首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 140 毫秒
1.
针对电子工艺实习课程的特点及传统电子工艺实习课程的不足,设计了一种基于ESP8266与OneNet物联网公共平台的电子工艺实习套件。本套件包括核心底板和传感器、控制、交互和创意等扩展板。介绍了套件的系统设计、各个扩展板硬件电路设计和软件设计。套件采用电子积木的连接方式,各板之间任意搭配叠加,具有较强的扩展性。套件成本低廉,兼顾了动手实践能力及创新意识的培养,适用于高校电子工艺实习课程、创业比赛、创客教育,甚至在中小学STEAM教育中也具有推广价值。  相似文献   

2.
单科集中定点的实习模式有许多弊端,混合编队教育实习模式整合了多学科的实习生与指导教师到一实习点,容易得到实习学校的支持与认同,但在实践中存在的问题是实习生在教育实习过程中难以得到指导教师的专业支持。本研究提出了一个基于电子对话的混合编队教育实习模型,以此促进实习点、实习生与指导教师的协作与对话,提高教育实习指导效率,促进实习生主体意识的形成和完善教育实习评价。  相似文献   

3.
教育实习是职前教师教育过程中不可或缺的综合实践环节,教育实习共同体是实践共同体在教育实习情境下的具体化。即时通讯技术和平台支持分布式教育实习共同体成员之间的即时联系,利于分布式共同体的培育和发展。即时通讯网络支持的分布式教育实习共同体培育模型包括四个核心要素:定义实践领域、明确共同体成员、界定共同体实践行为以及发挥即时通讯网络的关键作用。基于这一模型,利用手机媒体和中国移动飞信平台,从实证层面验证了教育实习共同体培育的有效性。研究表明:即时通讯网络切实有效地支持了分布式教育实习共同体成员之间的即时、持续互动,能够促进共同体实践成果的丰富与发展。  相似文献   

4.
微博客教育应用初探   总被引:4,自引:0,他引:4  
微博客是web2.0的典型应用之一。本文基于对微博客的内涵与特征的理解,探讨微博客在教育中的应用前景,认为微博客可以用于支持教育信息资源的共享与聚合;支持教育教学中的社会性交互;支持新型学习方式——微型学习。  相似文献   

5.
微博客教育应用初探   总被引:11,自引:0,他引:11  
微博客是web2.0的典型应用之一。本文基于对微博客的内涵与特征的理解,探讨微博客在教育中的应用前景,认为微博客可以用于支持教育信息资源的共享与聚合;支持教育教学中的社会性交互;支持新型学习方式——微型学习。  相似文献   

6.
伴随教育的信息化,教育形式也发生巨大变化。如何利用信息技术提高高师院校师范生的实习质量,提高教师的信息素养以及完善教师职前教育,并逐步实现教师专业化已十分迫切。本文通过分析BLOG的教育应用以及在师范生教育实习中的优势,针对当前师范院校教育实习中存在的问题,构建了基于BLOG群的师范生教育实习共同体,并从信息的交互、流动与主题内容等角度着手,分析了BLOG支持下的学习共同体在师范生教育实习中的独特功能。  相似文献   

7.
对基于网络支持的教育实习共同体(简称"在线教育实习共同体")的概念框架的讨论,内含对"在线教育实习共同体"的本质目标、构成要素、基本特征与培育规划等四个方面的分析."在线教育实习共同体"本质上是指向教育实习过程中显隐性知识的转化;包含了成员、领域、实践及网络等四个构成要素;具有情境性、结构性、分布性与整合性等四个基本特征.所建议的"在线教育实习共同体"培育规划包括分析培育需求、制定培育计划、提供适宜的支持以及培育效果评价等四个关键环节.  相似文献   

8.
伴随教育的信息化,教育形式也发生巨大变化。如何利用信息技术提高高师院校师范生的实习质量。提高教师的信息素养以及完善教师职前教育,并逐步实现教师专业化已十分迫切。本文通过分析BLOG的教育应用以及在师范生教育实习中的优势,针对当前师范院校教育实习中存在的问题.构建了基于BLOG群的师范生教育实习共同体,并从信息的交互、流动与主题内容等角度着手.分析了BLOG支持下的学习共同体在师范生教育实习中的独特功能。  相似文献   

