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ABSTRACT

Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming.

Objective: The objective of the study was to find out if using PRIMM to teach programming had an impact on learner attainment in secondary school, and the extent to which it was valuable for teachers.

Method: We evaluated the use of PRIMM in 13 schools with 493 students aged 11-14 alongside a control group, using a mixed-methods approach. Teachers delivered programming lessons using the PRIMM approach for 8-12 weeks. Data were collected via a combination of a baseline test, a post-test to compare control and experimental groups, and teacher interviews.

Findings: Learners performed better in the post test than the control group. Teachers reported several benefits of the PRIMM approach, including that PRIMM helped them to teach effectively in mixed-ability classes, enabling all learners to make progress.

Implications: PRIMM makes a contribution to programming education research by building on previous work in effective pedagogy for teachers, and encouraging the use of language and dialogue to facilitate understanding.  相似文献   

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This ethnographic study of a third grade classroom examined elementary school science learning as a sociocultural accomplishment. The research focused on how a teacher helped his students acquire psychological tools for learning to think and engage in scientific practices as locally defined. Analyses of classroom discourse examined both how the teacher used mediational strategies to frame disciplinary knowledge in science as well as how students internalized and appropriated ways of knowing in science. The study documented and analyzed how students came to appropriate scientific knowledge as their own in an ongoing manner tied to their identities as student scientists. Implications for sociocultural theory in science education research are discussed. John Reveles is an assistant professor in the Elementary Education Department at California State University, Northridge. He received his Ph.D. from the University of California, Santa Barbara in 2005. Before pursuing his Ph.D., he worked as a bilingual elementary school teacher for 3 years. His research focuses on the development of scientific literacy in elementary school settings; sociocultural influences on students' academic identity; equity of access issues in science education; qualitative and quantitative research methods. Within the Michael D. Eisner College of Education, he teaches elementary science curriculum methods courses, graduate science education seminars, and graduate research courses. Gregory Kelly is a professor of science education at Penn State University. He is a former Peace Corps Volunteer and physics teacher. He received his Ph.D. from Cornell in 1994. His research focuses on classroom discourse, epistemology, and science learning. This work has been supported by grants from Spencer Foundation, National Science Foundation, and the National Academy of Education. He teaches courses concerning the uses of history, philosophy, sociology of science in science teaching and teaching and learning science in secondary schools. He is editor of the journal Science Education. Richard Durán is a Professor in the Gevirtz Graduate School of Education, University of California, Santa Barbara. His research and publications have been in the areas of literacy and assessment of English Language Learners and Latino students. He has also conducted research on after school computer clubs, technology and learning as part of the international UC Links Network. With support from the Kellogg Foundation, he is implementing and investigating community and family-centered intervention programs serving the educational progress of Latino students in the middle and high school grades.  相似文献   

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In this article, we examine how assessment is enacted and negotiated in a school project that involves multimodal composition. The case is a project on advertisement in which lower secondary students collaboratively composed multimodal commercials about various products and topics. The theoretical framework is based on sociocultural perspectives on learning and assessment, and video data of classroom interaction are subjected to detailed analysis. The findings document the consequences of decoupling production and assessment practices. The analysis show that written texts and multimodal texts have different statuses in the project because of how they are assessed and that this has consequences for students’ participation as learners. In addition, the analysis shows how students position themselves differently towards resources that are intended to help them in summative assessment situations. We discuss issues that teachers may reflect upon when planning and executing multimodal composition in schools.  相似文献   

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传统课堂教学的简单性、确定性、封闭性造成了课堂教学低效化。复杂性科学的发展为课堂教学的研究提供了一个新视角,我们要借鉴复杂性科学理论,审视传统课堂教学的局限性,并提出相应解决策略,使课堂教,学实现师生对话,走向开放,回归生活世界,以此达到提高课堂教学效率的目的。  相似文献   

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Adopting activity theory as a theoretical and methodological framework, this case study illustrates how a teaching and learning situation is planned and implemented over a series of nine 75-min biology classes by a high school science teacher in the context of pedagogical reform. The object of this study emerges within a favourable context of science education curricular reform in Quebec, Canada. By examining the interaction between the poles of an activity system sharing the same object, this case study illustrates how one teacher’s teaching practice is redefined and how some aspects of her teaching personality orient the ways in which she contextually mobilizes new tools and members of her school community in order to implement an awareness campaign on the risks of tanning salons.  相似文献   

