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1.
通过对多媒体辅助教学课件中一个不甚为常人注意的动画元素的探讨,从理论和实际应用两方面论证了动画在课件高级创作中的作用和地位,详细说明了动画在课件中的表现形式,提出并分析了CAI课件中动画一般使用规则。  相似文献   

2.
College students learned about science with a multimedia program. One group (choice or C) chose to learn with or without an animated pedagogical agent (APA) representing a male or female of five different ethnicities. Another group (no-choice or NC) was assigned an APA by the system. All participants in C group chose to learn with APAs and students of color chose significantly more same-ethnicity APAs than White American students. A significant interaction between choice and ethnic similarity factors revealed that group C produced lower retention, transfer, and program ratings when learning with same-ethnicity rather than different-ethnicity APAs. Results support an interference hypothesis for students who choose to learn with same-ethnicity APAs.  相似文献   

3.
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and play buttons along with a slide bar for fast forward and rewind; (2) presentation modality and (3) a hybrid approach using a combined format of ADs with static graphics. Instructional efficiency was a combined effect of time-on-task during the learning phase and test performance. Time-on-task was included as a measurement to determine whether this would provide an alternative explanation for the benefits of learner control. Three learner-paced conditions with different types of cognitive support were developed, whereas a system-paced format, created without additional cognitive support, was used as a control condition. The learning task of this study was using graphic vector-based software Bezier tools to trace a cartoon. The results tended to suggest that the combination of different types of cognitive support (i.e. presenting the accompanying explanations as written captions to the learner-paced AD in visual-only instruction or combining learner-paced AD with static graphics in dual-modality instruction) had a positive effect, while learner pacing alone had not a significant positive effect.  相似文献   

4.
对于教师使用多媒体课件与学生使用学具相结合在优化小学数学课堂教学中的作用,进行了初步的探讨。  相似文献   

5.
计算机辅助教学技术在高职院校的各专业课程中已普遍应用,但使用多媒体课件教学中存在一些偏差,主要表现在:生搬硬套地"借用"课件、黑板搬家式照屏宣科、信息爆炸式灌输知识、过于花哨地表演课件、用仿真模拟取代实训等。解决上述偏差的措施是:处理好现代教学与传统教学的关系、加强对教师的现代教育技术培训、处理好与实践教学的关系、开展教研活动,提高运用多媒体课件的水平、建立科学的课件评价体系。  相似文献   

6.
本文通过问卷形式,调查了广州市某高中学生学习英语的动机与其喜爱的教学方法之间的关系情况。本项研究采用SPSS(statistics package for social science 10.0)进行数据处理,运用因子分析提取了10个动机因子和7个喜爱的教学方法因子;方差分析结果表明动机在性别上有显著差异;相关分析显示多数动机和学生喜爱的教学方法之间相关显著。  相似文献   

7.
高等教育要求学生具有相应的学习动力,从而为学业乃至将来的职业打好基础。本文讨论如何运用互联网激发学习动力,并给出了实例研究。  相似文献   

8.
Dornyei动机三层次模式是继Gardener和Lambert社会心理模式后的最有影响的第二语言习得的动机学习理论模式。本文拟从介绍Dornyei的动机框架着手,分析其三层面动机因素在军校大学英语学习中的运用,以及对教学改革中的启发。  相似文献   

9.
信号与系统课程多媒体辅助教学的实践与思考   总被引:7,自引:0,他引:7  
分析了计算机多媒体辅助教学的主要形式--电子课件在<信号与系统>课程教学中的应用和具有的优势,针对目前采用电子课件授课存在的主要问题,结合在教学实践中的思考和体会,从电子课件的设计制作、授课讲解方式等方面,对如何扬长避短,充分发挥电子课件优势,提高授课质量进行了分析探讨.  相似文献   

10.
探讨了一些在素材引用、程序设置、打包和图标等方面的实用技术,优化Anthorware制作的多媒体课件.  相似文献   

11.
多媒体课件作为辅学的工具,对学习者的自主学习能力培养有一定的作用。高职教育注重实践能力的培养,多采用项目导向的教学模式。经过对项目导向型多媒体课件教学设计、技术应用及教学实践的探讨,发现此类课件相较于传统课件更能促进高职生自主学习,能够提高教学质量。  相似文献   

12.
13.
This research explores issues related to the sequencing of structure that is provided as pedagogical guidance. A study was conducted that involved grade 10 students in Singapore as they learned concepts about electricity using four NetLogo Investigations of Electricity agent-based models. It was found that the low-to-high structure learning sequences group participants scored significantly higher on the posttest assessments of conceptual and procedural understanding of electricity concepts, whereas the high-to-high structure learning sequences showed no significant changes from pretest to posttest. The implications of these findings are discussed with respect to other research into the sequencing and design of pedagogical structure and guidance in the literature.  相似文献   

