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1.
Web-based and adapted e-learning materials provide alternative methods of learning to those used in a traditional classroom. Within the study described in this article, deaf and hard of hearing people used an adaptive e-learning environment to improve their computer literacy. This environment included streaming video with sign language interpreter video and subtitles. The courses were based on the learning management system Moodle, which also includes sign language streaming videos and subtitles. A different approach is required when adapting e-learning courses for the deaf and hard of hearing: new guidelines must be developed concerning the loading and display of video material. This is shown in the example of the e-learning course, ECDL (European Computer Driving Licence). The usability of the e-learning course is analyzed and confirmed using two methods: first, the Software Usability Measurement Inventory (SUMI) evaluation method, and second, the Adapted Pedagogical Index (AdaPI), which was developed as part of this study, and gives an index to measure the pedagogical effectiveness of e-learning courses adapted for people with disabilities. With 116 participants, of whom 22 are deaf or hard of hearing, the e-learning course for the target group has been found suitable and appropriate according to both evaluation methods.  相似文献   

2.
This study was set up in a Chinese university in Beijing by implementing a Flemish e-learning course in a Chinese setting. A main feature of the e-learning environment is the asynchronous ‘task-based’ online group discussion. The purpose of the study is to understand Chinese students’ perceptions of a collaborative e-learning environment and the factors that affect their online performance and academic achievement. The results of the study indicate that the students had less positive perceptions of the e-learning environment as compared to their perceptions of a more conventional environment. However, the students reported to a higher level of preferences of peer learning, critical thinking, and problem-based learning (PBL) after one semester e-learning experience. In addition, we examined variables that might have affected students’ performance in e-learning environments. The results show that students with higher motivational orientations perform better in the online group discussions.  相似文献   

3.
This research investigated 68 secondary school students’ perceptions of their computer-mediated project-based learning environment and their attitudes towards Project Work (PW) using two instruments—Project Work Classroom Learning Environment Questionnaire (PWCLEQ) and Project Work Related Attitudes Instrument (PWRAI). In this project-based learning environment, students experienced a face-to-face classroom setting and e-learning by using a synchronous computer-mediated communication (CMC) tool called ‘iCollaborate’ for online communication and project collaboration with peers from other countries. The PWCLEQ and PWRAI instruments were used to evaluate the computer-mediated project-based learning environment using students’ perceptions of the learning environment and to further investigate how their perceptions might affect their attitudes towards PW lessons. Students perceived the computer-mediated project-based learning environment favourably but they preferred to experience more Material Environment and more Open-Endedness and Social Presence. Simple correlation analysis revealed that all environment dimensions were significantly and positively related to the students’ attitudes towards PW, while multiple regression analysis indicated that two scales, Instructor Support and Social Presence, were the strongest predictors of attitudes towards PW lessons.  相似文献   

4.
The enormity of the amount of learning materials in e-learning has led to the difficulty of locating suitable learning materials for a particular learning topic, creating the need for recommendation tools within a learning context. In this paper, we aim to address this need by proposing a novel e-learning recommender system framework that is based on two conceptual foundations—peer learning and social learning theories that encourage students to cooperate and learn among themselves. Our proposed framework works on the idea of recommending learning materials with a similar content and indicating the quality of learning materials based on good learners’ ratings. A comprehensive set of experiments were conducted to measure the system accuracy and its impact on learner’s performance. The obtained results show that the proposed e-learning recommender system has a significant improvement in the post-test of about 12.16% with the effect size of 0.6 and 13.11% with the effect size of 0.53 when compared to the e-learning with a content-based recommender system and the e-learning without a recommender system, respectively. Furthermore, the proposed recommender system performed better in terms of having a small rating deviation and a higher precision as compared to e-learning with a content-based recommender system.  相似文献   

