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Virtual worlds are gaining momentum as a platform for delivering simulation‐based educational experiences to students. However, a key aspect of virtual world‐based education that has received little attention is recording and analyzing students' in‐world actions. This capability is essential for assessing what students have learned through their simulation experience, and engaging the students in post‐simulation reflective learning. In this research, we present a framework for recording and analyzing students' actions in a virtual world. This framework is based upon pedagogical theories of exploratory and experiential learning, and is defined in a virtual‐world agnostic manner. The framework consists of two parts: (1) the Avatar Capabilities Model, which defines the educationally relevant actions that a student can take within a virtual world and (2) the Simulation Capture and Analysis toolkit that records and analyzes these actions, from an educational perspective. These analyses provide instructors with systematically collected evidence of the students' actions during their virtual world experience. This alleviates the need for instructors to directly observe students, thereby allowing for the scaling‐up of virtual worlds use in education. We have demonstrated the usefulness of the tool via a pilot study, with two students, in an emergency medical education context.  相似文献   

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Instructional design (ID) professionals typically employ models that guide their practice. However, it is unclear how a specific model is selected for an instructional situation. Andrews and Goodson (1980) provided a valuable procedure for comparing instructional design models, but because of the proliferation of variations in instructional design applications during the past decade, the introduction of instructional design into new learning contexts and the emergence of alternative approaches to instructional design, there has emerged a need for a new framework which assesses the potential success of any instructional design model. A framework is presented here which is intended to provide a conceptual tool for determining appropriate instructional design applications.  相似文献   

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There are multiple views of a learning environment, each having the potential to contribute to our understanding and valuing of learning. In this study, the teacher's view was positive, concerned with children's ownership of ideas and positive self esteem, and based primarily on a view that in order to learn, students need to be actively engaged in activities that are enjoyable and challenging. The researcher had two perspectives, both differing from the teacher's. Consistent with social constructivism the students interacted freely with one another, learned about structures, and produced models that reflected their goals. From this perspective the learning environment was rich. But there was something missing in this classroom — the utilization of resources to assist in reproducing the culture of science. From the perspective of cultural reproduction the learning environment was impoverished.Present approaches to the study of learning environments are grounded in a tradition of using questionnaires to elicit perceptions of the experiences and preferences of students and teachers in terms of constructs selected for their salience to researchers. Although these constructs have changed over the past 20 to 30 years to reflect theoretical models applied to the teaching and learning of science, the use of different methods and theories in the study of learning environments, particularly in elementary grades, offers the promise of improving the quality of learning and teaching science. Studies of elementary students undertaken by Roth and his colleagues in Canada (e.g., Roth, 1996) and Ritchie and Hampson (1996) in Australia are particularly relevant to this chapter. The studies have yielded implications for teaching and learning in terms of fresh theoretical perspectives based on the use of qualitative approaches to the study of learning environments in which technology was used to build ideas about canonical science.When Ms. Scott was first approached about participating in a study she agreed and suggested that building castles would provide a suitable context. Her grade 2 classroom was in an elementary school in the northern part of Florida and contained students from diverse socioeconomic backgrounds. The ethnic composition of the school was approximately 60% Caucasian and 25% African American with the remaining 15% consisting of Asian American and Hispanic students. Few students in grade 2 had limited English proficiency.The interpretative research methods used accessed multiple data sources and were responsive to experiences during intensive visits to the grade two classroom during a three week sequence of activities. Ms. Scott and her students were given multiple opportunities to discuss their roles in their own language. Artifacts from the classroom were collected and intensive analyses of videotapes and 35 mm photographs taken by the teacher were undertaken. This chapter is based on complementary perspectives which are presented in the next two sections. The first incorporates a narrative from Ms. Scott; the second is derived from the researcher's analysis and interpretation of data from the study.  相似文献   

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The present study shows how the mixed-methods approach can be used in capturing and organising learning environment (LE) characteristics for the participatory design of psychosocial and physical LEs involving learners. Theoretical constructs were tested and further elaborated on in the analysis of two similar educational design research studies: one conducted with 7- to 14-year-old learners in Finland (n = 80); and the other in Spain (n = 76). Cross-analysis of the numeric, visuospatial and verbal data collected, combined with theoretical and practical considerations, was used to develop a conceptual framework for LE co-design, which draws attention to the importance of balancing communality with individuality, comfort with health, and novelty with conventionality. In line with other studies, in this conceptualisation, flexibility and functionality are seen as central enablers for quality twenty-first century LEs. The knowledge exchange between two countries and the constructs developed in this cross-cultural analysis contribute to the creation of shared content-related design principles for future learning environments.  相似文献   

