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1.
Small-sided games (SSGs) are used in training sessions to prepare for full-sized matches. For the same number of players, smaller pitch sizes result in decreased physical performance and shorter interpersonal distances. A relative pitch area derived from the full-sized match results in larger pitch sizes and this may increase the fit between SSGs and full-sized matches. This study aimed to investigate SSGs with a traditional small pitch and a match-derived relative pitch area in youth elite soccer players. Four age categories (under-13, under-15, under-17 and under-19) played 4 vs. 4 plus goalkeepers on a small (40x30m, 120m2 relative pitch area) and large pitch (68x47m, 320m2 relative pitch area). The number of games per age category ranged 15–30. Positional data (LPM-system) were collected to determine physical (total distance covered, high intensity distance and number of sprints) and team tactical (inter-team distance, LPW-ratio, surface area, stretch indices, goalkeeper-defender distance) performance measures and tactical variability. On a large pitch, physical performance significantly increased, inter-team and intra-team distances were significantly larger and tactical variability of intra-team distance measures significantly increased. The match-derived relative pitch area is an important training manipulation and leads to changes in physical and tactical performance 4 vs. 4 plus goalkeepers.  相似文献   

2.
Identifying performance differences between juniors at different stages of a talent pathway may assist with the development of prospective talent. This study investigated the relationship between game-based performance indicators and developmental level in junior Australian football (AF). Players were categorised into 2 groups according to developmental level; U16 and U18. Physical and technical skill performance indicators were collated for all U16 (n = 200) and U18 (n = 244) participants of their respective 2014 national championships. Data were acquired from all 28 games (12 U16, 16 U18); resulting in 1360 player observations (568 U16, 792 U18). Microtechnology and a commercial provider facilitated the quantification of 15 performance indicators. Generalised estimating equations (GEEs) modelled the extent to which these performance indicators were associated with developmental level. The GEE model revealed that “contested marks” and “contested possessions” had the strongest association with the U16 level, while “total marks” and “clearances” had the strongest association with the U18 level. The remaining performance indicators were not developmentally discriminant. These results indicate that there are distinctive features of gameplay more associated with the U16 and U18 levels in AF. Coaches may wish to consider these results when constructing training drills designed to minimise developmental gaps.  相似文献   

3.
The relationships between team performance indicators and match outcome have been examined in many team sports, however are limited in Australian Rules football. Using data from the 2013 and 2014 Australian Football League (AFL) regular seasons, this study assessed the ability of commonly reported discrete team performance indicators presented in their relative form (standardised against their opposition for a given match) to explain match outcome (Win/Loss). Logistic regression and decision tree (chi-squared automatic interaction detection (CHAID)) analyses both revealed relative differences between opposing teams for “kicks” and “goal conversion” as the most influential in explaining match outcome, with two models achieving 88.3% and 89.8% classification accuracies, respectively. Models incorporating a smaller performance indicator set displayed a slightly reduced ability to explain match outcome (81.0% and 81.5% for logistic regression and CHAID, respectively). However, both were fit to 2014 data with reduced error in comparison to the full models. Despite performance similarities across the two analysis approaches, the CHAID model revealed multiple winning performance indicator profiles, thereby increasing its comparative feasibility for use in the field. Coaches and analysts may find these results useful in informing strategy and game plan development in Australian Rules football, with the development of team-specific models recommended in future.  相似文献   

4.
?In team sport, classifying playing position based on a players’ expressed skill sets can provide a guide to talent identification by enabling the recognition of performance attributes relative to playing position. Here, elite junior Australian football players were a priori classified into 1 of 4 common playing positions; forward, midfield, defence, and ruck. Three analysis approaches were used to assess the extent to which 12 in-game skill performance indicators could classify playing position. These were a linear discriminant analysis (LDA), random forest, and a PART decision list. The LDA produced classification accuracy of 56.8%, with class errors ranging from 19.6% (midfielders) to 75.0% (ruck). The random forest model performed at a slightly worse level (51.62%), with class errors ranging from 27.8% (midfielders) to 100% (ruck). The decision list revealed 6 rules capable of classifying playing position at accuracy of 70.1%, with class errors ranging from 14.4% (midfielders) to 100% (ruck). Although the PART decision list produced the greatest relative classification accuracy, the technical skill indicators reported were generally unable to accurately classify players according to their position using the 3 analysis approaches. This player homogeneity may complicate recruitment by constraining talent recruiter’s ability to objectively recognise distinctive positional attributes.  相似文献   

