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[目的/意义]探讨关键趋势、重要挑战和技术发展对图书馆的学习、创新探索及信息管理的战略、业务和服务方面产生的影响,为图书馆员、图书馆馆长、图书馆工作人员、政策制定者和技术人员提供参考和技术规划指南。[方法/过程]由来自5大洲14个国家的教育和技术专家组成专家组,通过系统查阅与新技术有关的相关文献、讨论其应用、头脑风暴聚焦报告的核心内容,最后基于改良的德尔菲法最终确定纳入报告的内容。[结果/结论]提出6项关键趋势、6项重要挑战以及6项技术的重要发展,主要包括:图书馆仍然是丰富信息和知识的守门人,将新媒体和技术纳入战略规划是至关重要的,图书馆必须适应与紧跟数据存储和发布,学术记录与出版物的格式的发展演变,开放获取是图书馆应对财政拮据问题的一个潜在解决办法,图书馆必须平衡其作为独立学习和合作场所的空间职能,数字学术技术支持图书馆界研究领域不断演变,人工智能和物联网将扩大图书馆服务的效用和边界,等。  相似文献   

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博物馆数字化工作并非易事,需要多方面的投入和调整。为了更好地推进博物馆数字化工作,“数字化能给博物馆带来什么”是一个需要回答的基本问题。通过对《地平线报告:2015年博物馆版》进行解读,对报告中与观众体验紧密相关的几个关键词进行分析,将数字化对博物馆观众体验的影响概括为:有助于丰富观众的在线体验、有助于深化观众的交互体验、有助于增强观众的参与体验和有助于提升观众体验的社交化和个性化等几个方面。  相似文献   

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《新媒体联盟地平线报告:2017年图书馆版》的解读与启示   总被引:1,自引:0,他引:1  
聚焦《新媒体联盟地平线报告:2017年图书馆版》核心内容,解读未来5年驱动高校及研究型图书馆技术应用的6项趋势、阻碍技术应用的6项挑战以及重要技术进展的6项技术。提出我国高校图书馆应重视新技术的应用趋势,打破自身束缚迎接挑战,根据实际情况选择技术以更好地适应新技术的发展与应用。  相似文献   

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[目的/意义] 对《新媒体联盟地平线报告:2015图书馆版》(简称《报告》)体例和内容重新审视和解读,有助于国内图书馆积极应对技术创新的挑战,促进新技术应用发展。[方法/过程] 通过深入分析未来5年图书馆在技术规划和决策领域面临的6个关键趋势、6个重要挑战和6项重要技术进展等全球性焦点问题,归纳出若干建议。[结果/结论] 图书馆未来可从拓展创客空间应用领域、促进关联数据应用、探索可视化技术和智能定位技术、提升数据服务能力几个方面入手,促进图书馆新技术的应用。  相似文献   

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The EDI Horizon:     
《期刊图书馆员》2013,64(3-4):39-57
No abstract available for this article.  相似文献   

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《文献信息报导》是河北工业大学图书馆面向本校教学、科研、管理,揭示馆藏中最新、最尖端文献信息的一份小报。已创办10年,备受读者欢迎。介绍了做好编辑工作其人员应具备的素质:学科知识、感悟能力、博览能力、组织能力、认真负责的工作态度。  相似文献   

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随着近年来我国自然科学类博物馆数量和规模的迅速增长,人才问题日益凸显。本报告通过问卷调查和访谈的方法,对我国自然科学类博物馆人才队伍结构以及人才队伍培养的现状、问题与需求进行调研和分析,认为我国自然科学类博物馆人才队伍存在学历结构偏低、经验不足等问题,同时人才培养缺少有效途径、有针对性的培养方案和足够的资源支撑。在此基础上,本文提出了建立人才队伍培养的差异化方案、专业化的人才队伍评估体系以及多元化的人才队伍培养资源等对策建议。  相似文献   

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随着信息化的发展,数字博物馆越来越受到重视,在多个方面都取得了很大的发展。文章首先对北京数字博物馆可持续发展机制研究的背景、调研内容与方法进行介绍,然后对数字博物馆(科技馆)发展情况进行回顾,包括对数字博物馆概念的阐释、国外及国内数字博物馆兴起与发展的回顾。之后对数字博物馆(科技馆)的建设模式与分类进行讨论。最后在上述研究基础上,提出了数字博物馆存在的问题及建议。  相似文献   

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Abstract The Learning Science in Informal Environments report holds great potential for creating change among those who work in the field of science education. But to what extent can it inform other sectors of the informal education world? This article explores how the LSIE report might influence research and practice in art museums. By comparing the report to a recent study in art education, the authors point out areas of overlap and divergence relative to content and skills, identity, and communities of practice. We suggest several implications for how art museums and science museums might learn from one another. A call to action is made for further research and discussion about common learning goals and outcomes for the art museum experience.  相似文献   

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Abstract Probably as far back as we humans go, we have been dependent on cultural continuity. Essential parts of culture exist on multiple levels: individual, family, community, region, nation, and so on. It’s the sharing of critical elements across these levels that maintains a working society. The value of a geographical or physical space for culture‐keeping lies in those shared values, for which museums provide a living matrix.  相似文献   

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Abstract Science museums, coming off a period of 50 years of explosive growth, have been undergoing evolutionary development for over 200 years. Examples of three distinct generations thrive today, though hybrids are also common. The Science Museum in London is about half interactives; the Lawrence Hall of Science is known at least as much for its curriculum development as for its exhibitions; and the Exploratorium has built a large presence on the World Wide Web and in cities around the world. The evolution is continuing, but where is it going? Are science museums merging into one species, at last? Or are they diverging into many more categories, including virtual institutions with no physical collections at all?  相似文献   

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Abstract Is it time for all museums to initiate large‐scale 3D digitization programs? We don’t yet know how 3D is going to change, replace, or integrate into current museum experience. Yet the possibilities are being actualized right now. What does 3D mean for museums? Digitizing museum objects in 3D (or the museums themselves, for that matter) with incredible accuracy and realism; examining the inside of a mummy; modeling collections in 3D; retaining virtual copies of vulnerable objects; all these and more already exist in the fast‐changing realm of 3D applications.  相似文献   

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Abstract This paper presents some personal perceptions about “drivers of change,” which have impacted the role and nature of museums since the 1980s, leading to the rise of the visitor‐centered museum. Such changes mirror developments occurring in society. In the case of museums, a decline in public funding has occurred at a time when increased resources are required to enable museums to successfully compete for the visitor dollar in the expanding “experience economy.” The authors suggest that the role and nature of museums in the future will be shaped by their responses to many challenges, the most important being: how to increase visitor numbers without negatively impacting on visitor satisfaction; how to adjust policy and practice as museums approach the limits of visitor growth; how to start to reverse the trend of declining public funding by demonstrating museums’ value to society through the adoption of community‐centered policies and practice; and perhaps the most unpredictable, how museums will adjust their policies and practices in the face of possible climate change.  相似文献   

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