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This paper discusses gaming in a Western Australian school for boys. The overriding ethos of the school is supportive of the potential of ICT to better engage students and deliver enhanced educational outcomes. The school sees game-based design as at the vanguard of innovation, but also accepts its important duty of care responsibilities. Tensions were revealed between the opportunities presented by educational gaming and the perceived problem of managing student distraction, particularly the tendency for students to spend large amounts of time playing games that have little or no educational value. The paper describes the forms of gaming that emerged at the school, considering both their educational impact and propensity to detract from students' opportunities to learn. It is argued that the perceived benefits and risks of gaming are not well understood, and that powerful political forces are at play which shape school policy, teachers' pedagogy, parent perceptions and student actions.  相似文献   

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This article focuses on educational enterprises outside the formal sector, such as museums, botanical gardens and interactive science centres. International research is drawn on to illuminate how design, culture, educational strategies and settings combine to affect the way in which young people respond to experiences on offer, leading to analysis of the impact of such settings in promoting learning, and the likely implications for those who staff such venues. Aikenhead’s concept of the educator as ‘culture broker’ is developed to suggest ways in which learning might be best supported. It envisages a shift from ‘delivery’ strategies targeted at large groups towards approaches which focus on what learners choose to know about using dialogue between children and ‘known and trusted people’. Analysis of observed responses in various settings is undertaken from a sociocultural perspective using the notion of communities of practice. Implications for the roles of education managers and their staff in further research are developed.  相似文献   

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In the first part of the article I present an epistemological critique of forms of pedagogy founded on Piagetian constructivism. Despite the appeal of the notion that learners construct their understanding, I argue that constructivism is problematic because it ignores the subjectivity of the learner and the socially and historically situated nature of knowing; it denies the essentially collaborative and social nature of meaning making; and it privileges only one form of knowledge, namely, the technical rational. I then present a critique of active learning and student-centered forms of pedagogy. I argue that in our models of teaching we rely on too many unexamined assumptions from developmental psychology and we take for granted the problematic notion that children learn by doing. My central thesis is that constructivism is flawed because of its inability to come to grips with the essential issues of culture, power, and discourse in the classroom. In the concluding section of the article I present a preliminary account of a sociocultural approach to teaching and learning that takes seriously the notion that learning is situated in contexts, that students bring their own subjectivities and cultural perspectives to bear in constructing understanding, that issues of power exist in the classroom that need to be addressed, and that education into scientific ways of knowing requires understanding modes of classroom discourse and enabling students to negotiate these modes effectively so that they may master and critique scientific ways of knowing without, in the process, sacrificing their own personally and culturally constructed ways of knowing.  相似文献   

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This paper deals with a required methods course, based on the national curriculum of science and technology for junior high schools. The course participants are pre-service teachers who study towards a B.Sc. degree in education in science and technology parallel to their studies in one of the faculties of sciences or engineering. Working in small teams, the students carry out a project in a Project-Based Learning (PBL) environment. The final outcomes of the project are group and individual written reports, a portfolio, a multimedia presentation and a physical model. The research question was: what implementation issues and processes do higher education students encounter in a Project-Based Learning environment which involves an alternative assessment approach? Qualitative and quantitative tools for collecting data included ‘the participant as observer’ observations at the classroom, semi-structured interviews with students, questionnaire, and analysis of students' reports and products. The findings relate to the advantages of PBL from the students' point of view, the challenges students experienced and perceived while conducting their projects, and the benefits students may gain from formative assessment.  相似文献   

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This paper presents EIKON, an integrated open educational environment used to support high-school technology courses. EIKON combines state-of-the-art information technologies, such as virtual reality, hypermedia and networking. Our pedagogical approach is constructivism and collaborative learning. Students using EIKON study the evolution of agricultural technology since the prehistoric times. The environment could be used as a starting point for the exploration of virtual reality microworlds and the discovery of multidisciplinary information, which relates to most of the courses taught in modern high-schools (history, geography, physics, chemistry, biology, environmental care, ecological awareness etc). A case study with a sample of nineteen information technology high-school teachers reports on content, pedagogical, and software quality issues. The results indicate competence of multimedia information, very good instructional design, and very good software quality. Especially for virtual environments, all the teachers declared ease of orientation, but only the 26.3% declared ease in navigation using the navigation controls provided by the software.  相似文献   

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