5.
ABSTRACT

The aims of this study were: (i) to compare the external and internal load during a 6-a-side small-sided game (6v6-SSG) according to age-group; (ii) to relate these parameters between the 6v6-SSG and official matches; and (iii) to test the reliability of the 6v6-SSG. A total of 51 Brazilian youth soccer players participated in this study (U11 [n = 16]; U13 [n = 10]; U15 [n = 9]; U17 [n = 8]; U20 [n = 8]). Three experiments were conducted. Experiment A: fifty-one U11 to U20 players were submitted to 6v6-SSGs (n = 10 games; two for each age-group). Experiment B: thirty-two players were randomized to also play official matches (n = 6 matches). Experiment C: thirty-five youth players played the 6v6-SSG twice for test and retest reliability analysis. External load was obtained using Global Positioning Systems and the internal load parameter was calculated through mean heart rate. Statistical approaches showed progressive increases in all parameters according to categories (U11< U13< U15< U17< U20; p < 0.05; ES = 0.42?23.68). Even controlling for chronological age, all parameters showed likely to almost certain correlations between 6v6-SSG and official matches (r = 0.25?0.92). Collectively, the proposed protocol indicates good reliability (CV% = 2.0?12.6; TE% = 2.3?2.7%; ICC = 0.78?0.90). This research suggests that the 6v6-SSG is an alternative tool to indicate match-related physical performance in youth soccer players.  相似文献   

6.
Abstract

The location and outcome of all free kicks taken directly at goal in the 2007 women's football World Cup were assessed to identify areas with the most goal-scoring potential and assist with tactical decisions and training design. Video of all free kicks taken directly at goal in the 32 games was captured and the location of the ball on the pitch was calculated from pitch markings and image pixel coordinates using a customized curve-fitting method. The outcome of each free kick was determined and for those that resulted in a goal or were saved, information on ball flight time and the placement of the ball relative to the goal was reported. All seven free kicks that resulted in a goal were taken from a central area within 7 m of the penalty circle, placed at the edge of the goal within approximately 1 m of the goalpost, and had an average flight time of 1.09 s, which was significantly faster than for those that were saved. All free kicks directed towards the bottom and centre of the goal resulted in straightforward saves for the goalkeeper. It is recommended that teams should consider a direct shot from free kicks awarded within 7 m of the penalty circle. For free kicks from wide areas and areas further from the goal, players should be aware of their individual ability and only take a shot when they perceive the probability of scoring a goal to be high. Otherwise, alternative attacking strategies should be considered to avoid an easy turnover of possession.  相似文献   

7.
Abstract

The aim of this large-scale study of elite professional football teams was to identify the independent and interactive effects of game location and final outcome on football game-related statistics according to the zone of the pitch in which they occurred. The sample consisted of 1900 games played over five seasons (from 2003–2004 to 2007–2008) of the Spanish Professional Football League. Factor analysis with principal components was applied to the game-related statistics recorded from the games, which limited the analysis to four factors (Factor 1: Turnovers in zone 5.2 and Crosses in zone 4; Factor 2: Goals and shots in zone 5.1, Turnovers in zone 4, and Ball recover in zone 2; Factor 3: Goals and shots in zone 5.2; and Factor 4: Turnovers in zone 5.1). Zone 2 was between the defensive semi-circle area and midfield circle, Zone 4 was between the midfield circle and offensive semi-circle area, Zone 5.1 was the offensive goal area, and Zone 5.2 was the offensive small area). A mixed linear model was applied to identify the effects of game location and final outcome on the previously identified factors. Game location and final outcome main effects were identified for all factors, with home and winning teams having better values. The interaction Location×Outcome was only significant for Factor 4 (Turnovers in zone 5.1). When playing at home, teams had higher frequencies for all analysed variables, probably resulting from home advantage factors such as facility familiarity and/or crowd. Additionally, winning teams’ exhibited different and consistent profiles from drawing and losing teams, mainly discriminated by their ability to recover the ball in Zone 2 and to organize the offence using penetrative passes to Zones 5.2 and 5.1 to increase the number of shots and consequently goals. The trends identified may provide important information for modelling high-level performances.  相似文献   

