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1.
Many authoring tools have been proposed in an attempt to find more effective ways to face the challenge of developing educational software. However, most of them are reported to be restrictive, since they are strongly connected to a specific educational software development methodology. The AIDA (Ambiente Integrado para o Desenvolvimento de Aplicações educacionais) authoring environment was developed at the University of Coimbra having as its main objectives the support of most of the activities involved in authoring and making educational software development easier. The AIDA system is based on a design module, i.e. a prototyping tool allowing the creation of Windows-based software, including multimedia features. The system assists evaluation activities and it caters also for support on translation and cultural adaptation, as well as on the reutilization of educational materials. The use of the AIDA environment is illustrated by three small examples using different development methodologies.  相似文献   

2.
本文从网络课程目标、流程化与自动化操作、模板化操作与交互式可视化的编辑环境四个维度揭示了现在的网络课程写作工县应该具备的设计思想。基于以上这四个维度,初步搭建了一类网络课程写作工具,并对其结构与功能进行详细的阐述。  相似文献   

3.
《学习科学杂志》2013,22(1):107-132
We argue that a focus on building an authoring tool for a complete learning environment is misplaced. An analysis of the task of authoring a commercial educational system reveals it to be best accomplished through authoring separate components. For many of these components, authoring tools already exist and need not be duplicated for use in educational systems. Connecting the various components together is a separate authoring task, and parts of this task are different for educational systems than for typical component-based software. The second half of this article describes the Visual Translator, an authoring tool we have written specifically for this purpose.  相似文献   

4.
Using tools to support learning design has been proven feasible in improving the integration of technology into the curriculum. However, novice teachers are faced with two major issues, including their limited experience in learning design and limited ability in using new technologies. Learning map is explored and developed in e-Textbooks to serves as a scaffolding for novice teachers during their development into expert teachers. This paper presents a case study in which learning map is integrated into learning design with associated resources in an e-Textbook authoring environment. The participants were instructed to complete a learning design task for an e-Textbook during a one-hour session and then complete a questionnaire afterward. The results indicate that novice teachers value the learning map for learning design in e-Textbooks regardless of their background in ICT teaching and learning design. Novice teachers adopt positive attitudes toward the use of templates because of their numerous benefits. The teachers also suggested that better quality templates should be integrated into the authoring tool to distinguish the advantage of e-Textbook learning design from that of a traditional book and to provide them with additional options.  相似文献   

5.
《学习科学杂志》2013,22(1):65-105
The complexities of building educational software can be reduced by relying on appropriate tools for adapting and re-using similar, previous applications. Although researchers have been creating tools for automating some aspects of software design, most of these tools typically aim for generality, attempting to cover a broad class of interactive programs in many domains. However, this approach may not be effective for building complex interactive systems, and fails to re-apply the instruction and design expertise implicit within prior software applications. An alternative is to provide tools which use specialized, rather than general, task models, tailored specifically to a target category of software. In addition, an understanding of the authoring task itself can inform the design of such specialized authoring environments. This article presents a prototype authoring tool for interactive educational software, called IDLE-Tool. Investigate and Decide Learning Environments (IDLE) is introduced as the task model around which the tool is based, and a model of the authoring process, called Guided Case Adaptation, is offered as an approach to employing the model and an exemplar in tandem to effectively support the design process.  相似文献   

6.
Automatic evaluation is a challenging field that has been addressed by the academic community in order to reduce the assessment workload. In this work we present a new element for the authoring tool Easy Java Simulations (EJS). This element, which is named automatic evaluation element (AEE), provides automatic evaluation to virtual and remote laboratories built with EJS by using the server application Goodle grading management system (GMS). The integration of both tools entitles a professor to create interactive virtual and remote laboratories and automatically evaluate the work of their students. As a test bed two case studies are presented; a non-linear controller design virtual laboratory used in an advanced control master course and a servomechanism virtual laboratory used in an undergraduate basic control course.  相似文献   

7.
IPS is a sophisticated courseware authoring tool. This paper presents an overview of the language, its structure and mode of operation. Some illustrative examples of its use are given and the results of some initial investigations of its potential as a tool for computer-assisted instruction in an open-learning environment are briefly described.  相似文献   

