共查询到20条相似文献,搜索用时 15 毫秒
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《Parenting, science and practice》2013,13(4):379-408
Objective. This goal of this study was to examine predictors of fathers' sensitivity and engagement with their young infants. Design. Predictors of the quality of father engagement during play and sensitivity during caregiving were explored in 73 middle-class families with a 6-month-old infant. Data were gathered through observation, self-report, and interviews. Results. Factors representing the exosystem (e.g., income and work characteristics) and microsystem (e.g., family and individual characteristics) were found to predict fathers' sensitivity during caregiving and engagement during play. Compared with father - infant play in the dyad, when mothers were present all types of interaction except social play decreased in frequency. Correlational and regression analyses supported the view that fathers were more sensitive and/or engaged with their infants when they did not suffer from job stress, possessed positive coping skills, held more child-centered beliefs, wanted to be like their own fathers, had wives who were more engaged when they played with their infants, and had male infants. Fathers were more affectionate toward their infants when they were in more harmonious marriages and the infants were temperamentally easy. Conclusions. These findings confirm the position that fathering behavior is best understood within an ecological, multilevel framework and that emotional energy is a reasonable explanatory construct underlying fathers' sensitivity and engagement. 相似文献
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《南宁职业技术学院学报》2020,(1):36-40
依据国家职业分类大典(2015版)对制冷与空调技术专业相关职业进行梳理分析,对职业工种主要工作任务进行归纳提炼,按照工作难易复杂程度进行技能等级排序,根据技能等级层次对接构建中高职衔接课程体系,是实现中高衔接技能分阶对接课程体系构建策略,破解中高职衔接难点和短板课程体系衔接的一种新的思路。 相似文献
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Creative drama activities designed to help children learn difficult science concepts were integrated into an inquiry-based elementary science program. Children (n?=?38) in an upper elementary enrichment program at one primary school were the participants in this action research. The teacher-researcher taught students the Full Option Science System? (FOSS) modules of sound (fourth grade) and solar energy (fifth grade) with the integration of creative drama activities in treatment classes. A 2?×?2?×?(2) Mixed ANOVA was used to examine differences in the learning outcomes and attitudes toward science between groups (drama and non-drama) and grade levels (4th and 5th grades) over time (pre/post). Learning was measured using the tests included with the FOSS modules. A shortened version of the Three Dimension Elementary Science Attitude Survey measured attitudes toward science. Students in the drama treatment group had significantly higher learning gains (F?=?160.2, p?<?0.001) than students in the non-drama control group with students in grade four reporting significantly greater learning outcomes (F?=?14.3, p?<?0.001) than grade five. There was a significantly statistical decrease in student attitudes toward science (F?=?7.5, p?<?0.01), though a small change. Creative drama was an effective strategy to increase science conceptual learning in this group of diverse elementary enrichment students when used as an active extension to the pre-existing inquiry-based science curriculum. 相似文献
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Campus-based urban legends have the potential to convey and construct student culture in higher education. Basic qualitative
and humanistic research methods were used to collect, analyze, and interpret legends related to the academic experience of
collegiate life.