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Learning theory provides a powerful framework for analyzing instructional consultations and increasing their effectiveness. In this paper, the authors review the main tenets of learning theory, apply them to consultation scenarios, and present a complex case study to show how they can guide analysis and problem solving around challenging consultations.  相似文献   

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This design experiment aimed to answer the question of how to mediate the practices of authentic science inquiries in primary education. An instructional approach based on activity theory was designed and carried out with multi-age students in a small village school. An open-ended learning task was offered to the older students. Their task was to design and implement instruction about the Ice Age to their younger fellows. The objective was collaborative learning among students, the teacher, and outside domain experts. Mobile phones and GPS technologies were applied as the main technological mediators in the learning process. Technology provided an opportunity to expand the learning environment outside the classroom, including the natural environment. Empirically, the goal was to answer the following questions: What kind of learning project emerged? How did the students’ knowledge develop? What kinds of science learning processes, activities, and practices were represented? Multiple and parallel data were collected to achieve this aim. The data analysis revealed that the learning project both challenged the students to develop explanations for the phenomena and generated high quality conceptual and physical models in question. During the learning project, the roles of the community members were shaped, mixed, and integrated. The teacher also repeatedly evaluated and adjusted her behavior. The confidence of the learners in their abilities raised the quality of their learning outcomes. The findings showed that this instructional approach can not only mediate the kind of authentic practices that scientists apply but also make learning more holistic than it has been. Thus, it can be concluded that nature of the task, the tool-integrated collaborative inquiries in the natural environment, and the multiage setting can make learning whole.  相似文献   

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Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, research studies have shown that they are not widely employed. Many of these models have not factored in the complexities that teachers faced when planning for instruction in technology-enhanced learning environments (TELE). They also fail to facilitate teachers’ critical re-examination of their existing practices and exploration of other practices to take up the affordances of technologies for effective instruction. Adopting an activity theoretical perspective towards instructional planning in the TELE, this paper examines two existing ID models: Reiser and Dick [1996. Instructional planning: A guide for teachers. Boston: Allen and Bacon] and Morrison, Ross, and Kemp [2004. Designing effective instruction (4th ed.) New York: Wiley]. It then constructs a classroom-oriented expansive and reflective ID model that: (1) facilitates the teacher's re-examination of their existing practices to identify contradictions in his/her instructional planning process in the TELE; (2) treats the ID elements in a nonlinear and non-sequential way; (3) accounts for the decisions made by other participants in the TELE, especially students and other teachers; (4) supports teachers’ formulation of solutions to the contradictions and transforms practices to take up the affordances of technology in the TELE; and (5) recognizes the need for teachers to move beyond the current activity by reflecting upon it so as to enable the emergence of new norms of practice.  相似文献   

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Authentic activities in school are rare although they probably lead to longer lasting learning. In our study, 185 fifth to seventh graders participated in an out-of-classroom lesson at a major water supply institution. After an introductory film presentation, participants proceeded to authentic learning sites with the major machinery involved in water purification. We monitored participants’ environmental attitudes (using 2-MEV scale), newly acquired knowledge, and responses to semantic-differential-items. While knowledge and the value of Preservation correlated significantly with cognitive learning achievement levels, the one of (exploitative) Utilisation did not, neither short- nor long-term. Selected semantic-differential-items such as ‘easy to understand’ and ‘motivating’ showed positive correlation with acquired knowledge levels. The relevance for school is discussed.  相似文献   

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This article investigates a complex Aptitude Treatment Interaction (ATI), of intelligence and metacognitive skill as aptitudes with structuredness of learning environment as treatment. A more structured learning environment is usually regarded as beneficial to learning in low intelligence students, whereas it may not affect or may even interfere with learning in high intelligence students. The overall analyses of four studies are presented, including a total of 99 subjects. High and low intelligence novices passed through either structured or unstructured simulation environments in the domains of heat theory, electricity, or statistics. Thinking-aloud protocols were analyzed in order to assess the metacognitive skillfulness of subjects. Several learning tests were administered, assessing both declarative and procedural domain knowledge. The results show that structuredness of learning environment did not affect learning in high intelligence subjects, irrespective of their level of metacognitive skillfulness. However, the structured learning environment yielded enhanced learning performances in low intelligence subjects with a low level of metacognitive skillfulness, while it interfered with learning in low intelligence subjects with a relatively high level of metacognitive skillfulness.  相似文献   

