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1.
New technologies allow the display of text, static visuals, and animations. Although animations are inherently attractive, they are not always beneficial for learning. Problems may arise especially when animations modify the learner's cognitive load in an unintended way. In two learning experiments with 40 and 26 university students, the effects of animated pictures on knowledge acquisition were investigated. Some pictures displayed visual simulations of changes over time, whereas other pictures could be manipulated by learners to represent different states in time. Results showed that manipulation pictures had an enabling function for individuals with high learning prerequisites, whereas simulation pictures had a facilitating function for individuals with low learning prerequisites. However, the facilitating function was not beneficial for learning, because learners were prevented from performing relevant cognitive processes on their own. A careful analysis of the interrelation between different kinds of cognitive load and the process of learning is therefore required.  相似文献   

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《Learning and Instruction》2003,13(2):177-189
An experimental study with 60 students investigated the effects of including static or dynamic visuals in an expository text on a learning outcome and the use of learning strategies while working with those visuals. For the study, two illustrated and one text-only version of a computer-based learning text on an astrophysical subject were developed and served as the learning material. Considering the cognitive task demand in a learning test, we found significant differences between the illustrated versions and the text-only version, but not between the two illustrated ones. We used think-aloud protocols to examine the learning processes initiated by both types of visuals. The coding of the recorded learning activities was based on recent theories of learning strategies. The results for both types of illustrations indicate different frequencies in the use of learning strategies relevant for the learning outcome, and therefore indicate the contribution of the cognitive process quality for the supportive function of visuals.  相似文献   

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The purpose of this exploratory and small‐scale study was to examine the instructional effects of different chunking strategies used to complement animated instruction in terms of facilitating achievement of higher order learning objectives. Eighty‐five students were randomly assigned to three treatment groups: animated program instruction, simple visual‐text (static images and verbal explanation) chunked animated program instruction and the animated complex visual‐text chunked program instruction. The difference between simple and complex chunked instructions is the content. Simple chunks only deal with one content area while the complex chunks explain two or more related content areas. Students interacted with their respective web‐based instructional treatments and completed four criterion measures. Results (ANOVA) indicated that significant differences in achievement were found to exist in facilitating higher order learning objectives when chunking strategies were specifically designed and positioned to complement the animated instruction. Results also indicated that complex chunking is more effective in reducing the cognitive load present in an animated instructional environment, and that students need prerequisite knowledge before being able to profit from animated instruction designed to facilitate higher order learning outcomes.  相似文献   

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The effects of visual grouping strategies involving animated and static graphic presentations on selective attention were studied. Also studied was the ability of students to learn a scientific rule presented incidentally in an animated sequence. A total of 39 fourth-graders participated in an introductory lesson on Newton's laws of motion. Two levels of Visual Presentation (Static Graphic, Animated Graphic) were crossed with two levels of Visual Grouping (Grouped, Ungrouped). A within-subjects factor consisted of two levels of Learning Intent (Intentional, Incidental). Results showed that students given animated presentations of lesson content outperformed students receiving static presentations, but only when the animated lesson frames were presented in groups, or “chunks,” of textual and visual sequences. Results also showed that students were able to successfully extract information pertaining to an application of Newton's second law incidentally presented in animated sequences. These latter results replicate earlier findings.  相似文献   

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The study examines the effectiveness of visually enhanced instruction that emphasizes molecular representations. Instructional conditions were specified in terms of the visual elaboration level (static and dynamic) and the presentation mode (whole class and individual). Fifty‐two eighth graders (age range 14–15 years) participated in one of the three instructional conditions (dynamic–individual, dynamic–whole class, and static–whole class) designed to improve molecular understanding on chemical change. The results indicated significantly higher performance for students who used dynamic visuals compared with those who used static visuals. Furthermore, students who used dynamic visuals on an individual basis were more consistent in their use of molecular representations compared with students who received whole‐class instruction with dynamic or static visuals. The results favour the use of dynamic visuals (preferably on an individual basis) over static visuals when presenting molecular representations. The results also imply that the effectiveness of instruction will improve if teachers challenge and question the inconsistencies and contradictions between verbal explanations and corresponding molecular representations  相似文献   

