首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Museums are interested in the digitizing of their collections not only for the sake of preserving the cultural heritage, but to also make the information content accessible to the wider public in a manner that is attractive. Emerging technologies, such as VR, AR and Web3D are widely used to create virtual museum exhibitions both in a museum environment through informative kiosks and on the World Wide Web. This paper surveys the field, and while it explores the various kinds of virtual museums in existence, it discusses the advantages and limitation involved with a presentation of old and new methods and of the tools used for their creation.  相似文献   

2.
Precise documentation of cultural heritage status is essential for its protection and scientific studies carried out during the restoration and renovation process. The close range photogrammetry has been used successfully for documentation of cultural heritage. With recent developments in computer and information technologies, this well-known traditional method has been replaced with digital close-range photogrammetry. This new method offers us new opportunities such as automatic orientation and measurement procedures, generation of 3D vector data, digital ortho-image and digital surface model. Terrestrial laser scanning is another technology that in recent years has become increasingly popular for documentation which provides very dense 3D points on an object surface with high accuracy. In addition, the 3D model and digital ortho-image can be easily generated using generated 3D point cloud and recorded digital images.  相似文献   

3.
当代遗产保护与发展理念正在经历从遗产本体到遗产所在地周边环境保护、从静态的保护到动态的监测管理、从遗产本体保护到其与人/社会的良性互动关系的保护发展的演变过程,为融合多源数据的分析带来了需求.数字化与大数据技术为遗产保护与发展带来新的可能性,同时也对遗产数字化保护及发展理论认知与实践引导提出了新的挑战与诉求.针对当前遗...  相似文献   

4.
In the last few years the improved performances of graphics hardware and the growing availability of broadband internet connections have eventually led to effectively adding a third dimension to web interfaces, achieving what is commonly referred to as Web3D. Nevertheless, these technologies are not yet widespread, especially in the cultural sector, for at least two factors: technological limitations, mostly in the lack of coherent and effective metaphors to visualize and interact with digital cultural assets using the third-dimension as an added value rather than as a stylish gadget, and communication issues, as, despite the principles stated in the London Charter aimed at ensuring technical and intellectual rigor for the digital visualization of cultural heritage, a proper way to deal with relevant and sustainable 3D information is not yet completely established. For this reason this paper focuses on identifying and analyzing the aspects that may contribute to a more efficient use of Web3D technologies to access cultural content, in order to set up a set of development standards aiming to encourage web-based learning and guaranteeing systems accessible and usable by the widest possible audience.  相似文献   

5.
6.
One essential approach in preserving architectural heritage is the documentation of 3D geometries and surface textures of historic buildings. For example, precise colour information, excluding lighting effects, is an intrinsic property of the surface materials of building interiors and exteriors. However, while colour information has been recorded for small sample areas, it has not been accurately documented on the scale of entire building surfaces. This is critical, because building materials decay and their colours fade with time. The goal of this project is to develop a method to assist in recording and documenting the chromatic information of interiors and exteriors of historic buildings with low cost and high efficiency. The method takes advantage of emerging high dynamic range imaging (HDRI) technology, which can store rich information about colour and illumination through digital photography. By recording the colour information, in addition to the geometry and texture information obtained through other existing technologies, we can achieve more complete documentation for architectural heritage. In this paper, we discuss an overview of the problem and present our algorithms for utilizing computer vision techniques to retrieve chromatic information of historic buildings. We also present and discuss our experiments and results of applying our method to studies of lab objects and the Hall of Supreme Harmony in the Forbidden City, Beijing.  相似文献   

7.
Accurate three-dimensional representations of cultural heritage sites are highly valuable for scientific study, conservation, and educational purposes. In addition to their use for archival purposes, 3D models enable efficient and precise measurement of relevant natural and architectural features. Many cultural heritage sites are large and complex, consisting of multiple structures spatially distributed over tens of thousands of square metres. The process of effectively digitising such geometrically complex locations requires measurements to be acquired from a variety of viewpoints. While several technologies exist for capturing the 3D structure of objects and environments, none are ideally suited to complex, large-scale sites, mainly due to their limited coverage or acquisition efficiency. We explore the use of a recently developed handheld mobile mapping system called Zebedee in cultural heritage applications. The Zebedee system is capable of efficiently mapping an environment in three dimensions by continually acquiring data as an operator holding the device traverses through the site. The system was deployed at the former Peel Island Lazaret, a culturally significant site in Queensland, Australia, consisting of dozens of buildings of various sizes spread across an area of approximately 400 × 250 m. With the Zebedee system, the site was scanned in half a day, and a detailed 3D point cloud model (with over 520 million points) was generated from the 3.6 hours of acquired data in 2.6 hours. We present results demonstrating that Zebedee was able to accurately capture both site context and building detail comparable in accuracy to manual measurement techniques, and at a greatly increased level of efficiency and scope. The scan allowed us to record derelict buildings that previously could not be measured because of the scale and complexity of the site. The resulting 3D model captures both interior and exterior features of buildings, including structure, materials, and the contents of rooms.  相似文献   