8.
In cricket bowling, the reconstruction of elbow angle data is of utmost importance to the bowling versus throwing argument. This paper reviews system and modelling errors inherent in three-dimensional reconstruction processes with respect to the elbow extension tolerance set by the International Cricket Council. An understanding of these factors will enable more informed decisions about the choice of in-field versus laboratory testing in the calculation of elbow extension during bowling in cricket. Although there is a paucity of objective data related to in-field and laboratory testing, biomechanists must be guided by the greater accuracy of opto-reflective than video-based systems and so testing, at least for the present, should be conducted in a laboratory setting.  相似文献   

9.
ABSTRACT

In order to investigate the effect of playing styles on the match performance of football teams, data were analysed on 18 technical performance-related variables and 8 physical performance-related variables from 59 matches in the 2018 FIFA World Cup. A k-means cluster analysis was conducted to classify all match observations into two clusters of tactical approach in order to identify the playing styles of teams (characterised as direct-play, possession-play and mixed-play). Separate Poisson regression models were run in the generalised mixed linear modelling to examine the differences in technical and physical performance between teams classified as using different playing styles when facing different opponents. Results showed that possession-play characterised teams achieved higher values in all the variables related to goal scoring, attacking and passing (ES: 0.32 ~ 1.27) and covered more distance in sprints and high-intensity running (ES: 0.33 ~ 0.47) than direct-play characterised teams. Both possession- and direct-play characterised teams achieved higher values in passing, pass accuracy and delivery into the attacking third playing against direct-play characterised teams than playing against possession-play characterised sides (ES: 0.22 ~ 0.98). These findings may provide insights into the establishment of performance profiles of teams with different tactical styles and the development of specific training drills to optimise playing style.  相似文献   

10.
ABSTRACT

Regular air travel is common in sport. The aim of this study was to understand the extent to which travel has affected Super Rugby teams’ performance from 2006, the first season with available Key Performance Indicators (KPIs), to 2016. Data were analysed with mixed linear models for the effects of number of time-zones crossed (east or west), travel duration, the away-match disadvantage, difference in ranking, a set of amendments to the laws of Rugby Union in 2008, a change in competition format (introduction of a conference system) in 2011, and a secular trend. In 2006, the predicted combined effects of travelling 24 h across 12 time-zones and playing away were trivial or small and negative but generally unclear for most of the KPIs in both directions of travel. In 2016 more effects were clear, small and negative for westward travel, while most effects for eastward travel were clear, small to moderate and negative. Most KPIs showed small to moderate increases over the 11 years, while difference in ranking, the introduction of new rules and game format led to mostly small changes. Changes in the physical demands of the game, and inadequate recovery time for long-haul travel can explain these effects.  相似文献   

11.
We analysed stroke phases and arm and leg coordination during front crawl swimming with and without a wet suit. Twelve nationally and internationally ranked French male triathletes performed three swim trials in randomized order using the front crawl stroke with and without a wet suit. All triathletes swam at three different swim velocities, corresponding to the paces appropriate for the 800?m (V800), 100?m (V100) and 50?m (V50) events. The different stroke phases and arm and leg coordination were identified by video analysis. Arm coordination was quantified using a new index of coordination, which expresses the three major modalities of opposition, catch-up and superposition in swimming. At all swim velocities, no significant differences in leg movements with or without the wet suit were noted. However, the wearing of the wet suit was associated with a significantly greater stroke length at the paces appropriate for the 100 and 50?m events (+3.46% and +3.10% at V100 and V50, respectively; P?<0.01); a significantly greater stroke index at all three velocities (+5.18%, +5.21% and +5.91% at V800, V100 and V50, respectively; P?<0.01); a significantly shorter pulling phase (?10.97%; P?<0.05) and lower index of coordination (?21.87%; P?<0.01) at the pace appropriate for the 800?m; and a significantly greater entry and catch phase (+9.81%; P?<0.05) at the pace appropriate for the 100?m. We conclude that the wet suit amplified the coordination mode of the triathletes (i.e. catch-up coordination) without modifying stroke rate, recovery phase or leg movements.  相似文献   

