.  相似文献   

4.
    
Cognitive skills acquisition involves developing the ability to solve problems in knowledge-rich task domains, and is particularly important for any individual attempting to meet the challenges of our modern, knowledge-driven economy. This type of economy argues for reconceptualizing cognitive skills acquisition as a lifelong process. Research has shown that worked-out examples are the key to initial cognitive skill acquisition and, therefore, critical to lifelong learning. The extent to which learners' profit from the study of examples, however, depends on how well they explain the solutions of the examples to themselves. This paper discusses our own research on different types of computer-based learning environments that indirectly foster self-explanations by (a) fostering anticipative reasoning, (b) supporting self-explanations during the transition from example study to problem solving, and (c) supporting self-explanation activities with instructional explanations. It also discusses ways of leveraging new computer and video technologies to enhance these environments by representing problem situations and their concepts dynamically. The paper concludes by suggesting that these learning environments, if employed successfully, can encourage systematic, lifelong learning.  相似文献   

5.
自我调节学习是学习者获得成功学习的重要因素,因此如何促进和利用学习者的自我调节学习能力就成为基于计算机的学习环境设计的关键问题。欧洲电子学习网络推出的iClass项目以自我调节学习的理论与模型为指导,充分促进了自我调节学习的实现。未来基于计算机学习环境的设计可以从多个方面促进学习者的自我调节学习。  相似文献   

6.
    
In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students’ learning styles and each of the presences in the CoI Framework across disciplines as well as students’ blended learning experience. To this end, the linear regression model was the statistical approach used to explore the correlation between each of the presences and the learning styles after controlling for the disciplines. Consequently, a three–way cross-tab using Chi-square statistics was the statistical method used to discover the variations of the students’ experience of blended learning under different disciplines and learning styles. A total of 12 lecturers and 377 students from three private institutions were involved in this study. The results show that among the four discipline categories, only the soft-applied has a significant effect on the linear regression model. In this particular discipline, the Kinesthetic variable alone has a significant effect on all the three presences in the CoI Framework. The R-squared values are rather small. Further investigation should be directed towards an inclusion of a larger number of postgraduate participants, more courses in the soft-pure and hard-pure categories, and the learning styles of lecturers.  相似文献   

7.
    
This paper examines the early childhood context of Hong Kong (HK) which is characterised by an entirely privatised system. The level of knowledge a child possesses in early childhood can be a determining factor in their admission into desirable kindergartens or primary schools. Given HK’s privatised early childhood education system, the quality of a child’s learning is directly tied to the education services their parents provide independently or can afford financially. The study reported in this paper adopts a narrative inquiry approach to an under-researched area of early childhood education, namely the voices of parents within home learning environments and how the lengths they go to provide their children with a quality education.  相似文献   

8.
学习策略长期以来得到了二语习得领域的学者关注,然而在过去,通常都是从认知的角度来解读这个概念。但从认知角度来研究学习策略存在着一定的局限性。通过对认知和社会文化角度的学习策略研究进行对比,分析了传统的学习策略研究的局限性。与此同时,介绍了社会文化主义理论在学习策略研究上的应用,以分享目前有关学习策略研究新方向的信息,进而引起国内学习策略研究者对于从社会文化理论为指导的学习策略的实证研究的关注。  相似文献   

9.
The research described in this article is a case study of a fifth grade teacher's (Melissa) efforts to construct a teaching and learning environment within her science teaching. Qualitative research methods were used to examine and analyze Melissa's science teaching practice. Drawing from socio-cultural theories, I argue that her teaching and learning environment was constructed as a form of mediated action through which she articulated and transformed the context, meaning, and action of her science teaching. In particular, she forged links between a number of factors, such as historically recognizable forms of pedagogy, perceptions of her students' socio-economic positions, knowledge of appropriate science teaching, and her experiences in a preservice teacher education program. Through her pedagogical work, the teaching and learning environment was articulated into a complex network of meanings, physical spaces, and concrete actions in which each element transformed the other. I suggest that mediated action is a form of transformation that constitutes context, meaning, and action into a dynamic and constantly-shifting teaching and learning environment. This revised version was published online in August 2006 with corrections to the Cover Date.  相似文献   

10.
在上海市二期课改的进行中,增设了拓展型与研究型(探究型)课程等新的课程模式,相应地对教师提出了新的要求.如何帮助教师尽快地理解改革的新理念,适应改革的需要,承担起改革的重任,已成为教师教育的当务之急.本项目研究正是从当前新形势下教师教育面临的新问题出发,试图利用学习科学的研究成果,从共建教师发展的开放学习环境着手,探索一种新的学习型、参与型的教师教育模式.该模式的主要特点是立足真实活动,在教师与学生共同参与的过程中,在与社会的积极交往中,在整合各种形式的资源中,以主题性网络为中介,帮助教师学会学习,在学习中成长,在学习中发展.  相似文献   