8.
The possibility of giving a continuing value to an abandoned historic mine is not only of academic interest but can be a crucial economic and heritage issue for regions with long mining traditions but which are now severely affected by mine closures. This article suggests a different perspective on the rationale for studying, preserving and developing our mining heritage as an educational facility. To illustrate the case, the ancient iron mine of Llumeres, in the Asturias region, in North Spain, is presented as an example. A key point of our thesis is that a closed mine is not a ‘dead entity’ but simply in transition to another useful state and that after the closure, another organism arises, with very different appearance and vital signs. We suggest that this new organism be recognised for its high patrimonial value and that this heritage value be preserved. Accepting this point of view would mean an increase in efforts to identify and appropriately manage these vital signs. We propose that the particular mining-related aspects (which are usually viewed as negative, such as subsidence or groundwater modification), be considered as part of the heritage of the mining activity, considered in the widest sense. To facilitate understanding, these are discussed in comparison to those for a prehistoric cave, for which there is a broader experience and solid knowledge and recognition of heritage value. We have also analyzed the importance of recognising the geometric and functional relationships between the underground workings and the superficial signatures, in defining an extended patrimonial entity, which has been recently presented to the cultural and political authorities. For the case of the iron mine of Llumeres, we explain the methodology required to analyze and classify the documents in order to investigate and reconstruct the 3D geometric structure of the mine and how this can be integrated into a Geographical Information System (GIS) to improve management and editing of the information. Additionally, the historic mining technological methods employed in the underground workings of Llumeres have been studied and all the information integrated into a 3D visualization package and made available as a free 3D video sample of the subsurface information. In summary, this work represents a major step forward in improving our knowledge of the ancient iron mine of Llumeres and, as a consequence, it has been possible, for the first time, to consider the underground mining heritage in the framework of the better known (but as yet unrecognised) overground heritage. This new patrimonial entity offers enhanced possibilities for acceptance and recognition in a societal context and to aid that acceptance, we propose a radical conceptual change of perspective, pointing out new elements requiring research.  相似文献   

9.
This paper describes how some innovative methodologies have been designed and employed to support the restoration of the Madonna of Pietranico, a terracotta statue severely damaged in the 2009 earthquake. The statue, fragmented in many pieces, has undergone a complex restoration performed by a multidisciplinary working group. The contribution of digital technologies was planned from the very beginning, since the complexity of this restoration originated the design of innovative procedures for managing the reassembly and restoration process. The Madonna test bed was therefore an example of how technology innovation could be pushed by clear application needs. A first important contribution was the study of the recombination hypothesis of the fragments. This initial phase was performed on digitized 3D models of the statue fragments, with the aim of reducing fragments manipulation, preventing further damages and increasing the capabilities to rehearse and evaluate different reassembly options. The accuracy of the 3D scanned models and the new recombination procedure introduced in this paper allowed to manage this phase in the digital domain with successful results. The digital 3D models were also used to design and produce an innovative supporting structure, constructed with a rapid prototyping device. Another important contribution concerned the study and virtual restoration of the polychrome decoration of the statue; our aim was to reproduce and restore in the virtual 3D domain the very complex original polychrome decoration, on the base of the remaining traces. Consequently, new virtual painting functionalities have been designed on the MeshLab platform (an open-source tool for 3D models visualization and manipulation) for reproducing pictorial decorations over digital 3D models and have been assessed on this specific test bed. This allowed us also to investigate the complexity of the virtual repainting process and to identify further technology enhancements. Finally, computer graphics technologies have been also used to produce a video that tells the story of the restoration.  相似文献   