5.
ELSE (E-Learning for the Semantic ECM) is an ontology-based system which integrates semantic search methodologies and e-learning technologies. It has been developed within a project of the CME (Continuing Medical Education) program – ECM (Educazione Continua nella Medicina) for Italian participants. ELSE allows the creation of e-learning courses which are customized according to the needs and learning preferences of the user. It relies on a reference domain ontology and teaching multimedial interactive modules, referred to as Reusable Learning Objects (RLOs), which are annotated according to the concepts of the ontology. The SemSim semantic search method allows the selection of the set of RLOs that satisfy the user request at best in efficient way. This set is successively reorganized according to the learning preferences of the user. ELSE has been validated and experimented in the domain of osteoporosis, and the overall judgment about it is very positive, both in terms of usability and effectiveness of customization.  相似文献   

6.
Active learning facilitated through interactive and adaptive learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a web-based e-learning environment that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. We propose knowledge-level interaction and adaptive feedback and guidance as central features. We discuss these features and evaluate the effectiveness of this web-based environment, focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the approach, learning organisation and actual tool usage are aspects of behaviour that require different evaluation techniques to be used.  相似文献   

7.
This study investigated the effectiveness of e-learning by comparing the learning outcomes in conventional face-to-face lectures and e-learning methods. Two video-based e-learning contents were developed based on the rapid prototyping model and loaded onto the learning management system (LMS), which was available at http://www.greenehrd.com. Eighty-five Korean agricultural high school students were randomly assigned into the two groups: face-to-face lecture (control group), and video-based e-learning (experimental group). The students of the experimental group logged onto the LMS in the school computer lab and completed each e-learning module. All students were required to take a pretest and posttest before and after learning under the direction of the subject teachers. One-way analysis of variance (ANOVA) was used to examine any difference between the two groups in terms of learning outcomes. One-way analysis of covariance (ANCOVA) was also administered to verify whether there was any difference between the two groups after controlling for the covariate variable: pretest score. According to the results, e-learning resulted in better learning outcomes than face-to-face lecturing. These findings suggest that the use of well designed and appropriately applied e-learning could be worthy even in agricultural education, which stresses hands-on experience and lab activities. Further research should focus on a different e-learning content type in different agricultural subject fields and its relationship with learning outcome.  相似文献   

8.
With the rapid advancement of information and communication technologies, e-learning has gained a considerable attention in recent years. Many researchers have attempted to develop various e-learning systems with personalized learning mechanisms for assisting learners so that they can learn more efficiently. In this context, curriculum sequencing is considered as an important concern for developing more efficient personalized e-learning systems. A more effective personalized e-learning recommender system should recommend a sequence of learning materials called learning path, in an appropriate order with a starting and ending point, rather than a sequence of unordered learning materials. Further the recommended sequence should also match the learner preferences for enhancing their learning capabilities. Moreover, the length of recommended sequence cannot be fixed for each learner because these learners differ from one another in their preferences such as knowledge levels, learning styles, emotions, etc. In this paper, we present an effective learning path recommendation system (LPRS) for e-learners through a variable length genetic algorithm (VLGA) by considering learners’ learning styles and knowledge levels. Experimental results are presented to demonstrate the effectiveness of the proposed LPRS in e-learning environment.  相似文献   

9.
Starting from difficulties that students display when they deal with correlation analysis, an e-learning environment (‘Koralle’) was developed. The design was inspired by principles of situated and example-based learning. In order to facilitate reflective processes and thus enhance learning outcomes, reflection prompts were integrated into the learning environment. A total of 57 university students were randomly assigned to two experimental conditions: 28 students were prompted to give reasons for their decisions while working within the learning environment (EG 1); and 29 students dealt with Koralle without being prompted (EG 2). The control group consisted of 67 students who had already attended regular statistics lectures but had no access to the e-learning environment. EG 1 scored significantly higher in the posttest than EG 2, and the effect was practically relevant and sustainable. Reflection prompts did not influence time on task, task choices and motivational outcomes. Both experimental groups clearly outperformed the control group.  相似文献   