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在学习"狐狸"和"纸鹤"两种手工折纸的过程中,分别呈现给学习者动画(动态画面+语音解说)、图文(静态图片+文字解说)两种版本的学习材料进行学习。通过对学习者学习过程和学习结果的测量发现:动画版本学习材料相比于图文版本来说,学习者在学习时间和理解错误次数上均较少,即存在动画效应,但是否有显著差异还与学习材料的难易有关。  相似文献   

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Two experiments compared the effects of learning by drawing to studying instructor-provided visuals on learning outcomes, learning time, and cognitive load. College students studied a text on the human circulatory system and completed comprehension and transfer tests. In Experiment 1 (N = 107), students studied the text with provided visuals (provided visuals) or generated their own drawings from the text with text-based support (verbally-supported drawing) or without support (unsupported drawing). Results showed that while the verbally-supported drawing condition spent significantly more time and experienced significantly higher cognitive load than the provided visuals condition, there were no differences across the three conditions in learning outcomes. In Experiment 2 (N = 85), students studied the text with provided visuals (provided visuals) or generated drawings from the text with provided visuals as feedback (visually-supported drawing). Results showed that the visually-supported drawing condition spent significantly more time and experienced significantly higher cognitive load than the provided visuals condition but also performed significantly better than the provided visuals condition on the comprehension test. These findings suggest generating drawings prior to studying provided visuals is worth the time and effort.  相似文献   

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Static representational pictures (RPs) have been focused in research on the multimedia effect in testing and might be especially important in arithmetical word problems, which require a multi-stage mental processing to segment the task. To further highlight the task segments visually, dynamic visualizations could help. However, conventional animations might not apply to this context and the role of dynamic visualizations with temporal segmentations (i.e., animated RPs) is unexplored. This classroom experiment with 456 students investigated multimedia and modality effects in 24 mathematical word problems. Our 3 × 2 mixed design included three multimedia conditions (static RPs, animated RPs, and text-only) and two modality conditions (written text vs spoken text). We investigated effects on response correctness, metacognitive ratings, item-solving satisfaction and time on task. Both static and animated RPs increased response correctness, item-solving satisfaction, and metacognitive ratings compared to text-only. Time on task was affected in distinctive ways in both RP conditions and also varied depending on text modality. Spoken text barely increased response correctness in animated RP items but not at all in static RP items. Moderator analyses revealed that the effects of static and animated RPs on response correctness were dependent on the text modality but varied across school types and the level of mathematical prior knowledge. For students at non-academic-track schools or with low prior knowledge, static and animated RPs improved response correctness compared to text-only across both modalities. For students at academic-track schools or with high prior knowledge, mainly combinations of static or animated RPs with spoken text were effective.  相似文献   

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学习障碍在特殊学生中十分常见,目前虽无治愈方法,却可通过辅助技术在教学中的运用降低其影响。具有辅助技术功能的教育APP为学习障碍学生提供了多样化的参与、表征和表达方式,这正好与通用学习设计的理念相契合,有助于他们在融合班级中获得平等的受教育机会。这些学习障碍相关APP可划分为文字转语音、语音识别、单词预测、文字处理、计划与组织、数学运算等6种类型。一方面,作为能力补偿工具和学习支持工具,学习障碍相关APP能够在阅读、写作和数学学习中为学习障碍学生提供多元化、可参与的学习环境;另一方面,作为一种新型的教学工具,学习障碍相关APP也可能给学习障碍学生带来诸如注意力分散、学习情绪消极等负面影响。因此,其作用机制和在教学中的有效性仍有待明确。未来我国在学习障碍相关APP的研究与实践方面还需做到:推进通用学习设计理念在学习障碍学生教育中的应用与实践,为其学习提供适宜的环境和支持;完善特殊教育辅助技术相关法律和政策,确保各类特殊学生能够获得更专业的支持;加强学习障碍相关APP的开发与研究,使其能够更有效地应用于现实教学情景;建立教育APP的评价体系和支持系统,提升学习障碍相关APP的应用效果。  相似文献   