10.
In most cases, the polychrome paintings that decorated heritage buildings no longer exist or are reduced to mere remnants. These facts decontextualize the sites in their historical and artistic evolution, distort the intention under which they were conceived, and hamper their accomplishment. Current recovery methods are restricted to the stabilization of the remains in their present status, requiring a lot of completely manual work that is expensive and almost unrelated to the use of new technologies. Three-dimensional digitalization and modelling is proved to be the basis for the virtual recovery of paintings in a significant edifice. To do so, an innovative methodology is presented that allows the 3D geometric information of a site (captured using a laser scanner) to be combined with specially designed 2D artistic images. The resulting 3D digital models can then be focused, with high efficiency projectors, on the equivalent area of the original site, and also used as raw material to compose a video-projection without perspective effects to emulate, with due rigour, the primitive appearance, its evolution along time, the effects of the deterioration, or other interesting aspects. The results obtained at Sta. María de Mave (Palencia, Spain) are presented, supporting the potential of this new methodology not only as a scientific way to discuss possible restoration hypotheses with experts or as a didactic tool for narrating the historical evolution of a monument, but also as a spectacular show for tourists.  相似文献   

11.
It is a fact that the most important thing for transmitting cultural heritage to posterity starts with a sensitive documentation step. Up to the present, there have been many developments in documentation of cultural heritage by developing technology, and contemporary documentation techniques have progressed speedily. Nowadays besides of a sensitive documentation, rapidness has gain importance for the sake of time and cost. Because of these facts, the techniques that provide fast and reliable documentation and modeling like digital close-range photogrammetry and laser scanning became preferable with respect to classical architectural methods. In this paper, the studies of precise measurement, 3D modeling and documentation of Nippur Cubit is presented. The Nippur cubit–the first known standard measure of length–was a heavy copper bar, unearthed at Nippur on the Euphrates River dating from about 2650 B.C. This ancient measuring device is nowadays exposed in the Archeological Museum of Istanbul, Turkey. For the purpose of 3D modeling and archiving of the mentioned object, digital close-range photogrammetry and laser scanning technology were applied and results obtained from these two techniques were compared.  相似文献   

12.
Several new tools to obtain three-dimensional information from unorganized image sets are now available for the public use. The main advantage of this software, which is based on dense stereo matching, is the possibility to generate 3D content without the need of high-cost hardware (e.g. 3D scanning devices). Nevertheless, their use in real-world application domains (like cultural heritage) is still not very diffused, due to the non-straightforward usability of the raw data produced. In this paper, we investigate the use of automatic dense stereo reconstruction tools for the monitoring of an excavation site. A methodology for the effective acquisition and processing of data is presented. In addition, the results of the data assessment demonstrate the repeatability of the data acquisition process, which is a key factor when qualitative analysis is performed. The use of three-dimensional data is integrated in an open source mesh processing tool, thus showing that a spatio-temporal analysis can be performed in a very intuitive way using off-the-shelf or free/open digital tools. Moreover, the use of peculiar rendering and the creation of snapshots from arbitrary points of view increase the amount of documentation data, and suggest a perfect integration of data produced with dense stereo matching in the future standard documentation for excavation monitoring.  相似文献   

13.
The old city of Xanthi (Thrace–Greece) is one of the biggest traditional settlements in Greece which has the specialty to exhibit mixed traditional Greek, European and Oriental architectural features. This paper presents a 3D reconstruction of a small part of the settlement. It deals with the idea of using open source systems in 3D graphics in order to produce realistic virtual walkthroughs for culture heritage promotion with a minimum budget and low cost infrastructure.  相似文献   

14.
Virtual restoration of cultural heritage (CH) artefacts is an important task that aims to digitally recreate the original appearance of damaged items. In this paper, a method that can be used for virtual restoration of faces appearing in damaged Byzantine icons is presented. Given a damaged face, the complete three-dimensional (3D) geometry of the face is reconstructed using data from the non-damaged facial parts and the texture of the damaged areas is restored. A key aspect of the proposed method is the use of a customized 3D deformable face model suitable for representing the geometry of Byzantine faces, the so-called Byzantine Style Specific Model (BSSM). A BSSM is generated by enforcing rule-based constraints on a deformable model trained using 3D scans of human faces. The use of a BSSM ensures that the Byzantine style is preserved during the process of shape restoration.  相似文献   

15.
Given the civic and social commitments of urban local bodies in developing countries, renovation and maintenance of all heritage buildings and sites is a financially non-viable proposition. Urban planners, therefore, need to take decisions on which heritage sites are to be protected (either in their original form, or with suitable modifications that permit commercial use without destroying their architectural integrity) and the sites to be pulled down, ensuring more efficient land use. Such selection can generate considerable dispute between policy makers and various stakeholders unless the selection process is transparent, consistent and incorporates views of stakeholders. The difficulty in creating an analytical framework to be used for grading is the multiple (often qualitative) attributes of heritage sites. How to combine the performances of heritage structures with respect to these attributes into an aggregative index is a major concern for urban planners and conservationists. This paper argues that the Multicriteria Decision Making (MCDM) method may be a relevant method for grading heritage sites. The application of this method is illustrated for several heritage buildings in Calcutta, India.  相似文献   