10.
In recent years, advances in technology and changes in the market place for education and learning have resulted in a rapid growth of interest in e-learning. Early experiments in the area have indicated that e-learning may not be the apparent panacea to issues of cost effectiveness and widening participation that was initially mooted. Undoubt edly, e-learning provides the opportunity for wider access to learning at all levels, however, such promise is not always fulfilled. E-learning is often construed as simply putting existing teaching materials ‘on the Web’. A shift towards learner-oriented developments requires a major paradigm shift for learning providers, both at the institutional and individual level. Institutions need to be aware of the commitment required to make e-learning effective, while individuals need to accommodate a shift towards greater learner control and responsiveness to the flexibility requirements. Many of the issues surrounding the effectiveness of e-learning initiatives stem from inadequate consideration of whether e-learning is an appropriate solution to a learning need and insufficient consideration of the design and implementation of the resulting product. This paper proposes a set of criteria for those new to e-learning design to consider when exploring whether and how to implement e-learning. These criteria relate to the appropriateness of an e-learning strategy, the interaction between the proposed market and the design of an e-learning product, the nature of student–faculty interaction within the e-learning environment and issues of evaluation. The relationships between these criteria at a generic level are outlined and guiding principles for the development of e-learning proposed.  相似文献   

11.
学习环境的创设对远程开放教育至关重要,也是教学设计的重要构成部分。近年来教学设计领域发展的新趋势对网络环境下的自主学习产生了深刻启示,结合有关教学设计的理论与实践,探讨远程自主学习环境中直观情境、知识情境、问题情境等的创设,以促进远程学习者的自主学习,提高远程教与学的效率。  相似文献   

12.
13.
Internet evolution has affected all industrial, commercial, and especially learning activities in the new context of e-learning. Due to cost, time, or flexibility e-learning has been adopted by participators as an alternative training method. By development of computer-based devices and new methods of teaching, e-learning has emerged. The effectiveness of such programs is dependent on powerful learning management systems. In this paper, a neuro-fuzzy approach is proposed based on an evolutionary technique to obtain an optimal learning path for both instructor and learner. The neuro-fuzzy synergy allows the diagnostic model to imitate instructor in diagnosing learners’ characteristics, and equips the intelligent learning environment with reasoning capabilities. These reasoning capabilities can be used to drive pedagogical decisions based on the learning style of the learner. The neuro-fuzzy implementation helps to encode both structured and non-structured knowledge for the instructor. On the other hand, for learners, the neural network approach has been applied to make personalized curriculum profile based on individual learner requirements in a fuzzy environment.  相似文献   

14.
信息技术支持的学与教变革是教育信息化系统改革中的关键。我国信息技术支持的学与教,在理论层面已开始由“要素观”逐步转向“生态观”,但实践层面的变革思路上存在着“技术导向”的倾向,这导致研究者热衷技术应用而忽视学与教本身。通过对比中外教育信息化政策以及分析新加坡的典型案例,发现国际上学与教变革的新措施均体现出“学习导向”的特征,并有四个主要动向:关注信息时代学习者的能力结构、挖掘教育“大数据”以分析学习者行为、构建个性化网络学习空间以培育新型学习方式、倡导“以学习者为中心”的新型教学模式。我国应将信息技术支持的学与教变革思路逐渐由“技术导向”转到“学习导向”。  相似文献   

15.
Designing e-learning environments for quality professional education is a challenge for education designers, as the continuing practice of simply moving courses online can be surprisingly disabling. We argue that as universities strive to educate for excellence in professional practice, design approaches for the e-learning components must be conceptualized in a broader view of a contemporary learning environment involving integrated virtual and physical dimensions. These are comprehensively considered in an integrated way to facilitate learning experiences providing an emphasis on grounded practice. Our paper considers learning environments in the service of a broader understanding of a professional "practicum." In providing the more flexible, immediate and evolving virtual experiences, e-learning as a feature must take account of a range of education design considerations we model in a framework of elements. These are outlined, and broader issues are illuminated through a comparative case analysis of educational technology developments at Deakin University in the two professional fields of teaching and journalism. The Education Studies Online (ESO) project and the HOTcopy newsroom simulation project exemplify elements of the approach recommended in addressing the challenges of quality professional education. We highlight the generative role of the education designer in adopting an integrative and strategic stance, when creating such environments. Implications for the selection and use of various e-learning resources and corporate e-learning systems become evident as we highlight the dangers of a returning "instructional industrialism" as we risk allowing courses to "move online", rather than moving towards proposed features of contemporary learning environments.  相似文献   