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A five-dimensional framework for authentic assessment   总被引:1,自引:2,他引:1  
Authenticity is an important element of new modes of assessment. The problem is that what authentic assessment really is, is unspecified. In this article, we first review the literature on authenticity of assessments, along with a five-dimensional framework for designing authentic assessments with professional practice as the starting point. Then, we present the results of a qualitative study to determine if the framework is complete, and what the relative importance of the five dimensions is in the perceptions of students and teachers of a vocational college for nursing. We discuss implications for the framework, along with important issues that need to be considered when designing authentic assessments.  相似文献   

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This article reviews practice variation in the field of instructional design. First, it compares instructional designer practice as reported or observed in several classic research studies. This analysis is framed by the standards established by the International Board for Training, Performance, and Instruction competencies for planning and analysis, design and development, implementation, and management. Although no certain causal linkages exist, we briefly review some of the reasons posited in the literature to explain instructional design practice variation (lack of time and resources, control in decision making, the designer's perception of a task, underlying philosophical beliefs, and designer expertise). Limitations of the literature base are explored, followed by a proposal for an alternative view of instructional design practice variation and recommendations.  相似文献   

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Educational technology research and development - Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users...  相似文献   

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Self-regulated learning: Implications for the design of instructional media   总被引:1,自引:0,他引:1  
This paper describes the implications of principles derived from cognitive social learning theory and Vygotsky's socially oriented developmental perspective for the design of technology-based instructional materials. Vygotsky's ideas about the kinds of experience that facilitate intellectual growth in the “zone of proximal development” suggest that contemporary mathematics instruction (usually characterized by presentations to large groups, or by individualized instruction dominated by worksheets) deny students opportunities for individual interaction with and supportive guidance by adult experts or competent peers. It is proposed that such instruction fails to support the transfer of regulatory responsibility from teacher to student. The derivation of design specifications for the use of instructional technologies to overcome these limitations of contemporary instruction in mathematics is described. Instructional materials designed to promote self-regulation strategies as well as procedural and declarative knowledge in mathematics are presented.  相似文献   

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Education and Information Technologies - In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach...  相似文献   

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The Jasper Woodbury Problem Solving Series is an example of a video-based instructional macrocontext for complex problem generation and problem solving. The Jasper series and curricular materials are described and illustrated in this article. The theoretical framework underlying the series includes assumptions about educational goals and the nature of learning, including the importance of generative activities and cooperative learning situations. The authors argue that the Jasper series affords generative and cooperative learning activities in a way that traditional mathematics problem-solving materials do not. However, whether these features are utilized depends on the teaching model at work in the classroom. Three models of teaching—basics first, structured problem solving, and guided generation—that can be applied to the Jasper series are outlined. The strengths and weaknesses of each are discussed, and associated assessment issues are raised. The article concludes by pointing to the need for research on the impact of differing instructional design decisions.Members of the Cognition and Technology Group at Vanderbilt who contributed to this paper are Linda Barron, John Bransford, Olin Campbell, Ben Ferron, Laura Goin, Elizabeth Goldman, Susan Goldman, Ted Hasselbring, Allison Heath, Charles Kinzer, James Pellegrino, Kirsten Rewey, Robert Sherwood, Nancy Vye, Susan Warren, Susan Williams.  相似文献   

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The epistemic assumptions of constructive learning are different from those of traditional instruction, so classical methods of needs and task analysis are inappropriate for designing constructivist learning environments (CLEs). This paper argues that activity theory provides an appropriate framework for analyzing needs, tasks, and outcomes for designing CLEs. Activity theory is a socio-cultural, socio-historical lens through which designers can analyze human activity systems. It focuses on the interaction of human activity and consciousness within its relevant environmental context. Since conscious learning emerges from activity (performance), not as a precursor to it, CLEs should attempt to replicate the activity structures, tools and sign systems, socio-cultural rules, and community expectations that performers must accommodate while acting on some object of learning. After explicating assumptions of activity theory and briefly describing the components of CLEs, this paper describes a process for using activity theory as a framework for describing the components of an activity system that can be modeled in CLEs.His current research focuses on designing constructivist learning environments, cognitive tools for learning, knowledge representation methods, problem solving, computer-supported collaborative argumentation, cognitive task analysis, and individual differences and learning.His current research focuses on designing constructivist learning environments, cognitive tools for learning, knowledge representation methods, problem solving, computer-supported collaborative argumentation, cognitive task analysis, and individual differences and learning.Her research interests include activity theory and structural knowledge.  相似文献   

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