相似文献
Claire Howell MajorEmail: |
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Miguel A. Muñoz-García Guillermo P. Moreda Natalia Hernández-Sánchez Vanesa Valiño 《Journal of Science Education and Technology》2013,22(5):729-734
Active learning is one of the most efficient mechanisms for learning, according to the psychology of learning. When students act as teachers for other students, the communication is more fluent and knowledge is transferred easier than in a traditional classroom. This teaching method is referred to in the literature as reciprocal peer teaching. In this study, the method is applied to laboratory sessions of a higher education institution course, and the students who act as teachers are referred to as “laboratory monitors.” A particular way to select the monitors and its impact in the final marks is proposed. A total of 181 students participated in the experiment, experiences with laboratory monitors are discussed, and methods for motivating and training laboratory monitors and regular students are proposed. The types of laboratory sessions that can be led by classmates are discussed. This work is related to the changes in teaching methods in the Spanish higher education system, prompted by the Bologna Process for the construction of the European Higher Education Area 相似文献
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Melissa Gilliam Patrick Jagoda Camille Fabiyi Phoebe Lyman Claire Wilson Brandon Hill Alida Bouris 《Journal of Science Education and Technology》2017,26(3):295-308
This project developed and studied The Source, an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that engage participants across several media such as shared websites, social media, personal communications, and real-world settings to complete activities and collaborate with team members. The Source was a five-week summer program with 144 participants from Chicago aged 13 to 18 years. The Source incorporated six socio-contextual factors derived from three frameworks: Chang’s (ERIC Digest, 2002) recommendations for engaging underrepresented populations in STEM careers, Lave and Wenger’s (Cambridge University Press, 1991) situated learning model, and Barron’s (Human Development, 49(4); 193-224, 2006) learning ecology perspective. These factors aligned with the program’s aims of promoting (1) social community and peer support, (2) collaboration and teamwork, (3) real-world relevance and investigative learning, (4) mentoring and exposure to STEM professionals, (5) hands-on activities to foster transferable skill building, and (6) interface with technology. This paper presents results from 10 focus groups and 10 individual interviews conducted with a subset of the 144 youth participants who completed the game. It describes how these six factors were realized through The Source and uses them as a lens for considering how The Source functioned pedagogically. Qualitative findings describe youth’s perception of The Source’s potential influence on STEM interest, engagement, and identity formation. Despite limitations, study results indicate that underrepresented youth can engage in an immersive, narrative, and game-based experience as a potential mechanism for piquing and developing STEM interest and skills, particularly among underrepresented youth. 相似文献
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Ruth Darby Lorraine Dawes rea Dennison Chris Gallagher Wendy Loomes Helen Reid Justine Stanton 《English in Education》1997,31(2):34-44
This article describes the insights gained by a group of primary teachers investigating the implications of CD-ROM for English with their KS2 pupils. As part of the IT in English project, they researched pupils' use of the CD-ROM and its effect on their learning. They developed effective strategies to help pupils cope with the reading demands and edit their own texts. Positive effects on critical reading, collaboration, and use of conventional information books were observed. 相似文献
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JOHN S. SMITH 《European Journal of Engineering Education》1990,15(2):141-151
The in-service degree course in Design and Technology at Loughborough University of Technology known as ISBA (In-service B.A.) was designed 5 years ago to meet two main needs. First, there were teachers who wished to undertake a full–time retraining course to update their knowledge and skills for the teaching of Technology in secondary schools (11-18 age group). Secondly, most teachers of Craft, Design and Technology who were trained prior to about 1970 followed a 3-year certificate course in Handicraft. Many of these teachers now wish to obtain a first degree as well as updating in order to enhance their promotion prospects. This paper looks at the design of the course with particular reference to the technological content and some of the reactions from the teachers who have attended it. 相似文献
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近年来,社会对大学生培养质量的认可度与国家对高等教育支持力度的差距在不断拉大.因此,4对大学生自主参与的研究成为了辨析大学环境与学生学习收获关系的良好途径.通过对K大学的调查建立起的结构方程模型,一方面显示了在参与过程中,学生可以经过接受外部动机的控制、学习过程中对参与的认可以及整合学校所提供的环境要素达到自身素质能力提高的目标;另一方面,学校可以获得学生参与层次不断递进后所产生的“杠杆”效应,可以更加清晰有效地对自身环境建设投入进行系统性的控制和决策,可以通过与学生参与的互动最终形成螺旋式上升的良性循环系统. 相似文献
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This qualitative video study explores how two elementary school teachers taught for conceptual understanding throughout different phases of science inquiry. The teachers implemented teaching materials with a focus on learning science key concepts through the development of word knowledge. A framework for word knowledge was applied to examine the students’ level of word knowledge manifested in their talk. In this framework, highly developed knowledge of a word is conceptual knowledge. This includes understanding how the word is situated within a network of other words and ideas. The results suggest that students’ level of word knowledge develops toward conceptual knowledge when the students are required to apply the key concepts in their talk throughout all phases of inquiry. When the students become familiar with the key concepts through the initial inquiry activities, the students use the concepts as tools for furthering their conceptual understanding when they discuss their ideas and findings. However, conceptual understanding is not promoted when teachers do the talking for the students, rephrasing their responses into the correct answer or neglecting to address the students’ everyday perceptions of scientific phenomena. 相似文献