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There is a lack of theory-driven empirical research that evaluates outcomes of location-based augmented reality (AR) applications with the purpose of improving instructional design and use guidelines. The primary aim of this study was to compare the effectiveness of two historical reasoning guide protocols, one based on prior research by Harley and colleagues (2016a; the other an extension) while learners used a mobile AR app to learn about history. Learners reported significantly higher levels of enjoyment and curiosity from learning about history than using the app itself, though mean levels were high for both—in contrast to negative emotions. Results suggest that the new and extended historical reasoning guide protocol succeeded in fostering higher levels of knowledge than the former. Findings also revealed that learners reported significantly higher levels of task value after the guided tour compared to their pre-guided-tour responses. Implications and future directions are discussed.  相似文献   

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Education and Information Technologies - The purpose of this study is to discover pre-school children's vocabulary learning, retention levels, and perspectives of English language learning...  相似文献   

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An ecological examination of teachers' emotions in the school context   总被引:1,自引:0,他引:1  
This qualitative case study discusses teachers' emotions, in particular two elementary teachers in a school serving a high-poverty, high-minority population. Using Bronfenbrenner's ecological system framework, we examined how these teachers' internal psychological characteristics transact with external environments to produce emotions. Both teachers experienced unpleasant emotions such as disappointment and frustration in their daily work. However, instead of dwelling on the unpleasant emotions, they shifted their thinking to consider ways they could achieve more favorable outcomes. Our findings showed that these coping strategies were deeply connected to their individual psychological biographies, specifically their pedagogical beliefs and well-developed professional identity.  相似文献   

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Education and Information Technologies - A Correction to this paper has been published: https://doi.org/10.1007/s10639-020-10409-8  相似文献   

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This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary education. The review of the relative literature was carried out in the period 2000 to early 2014 in ScienceDirect and ERIC. The outcomes of this review illustrated a set of studies that provide evidence of positive outcomes regarding student learning. These studies, which focused mainly on the natural sciences and took place within informal learning environments, used both qualitative and quantitative data collection methods. The earliest study that was conducted about this topic used personal digital assistants, while the more recent one used smart (mobile) phones and tablets. The services of augmented reality focused on markers/quick response codes, virtual items, global positioning system services as well as on platforms for game creation. The findings of the literature review are discussed in relation to research approaches that are needed for augmented reality games to be played either in formal or informal learning environments.  相似文献   

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The use of augmented reality (AR) in teaching and studying neuroanatomy has been well researched. Previous research showed that AR-based learning of neuroanatomy has both alleviated cognitive load and was attractive to young learners. However, how the attractiveness of AR effects student motivation has not been discovered. Therefore, the motivational effects of AR were investigated in this research by the use of quantitative and qualitative methods. Motivation elicited by the GreyMapp-AR, an AR application, was investigated in medical and biomedical sciences students (n = 222; mean age: 19.7 ± 1.4 years) using the instructional measure of motivation survey (IMMS). Additional components (i.e., attention, relevance, confidence, and satisfaction) were also evaluated with motivation as measured by IMMS. Additionally, 19 students underwent audio-recorded individual interviews which were transcribed for qualitative analysis. Males regarded the relevance of AR significantly higher than females (P < 0.024). Appreciation of the GreyMapp-AR program was found to be significantly higher in students studying biomedical sciences as compared to students studying medicine (P < 0.011). Other components and scores did not show significant differences between student groups. Students expressed that AR was beneficial in increasing their motivation to study subcortical structures, and that AR could be helpful and motivating for preparing an anatomy examination. This study suggests that students are motivated to study neuroanatomy by the use of AR, although the components that make up their individual motivation can differ significantly between groups of students.  相似文献   

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This study presents a systematic review of the literature on augmented reality (AR) used in educational settings. We consider factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational settings. The full range of SSCI journals was surveyed and a total of 68 research articles were selected for analysis. The findings reveal an increase in the number of AR studies during the last four years. The most reported advantage of AR is that it promotes enhanced learning achievement. Some noted challenges imposed by AR are usability issues and frequent technical problems. We found several other challenges and numerous advantages of AR usage, which are discussed in detail. In addition, current gaps in AR research and needs in the field are identified, and suggestions are offered for future research.  相似文献   

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The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2) medical or anatomical teaching/education/training, and (3) anatomy or radiology or cadaver. Scientific articles were identified and screened for the inclusion and exclusion criteria as per Preferred Reporting Items for Systematic Reviews and Meta-Analyses with extension for scoping reviews guidelines. Virtual reality was an exclusion criterion. From this scoping review, data were extracted from a total of 54 articles and the following four AR modalities were identified: head-mounted display, projection, instrument and screen, and mobile device. The usability, feasibility, and acceptability of these AR modalities were evaluated using a variety of quantitative and qualitative assessment tools. Within more recent years of AR integration into anatomy education, the assessment of visuospatial ability, cognitive load, time on task, and increasing academic achievement outcomes are variables of interest, which continue to warrant more exploration. Sufficiently powered studies using validated assessment tools must be conducted to better understand the role of AR in anatomical education.  相似文献   