12.
This study developed a method to determine whether the distribution of individual player performances can be modelled to explain match outcome in team sports, using Australian Rules football as an example. Player-recorded values (converted to a percentage of team total) in 11 commonly reported performance indicators were obtained for all regular season matches played during the 2014 Australian Football League season, with team totals also recorded. Multiple features relating to heuristically determined percentiles for each performance indicator were then extracted for each team and match, along with the outcome (win/loss). A generalised estimating equation model comprising eight key features was developed, explaining match outcome at a median accuracy of 63.9% under 10-fold cross-validation. Lower 75th, 90th and 95th percentile values for team goals and higher 25th and 50th percentile values for disposals were linked with winning. Lower 95th and higher 25th percentile values for Inside 50s and Marks, respectively, were also important contributors. These results provide evidence supporting team strategies which aim to obtain an even spread of goal scorers in Australian Rules football. The method developed in this investigation could be used to quantify the importance of individual contributions to overall team performance in team sports.  相似文献   

13.
This study examined the long-term effects of the 11+ on physical performance in adolescent male football (soccer) players. Eighty-two 14- to 16-year-old male football players (11+ = 42 players, control = 40 players) participated. Teams were randomised to control (CON) and intervention (INT) groups. INT applied the 11+ injury prevention programme for 30 weeks at least twice a week as a warm-up. CON performed their standard warm-up. Motor performance tests were conducted 1 week prior and 1 week after the competition season. We used magnitude-based inferences and linear mixed-effects models to analyse performance test results. INT showed superior results compared to CON in the vertical jump height 7.5% (95%-CI 4.4%, 10.7%), the Bosco 15-s-jump test 7.2% (95%-CI 2.2%, 12.4%), and the Illinois agility test ?2.6% (95%-CI ?4.1%, ?1.1%). Possibly beneficial effects in favour of INT were found in the 9.1 m sprint test ?3.1% (95%-CI ?6.1%, 0.1%). Possibly harmful effects (i.e. in favour of CON) were observed in the dribbling test 2.8% (95%-CI ?0.8%, 6.4%). The 11+ warm-up programme can improve different performance measures in football players. Coaches might implement additional dribbling drills next to the 11+ to achieve improvements observed in dribbling ability when using a regular warm-up programme.  相似文献   

14.
ABSTRACT

The aim of this study was to assess if tactical and technical performance indicators (PIs) could be used in combination to model match outcomes in Australian Football (AF). A database of 101 technical PIs and 14 tactical PIs from every match in the 2009–2016 Australian Football League (AFL) seasons was merged. Two outcome measures Win-loss and Score margin were used as dependent variables. The top 45 ranked technical and tactical PIs from a feature selection process were used to model match outcome using decision tree and Generalised Linear Models (GLMs). Of the top 45 selected features, this included seven tactical PIs. The Win-loss-based Decision tree model achieved a classification accuracy of 89.0% and GLM 93.2%. A Score margin-based GLM achieved a root mean squared error (RMSE) of 6.9 points. A combined approach to the classification of match outcomes provided no improvement in model accuracy compared with previous literature. However, this study has established the relative importance of technical and tactical measures of performance in relation to successful team performance in AF.  相似文献   

