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我国城市弱势群体信息获取问题初探   总被引:30,自引:1,他引:30  
在信息社会中 ,弱势群体的信息获取问题开始引起人们的关注。本文对弱势群体进行了界定和划分 ,分析了城市弱势群体的特点、信息需求及信息获取中存在的障碍与原因 ,并提出了解决此问题的一些建议。  相似文献   

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Jews have lived in comparative peace with their neighbors in North Africa for millennia. In the last century, however, political forces have altered an ancient live‐and‐let‐live ethos. A Peace Corps volunteer who began work at the Museum of Moroccan Judaism—the only Jewish museum in the Arab world—just before the attacks on the World Trade Center in New York describes the shock waves engulfing her small museum and the Jewish communities whose artifacts it shelters.  相似文献   

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In 2010, the Civilians—a New York based investigative theater company—received a three‐year grant from the National Science Foundation to develop The Great Immensity, a play addressing the complexity of climate change. The rigorous research that the Civilians puts into each production, the balance of scientific content and public engagement, the inclusion of scientists within the artistic development process, and the effort to engage a varied audience via a multi‐platform media approach, make the project a relevant case study for curators working with public science communication.  相似文献   

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梁旭  孙莉 《河北科技图苑》2007,20(3):22-23,78
在网络信息资源越来越丰富的信息时代,人们生活在信息的海洋中却感到信息匮乏。如何获取与个人需要最相关的信息,成为图书馆迫切需要解决的问题。从信源、信宿、信道三个方面分析了图书馆获取网络信息资源存在的问题及应对的策略。  相似文献   

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秦存誉 《兰台世界》2016,(20):30-33
博物馆的大众化即"人"化。结合国家文化建设历程和公众消费水平及文化素养等方面,可以将国内博物馆的大众化分为"望"、"堵"、"疏"三个阶段,另外还根据不同阶段具有的特征和存在的问题,对其未来走向作出了一些探讨。  相似文献   

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<正>遗址类博物馆不仅具有一般博物馆的某些共性,而且更具有实物性、直观性、单一性、不可移动性,博物馆建筑的特殊性和建筑与遗址、建筑与环境、环境与遗址的有机结合整体性等鲜明的个性特征。因此在讨论遗址类博物馆的传播功能时,对它们的形态类型作一分析是十分必要和有意义的。  相似文献   

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合并后的大学图书馆亟待解决的几个问题   总被引:4,自引:0,他引:4  
文章对合并后的大学图书馆工作存在的一些亟待解决的问题进行了分析,并对图书馆之间业务工作的整合与方法进行了深入的讨论。  相似文献   

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Abstract Digital environments are one of the newest methods of resource‐ and program‐creation to be added to the museum toolkit, and are increasingly employed by museums across all fields to support learning. Unfortunately, this category is also one of the least‐fleshed‐out components in the Learning Science in Informal Environments (LSIE) chapter devoted to media. The report does not take into account the increasingly interwoven nature of media resources, particularly those found in digital environments. It is imperative that museums both become familiar with the breadth of research that is available related to digital environments and that they continue to specifically build an understanding of how this works in a museum setting.  相似文献   

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Abstract In the past 50 years, museums have adapted various media for use in museum exhibitions. In the past 15 years, both the formats and the applications have changed dramatically, altering the relationships between museums and visitors, and between visitors and collections. Taking on the challenge of the newest media allows museums to experiment and to reinvigorate their interpretive programs.  相似文献   

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The Museum is a perspicuous site for analysing the complex interplay between social, organisational, cultural and political factors which have relevance to the design and use of virtual technologies. Specifically, the introduction of virtual technologies in museums runs up against the issue of the situated character of information use. Across a number of disciplines (anthropology, sociology, psychology, cognitive science) there is growing recognition of the situatedness of knowledge and its importance for the design and use of technology. This awareness is fostered by the fact that technological developments are often associated with disappointing gains for users. The effective use of technology relies on the degree to which it can be embedded in or congruent with the local practices of museum users. Drawing upon field research in two museums of science and technology, both of which are in the process of introducing virtual technologies and exploring the possibilities of on-line access, findings are presented which suggest that the success of such developments will depend on the extent to which they are informed by detailed understanding of practice-practices that are essentially socially constituted in the activities of museum visitors and the daily work of museum professionals.  相似文献   

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