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1.
This article examines formative interventions as we understand them in cultural-historical activity theory and reflects on key differences between this intervention research tradition and design-based research as it is conceived in the learning sciences tradition. Three projects, including 2 Change Laboratories, are analyzed with the help of conceptual lenses derived from basic epistemological principles for intervention research in activity theory. In all 3 interventions, learners expansively transformed the object of their activity. The Change Laboratory cases, however, show that this learning process included productive deviations from the researchers’ instructional intentions, leading to significant outcomes, both practical and theoretical, that were not anticipated by the interventionists. Together these cases illustrate that an activity-theoretical formative intervention approach differs from design-based research in the following ways: (a) formative interventions are based on design done by the learners; (b) the collective design effort is seen as part of an expansive learning process including participatory analyses and implementation phases; (c) rather than aiming at transferable and scalable solutions, formative interventions aim at generative solutions developing over lengthy periods of time both in the researched activities and in the research community.  相似文献   

2.
针对目前现代教育技术公共课教学中存在的问题,该文探讨了基于设计的学习及其逆向思维过程操作模型,并将基于设计的学习运用于现代教育技术公共课的教学活动中,使学生在"做中学,学中做",对高校现代教育技术课程改革进行了探索。  相似文献   

3.
《学习科学杂志》2013,22(1):43-76
This article examines why cognitively oriented technology innovations, designed to foster deep thinking and learning, have not become widespread in K?12 schools. We argue a key reason is that most design-based research does not explicitly address systemic issues of usability, scalability and sustainability. This limitation must be overcome if research is to create usable knowledge that addresses the challenges confronting technology innovations when implemented in real-world school contexts. This is especially important in an era when political forces push schools away from the cognitively rich, inquiry-oriented approaches espoused by the Learning Sciences. We suggest expanding our conception of design-based research to include research on innovations in the context of systemic reform as a potential solution to the problem. To that end, we introduce research questions and issues arising from our own experiences with a technology-rich innovation in the context of a systemic reform initiative as a starting point in the creation of an expanded design-based research agenda. These questions and issues have important implications for both the continued viability of research on technologies for learning and on the future of technology use in schools that stems from such research.  相似文献   

4.
This article uses a variety of principles of cultural-historical activity theory to extend Herbert Simon’s (1996) insight into the inherent linkage between the creation of artifacts and design. We argue that design research must grapple with the doubly artificial, as the classrooms in which many educational designs are implemented are themselves already artificial and contingent—the products of design—and the learning that is the focus of investigation is already an adaptation to the classroom environment and so artificial. Focusing our discussion on the mesogenetic character of the temporal characteristics of typical educational design-based intervention research, we present an example of an 18-year-long life span of an intervention that was initially expected to last 3 or 4 years. Crises late in the life of the system, 1 of which rescued the system, 1 of which terminated it, documented through field notes written by undergraduate participants, provide evidence for the dynamics of the system’s internal functioning in relation to events occurring in the larger ecology of which it was a part.  相似文献   

5.
This article explores how far research findings about successful pedagogies in formal post‐school education might be used in non‐formal learning contexts – settings where learning may not lead to formal qualifications. It does this by examining a learner outcomes model adapted from a synthesis of research into retention. The article first introduces the model. It then explores this model to identify pedagogy suitable for formal education. Next it asks whether this pedagogy may also be appropriate for use in four non‐formal learning contexts: community development; adult literacy; workplace learning; and personal interest learning. While it gives a qualified ‘yes’ to the question, it acknowledges some shortcomings in the pedagogy for non‐formal adult learning. Finally, the article attempts to address shortcomings by integrating a critical dimension into the model, suggesting that learner outcomes in formal education could also benefit from the inclusion of this critical dimension.  相似文献   