16.
The aim of this study is to evaluate the capacity of an e-learning tool (blog) to facilitate reflection among students as part of collaborative group learning. The paper provides insights into student attitudes towards blogs as an interactive and reflective learning tool. Additionally, the study highlights the differences between domestic and international student attitudes towards reflection as part of collaborative learning in groups. The results indicate that international students consistently viewed the use of e-learning tools more positively than domestic students. For educators, the results provide direction in terms of enhancements to assessment tasks incorporating e-learning, including the professional development of staff to address the rapidly changing learning environment.  相似文献   

17.
Current research on e-learning that focuses predominantly on instructional programming, and on various hardware and software, essentially neglects the more socio-cultural perspectives on e-learning. With this in mind, this article proceeds from a social theory perspective with a more socio-culturally engaged look at e-learning for workplace learning and pedagogy. In so doing, this article proposes a theoretical framework derived from the social theory of Jean Baudrillard (1929–2007), with a focus on his seminal, metaphorical notion of ‘simulation’. Finally, this metaphor is applied as a theoretical framework to discern the socio-cultural significance of the present trajectory of technological environments for workplace learning and their potential for conveying socially and (multi)culturally relevant workplace learning pedagogy.  相似文献   

18.
Abstract

This paper explores a proposal for an off-line e-learning platform that will provide a bridge for digitally unconnected students and educators to join the contemporary information and communications technology (ICT) intensive world. Individual remote and unconnected learners face a chicken and egg problem for engagement with contemporary e-learning offerings. Without connectivity, remote learners have no way of engaging with now common ICT intensified learning materials that are intended to teach them how to engage in an ICT intensive world! The paper takes systems approach to developing a solution that will fit into the world we have, and not one we wish we had in terms of infrastructure, economics and skills available in remote and developing regions. Digital learning courses are placed onto a portable e-learning environment that is not reliant on a constant network connection to function but retains interactivity, analytics and the ability to synchronise data with an educational institution when a connection is found.  相似文献   

19.
Over the last years great efforts have been made within the University environment to implement e-learning technologies in the standard educational practice. These learning technologies distribute online educational multimedia contents through technological platforms. Even though specific e-learning tools for technical disciplines were already available on the Internet, in our opinion more general tools, typically involving calculations, plots or diagrams, through the use of spreadsheets or graphical applications, were still needed to provide a more flexible and multi-purpose integrated environment. Therefore, we developed an integrated system to supply e-learning platforms with almost the same functionalities offered by standalone Office Automation applications. Modular object-oriented dynamic learning environment (MOODLE) and OpenOffice.org were selected to deal with any problem originating from the software and to smooth over the users' learning curve. Furthermore, MOODLE is a modular platform and offers an extensive application programming interface for coding in a simple and effective manner. The implementation of the work required the employment of Java and Asynchronous JavaScript and Extensible Markup Language technologies and included the creation of a Java Applet to be embedded in the web pages of the new MOODLE modules. Students could thus be offered a single working environment for handling “traditional” material and performing practical activities. The students' feedback on this new integrated system was very positive and proved the effectiveness of our work.  相似文献   

20.
The paper discusses the approaches of virtual university strategies and developments in Europe. The discussion is partly based on the work done in the Activity 5 in the EU Thematic Network E4 and partly to the experiences gained through the activities of EUNITE virtual university network of six European universities. Based on our experience we see, that e-learning and virtual university approach can be used for renewal of teaching and learning, both on and off campus. Just three years ago, universities seemed mainly to aim only to develop on campus teaching and learning through ICT. Lately, the use of e-learning as a tool for international cooperation and for virtual mobility (Virtual Erasmus) has started to develop through the activities of the European Union e-learning programmes and through the activities of some European university networks, like EUNITE. To promote virtual universities and e-learning, commitment and actions at all levels from EU to individual institutions are needed.  相似文献   

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