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1.
企业项目教学法把校内学习与实际工作项目结合起来,能有效地提高学生的职业技能和综合素质。企业项目教学法适用于影视动画专业课程的教学改革,福建信息职业技术学院影视动画专业《快乐成长》企业动画项目教学改革是影视动画专业教学改革实践的初步探索。  相似文献   

2.
In this paper, we present the design and application of a teaching scenario appropriate for 12-years-old pupils in the primary school aiming to a better understanding of scientific concepts and scientific methods, linking the development of individual thinking with the development of scientific ideas and facilitating a better understanding of the nature of science. The design of the instructional material supporting this scenario has been based on the study of the history of astronomy and especially on: (a) The various theories concerning the movement of Earth, our solar system and the universe. (b) Key-stories highlighting the evolutionary character of scientific knowledge as well as the cultural interrelations of science and society. The design of the teaching scenario has focused on the participation of pupils in gradually evolving discourses and practices encouraging an appreciation of aspects of the nature of science (e.g. the role of observation and hypothesis, the use of evidence, the creation and modification of models). In this case, pupils are asked to produce their own narratives: animation movies concerning the geocentric?Cheliocentric debate inspired by the history of science, as the animation technique presents strong expressional potential and currently has many applications in the field of educational multimedia. The research design of this current case study has been based on the SHINE research model, while data coming from pupils?? animation movies, questionnaires, interviews, worksheets, story-boards and drawings have been studied and analyzed using the GNOSIS research model. Elaborated data coming from our analysis approach reveal the appearance, transformation and evolution of aspects of nature of science appreciated by pupils and presented in their movies. Data analysis shows that during the application pupils gradually consider more and more the existence of multiple answers in scientific questions, appreciate the effect of culture on the way science functions and the way scientists work as well as the effect of new scientific interpretations that replace the old ones in the light of new evidence. The development of pupils?? animation movies carrying aspects of the history of astronomy with a strong focus on the understanding of the nature of science creates a dynamic educational environment that facilitates pupils?? introduction to a demanding teaching content (e.g. planet, model, retrograde motion) placing it in context (key-stories from the history of science) and at the same time offers to pupils the opportunity to engage their personal habits, interests and hobbies in the development of their science movies.  相似文献   

3.
播客在高等教育中的应用   总被引:1,自引:0,他引:1  
播客已经成为高等教育领域一种流行的教学形式,然而,目前关于播客有效性的经验研究却很少。本研究的目的在于考查,对于高校学生来说,播客是否是一种有效的学习工具。研究关注教学播客所呈现内容的类型,以及这些播客所使用的教学方法。此外,我们还调查了学生所认为的有效的教学播客的特征,以及他们认为应该将播客用于哪些内容。我们分析了内容分析的结果,以及对学生的问卷调查结果,了解到教学播客作为高等教育学习工具的有效性,并明确了播客的未来研究方向。  相似文献   

4.
Animation as an Aid to Multimedia Learning   总被引:12,自引:0,他引:12  
How can animation be used to promote learner understanding of scientific and mathematical explanations? In this review, we examine the role of animation in multimedia learning (including multimedia instructional messages and microworld games), present a cognitive theory of multimedia learning, and summarize our program of research, which has yielded seven principles for the use of animation in multimedia instruction. These include the multimedia principle (present animation and narration rather than narration alone), spatial contiguity principle (present on-screen text near rather than far from corresponding animation), temporal contiguity principle (present corresponding animation and narration simultaneously rather than successively), coherence principle (exclude extraneous words, sounds, and video), modality principle (present animation and narration rather than animation and on-screen text), redundancy principle (present animation and narration rather than animation, narration, and on-screen text), and personalization principle (present words in conversational rather than formal style). Animation can promote learner understanding when used in ways that are consistent with the cognitive theory of multimedia learning.  相似文献   

5.
Background : Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts.

Purpose : The study aimed to determine guidelines for the construction of an instructional short animation movie, with the role of an advance organizer. A film was created in order to evaluate the effectiveness of the approach, making part of a physics lesson and concerning the subject ‘moment of a force’.