11.
探究学习及其基本要素的研究   总被引:1,自引:0,他引:1  
本文首先从国内外历史的维度上提出了探究学习的问题 ,在此基础上对探究学习的内涵、探究学习的基本构成要素以及在小学阶段如何开展探究学习进行了论述 ,以此来说明探究学习不仅是学生的一种学习方式 ,更是学生的一种生存方式。  相似文献   

12.
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in popular adventure game design, along with an analysis of how narrative supports problem solving in adventure games. Additionally, an analysis of the underlying structure used in game design for developing narratives is presented along with design heuristics for constructing narratives for educational purposes.  相似文献   

13.
Colleges and universities are increasingly using information technologies to enhance the learning environment. Many educational institutions offer Internet-based on-line courses in an effort to meet the educational needs of students. The primary goal of this research was to determine if there is a relationship between students' preferred learning environment (i.e. face-to-face or on-line) and their learning style. The secondary goal was to determine if there were any differences in the academic success of students in the face-to-face versus on-line sections. Participants were adult (ages 22+ years), non-traditional computer science students given the option to take a face-to-face lecture-based or an on-line Internet-based computer science course. Results revealed that computer science students in the face-to-face learning environment were more likely to have the Assimilator learning-style, whereas computer science students in the on-line Internet-based learning environment were more likely to have the Converger learning-style. Student academic success did not reliably differ as a function of learning environment selection. Implications of these results are discussed in terms of learning style characteristics of computer science students, learning styles and gender differences and implications of student academic success in on-line vs face-to-face environments. This revised version was published online in July 2006 with corrections to the Cover Date.  相似文献   

14.
1980年以来,物理教学中始终关注培养学生的能力,在教学中也尝试运用问题教学法、发现学习法和探究式教学法,这些方法中都包含有探究的思想.新一轮课程改革所提倡的探究学习方式是这一思想的继承和超越.  相似文献   

15.
    
This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students’ domain knowledge. We observed fourteen students in five groups during a ninth-grade biology course. Three types of learning behaviors (inquiry, collaborative, and minimally productive behaviors) were identified and time on each type was measured. The results suggest that students demonstrated different patterns according to the types of learning behaviors. Correlation analysis revealed that learning outcomes had a strong positive correlation with the inquiry behaviors but a strong negative correlation with the minimally productive behaviors. The results suggest that attention should be paid to facilitate the more meaningful inquiry behaviors while reducing minimally productive behaviors.  相似文献   

16.
    
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS achieved superior results to those achieved using conventional teaching models. No gender bias affecting the performance of students in the experimental group was observed because each student consistently performed to a higher standard on the learning tasks compared with students in the control group, particularly in learning comprehension-related content. The IULS was more effective in enhancing the overall learning performance of students exhibiting different cognitive styles in liberal arts education courses. Furthermore, the results of a survey on Instructional Materials Motivation Survey revealed that Relevance was the most highly rated motivational factor among students who used the IULS, suggesting that students were motivated to use the IULS. Thus, we believe that a liberal arts education supplemented with the IULS yields a significant learning advantage for students by improving overall learning performance and motivation.  相似文献   

17.
数学研究性学习问题探讨   总被引:2,自引:0,他引:2  
准确理解数学研究性学习的内涵 ,是数学研究性学习能否得到真正实施的关键。改变数学教学方式是改变学生学习方式的基础。数学教师应重新调整自己的角色意识 ,在平时的数学教学活动中培养学生的自主性  相似文献   

18.
信息化高度发展的今天,以通识性教育为主的计算机基础课程的改革势在必行。本文从根据学科门类设置不同课程体系的计算机基础课程改革的角度为计算机基础课程的改革提供了思路、方法。  相似文献   

19.
计算机在微积分教学中的作用例谈   总被引:3,自引:0,他引:3  
计算机应该在微积分教学改革中发挥作用。而且,我们更需要从实例的角度对它的作用进行探讨,以便举一反三。文章结合微积分的教学,从计算机的使用目的、方式与层次等三方面阐述了计算机在教学中的作用:构建基于计算机的实验探究环境,实现微积分知识的多重表示与联系,以达到理解微积分的目的。  相似文献   

20.
提高学生物理探究能力,是培养创新型人才的必然要求。共同协商、自主探究的物理学习模式以物理学习中知识的自主建构为目标,包括自主确定探究目标、自主设计探究方案、合作背景下的自主探究、自主反思和总结四个基本要素。教师要转变角色,激活学生自主探究欲望,为学生自主探究引导方向,搭建阶梯,拓展自主探究的空间,以提高学生自主探究能力。  相似文献   

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