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ABSTRACT

Through interviews with student participants and evidence submitted to earn digital badges, a number of indicators suggest that a religious school’s digital badges can provide opportunity to strengthen religious identity. In particular, student interviews and evidence supplied for the completion of learning objectives for digital badges indicate increases of religious salience (compared to secular practices), religious commitment within a community, and self-esteem based on religious identity. Recommendations are made for ongoing and future religious badge implementations on how to strengthen religious identity while meeting the requirements of authentic, quality assessments.  相似文献   

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With the pre-service student portfolio process and product well in hand in a paper-based format, in the Bachelor of Education (Primary) (B.Ed. Primary) at University of Western Sydney (UWS), new horizons have presented themselves. These new possibilities are facilitated but not driven by developments in Information and Communication Technology (ICT). The impetus for this study comes from the changing context in which the students will work and from the rapidly evolving mediums of communication employed by the society these future teachers will serve. With new technologies being developed the use of digital portfolios could give an extra dimension to student learning as well as giving choice and variety to the reporting and presenting of that learning. This paper aims to report on the process of the development of digital portfolios as an alternative method of reporting and presenting student learning, as opposed to the current paper-based portfolios used in Pre-service Teacher Education at UWS. A study of the processes employed by nine students who elected to develop their portfolios digitally was carried out over a three-semester period. This resulted in a procedure that assisted students in using ICT to showcase their learning. The advantages and limitations of the use of such technology and the results of this process during its initial implementation are discussed.  相似文献   

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Also received
Please note that mention here does not preclude later fuller review.  相似文献   

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In recent years, multimedia technologies have become increasingly common in teaching practice. Digital video has provided a welcome alternative to traditional instructional techniques. Though it has been used to facilitate research collaboration [Armstrong, V., & Curran, S. (2006 Armstrong, V., & Curran, S. (2006). “Developing a Collaborative Model of Research Using Digital Video.” Computers & Education 46 (3): 336–347  [Google Scholar]). “Developing a Collaborative Model of Research Using Digital Video.” Computers & Education 46 (3): 336–347], it remains an under-utilized resource for presentation and research dissemination in doctoral education. The Innovation Academy at Trinity College Dublin and University College Dublin has established innovation and entrepreneurship alongside research and education as an integral element of the PhD programme. Since 2010, the Innovation Academy has facilitated the use of digital video within an interactive multidisciplinary learning environment. While enrolled on a Graduate Certificate in Innovation and Entrepreneurship, over 100 doctoral students have planned, shot, edited and presented a short video, ‘pitching’ their PhD research. This paper details the rationale and process of capturing complex research findings using this medium. We explore the challenges of using video to organize empirical data, visually represent theoretical concepts and evaluate its effectiveness in communicating PhD research to non-expert groups, the wider academic community and potential industry partners. Based on our findings, we reflect on how digital video may be used as a valuable tool for learning in action.  相似文献   

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本文对数字电视技术的原理、优势以及数字电视传输标准作了介绍。作为一项先进技术,数字电视技术将对现代远程教育产生深远的影响,并在音像教材制作、网络教育、移动教育和多媒体资源建设等方面,得到广泛应用。  相似文献   

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This mixed methods study examined teachers' perceptions and uses of digital badges received as recognition of participation in a professional development program. Quantitative and qualitative survey data was collected from 99 K‐12 teachers who were awarded digital badges in Spring 2016. In addition, qualitative data was collected through semi‐structured interviews with a smaller sample. An analysis of the data suggests that teachers had a favorable view of receiving digital badges and many shared their badges through digital media. This paper also describes how the digital badges were shared, the impact digital badges may have on teachers' choices for professional development, and teachers' perspectives on current and future uses of digital badges.  相似文献   

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This paper reports on an investigation into central features of institutional schooling that, collectively, constitute the ‘symbolic architecture’ of education. In particular, this paper provides an analysis of the practices associated with school uniform, badges and mottoes, drawn from a sample of over 500 schools in the state of Queensland, Australia. The analysis reveals a large degree of uniformity in the meaning content of these school icons, derived from a common core of educational values established during the formative decades of universal school but resting on older heraldic principles. The authors contend that the propagation of these values within the iconic discourse of schooling constitute a significant ideological practice that focuses a pupil's consciousness towards social norms and further reifies the institutional character of education. These processes are not ‐straightforward but are often contested in instances where pupils recreate mottoes in ways which mock the values that are consecrated in the formal symbols of schooling.  相似文献   