Sample : The study took place in a Brazilian school in the city of Arapoti, in the south region of the country. Thirty-eight students participated, having an average age of 16 and following the third year of high school.

Design and methods : Criteria drawn from a literature review directed the construction of the movie and the lesson. Data were collected using pre- and post-tests; registers of oral comments were also done during the class. The post-test included open-ended questions, allowing students to write remarks concerning the lesson and the animation.

Conclusions : The article describes steps and guidelines to orient the process of designing an animation movie with the role of advance organizer. Data indicated that the movie facilitated the construction of links between pre-existent knowledge and the new information presented in the lesson. The proposed methodology can be considered a valid framework to derive similar approaches.  相似文献   

6.
基于场景的Flash动画摘要研究及其教育应用   总被引:1,自引:0,他引:1  
Flash是一种重要的多媒体形式,在教学中应用十分广泛。通过分析Flash动画的内部结构,提取关键帧图象,采用区域颜色差加权综合算法进行关键帧聚类,生成基于场景的Flash动画摘要,实现Flash动画的快速浏览,有利于准确检索、更好地使用Flash教学资源。  相似文献   

7.
Hypermedia as defined by Osgood (1987) is a tool for linking nonlinear information presented in the form of graphics, animation, video, and sound. One important question for instructional designers regarding hypermedia is how it can be used as an instructional or learning tool that enhances rather than inhibits learning. Creating hypermedia applications is a quick and easy alternative to creating courseware with older authoring systems and languages which took many hours to learn. This ease of application creation, combined with a tremendous increase in information available to our society, has resulted in a proliferation of hypermedia databases in school, university, and industry settings that is gradually moving into homes. Many of these databases are simply information media. This paper identifies important issues related to classifying a hypermedia-based information system appropriately. Based on a discussion of these issues, a call for systematic research which clarifies the role that hypermedia-based information systems can and should play in an instructional or learning environment is set forth.  相似文献   

8.
The Animation TutorTM is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from research to practice and back. The first section shows how research helped implement six instructional objectives: emphasize interactivity with reflection, integrate multiple representations, reduce cognitive load, facilitate transfer, replace ineffective static images with animated images, and provide domain-specific knowledge. The last section illustrates the reciprocal nature of research and practice by describing how formative evaluations of the Animation TutorTM program led to laboratory studies aimed at improving instructional materials and student strategies.  相似文献   

9.
The existing research on the instructional accommodation process of college students with learning disabilities focuses on attitudes and theoretical models without delineating actual practices. To date, the discussion of facilitating factors and barriers to this process has been broad and lacking specificity. Surveys were mailed to 485 faculty members at the University of Massachusetts, Amherst, who received an instructional accommodation form from the office of Learning Disabilities Support Services in the fall of 1995. The survey focused on faculty members' reported degree of ease or difficulty in implementing instructional accommodations, their perceptions regarding adequacy of support, and their own beliefs and understandings concerning the need for and benefit of providing instructional accommodations. The results indicate that beliefs about the helpfulness of and need for instructional accommodations were associated with the provision of the accommodations. Also, a perception of support from the University influenced the ease of providing instructional accommodations. A significant difference was found between the behavior of tenure-track faculty and non-tenure-track faculty.  相似文献   

10.
ABSTRACT

Instructional explanations have sometimes been described as an ineffective way to teach science, representing a transmissive view of learning. However, science teachers frequently provide instructional explanations, and students also offer them in cooperative learning. Contrary to the transmissive view regarding explanation, studies suggest that instructional explanations might be successful if they are based on an interaction between explainers and explainees, including the diagnosis of understanding and adaptation to the explainee’s needs. The present article has three goals: (1) It will propose a framework for potentially effective instructional explanations, presenting five core ideas of what constitutes effective instructional explanations and two concerning how they should be implemented into science teaching. (2) To justify the framework, the article will review studies on the effectiveness of instructional explanations. It will identify factors that have been researched for their impact on the effectiveness of instructional explanations and discuss them for their applicability to science teaching. (3) This article will connect the research on instructional explanations with the idea of basic dimensions of instructional quality in science. It will discuss the core ideas as particular expressions of the basic dimensions of instructional quality, specifically ‘cognitive activation’ and ‘constructive support’.  相似文献   

