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本文梳理了博物馆的使命、机遇和挑战以及线上教育的现状,阐述了博物馆开发在线教育游戏的必要性。根据博物馆学、教育学理论,结合在线教育游戏设计的实践,分析了目前博物馆在线教育游戏普遍存在的三脱节问题,提出博物馆的在线教育游戏应具有三结合的特征,并提供了实现三结合的设计思路。  相似文献   

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Jews have lived in comparative peace with their neighbors in North Africa for millennia. In the last century, however, political forces have altered an ancient live‐and‐let‐live ethos. A Peace Corps volunteer who began work at the Museum of Moroccan Judaism—the only Jewish museum in the Arab world—just before the attacks on the World Trade Center in New York describes the shock waves engulfing her small museum and the Jewish communities whose artifacts it shelters.  相似文献   

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基于虚拟现实技术的虚拟博物馆设计   总被引:1,自引:0,他引:1  
王建一  郝冰  欧剑 《新闻界》2007,(6):172-174
本文借助金上京虚拟博物馆可行性预研项目的设计和技术实施,来认识现实虚拟博物馆的技术种类、体验虚拟化文化遗产的审美特征,探索虚拟博物馆的各种功能,判断和总结虚拟博物馆对现代人类社会所能够产生的各种影响等。  相似文献   

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《文物保护研究》2013,58(2):84-86
Abstract

Egyptian blue has been identified positively in a Roman mediaeval fresco of the lower church of San Clemente. The date around the middle of the ninth century A.D. of the mural painting extends by five centuries the previously known period of use of this famous pigment.  相似文献   

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Abstract Intrigued by the crowd‐pleasing effects of “the spectacle,” some museums and exhibition designers have begun to enlist the principles used by theaters, theme parks, and public attractions in order to turn museum venues into awe‐inspiring experiences — thereby elevating this inclination into a principle we call Spectacular Design. This article summarizes the results of a year‐long study that compared and contrasted two categories of spectacle: museum and non‐museum. The concept of spectacle is here examined, and a formula is identified, so we can see the commonalities present in Spectacular Design both in public attractions and in museum exhibitions. The hope is to redefine the model for the museum field.  相似文献   

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情境学习理论是近30年来有关学习的重要理论之一,也是学习科学的核心理论基础。本文回顾了情境学习理论的产生背景,探讨了基本概念及其知识观、学习观与评价观,分析了抛锚式学习、认知学徒制、情境教学这三种基于情境学习理论的代表性教学设计模式,最后提出了博物馆场景中的三种情境类别:实物情境、时空情境和实践情境,并总结了情境学习理论应用于博物馆学习设计的五个维度:激发情境兴趣;提供进入真实实践的机会;促进协作与协商;搭建学习脚手架;鼓励观念呈现与清晰表述。  相似文献   

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The United States Holocaust Memorial Museum (USHMM) opened in April 1993 in Washington, DC, to wide critical and popular acclaim. It is a narrative rather than a collection-based museum in that its displays are based on facts rather than things. The facts of the Holocaust are presented objectively. At the same time, the museum employs design elements that involve visitors in the narrative and enable them to understand it and the events' universal implications.  相似文献   

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数字虚拟博物馆的设计与实现   总被引:1,自引:0,他引:1  
数字虚拟现实技术随着显示技术与互动技术的飞速发展而慢慢融入了我们的日常生活。数字虚拟现实有两大类的发展方向:一类是在真实的基础上对真实世界数字化,如数字城市、数字社区、虚拟图书馆、虚拟博物馆等;另一类则完全是虚构的世界,包括虚拟人物、虚拟场景等。  相似文献   

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博物馆陈列设计的风格应当既是“包容性”又是“多元性”的,龙其是多元化、多样化、个性化的陈列设计风格,应当并且已经成为博物馆陈列工作者追求的境界,甚至可以说代表了博物馆陈列业务的发展趋势,本文以对我国部分城市博物馆陈列展览的考察和反思为基础,讨论了现代主义设计观、表现特点及其对博物馆陈列设计的影响,从功能与形式、一体与多元、清晰与虚拟、高雅与通俗五组范畴的探究,就多元化陈列设计风格问题提出了自己的见解。  相似文献   

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