9.
教育实习是师范生发展教学实践能力的重要途径,但现实中还存在师范生教学实践能力培养的困顿,构建教育实习共同体被认为是可行的应对之策。信息技术支持共同体要素的系统整合,但当前其赋能教育实习共同体的实践理路还有待探讨。基于此,文章首先界定了教育实习共同体的概念;然后,文章以活动理论为指导,从活动要素出发,提出了技术赋能的教育实习共同体活动组织框架,并围绕活动定向、共同体组织、活动行动、活动评价与活动环境构建了技术赋能的师范生教育实习共同体活动模型;最后,文章将该模型应用到在实践案例中,证明技术赋能的师范生教育实习共同体活动模型能够有效促进师范生教学实践能力的发展。文章通过研究,旨在推动教育实习共同体的创新应用,切实强化师范生的教育实习教学实践。  相似文献   

10.
我国现行的教育实习存在高师院校与实习学校的合作形式松散、缺乏稳固的实习基地、现有的实习学校并不切实支持新教师实习等问题。本文基于对美国和新加坡教育实习实践经验的分析,提出我们应该在深刻认识中小学教师教育重要性的基础上,注重实习的阶段性和连续性,并重视中小学指导教师在教育实习中的突出作用。  相似文献   

11.
教育信息化是我国教育的一场深刻变革,云计算平台对于这场变革具有重要意义。在更新教学内容、降低教育成本、促进学习主动性等各个方面,云计算平台相对于传统教育平台都具有无法比拟的优势。通过云技术可以建立起海量的教育资源库,构建新型的数字图书馆,帮助实现个性化的学习,帮助教师高效低耗实现继续教育。但是,云平台作为一个新生事物,在推动我国教育发展的同时,暴露出来的一些问题也需要得到进一步解决,本文就此提出了对云计算在教育信息化中应用的一些思索。  相似文献   

12.
从新一代互联网环境中的高校素质教育模式出发,将高校素质教育教学研究与新互联网技术(如云计算、移动计算、社交网络等)相结合,构建了信息技术环境下的多维教学新模式,即"精练的课堂讲授+有效的课件演播+新代的互联应用+广泛的师生研讨+丰富的知识联想"的教学模式,并在精品课"现代科学技术概论"课程中进行教改实践。  相似文献   

13.
情感能力是人类智能的重要标志,情感的缺失会影响网络远程教育的教学质量和学习者的学习效果。情感计算是和谐人机交互与人工智能领域中新的研究方向。在网络远程教育系统中应用情感计算理论与技术,可以进一步优化网络远程教育的功能,帮助教师监测远程学习者的情感变化,调整教学策略和方法,实时给予学习者情感反馈,使教学质量达到最佳。目前国内外情感计算在远程教育方面的应用研究还处于起步与探索阶段,所构建的远程教学系统对远程教学中师生情感生理特征与心理特征、多模情感信息融合机制及网络虚拟人机情感交互特性等考虑不足,系统原型在情感合成与表达、智能人机情感交互实现上存在着很大的难度。因此,构建与人类情感系统相吻合的、自然和谐的、人性化和智能化的网络远程教育系统,需要有效解决师生面部表情、语音情感特征信号的准确识别与提取,师生多模情感信息融合机制与和谐人机情感交互技术等关键问题。  相似文献   

14.
ABSTRACT

High school teachers' classroom behaviors were observed and compared with their behaviors in the computing environment to determine whether or not the computer might act as a catalyst to promote facilitative behavior in teachers. No significant difference was found in terms of increased facilitative behavior in computer classrooms. However, female teachers adopted more facilitative postures in the computing environment than did male teachers, and the teachers with the greatest number of years of experience in teaching with computers appeared to exhibit more directive postures in both the regular and computing setting than did teachers with fewer years of experience. Implications of this for teacher education are discussed.  相似文献   