11.
Hypermedia as defined by Osgood (1987) is a tool for linking nonlinear information presented in the form of graphics, animation, video, and sound. One important question for instructional designers regarding hypermedia is how it can be used as an instructional or learning tool that enhances rather than inhibits learning. Creating hypermedia applications is a quick and easy alternative to creating courseware with older authoring systems and languages which took many hours to learn. This ease of application creation, combined with a tremendous increase in information available to our society, has resulted in a proliferation of hypermedia databases in school, university, and industry settings that is gradually moving into homes. Many of these databases are simply information media. This paper identifies important issues related to classifying a hypermedia–based information system appropriately. Based on a discussion of these issues, a call for systematic research which clarifies the role that hypermedia–based information systems can and should play in an instructional or learning environment is set forth.  相似文献   

12.
Recent studies exploring the effects of instructional animations on learning compared to static graphics have yielded mixed results. Few studies have explored their effectiveness in portraying procedural-motor information. Opportunities exist within an applied (manufacturing) context for instructional animations to be used to facilitate build performance on an assembly line. The present study compares build time performance across successive builds when using animation, static diagrams or text instructions to convey an assembly sequence for a handheld device. Although an immediate facilitating effect of animation was found, yielding a significantly faster build time for Build 1, this advantage had disappeared by Build 3.  相似文献   

13.
随着教育改革的不断深入,校本教研提到了一个十分重要的位置。在信息时代。陈旧的教研方式已成为历史,利用信息技术构建信息平台引领的校本教研能使教师真正成为教育研究的主体.从根本上解决长期以来教育研究与教育行动分离,教育理论与教育实践脱节的状况。  相似文献   

14.
当前教学设计研究面临两大现实困境:一方面由于其受心理学以及心理学实验的影响较深。研究成果不能有效反映现实情境,对教学实践的指导作用受到质疑;另一方面已有的教学设计研究集中在描述性问题和因果性问题上,缺乏对“如何设计”这一机制性或过程性问题的深入思考。当前国际有关学习与教学设计研究的发展趋势表明,教学设计研究需要创建可用的、境脉申的、聚焦学习的教学设计理论。在创建和改进教学设计理论过程中,“前设性”与“涌现性”的理论创建与改进研究路线是两条可能的研究路线。这种研究路线必须扎根于真实课堂情境,在真实教学境脉中发现和解决问题,并将革新的学习环境设计活动与基于证据的经验研究结合起来。这是创建可用的教学设计理论、走出教学设计现实困境的必由之路。  相似文献   

15.
Basic theoretical approaches in the history of text comprehension research have been reviewed and compared to their instructional implications: readability research, comprehensibility research, traditional psycholinguistics, traditional elementaristic models of text processing, and new holistic models of text processing. Contrary to a sceptical view, which denies the practical instructional relevance of text comprehension research, recommendations for instructional design can be shown to be closely related to specific theoretical perspectives. Especially in the last years important advances in research have taken place which have considerably changed our picture of text comprehension. The more refined understanding of text processing implies more differentiated and specific recommendations for instructional design, which go far beyond everyday knowledge about text comprehension. This is illustrated on the basis of new holistic theoretical approaches combined with the notion of procedural semantics. The instructional value of the new theories on text processing is seen in their heuristic function. They provide new perspectives on instructional problems and suggest new ways of thinking. Thus, they are a basis for attaining a more comprehensive and differentiated analysis and, thus, for better founded instructional decisions.  相似文献   