8.
This paper describes the SAM (Simulation and Multimedia) project and the rationales behind it. SAM focuses mainly on integrated simulation-based learning environments and creates a framework for authoring, modelling and learning. In these frameworks existing software tools are used where possible and an exchange of tools is enabled. Specialised tools support all actors: learners, authors and modellers. Emphasis will be put on methodologies and graphical tools supporting global course design and integration of simulations. Tools enable also the implementation of general and local course control including instructions for the monitor to recognise and evaluate learner behaviour.SAM methods and techniques are developed to design adaptable courses to meet different learner profiles and to integrate simulations in courseware. This implies a technical integration: the simulation package must accept external control and support an exchange of data. It also implies a conceptual integration: instructional domain concepts must be connected with the model entities; variables, parameters and relations.  相似文献   

9.
Johnson  Robin  Sime  Julie-Ann 《Instructional Science》1998,26(3-4):227-242
This paper examines GTE from an authoring perspective. It describes how GTE may be used to create a piece of courseware and reviews the potential difficulties that authors face when using such a tool. It summarises two studies that were carried out to investigate how GTE is used by actual authors, and concludes that GTE designs are hard for authors to test and evaluate because of the complexity of such designs. It finishes by arguing that authoring tool developers should give greater consideration to supporting the task of authoring, and that such consideration should occur at all stages of a new tool's development.  相似文献   

10.
We have developed a tool for the authoring of adaptive CAL courses, called "Dynamic Courseware Generator" (DCG). It generates an individual course according to the learner's goals and previous knowledge, and dynamically adapts the course according to the learner's success in acquiring knowledge. The DCG runs on a WWW server. The learner receives from this server an individualised course targeted to a specified goal. Afterwards, s/he is adaptively guided by the course through a space of teaching materials on the WWW. Unlike other CAL courses on the WWW, a course produced by the DCG is interactive, it tests the learner's knowledge and dynamically adapts to the student's progress. The authoring tool can be used also for collaborative authoring and learning.  相似文献   

11.
《Africa Education Review》2013,10(2):245-258
Abstract

Various researches have been conducted on the role and importance of assessment in education as well as its impact on the learner and the overall learning process. In fact, the way assessment is formulated in a particular subject shapes the way students learn. They focus their learning to comply with assessment requirements that they anticipate. In this article, the study is focused on the written examination papers (teacher-made tests) that are normally prepared at the end of a semester or an academic year to assess students of secondary and tertiary levels. The study also investigates how well papers are set and balanced according to the cognitive levels defined by Bloom (1956) and the learning outcomes/objectives as defined for the subjects. A collaborative process model as a framework for the design of such tests that can enhance the evaluation process is proposed. A brief argument is made for a case for a computer-supported collaborative environment to implement such a framework and which is based on activity theory. Such a framework is implemented in the form of MYSTIC; a collaborative authoring software for assessment instruments. The software allows stand-alone as well as collaborative authoring of examination papers and also helps academics' decision-making concerning the examination paper balancing and moderating process by graphically displaying and comparing marks allocated per question paper against the learning objectives  相似文献   

12.
Although Intelligent Tutoring Systems (ITSs), also called knowledge-based tutors, are becoming more common and proving to be increasingly effective, each one must still be built from scratch at a significant cost. At the University of Massachusetts, Amherst, we have developed domain independent tools for authoring all aspects of a knowledge-based tutor: the domain model, the teaching strategies, the student model, and the learning environment. In this article, I describe these tools, discuss a number of design issues and design tradeoffs that are involved in building ITS authoring tools, and discuss knowledge acquisition and representation issues encountered in my work. I also describe how we plan to use these tools (collectively called Eon), including ontology objects, as a meta-authoring tool for designing special-purpose authoring tools tailored for specific domain types.  相似文献   

13.
Gilbert's (1978/1996) Behavior Engineering Model (BEM) can enable the success of novice performance engineers by prompting appropriate front‐end analysis. This paper describes the third author's first performance improvement project conducted in the customer service department at an insurance agency. Front‐end performance analysis informed the design of an intervention package that addressed particular environment and person variables. This package included task clarification, employee self‐monitoring, and public posting of group performance. A multiple baseline design across behaviors was used to assess the effects of the intervention. The performance targets were: 1) the percentage of transactions where Customer Service Representatives (CSRs) used customer names, and 2) the percentage of transactions where CSRs suggested additional services available to customers. Average performance during intervention was more than 50% better than average baseline performance for both targets. Results are discussed in terms of the utility of the BEM as a front‐end analysis tool that can guide novice performance engineers to build simple and inexpensive, yet effective, performance improvement interventions.  相似文献   