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Behavior management in the classroom is well known for being a challenge and a source of stress for preservice and experienced teachers alike. This means it may not only impact teachers’ self-efficacy beliefs, but teachers’ efficacy perceived by their students too, engendering effects on the social learning environment and vice-versa. This article aims at taking a step towards a better understanding of which aspects of the social learning environment preservice teachers and their students take into account when positioning themselves on behavior management efficacy. It then goes onto exploring how students’ perception of teacher efficacy in behavior management varies across classes and how it interacts with the social learning environment through a two-level model analysis. Results showed that the social learning environment’s dimensions are associated with the perception of teacher efficacy by students. On one hand, students perceive that efficacy in behavior management is linked to the social learning environment and therefore expect that an efficient teacher in this area will be able to create a healthy relationship with appropriate rules and class organization. On the other, when it comes to preservice teachers, findings seem to show the importance of the training program and how it supports self-efficacy beliefs throughout first teaching experiences as results go in the direction of confirming that these beliefs stabilize fairly early on, because unlike the students, the preservice teachers seem to take other aspects than the learning environment into account while evaluating their self-efficacy regarding behavior management. Finally, this research adds yet another element to the observation that effective behavior management within the classroom requires a positive relationship between teachers and their students. In addition, the way rules and organization are taken into account by students demonstrates the need for a proactive approach in which teachers’ expectations are clear.

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13.
The purpose of this study was to examine the effects of diagrams and time-compressed instruction on learning and learners’ perceptions of cognitive load. The following design factors, visuals (visuals and non-visuals) and time-compressed instruction (0%-normal paced, 25, and 50%) were presented to 216 university students to analyze learning in a multimedia environment. Participants listened to audio instruction of the heart and those in the visuals condition viewed 19 diagrams that corresponded to the verbal instruction. The dependent variables consisted of four achievement tests: drawing, identification, terminology, and comprehension. Review behaviors (back and replay buttons) and learners’ perceptions of cognitive load served as additional dependent variables. The results of this study indicate that listening to normal or moderately compressed (25%) instruction in a multimedia environment supports learning. At these speeds, cognitive load is not increased thus allowing learners to gain a conceptual understanding of the material.  相似文献   

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A study was conducted in which one group of students was taught for 4 weeks using computer-generated lecture-relevant visual materials (i.e., still color video-displayed graphics) and then for 4 weeks using traditional lecture-relevant visual materials (i.e., blackboard and overhead transparency drawings). During the same time period, a comparable group of students was taught the same material by the same instructor for 4 weeks using traditional lecture-relevant visual materials and then for 4 weeks using computer-generated lecture-relevant visual materials. Students' learning of the course material (i.e., operationalized in terms of examination scores) and their attitudes about the course and instructor were assessed after the first 4-week period (Time 1) and the second 4-week period (Time 2). The pattern of exam score results suggested that student learning was negatively affected from Time 1 to Time 2 for those first having, and then not having, the computer-generated visuals and was positively affected from Time 1 to Time 2 for those first not having, and then having, the computer-generated visuals. Statistical tests performed on the data, however, did not reach acceptable levels of significance. Student attitudes did not parallel the performance data. Implications of the results are discussed.  相似文献   

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The effects of two computer-based instructional strategies—visual display and feedback type—were investigated in the acquisition of electronic troubleshooting skills. Animation was used to simulate the functional behaviors of electronic circuits and to demonstrate the troubleshooting procedures. The first hypothesis tested was that animated visual displays would be more effective than static visual displays if animation was selectively used to support the specific learning requirements of a given task. Results supported this hypothesis by showing that college students in the animated visual display condition needed significantly fewer trials than those in the static visual display condition. The second hypothesis was that the effectiveness of intentionally mediated feedback (knowledge of results or explanatory information) would be minimal if natural feedback—the system's automatic functional reaction to external inputs—was available and the subject had the basic knowledge needed to understand the system functions. The results supported this hypothesis. Overall, this study implies that instructional strategies, including visual displays and feedback, should be applied selectively based on the specific learning requirements of a given task. he works at ARI as a research fellow of the Universities of the Washington Metropolitan area. The opinions expressed herein are those of the authors and do not express or imply the views of the U. S. Army Research Institute or the Department of Defense. The authors would like to thank Eric C. Neiderman and Reginald Hopkins for their assistance with this study.  相似文献   

