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Preparing Instructional Designers for Game-Based Learning: Part 2   总被引:2,自引:0,他引:2  
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about game development, commercial video game developers know little about training, education and instructional design, and relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. In Part I, a panel of recognized and emerging experts in the design of instructional (digital video) games set the context for this three part series and one of four panelists discussed what he believes instructional designers should know about instructional game design (Hirumi, Appleman, Rieber, Van Eck, 2010). In Part II, two faculty members who teach courses on instructional game design presents their perspectives on preparing instructional designers for game-based learning. Part III will present a fourth perspective along with conclusion that compares the four views.  相似文献   

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差异共享是当代课堂教学的一种重要理念。它强调学生个体差异是一种合理性存在,是一种重要的教学资源,差异共享是学生丰富经验、拓展视野的有效途径。而展示差异、真诚对话、重树“错误观”是促进师生差异共享的三大课堂教学策略。  相似文献   

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The competency requirements, content, culture, and value systems of business and industry career environments can differ significantly from that of the higher education context where instructional design and technology (IDT) students receive their formal training. Therefore, faculty should consider how they might provide flexibility in their programs to allow IDT students to experience the contexts in which they choose to work following graduation. The article reports on the results of a case study of an exemplary IDT program identified through a national survey. The emphases and preparation practices of faculty in the case study program were noted to provide an example of how one program successfully prepares its graduates for a variety of career environments, and specifically for a business and industry environment. By studying the successes and challenges of specific programs, new or existing programs may gain ideas for building or re-working existing programs to better meet the needs of students desiring contextualized preparation for different career environments.  相似文献   

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Performance technology is expanding its horizons. We have witnessed an increasingly wider–angle concern which has moved from a focus on task components to jobs, and from those to organizational concerns–a movement from the microscopic to the big picture. In making this transition, there are important lessons to be learned from environmentalists: they encourage us to think globally and act locally. By expanding from a concern with microlevel performance improvement to a focus where the primary clients and beneficiaries include concerns for performance improvement on all levels–individual, organizational, and client/ societal–we too can think globally, act locally, and also improve our contributions at all levels. This article presents expanding horizons, building upon current models and understandings to develop both strategic thinking and practical tools for both doing our jobs right as well as defining the right job to be done in the first place. The world has shifted, and it is up to us to be increasingly responsive and responsible.  相似文献   

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教学设计、教学系统设计和教学设计学三个概念在教育技术学界没有做严格的区分,这给学术研究以及中小学教师“教学设计”实践等方面造成混乱。这三个概念的内涵和外延等方面是不同的;教学设计学,并不是教学论的低层次重复;教学设计能力,不等于对教学设计学理论和模式的简单照搬;教学设计学的理论和模式必须经过实践检验和“本土化”改造,才能转化为教师的“教学设计”能力。  相似文献   

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Performance technology is a relatively new concept to the public school educator. The purpose of this article is to develop a clearer understanding of performance technology and to stimulate more widespread application of the concept in the public schools. After a discussion of barriers to the use of performance technology by the public school educator, a “typical” performance technologist's classroom is described. The major conclusion is that teachers are performance technologists who must overcome the barriers and systematically utilize all available research and performance technology strategies at their disposal to ensure effective teaching and concurrent student achievement.  相似文献   

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民族教育担负着继承和发扬民族优秀文化传统、捍卫民族尊严、凝聚民族力量的历史使命。在IT技术迅猛发展的情况下,那些涉及国家安全和民族文化传统继承的战略性教学资源已经成为国家利益的重要部分,事关民族文化的入侵和反入侵,需要长期建设与维护。本文分析了民族教育中战略性教学资源WEB共享系统构建的必要性,给出了系统构建的总体目标,对系统构建中的技术难点提出了解决方案。以上工作可为保护我国民族教育、促进我国民族教育健康发展提供技术支撑,对抵御外来文化冲击、抢占网络时代民族教育制高点具有重要意义。  相似文献   

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In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the series and one of four panelists discussed what he believes instructional designers should know about instructional game design. In Part II, two faculty members who teach courses on instructional game design presented their perspectives on preparing instructional designers for game-based learning. Part III presents a fourth perspective along with conclusion that contrasts the four views posited in Parts I-III.  相似文献   

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借鉴系统工程的思想方法切入教学过程 ,对它进行层次分析 ,将教学过程分为“教”和“学”两个过程 ,在“学”的过程中 ,学生为主体 ,学习情境 (教学情境 )为客体 ;在“教”的过程中 ,教师为主体 ,教学情境为客体。教师的主导性、创造性、艺术性……无不反映在教师对教学情境的创设上 ,而学生的学习更是不能脱离“环境”———教学情境的认识过程。  相似文献   

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分析了教学设计的发展、信息化环境对教学设计的影响,提出了信息化教学设计,并阐述了信息化教学设计的理论基础、设计原则、设计方法以及在信息化教学设计中需要注意的问题.  相似文献   

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当今大科学时代,高科技已渗透到社会各个领域,负面效应也表现得越来越突出,科学的价值不再中立.为此,科技工作者的社会责任日益提上日程.本文着重分析了科技工作者社会责任何以可能及其影响因素,提出了关于加强科技工作者社会责任的相应对策.  相似文献   

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现代教学技术是先进教育思想与先进的科学技术相结合的产物,是人类在教育活动中所采取的一切技术手段的总和。现代教学技术的兴起和发展,为教学模式的改革创造了良好条件,各种教学模式不断出现。围绕教育现代化这个大目标,我们应继续深入探索教学模式的改革,以推进现代教学技术的广泛应用,提高教学的质量与效益,推进教育现代化的进程。  相似文献   

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方磊 《黄山学院学报》2006,8(3):157-160
重新审视技术与教育两者之间的关系,突出以视觉文化为中介的“技术-文化-教育”的教育观念;并通过层层剖析教育技术人才的三重主体角色与客观背景之间的辩证关系,论证了视觉文化素养是视觉时代教育技术人才的必备素养,它在教育技术工作者的素质结构中有着不可忽视的重要地位。  相似文献   

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针对目前<现代教育技术>课程教学状况,引入构建主义学习理论,结合实际教学经验,提出<现代教育技术>课程教学改革方案.  相似文献   

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《TechTrends》1985,30(2):35-35
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