14.
This paper presents the tools and methodologies underlying the ARIADNE framework for enabling open and distance education and for enhancing more conventional training schemes. The ARIADNE concept relies on a distributed knowledge pool system that stores pedagogically indexed educational resources, as well as on a set of tools and methodologies for authoring curricula. The basic approach is one of share and reuse. Specialized authoring tools are under development for the production of simulations, multiple-choice questionnaires and auto-evaluation exercises. Segmentation tools for video and text-based material, with integrated facilities for hypertext generation, are also under development. The distributed knowledge pool system consists of one central knowledge pool, and a number of local knowledge pools. Corporate training systems can also be built around private knowledge pools. Before pedagogical documents can be inserted into the knowledge pool system, their pedagogical and other characteristics must be described. A pedagogical header generator tool assists in this task. Pedagogical engineers can define the spatio-temporal, socio-pedagogic process that we call a curriculum, and choose the active and expositive documents that embody it, by using a curriculum editor. Finally, students consult or work with the documents of the curriculum they subscribed to, through a personalized view provided by the ARIADNE learner interface.  相似文献   

15.
Hypermedia as defined by Osgood (1987) is a tool for linking nonlinear information presented in the form of graphics, animation, video, and sound. One important question for instructional designers regarding hypermedia is how it can be used as an instructional or learning tool that enhances rather than inhibits learning. Creating hypermedia applications is a quick and easy alternative to creating courseware with older authoring systems and languages which took many hours to learn. This ease of application creation, combined with a tremendous increase in information available to our society, has resulted in a proliferation of hypermedia databases in school, university, and industry settings that is gradually moving into homes. Many of these databases are simply information media. This paper identifies important issues related to classifying a hypermedia-based information system appropriately. Based on a discussion of these issues, a call for systematic research which clarifies the role that hypermedia-based information systems can and should play in an instructional or learning environment is set forth.  相似文献   

16.
Summary The goal of this article has been to discuss next generation learning environments and next generation training technologies as well as the learning and design challenges faced in using these. Specifically, we discuss theoretical and design principles of constructivist learning environments and how advanced technologies can potentially support meeting these principles as well as the challenges they may pose to various types of designers, instructional, game, graphic and programming. To address methods for designing complex environments, we also address the use of methodologies and authoring systems with various tools to support the design process. In this context, to illustrate how tools can be used to help instructional design teams manage the complexities of developing for these environments. As an example, we discuss one tool,IIPI CREATE, that supports this process and organizes the development process  相似文献   

17.
CADMOS is a graphical learning design (LD) authoring tool that helps a teacher design a unit of learning in two layers: (i) the conceptual layer, which seems like a concept map and contains the learning activities with their associated learning resources and (ii) the flow layer, which contains the orchestration of these activities. One of CADMOS’ main innovative features is that it can bridge the gap between the design of a unit of learning and its enactment into Moodle. This paper presents how one can create a LD using CADMOS and deploy it into Moodle. Also, the paper shows the findings from a case study which was organized in order to evaluate the usability of the tool, its pedagogical flexibility and the usefulness of its innovative feature of deploying a LD into Moodle. CADMOS seems to be an easy-to-use tool, which offers guidance and flexibility during the design process.  相似文献   

18.
19.
This paper reports on the findings of a case study set up to explore the possible benefits that dyslexic learners might have when engaging in the creation of their own multimedia project. Two children with specific learning difficulties worked with the author to develop a multimedia presentation. The children developed authoring skills (such as planning and drafting, composition, revision and reflection, proof reading and presentation) and became active, motivated learners. It is believed that the open-ended character of a multimedia authoring package can encourage creative thinking and interest for content and style of presentation.  相似文献   

20.
Hypermedia as defined by Osgood (1987) is a tool for linking nonlinear information presented in the form of graphics, animation, video, and sound. One important question for instructional designers regarding hypermedia is how it can be used as an instructional or learning tool that enhances rather than inhibits learning. Creating hypermedia applications is a quick and easy alternative to creating courseware with older authoring systems and languages which took many hours to learn. This ease of application creation, combined with a tremendous increase in information available to our society, has resulted in a proliferation of hypermedia databases in school, university, and industry settings that is gradually moving into homes. Many of these databases are simply information media. This paper identifies important issues related to classifying a hypermedia–based information system appropriately. Based on a discussion of these issues, a call for systematic research which clarifies the role that hypermedia–based information systems can and should play in an instructional or learning environment is set forth.  相似文献   

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