15.
This study investigated the extent to which position in the Australian Football League (AFL) national draft is associated with individual game performance metrics. Physical/technical skill performance metrics were collated from all participants in the 2014 national under 18 (U18) championships (18 games) drafted into the AFL (n = 65; 17.8 ± 0.5 y); 232 observations. Players were subdivided into draft position (ranked 1–65) and then draft round (1–4). Here, earlier draft selection (i.e., closer to 1) reflects a more desirable player. Microtechnology and a commercial provider facilitated the quantification of individual game performance metrics (= 16). Linear mixed models were fitted to data, modelling the extent to which draft position was associated with these metrics. Draft position in the first/second round was negatively associated with “contested possessions” and “contested marks”, respectively. Physical performance metrics were positively associated with draft position in these rounds. Correlations weakened for the third/fourth rounds. Contested possessions/marks were associated with an earlier draft selection. Physical performance metrics were associated with a later draft selection. Recruiters change the type of U18 player they draft as the selection pool reduces. juniors with contested skill appear prioritised.  相似文献   

16.
17.
The objective of this study was to investigate the injury incidence and patterns in elite youth football at a category 1 Premier League Academy before and after the introduction of a new development strategy, the Elite Player Performance Plan (EPPP). A prospective study was performed over six consecutive seasons encompassing three years before and after the introduction of the EPPP. The findings revealed a most likely moderate increase in total exposure per player per season when the post-EPPP football exposure (640.86 ± 83.25 hours per player per year) was compared with the pre-EPPP football exposure (539.08 ± 71.59). The total injury incidence pre-EPPP was 3.0/1000 hours compared to 2.1/1000 hours post-EPPP (rate ratio 1.43). 6% of all injuries were re-injuries (20.24 ± 33.43 days) but did not result in a substantially longer absence (16.56 ± 15.77 days). The injury burden decreased for the U12-U15 from pre- to post-EPPP, whereas the injury burden increased for the U16-U18 (respectively 125 and 47% higher). These findings suggest that following the introduction of the EPPP there has been a reduction in injuries in the younger age groups U12-U15 but in the older age groups U16-U18 there has been an increase in the severity of the injuries sustained at this club.  相似文献   

18.
In the present study, we tested the consequences of attention towards goalkeepers in association football penalty shootouts that have exclusively been derived from laboratory experiments. We conducted a retrospective analysis of all penalty shootouts during FIFA World Cups (1986–2010) and UEFA European Football Championships (1984–2012). We linked key variables of previous laboratory research to observable behaviour in the field that was coded by two independent coders. The following hypotheses were tested: first, attention towards goalkeepers results in more saves/better goalkeeper performance; second, goalkeepers can deliberately distract penalty takers by drawing attention towards themselves which results in less accurate penalty kicks/better goalkeeper performance. Results were in line with previous laboratory analyses as they showed that attention towards goalkeepers resulted in more saves/better goalkeeping performance. Further, if goalkeepers distracted penalty takers this also resulted in better goalkeeping performance. The applied implications of these findings are discussed for both goalkeepers and penalty takers in association football.  相似文献   

19.
Abstract

This study examined the disturbing effects of relative age on the talent identification process in the talent development programme of the German Football Association. The bias in the selection rate was examined via the extent of relative age effects. The bias in motor performance diagnostics was analysed by comparing the motor performance of selected players with normal motor development. The mechanisms underlying the relative age biases in motor performance were examined by modelling the direct and indirect effects of relative age on single motor performance tests for sprint, running agility, dribbling and ball passing and control. Data from 10,130 selected football players from the U12 to U15 age groups were collected in autumn 2010. The birth distribution differed significantly from the reference population with approximately 61% of the players born in the first half of the year. The selection probability was approximately two times higher for players born in the first quarter of the year than for players born in the last quarter. Revised motor performance diagnostics showed better results on average for relatively younger players. Path analysis revealed significant direct and indirect relative age effects for physiologically demanding tests and almost no effects for technically demanding tests. Large sample sizes allowed high resolution in relative age with additional informational content and multivariate modelling of the complex relationships among relative age, physical development and motor performance. The results are discussed on how relative age affects the effectiveness and fairness of talent identification and development processes.  相似文献   

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