15.
The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners’ problem-solving performance and affects how learners approach problem-solving. The third experiment demonstrates that the intervention has similar, and perhaps stronger, effects in an online learning environment with in-service K-12 teachers who want to become qualified to teach computing courses. By implementing this subgoal intervention as a tool for educators to teach themselves and their students, education systems could improve computing education and better prepare learners for an increasingly technical world.  相似文献   

16.
While computing has been (re)introduced into the basic education curricula in various countries, its actual implementation appears to be inconsistent. There are schools in which computing education is commonplace, while the implementation seems to be lagging behind in others. There is emerging evidence that some teachers do not consider computing education relevant, meaningful and important and, thus, intentionally neglect its provision. This is problematic as understanding the principles of code and computing is crucial for agentic citizenship in the post-digital era. This paper argues that one main reason for these teachers' reluctance is the economy-driven discursive framing of computing education, which is in contrast with the socialization-oriented manner in which teachers approach their work. To contribute to resolving this issue, the present paper introduces a transversal approach to computing education. It conceptualizes code as a sociomaterial text with social and societal histories and consequences. Theoretically and conceptually, the approach draws on the pedagogy of multiliteracies. The leading idea is that digital technologies are examined with students from functional and critical dimensions and through micro and macro perspectives. The use of wearable sports technologies, such as activity wristbands, are used as practical examples to put the theoretical ideas into context.

Practitioner notes

What is already known about this topic
  • Computing has been (re)introduced in the curricula of basic education in various countries.
  • Some teachers are found to be reluctant to teach computing in basic education.
What this paper adds
  • This paper introduces a transversal multiliteracies-based approach for computing education.
Implications for practice and policy
  • Computing should be included in curricula and classrooms in a holistic manner that includes both functional and critical approaches to computing.
  相似文献   

17.
This study provides new insights into Swedish teachers’ didactical designs when handling two contemporary challenges regarding the new national curriculum and the increasing digitalisation of schools through one-to-one computing initiatives. The research questions consider how teachers organise physical and digital resources in their classrooms as well as variations in teachers’ pedagogical communication. From a study of 23 one-to-one computing classrooms (using tablets), some ethnographic-inspired methods were applied based on classroom observation and recordings of teachers’ teaching. The findings show two distinct forms of teachers’ classroom organisation that indicate different didactical designs used by teachers to integrate one-to-one computing into the classroom. Variations in teaching resulted in a shift of symbolic power and control from teachers to students, which exploit the potential of using one-to-one computing in the classroom.  相似文献   

18.
ABSTRACT

American classrooms are experiencing a rapid growth in cultural and ethnic diversity, as well as an increase in educational classroom computing. Because culture directly affects classroom organisation and classroom learning, teachers need to understand, incorporate, and support their students’ cultures. Furthermore, since educational computing is not culturally neutral, teachers in culturally diverse settings must integrate the computer culture, the classroom culture, and students’ learning preferences. To meet the need for culturally and technologically competent multicultural teachers, teacher education programs must first define both cultural competency and computer competency. After examining the relationship between culture and educational computing, the paper explores some essential components of cultural and technological competency for multicultural teachers. Finally, it indicates the need for further research on the interaction of culture and technology in the multicultural classroom.  相似文献   

19.
云计算技术应用于教育领域是教育信息化发展要求之一。文章在分析云计算应用于教育领域优势的基础上,结合建构主义理论,设计了一种基于云计算的多媒体教学环境,该教学环境整合教务系统、设备管理系统、多媒体资源库、网络教学平台、教室网等构成云服务平台,并通过向用户提供统一云服务的窗口——教室网为教师、学生、教学支持者提供全方位的服务和管理功能,将有效增强师生交互、促进资源共享、提高教学智能化程度。  相似文献   

20.
This paper discusses the development and use of an audiographics program, Electronic Classroom®, at all levels of Australian education and analyses the manner in which the rapid improvements in computing performance have allowed the technology to meet the needs of users from new areas of the curriculum; illustrates the usage of the product in a variety of educational settings by pointing to a number of case studies; discusses the educational strategies used by teachers in their use of audiographics and makes conclusions on the role of audiographics in education.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号