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Achievement in the first 2 years of school: patterns and processes   总被引:3,自引:0,他引:3  
How successfully children adapt to the routine of schooling in the first grade or two likely has long-term implications for their cognitive and affective development. This study aims to understand how home and school factors either facilitate or impede this process of adaptation by examining longitudinal data on cognitive performance for a large and diverse sample of youngsters over grades 1 and 2 in Baltimore City Public Schools. Report-card marks in reading and mathematics and scores on verbal and quantitative subtests of the California Achievement Test (CAT) battery over the 2-year period are the achievement criteria. The analysis directs attention to some of the social-structural (socioeconomic background, gender, and minority/majority status) and social-psychological (significant others and self-reactions) factors that shape youngsters' development during this period, as measured by changes in their cognitive standing. Racial comparisons (black youngsters vs. white) and comparisons by school year (first vs. second) highlight some key differences in the transition to full-time schooling. We find more numerous social-structural and social-psychological influences on CAT gains over the first year than over the second, and fall to spring stability in testing levels is more pronounced in the second year than in the first. This pattern identifies the first year of schooling as a period of considerable consequence for shaping subsequent achievement trajectories, and, for this reason, it may be especially important as a key to understanding black-white achievement differences. Minority and majority youngsters in this sample began school with similar CAT averages, but, by the end of the first year, blacks' performances lagged noticeably behind those of whites, and the cleavage widened over the second year. Blacks also received lower report-card marks than whites. This, along with smaller CAT gains, reveals that the transition to school is more problematic for blacks than it is for whites. We also observed stronger persistence of blacks' marks from one period to the next, indicating that recovering from these initial difficulties is more challenging. Social-psychological aspects of these early achievement patterns also differ by race in important ways: blacks' achievements are less influenced by parent variables than are those of whites, and black youngsters' self-expectations are less affected by the expectations held for them by their parents than are those of whites. These results and others are discussed in terms of their implications for students' development and for what they reveal about social structure in relation to the early schooling process.  相似文献   

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Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and perceived cognitive load in relation to visual-spatial abilities. In a double-center randomized controlled trial, first-year (bio)medical undergraduates studied lower extremity anatomy in an interactive 3D AR environment either with a stereoscopic 3D view (n = 32) or monoscopic 3D view (n = 34). Visual-spatial abilities were tested with a mental rotation test. Anatomical knowledge was assessed by a validated 30-item written test and 30-item specimen test. Cognitive load was measured by the NASA-TLX questionnaire. Students in the stereoscopic 3D and monoscopic 3D groups performed equally well in terms of percentage correct answers (written test: 47.9 ± 15.8 vs. 49.1 ± 18.3; P = 0.635; specimen test: 43.0 ± 17.9 vs. 46.3 ± 15.1; P = 0.429), and perceived cognitive load scores (6.2 ± 1.0 vs. 6.2 ± 1.3; P = 0.992). Regardless of intervention, visual-spatial abilities were positively associated with the specimen test scores (η2 = 0.13, P = 0.003), perceived representativeness of the anatomy test questions (P = 0.010) and subjective improvement in anatomy knowledge (P < 0.001). In conclusion, binocular disparity does not improve learning anatomy. Motion parallax should be considered as another important depth cue that contributes to depth perception during learning in a stereoscopic 3D AR environment.  相似文献   

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ABSTRACT

This article provides the first review of the existing literature consolidating research into the use of virtual, augmented and mixed reality technologies within K–12 educational environments. The review explores the peer-reviewed scholarly studies conducted between 2006 and May 2017, which involved the use of virtual reality (VR), augmented reality (AR) or mixed reality (MR) technologies in the instruction of students in elementary, middle or high school. The literature revealed common themes including collaboration, communication, critical thinking, attitude, engagement, learning, motivation, performance or achievement, and technology (used or proposed). This literature review will contribute to the field by providing clarity on definitions for VR, AR and MR technologies in consideration of educational use, present an overview of the existing research on VR, AR and MR specific to K–12 educational environments and identify future research needs and directions.  相似文献   

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Education and Information Technologies - In today's society, technology plays a fundamental role. More and more activities of daily life are being developed with the help of technology. One of...  相似文献   

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教育券能否改进学业成绩,美国学者的研究结论并不相同。究其原因,既有研究方法自身的缺陷,也有因利益立场和价值观不同带来的分歧。中国在推行这一政策时,需理性认识教育券的作用,完善必要的政策环境和评估机制。  相似文献   

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While an increasing body of Australian and international research has explored the relationship between media and education, few studies have examined this relationship in the context of early childhood education. This paper contributes to this research gap by reporting on a corpus-assisted discourse analysis of how childcare is represented in 801 newspaper texts from six Australian newspapers. As a foundational paper of a broader study investigating public and political influences on parents’ childcare choices, the paper details the use and utility of corpus linguistic tools for exploring the discourse construction of childcare in a large corpus of media texts. It also highlights the value of analysing media corpora via media ownership, focusing on the two dominant Australian media organisations, Fairfax and News Corp. Analyses reveal similarities but also key differences in the representation of childcare in Fairfax and News Corp newspapers. In Australia, print media still sets the daily media agenda and reflects the dominant discourse constructions surrounding major public issues. Accordingly, the beliefs, practices and decision-making of current and potential parent users of formal childcare may be differentially influenced depending not just on their (direct or indirect) access to print media, but by the format (tabloid or broadsheet) and thus ownership (Fairfax or News Corp).  相似文献   

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This study examined the relationship between psychiatric and language disorders in a sample of youth who were hospitalized at a private psychiatric hospital. Ninety six participants were given a test battery that consisted of tests measuring phonology, syntax, and semantics. The resulting sample scored in the average range on IQ measures and in the low-average to below-average range on written language abilities tests. Over 33% of the participants qualified for the diagnosis of a language learning disability (LLD); however, only 44% of those participants who qualified as LLD were receiving special education services upon admission. The participants who had both a psychiatric and LLD exhibited significant deficits in both phonology and syntax. General implications for identification and treatment are presented.  相似文献   

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