6.
This paper reports a design-based research (DBR) cycle of MyCLOUD (My Chinese ubiquitOUs learning Days). MyCLOUD is a seamless language learning model that addresses identified limitations of conventional Chinese language teaching, such as the decontextualized and unauthentic learning processes that usually hinder reflection and deep learning. MyCLOUD focuses on developing new learning practices among students who traverse the in-school and out-of-school learning spaces, in the hope of bridging the formal and informal aspects of language learning. This paper focuses on two stages of DBR across 13 months and traces students’ artifact creations and social interactions facilitated by the design and re-design of the learning environment. The findings indicate that the students’ participation rates and the qualities of their artifacts and online interactions were significantly improved towards the second stage of the intervention. The key implication from the DBR cycle is that the teachers need to plan and enact enculturation activities to systematically promote the motivation and qualities of artifact creations and online interactions. “Facets” of artifact creation and online interaction skills are distilled to guide the enculturation design as a result.  相似文献   

7.
This present study reports the impact of a research–practice partnership among nine collaborating schools and researchers in Auckland, New Zealand. The goals of the partnership were to refine digital instruction in ways that would result in improved learning processes and achievement. The partners employed a design-based research approach to iteratively develop and test changes to the pedagogy. Results indicate moderate to large effect sizes in writing, and small effect sizes in reading and mathematics. Results also indicate increasing effects over time in reading and writing, but not in mathematics. Educational effects included greater use of discussions by teachers and greater use of open-ended activity types. These outcomes are discussed in relation to features of the partnership as well as digital pedagogy.  相似文献   

8.
This article is possibly the first qualitative research on the USAID-funded School Health and Reading Program (SHRP), implemented in Uganda since 2012. The SHRP program is aimed at scaling up the Thematic Curriculum (TC) reform, which was the first attempt to standardize the use of mother tongues in lower primary schools through child-centred pedagogical practices. SHRP has expanded the TC to additional local languages and districts, providing new learning materials – including specific teaching techniques – and teacher training to support it. However, the implementation of SHRP is marked by the fact that it is a donor-led reform that is perceived by teachers as an external intervention not well suited for Ugandan classroom realities. Our research is a multi-layered analysis of how teachers perceive the reform as its grassroots implementers. We ask how SHRP’s pedagogical emphasis on child-centred pedagogy is linked to it being donor-funded, and how teachers translate this perceived link into their classroom practices. We trace the links between the policy, classroom, and community levels to make concrete suggestions on how the SHRP program can benefit from teachers’ resources and creativity, while highlighting which aspects of mother tongue education the Ugandan Government needs to prioritize on a national level, and which aspects need to be better adjusted on a regional basis.  相似文献   

9.
With the emergence of the discourse of TESO, teacher education in Ethiopia has been struggling to change rhetoric and practice by reaffirming a managerially driven reform performance. The terrain is now characterized by fresh, but globally dominant rhetoric. Salient in the emerging discourse is reform mottos and agendas such as ‘active learning’, ‘competence’, ‘participatory’, ‘paradigm shift’ and ‘system overhaul’. However, the process pursued by the ‘reform’ task performers is noticeably and evidently characterized as a managerial approach which sidesteps pedagogues and pedagogy in favor of fulfilling instrumental, central and market‐oriented agendas. The process has so far signaled a ‘reform’ process which I typically refer to as peripheralization of pedagogical practitioners. Conspicuously absent in the process is a critical vision of learning to teach and a structural continuum that connects faculty and school. The process has so far clung to the reinscribing of traditional modes of doing teacher education which has fallen far short of fulfilling what is in the high sounding rhetoric.  相似文献   

10.