14.
Despite the growing interest in digital game-based learning (DGBL), there has been a lack of attention paid to the effects of individual differences, such as gaming flow experience and gender differences, in a reward-based achievement system. To this end, this study developed an achievement system with a reward mechanism to facilitate English learning. This study investigated how individuals’ gaming flow experience levels affected their levels of learning motivation, and whether any gender differences existed in gaming flow experience and learning motivation while engaging in the achievement system. The results showed that gaming flow experience significantly predicted learning motivation, whereby the students with high gaming flow experience were six times more likely to have high learning motivation than those with low gaming flow experience. Subsequent analysis showed that the female students had significantly higher gaming flow than the male students, but the male and female students showed similar learning motivation. Furthermore, the results indicated that the male students achieved more interactive rewards than the female students, but no significant differences were found in the male and female students’ achievement of other types of rewards. Based on these findings, the authors contribute to the literature by developing a framework which can be applied to support designers to accommodate individual differences in DGBL.  相似文献   

15.
Feedback has been one of the important elements of learning and teaching theories and still pervades the literature and instructional models, especially computer and web-based ones. However, the mechanisms about feedback dominating the fundamentals of all the instructional models designed for self-learning have changed considerably with the interactive multimedia technology of today, which have recourse to a wider range of potential in terms of use and functionality. The study intends to indicate that feedback has double functions: On one hand, it has classic "triad" functions--feedback as motivator, reinforcement and information--in terms of computer-assisted instruction and, on the other hand, as it is emphasized in this study, it forms the core and maintains the continuity of the machine-learner interaction in multimedia software designed today. This work, originally a discussion paper, consists of a review of the related literature and analyses of the software programs designed for teaching French to adults as foreign language in French module of Multimedia Language Learning Centre at Charles-de-Gaulle University (Lille-France).  相似文献   

16.
Given the recent reported common occurrence of mediocre or substandard academic performance by students in colleges and universities, it has become essential to identify pedagogical factors that might lessen or reverse this trend. Kolb’s experiential learning, Pintrich’s student learning motivation, and cognitive load theories were used as a framework to assess active teaching moderation of the effects of course difficulty on course performance and learning motivation. Hierarchical ordinary least squares (OLS) regression was used to analyse the data. Research subjects were recruited from a medium-sized historically Black college and university (HBCU) students enrolled in STEM (science, technology, engineering, and mathematics) and Business (i.e. management, economics, or accounting) classes. Active teaching was a positive predictor of course grade and learning motivation. Course difficulty was a negative predictor of course grade. Interaction analysis revealed that increases in active teaching reduced (i.e. moderated) the negative relationship between course difficulty on both course grade and learning motivation. Overall, the findings suggest that student learning outcomes are certainly a function of pedagogy (e.g. active teaching), psychological/affective (e.g. learning motivation), and learning content complexity. Active teaching environments should (1) address both cognitive load and emotional responses attributed to difficult coursework, and (2) provide efficacy building opportunities during instructional delivery.  相似文献   

17.
随着全球化和技术革新的迅猛发展,外语教学领域也随之发生变化。在网络多媒体外语教学中,如何建立和实施行之有效的网络外语教学评估体系至关重要。笔者认为网络多媒体外语教学的评估体系应是以形成性评估为主,形成性评估与终结性评估相结合的复合模式,并对此进行了实证研究。定性和定量的数据表明评估体系的建设和探索对于保证网络外语教学效果是十分必要的,由此所引发的思考,也值得进一步的分析和探索。  相似文献   

18.
In the last years, science courses in higher education (HE) have been facing some problems, namely the lack of students’ motivation, the number of students’ failures and drop outs, particular in physics courses. The most probable reason, which has been mentioned in current science education research in HE, is that the level of interaction between teachers and learners in formal instructional settings is very low. In this paper, we describe changes that were introduced in lectures towards the promotion of active learning and analyse its effects in the classroom environment. The introduction of conceptual questions and peer instruction seems to motivate students in the class and help them engage in the learning process. These strategies have been used in the first year of an introductory physics course for engineering students in two different Portuguese HE institutions. The data were collected through questionnaires and student interviews.  相似文献   

19.
Affective pedagogical agent (PA) is an image of a character embedded in multimedia lessons with the ability to influence learners' affective experiences and learning performance. Prior studies on the effects of affective PA have shown inconsistent findings. In this study, we conducted four separate meta-analyses to address whether adding an affective PA to multimedia lessons can increase learners' retention performance, transfer performance, positive emotions, and intrinsic motivation, and to explore several moderators that may have contributed to the inconsistencies of previous studies. The research framework mainly includes introducing the concept of affective PA, reviewing research on the impact of affective PA on learning performance, emotions, and motivation, analyzing the moderators that may affect the effects of affective PA, performing a meta-analysis, and discussing the results based on the findings of the meta-analysis. We found 36 articles met the inclusion criteria. The results of the meta-analysis indicated that affective PA could increase learners’ positive emotions (k = 25, g = 0.26), improve intrinsic motivation (k = 26, g = 0.26), and facilitate learning performance (retention: k = 35, g = 0.26; transfer: k = 45, g = 0.34). Furthermore, moderator analysis found that affective PA characteristics (i.e., appearance, the number of emotional cues, and body movement) and learning materials characteristics (i.e., subject domain, pacing of presentation) moderated the effects of affective PA. We discussed these findings from different theoretical perspectives. In general, affective PA could help students be happier and more motivated to learn in multimedia learning environments.  相似文献   

20.
探讨大学物理教学中激发学生内在和外在学习动机的途径,以期通过激发维持学生自主学习的动机,提高学生学习物理的主动性和积极性,从而提高大学物理教学效率。  相似文献   

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