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《Popular Communication》2013,11(3):181-183
This article is a reflexive account of my geographical, intellectual, and emotional journeys as I studied the telenovela genre in my native Venezuela. As such, it focuses on the process as opposed to the findings of my research. I trace the personal and academic reasons for my interest in telenovelas, and how this important genre provides an entrance to study the inextricable links of culture, media, and society in a social formation I know well. As I wrestle with the strengths, weaknesses, and implications of my two identities-Venezuelan woman, U.S.-educated feminist scholar-I flesh out the paradoxes, struggles, contradictions, predicaments, and pleasures that are part and parcel of my research experience, trying to understand how these inform my scholarship.  相似文献   

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《Popular Communication》2013,11(3):213-215
Computer games such as JFK Reloaded and 9-11 Survivor not only aim at an accurate documentation of particular events—such as the assassination of John F. Kennedy and the Twin Towers attack—but also at the playful re-enactment of these traumatic events. In this article, I discuss whether the phrase "documentary computer games" is useful in defining these games. These "docu-games" try to combine the facts of documentaries and the fiction of computer games—elements that seem hard to reconcile at first sight. Do these games create a harmonious "space of communication" in which feelings of mutual understanding occur between designers and players?  相似文献   

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