16.
The analysis of environmental risk in historical cities facilitates the development of conservation strategies that can minimize the deterioration of historical heritage sites. Risk maps built with GIS software provide information about the probability of the main hazards in a region, and is a very useful tool to identify, evaluate and prioritize the restoration budget of a city in order to manage preventive conservation. In this paper, new methodologies are applied based on the vulnerability matrix and its relationship with static and structural factors, climate conditions, air quality and social agents. This technique has some obvious advantages in the application of risk analysis for cultural heritage conservation, such as the capability of simultaneous risk assessment and geographical references. The vulnerability study implies an on-site diagnosis analysis and requires an adapted protocol for archaeological heritage. The validation of this methodology was carried out in the historical town of Merida (Spain) with a GIS application (ArcGIS software), where the main monuments of this UNESCO World Heritage site were studied.  相似文献   

17.
Learning cultural heritage by serious games   总被引:1,自引:0,他引:1  
Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games – videogames designed for educational objectives – appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness. We finally identify and discuss the most significant challenges in the design and adoption of educational games in cultural heritage.  相似文献   

18.
Cultural heritage sites and artefacts get a significant added value from high-resolution 3D models. These models are increasingly available due to improvements in technology and to higher integration of survey techniques such as laser scanning and photogrammetry. In this paper we present a case study on the development of a web-based application for user access and interactive exploration of three-dimensional models by providing integrated geometrical and non-geometrical information into an intuitive interface. The main feature of this interactive system is to provide the user with a completely new visit experience based on a free interactive exploration interface of the object (i.e., not constrained by any predefined pathway) and on the opportunity to get more detailed information on specific parts of interest. A parallel aim achieved was to use, in data processing and in the architecture, open source tools and free software, thus providing full transparency on adopted methodology and data processing methods, and a cost effective solution both for server and client. Furthermore, the aspect of data size has been considered using a segmentation and simplification scheme and server-side data management to keep transmission size to a minimum, thus improving access speed.  相似文献   

19.
In the field of Cultural Heritage, image analysis represents an indispensable practice for restorers to collect information about the state of preservation of monuments and artifacts and plan restoration interventions. In addition, during the last two decades, the wide spread of remote sensing technologies and the possibility to build 3D reality-based models of artifacts allow the extension of image analysis to 3D environments. In this context, the purpose of this contribution is to show the results of investigations held in order to provide a methodology for the automatic detection of deteriorated areas within architectures and artifacts using colour images as a field of examination. Using both 2D and 3D segmentation approaches, our methodology aims at speeding and efficiently performing the automatic detection of deteriorated zones within Cultural Heritage and therefore segment 3D digital models acquired using different survey technologies. Within our investigations, we selected case studies concerning recurrent deteriorations, such as, for example, detachments, cracks and chromatic alterations; we run them both to manual and to automatic recognition and selection tests, in order to compare the results obtained using these approaches and evaluate the reliability of the automatic one. Results comparison included computational and user time, quantification of the deteriorated area error between manual and automatically detected zones. Additional parameters characterizing the specific type of deteriorations were also computed for each case study. Comparison between the automatic and the manual procedure showed that the automatic detection is faster and reliable in all our selected case studies, with evident improvements in the efficient evaluation of the entity and extension of deteriorated areas on 3D geometry.  相似文献   

20.
It is an indisputable reality that the most important thing for transmitting cultural heritage to posterity is a sensitive documentation. Up to the present there have been many developments in documentation of cultural heritage by developing technology, and contemporary documentation techniques have progressed speedily. In time, modern methods have become preferable to conventional methods in architecture generally in the existent state and in determination of deformations and preparation of measured drawing projects of historical edifices. Digital and 3D data, rich visual images obtained by digital close-range photogrammetry, and orthophoto images of edifices, are governed and shepherded in documentation and future conservation projects. Also, these methods supply much ease, precision and time-saving in measured drawing projects when compared with conventional methods. In this study, contributions of digital close-range photogrammetry to measured drawing projects were evaluated. A historical building, which had been exposed to fire two times in Konya (Turkey), was photographed and its situation before and after the fire was demonstrated. In addition, the building's measured drawings of facade and its 3D model were completed using digital close-range photogrammetry. The building's present status and its reconstruction project is indicated and how digital close-range photogrammetry contributes to measured drawing, reconstruction and restoration projects is presented. Furthermore, the significance of present-day use of digital close-range photogrammetry in the acquisition of data and preparation of measured drawing projects for historical buildings is emphasized. This study has been completed by photogrammetrists, architects, urban planners and restorers.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号