The past decade has witnessed a strong, standards-based call for improving what mathematics is taught and how it is taught. In the USA, districts have hired instructional coaches to help teachers shift their teaching from algorithm-based instruction to instruction that is more student-centered and conceptually focused. The purpose of this study was to contribute to the field’s understanding of (a) the specific coaching practices that help teachers enact more conceptual-based forms of instruction; and (b) how coaches learn to enact those practices. Using a design-based implementation research approach, we trained coaches using a particular model for one-on-one coaching (Content-Focused Coaching); the coaches then worked with teachers to plan lessons aligned with the coaching model. Data consisted of videotapes of pre-lesson conferences that were transcribed and coded according to the model. Analyses of 32 coaches’ practice over a 2-year period suggest that each of the three components of our coaching model (attention to student thinking, pedagogy, and mathematics) demonstrated statistically significant improvement over time. An illustrative analysis of five coaching sessions of one coach revealed a progression over five sessions from planning discussions that stayed at the level of general strategies to more specific conversations about teaching a particular task and then to deeper discussions that integrate attention to mathematical concepts, student thinking, and pedagogical moves. We view this delineation of coach learning as an important first step in laying the groundwork for the design of future coach training.

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11.
This qualitative study examines the use of artificial intelligence (AI) and robotics in learning designs from the perspective of learning sciences. The literature on the topic indicates that there is not enough research on including diverse learning outcomes in the designs for learning. Therefore, the purpose of this study was to understand how AI and robots impact physical, social-emotional and intellectual learning outcomes through the implementation of learning designs that are guided by selected design principles. In this study, the design-based research (DBR) methodology was employed for investigating learning in naturalistic contexts. The intervention was implemented in a primary school in which learners used educational robots. The main findings reveal that the development of an integrated analytical framework, which considers a broader spectrum of human potential, allows for analyzing students’ learning outcomes in a more integral, inclusive and balanced way. This, in turn, promotes students’ learning by using AI and robots. Another finding reveals that the impact of using AI and robotics on learning designs is reflected in learners’ personal trajectories having different pathways and paces. Finally, the lessons learned and the challenges to be overcome are summarized, and recommendations are made for future research for the enhancement of learning experiences that use AI and robotics.  相似文献   

12.
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners’ academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available research are diverse. One prominent explanation is the lack of established guidelines. This paper addresses the issues of game design guidelines through a qualitative phenomenographic perspective of the experience of a group of students designing an educational game utilizing an adapted instructional design (ID) model – the gentry model. The results revealed the participants benefited from the process primarily in two capacities: a significant growth in their knowledge of game design and content knowledge; and great enjoyment and high motivation in the learning process. We conclude ID models with proper adaption and adjustment are effective to provide guidance and improve the efficacy of game-based learning if more ID models will be examined.  相似文献   

13.
试探析“基于设计的研究”的理论归属   总被引:2,自引:0,他引:2  
本文通过辨析教育研究范式与研究方法论的区别与联系,认为“基于设计的研究”是一种实用主义研究范式,“干预设计”是其独特话语,学习科学是其研究域,但是“基于设计的研究”想要成为一种成熟的教育研究范式仍需要研究者的持续努力。  相似文献   

14.

Situating science concepts in concrete and authentic contexts, using information and communications technologies, including multimodal modeling tools, is important for promoting the development of higher-order thinking skills in learners. However, teachers often struggle to integrate emergent multimodal models into a technology-rich informal learning environment. Our design-based research co-designs and develops engaging, immersive, and interactive informal learning activities called “Embodied Modeling-Mediated Activities” (EMMA) to support not only Singaporean learners’ deep learning of astronomy but also the capacity of teachers. As part of the research on EMMA, this case study describes two prospective teachers’ co-design processes involving multimodal models for teaching and learning the concept of the seasons in a technology-rich informal learning setting. Our study uncovers four prominent themes emerging from our data concerning the contextualized nature of learning and teaching involving multimodal models in informal learning contexts: (1) promoting communication and emerging questions, (2) offering affordances through limitations, (3) explaining one concept involving multiple concepts, and (4) integrating teaching and learning experiences. This study has an implication for the development of a pedagogical framework for teaching and learning in technology-enhanced learning environments—that is empowering teachers to become active sense-makers using multimodal models.