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This study explored the role of learner-generated and instructor-provided visuals in learning from scientific text. 134 college students studied a lesson on the human circulatory system and then completed recall and transfer tests. Across two consecutive study periods, students were randomly assigned to either view a provided illustration twice (provided-provided), generate a drawing from the text and then revise their drawing (generated-revised), view a provided illustration and then generate a drawing (provided-generated), or generate a drawing and then view a provided illustration (generated-provided). Results indicated a group by learning outcome interaction: the generated-provided and provided-generated groups performed higher on the transfer test and lower on the recall test compared to the provided-provided group. Furthermore, spatial ability was positively associated with learning outcomes among students who generated drawings but not among students in the provided-provided group. Finally, the relationship between spatial ability and learning outcomes among students who generated drawings was mediated by drawing quality. These findings suggest that provided and generated visuals have unique effects on different learning outcomes, and spatial ability plays an important role in supporting learner-generated visuals.  相似文献   

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静电刍议     
静电是一种常见的自然现象.一方面静电现象可造福于人类;另一方面静电现象也会在极为广泛的范围内给人类带来各种各样的危害.因此,认识静电的产生、危害,采取有效的措施消除以及防护,化弊为利对于人们是非常重要的.  相似文献   

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Computer-based multimedia learning environments make it possible to present interactive animated pictures, which can be manipulated for active exploratory learning and which allow the dynamic behavior of complex subject matter to be displayed. Due to the large range of possibilities for exploratory interaction, such learning environments seem well suited for co-operative learning in which different learners analyse the presented subject matter from different perspectives. This paper first describes a theoretical framework for learning from texts and pictures together with an analysis of possible effects of animation and interactivity on knowledge acquisition. It then presents two empirical studies in which knowledge acquisition from interactive animated pictures was compared with knowledge acquisition from static pictures under the conditions of individual learning (Study I) and of cooperative learning (Study II). In Study I, learning with interactive animated pictures resulted in a superior encoding of detail information, but did not facilitate performance of mental simulation tasks. In Study II, learning with interactive animated pictures resulted both in inferior encoding of detail information and poorer results in mental simulations. These findings and the analysis of discourse protocols of subjects’ co-operation suggest that exploratory learning with interactive animated pictures is associated with extraneous cognitive load and that this load can be further increased by the co-ordination demands of co-operative learning. Although animated pictures may provide external support for mental simulations, they do not appear to be generally beneficial for learning, because they can prevent individuals from performing relevant cognitive processes.  相似文献   

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This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and play buttons along with a slide bar for fast forward and rewind; (2) presentation modality and (3) a hybrid approach using a combined format of ADs with static graphics. Instructional efficiency was a combined effect of time-on-task during the learning phase and test performance. Time-on-task was included as a measurement to determine whether this would provide an alternative explanation for the benefits of learner control. Three learner-paced conditions with different types of cognitive support were developed, whereas a system-paced format, created without additional cognitive support, was used as a control condition. The learning task of this study was using graphic vector-based software Bezier tools to trace a cartoon. The results tended to suggest that the combination of different types of cognitive support (i.e. presenting the accompanying explanations as written captions to the learner-paced AD in visual-only instruction or combining learner-paced AD with static graphics in dual-modality instruction) had a positive effect, while learner pacing alone had not a significant positive effect.  相似文献   

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Science teaching deals with abstract concepts and processes that very often cannot be seen or touched. The development of Java, Flash, and other web-based applications allow teachers and educators to present complex animations that attractively illustrate scientific phenomena. Our study evaluated the integration of web-based animated movies into primary schools science curriculum. Our goal was to examine teachers’ methods for integrating animated movies and their views about the role of animations in enhancing young students’ thinking skills. We also aimed at investigating the effect of animated movies on students’ learning outcomes. Applying qualitative and quantitative tools, we conducted informal discussions with science teachers (N = 15) and administered pre- and post-questionnaires to 4th (N = 641) and 5th (N = 694) grade students who were divided into control and experimental groups. The experimental group students studied science while using animated movies and supplementary activities at least once a week. The control group students used only textbooks and still-pictures for learning science. Findings indicated that animated movies support the use of diverse teaching strategies and learning methods, and can promote various thinking skills among students. Findings also indicated that animations can enhance scientific curiosity, the acquisition of scientific language, and fostering scientific thinking. These encouraging results can be explained by the fact that the students made use of both visual-pictorial and auditory-verbal capabilities while exploring animated movies in diverse learning styles and teaching strategies.  相似文献   

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