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Well-developed programming (technical) skills are very important for software engineers, information systems engineers and programmers in general. However, they must also possess relevant personal skills (soft skills) to be successful at the workplace (eg, collaboration, solving real-world problems and communication). The latter, however, are rarely assessed and acknowledged in regular software engineering courses. This paper describes the results of a small case study involving an extracurricular Java programming course in which, in addition to knowledge and skills in relevant technologies, students' soft skills were also assessed. As part of the assessment, students have been awarded Open Badges. The study was exploratory in nature, aimed at examining Open Badges as a motivational mechanism, students' engagement in attaining soft skills and students' perception of soft skills and Open Badges. The results suggest that Open Badges may not be so effective in motivating students to complete the assignments nor attend the course, although students' perception of Open Badges is generally positive. Soft skills were generally perceived as important as hard skills. Students' engagement in attaining soft skills could be affected by assignment announcement time and its level of difficulty.  相似文献   

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Online tutors play a critical role in e‐learning and need to have an appropriate set of skills in addition to subject matter expertise. This paper explores how digital badges can be used to encourage the development of online tutoring skills. Based on previous research, we defined three digital badges, which are examples of essential tutoring skills. These skills were self‐assessed during two weeks by online tutors in K‐12 mathematics, who also wrote a self‐reflection based on their experience. The digital badges motivated tutors to reflect on online tutoring practices. The tutors described that they gained a more detailed understanding of the tutoring process when continuously analyzing ongoing conversations. However, it was a challenge for the tutors to balance the private activity, reflection on tutoring skills, and the social activity, communication with the K‐12 students. It is essential to take into account when tutors will have time to reflect, for example, by scheduling time for reflection or enabling opportunities for reflection that is flexible in time. A challenge for further research is to better understand the potential benefits of different types of badges.  相似文献   

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Whilst there has been a great deal of activity in the exploration of learning situations, especially with the development of computer-aided learning, the introduction of holistic views of learning situations can be useful. In particular, one current approach is that of supported web-based learning systems to complement traditional teaching. This paper focuses on recent work at Liverpool John Moores University (JMU) for one undergraduate module, which with one other has served to provide a rationale for a web-based teaching, learning and support environment for academic staff and students. The approach has enabled researchers at JMU to explore module/programme support development possibilities on the web from academic, quality and commercial perspectives as well as the cybernetic and evolutionary nature of learning. It has also enabled an exploration of student attitudes and perceptions to the technology, insights into the learning strategies adopted by students and their relation to student learning styles. The emphases in studying this system are appropriateness in terms of pedagogy, quality of content, presentation and technology fit. The innovation has appeal with students, it has flexibility as a delivery platform and there are cost benefits and external commercial possibilities. The development process for academics has been mapped and cost benefits of the web site gauged, in order to develop the strategy of a quality-based web-supported teaching and learning environment, coupled with a suitable support mechanism and evaluation model, for staff and students at JMU.  相似文献   

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《数字电子技术》课程作为电子类专业的主干技术基础课之一,其陈旧的教学内容,传统的教学方法和教学手段,已不适应现代高职教育培养目标的需要;根据高职的培养目标,对这门课的教学进行重新设计,从该课程教学目标和高职教育教学基本原则的要求出发,正确把握教学内容的量与度,将理论教学与实践教学融为一体,积极采用多媒体教学技术,注重现代教学媒体与传统媒体的有机结合,从而激发学生学习的积极性,调动学生学习的主动性和创造性,培养学生分析问题、解决问题的能力,提高该课程的教学质量。  相似文献   

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This paper addresses the perceived benefits from gamification in the context of special education. It presents the findings of a study evaluating the effects of a specific gamification element (badges) on the engagement of five students with special learning needs, through online courses developed on the Moodle Learning Management System (LMS). The results indicate that this particular gamification element yielded positive effects on students’ engagement and on their overall attitude towards the educational process in general.  相似文献   

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Previous research on digital storytelling (DST) has focused chiefly on children and youth, but we know little about how it is used in non-formal adult education. This article analyzes a DST class in rural Ireland, which was organized by a family literacy program and offered for parents at an elementary school. Data sources included fieldnotes, interviews, and digital stories by the parents who finished the class (n?=?3). Janks's interdependence model of critical literacy is used to analyze how the class incorporated power, access, diversity, and design. The class did not engage in ideology critique or analyze the origins or consequences of dominant technologies, languages, and literacies (i.e., investigate power as domination). However, the class did provide access to technology knowledge and skills; affirm parents’ diverse knowledge, languages, life experiences, and identities; and equip participants to design and disseminate their digital stories. The study highlights possibilities for using multimodal composition in family learning and adult education.  相似文献   

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新型数字图书馆整合了新信息技术,包括符合认知心理规律的语义网、概念图式、教学本体、可视化,以及词典技术、资源整合、检索技术等技术来加工学习资源,形成一种人和知识的交互,进而把知识组织的有序化内化到知识建构中,介入、干预狭义教学全过程。成为高级学习的手段,实现了某些教育心理学和现代教学论的理想功能,因此成为“核心技术”和“核心模块”。  相似文献   

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