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15.
在教育现代化进程中,学校变革已经成为一种常态。只有教师成为学校变革的积极支持者和变革动力,学校才能走上具有生长性的持续变革轨道。支持教师成为变革动力的最重要途径是教师学习。教师学习具有传递经验、促进学校成员间融合与创生新知识等功能。指向支持学校变革的教师学习,要根据学校的变革需要精心设计教师学习活动,要引导变革阻力在教师学习活动中积极转化,要倡导指向教学研究的教师学习活动,要通过培育教师学习小团队建设合作的组织文化。  相似文献   

16.
Fostering communities of teachers as learners: disciplinary perspectives   总被引:2,自引:2,他引:0  
Education research in learning and teaching has alternated historically between periods in which subject matter disciplines were used as the organizing framework for investigation and implementation, and other periods in which the content areas nearly disappeared in favour of a quest for generic principles of instruction that could transcend disciplinary boundaries. There are few examinations of how these factors interact in the context of specific classroom‐ and pedagogy‐centred school reform. The papers that follow in this issue of JCS examine this issue through the lens of the pedagogic reform, ‘Fostering a Community of Learners’. This introduction outlines the key characteristics of this reform and describes the main issues in subsequent examinations of teachers learning to implement ‘Fostering a Community of Learners’ in science, social studies, English language arts, and mathematics.  相似文献   

17.
In Scotland in recent years there has been growing interest in a more play‐based pedagogy commonly described as Active Learning. The research reported in this article is an exploration of moves towards creating an active play‐based learning environment in six Primary 1 classrooms in Scotland and is concerned with (i) the children’s experiences in such a play‐based active learning environment in school and (ii) their teachers’ perspectives on this pedagogical innovation and their roles in supporting the learners. This study examined experiences and perspectives within and across each of the six child‐centred and play‐focused classes. The main findings suggest that the role of the teacher varies between what could be considered as teacher‐intensive and teacher‐initiated activities. ‘Active’ or ‘play‐based’ learning was interpreted differently by teachers; play in some classrooms was peripheral rather than integral to the learning process and curriculum‐embedded.  相似文献   

18.
整合教学法以培养学习者处理各种复杂情境问题的能力为最终目标。整合情境由物质支持工具、若干任务和若干命令等三个要素构成,它的创设是整合教学法的核心问题。整合教学法的核心价值取向有:局部学习走向整合学习,教学情境走向自然情境,教师主导走向教师支持,学生接受学习走向学生探究学习。整合教学法对学习者现实需求的关注、对教学案例研究的注重、对学习者批判思维的发展等方面对我国教育改革有着重要的借鉴意义。  相似文献   

19.
We model learning losses due to the COVID-19 pandemic and the potential for cost-effective strategies to build back better. Data from Early Grade Reading Assessments in Ethiopia, Kenya, Liberia, Tanzania, and Uganda suggest half to over a year’s worth of learning loss. In modeling losses over time, we found that learning deficits for a child in grade 3 could lead to 2.8 years of lost learning by grade 10. While COVID-19 has stymied learning, bold, learning-focused reform consistent with the literature reviewed in this paper—specifically reform on targeted instruction and structured pedagogy—could improve learning even beyond pre-COVID-19 levels.  相似文献   

20.
Recognizing that traditional classrooms do not facilitate active learning, colleges and universities are increasingly converting traditional classroom space into studio space. Research indicates positive effects on student learning when studio classroom space is combined with active learning pedagogy, but the research does not separate the effect of the space from the effect of the pedagogy or address the effect of the space on teaching. The case studies described in this article suggest that studio space can launch teachers into active learning pedagogy and can increase the positive effects of that pedagogy on learning. Teachers and students perceived direct effects of the space itself. Summer Smith Taylor is Director of the Master of Arts in Professional Communication Program and the Advanced Writing Program at Clemson University, and she is Associate Professor of English. She has a Ph.D. in Rhetoric and Composition from The Pennsylvania State University. Taylor’s research focuses on assessment of students’ technical writing by writing and engineering faculty. She may be reached at slsmith@clemson.edu.  相似文献   

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