16.
Animation has an inherent advantage over static graphics when presenting dynamic content because it provides a more accurate and realistic depiction. Simultaneously, animation has an inherent disadvantage because most animated information is perceptually transient. In this quasi-experimental study, cognitive load theory was used to investigate the extent to which animation’s transience could be ameliorated with the incorporation of a pause/play feature or a tracing feature that lets previous information remain visually available on screen instead of disappearing after a brief display. Continuous animation, animation with pause/play and their equivalent static graphics, each designed with either a trace or no trace, were used to instruct 228 post-secondary technical education students on how an electrical circuit works. All formats were accompanied with the same on-screen text. The pattern of results, especially the interactions, indicated that animation with a pause/play format obtained the highest efficiency in the no tracing condition, while the continuous animation format obtained the highest efficiency in the tracing condition. These results suggest that by restructuring the dynamic information, the negative instructional consequences of the transient nature of animation can be counteracted to make it more efficient for learning than static graphics.  相似文献   

17.
This article offers an examination of instructional strategies and tactics for the design of introductory computer programming courses in high school. We distinguish the Expert, Spiral and Reading approach as groups of instructional strategies that mainly differ in their general design plan to control students' processing load. In order, they emphasize topdown program design, incremental learning, and program modification and amplification. In contrast, tactics are specific design plans that prescribe methods to reach desired learning outcomes under given circumstances. Based on ACT* (Anderson, 1983) and relevant research, we distinguish between declarative and procedural instruction and present six tactics which can be used both to design courses and to evaluate strategies. Three tactics for declarative instruction involve concrete computer models, programming plans and design diagrams; three tactics for procedural instruction involve worked-out examples, practice of basic cognitive skills and task variation. In our evaluation of groups of instructional strategies, the Reading approach has been found to be superior to the Expert and Spiral approaches.The authors wish to express their gratitude to Sanne Dijkstra, Otto Jelsma and Georg Rakers for their helpful comments on a draft of this article. Correspondence concerning this article should be addressed to Jeroen J. G. van Merrienboer.Notes  相似文献   

18.
《教育心理学家》2013,48(4):217-230
Microcomputers offer unique opportunities for systematic variations in the presentation of educational materials and for research concerning the social, motivational, and academic consequences of these different variations. This paper explores one set of theoretical controversies and policy debates that has been stimulated by this new technology for instruction. It is argued that conflicting views concerning the role of intrinsic motivational processes in instruction underlie differences of opinion concerning the relative costs and benefits of instructional games and discovery-learning environments, the expected impact of different styles of teaching, and the merits of alternative strategies for the design of detailed tutorial interactions.  相似文献   

19.
从动画产业和动画教育的现状来看,动画剧本不仅是动画产品前期创意研发中的重要部分,也是后期经营开发策略制定的依据。动画剧作课程应以非物质文化传承为特色。课程中"剧本主题的确定"在定位上要正确分析观众心理需求,注意选择传统文化和外来文化,其中传统文化不仅能为主题创意提供源泉,还能够保证观众接受程度。课堂教学策略是:教师讲授,小组讨论,写作训练与佳片赏析交叉进行。  相似文献   

20.
教学存在的建构交往观:内涵·特征·意义   总被引:5,自引:0,他引:5  
围绕教学本体问题研究的方法论原则,教学存在的本体论框架、一般表征、基本职能、发生机制、演化过程、基本属性、本质和规律等教学本体论问题所提出的一系列具有内在联系的命题或假设,勾画出教学存在的建构交往观或交往本体论的基本的和初步的理论体系;在方法论上集中表现出诸如一贯的本体论立场、反思性思维方式和历史性概念,合目的合规律的逻辑路线。根植于人的化本质的终极关怀,独特的教学本体论范畴架构以及一元多维整体规定的本质结构观等理论特征。连衣裙一具体形态的教学本体论的初步形成,昭示出世纪之初教学论长足发展和教学实践改革与提高的新的历史可能性,其本身的发展与成熟也面临着众多的挑战和机遇。  相似文献   

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