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1.
This study investigated whether active learning within computer‐based training courses can be measured and whether it serves as a predictor of learner‐perceived course quality. A major corporation participated in this research, providing access to internal employee training courses, training representatives, and historical course evaluation data. Twenty sample courses were subdivided into 1,884 time‐based instructional events and categorized by eight design principles for learner engagement: attend, organize, recall, practice, interact, apply, explore, and absorb. This analysis produces a quantitative pattern for the cognitive activity a course encourages within the learner, summarized as the active learning index. A regression model, with the active learning index as a predictor variable for learner‐perceived course quality, resulted in a correlation coefficient of .83 (r2=.69) and a p‐value <.0001. These results suggest a framework for quantifying the active learning components in computer‐based training courses and guiding the work of instructional designers toward higher‐quality courses.  相似文献   

2.
This article is based on a project that explored the practices of art and design beginning teachers (BTs) working with learners in a post‐age‐16 context. The aim of the project was to: explore contemporary art and design practices; explore the concept of artist teacher learner researcher; enable beginning teachers to collaborate with post‐age‐16 pupils and develop new approaches and strategies to art and design pedagogy. Through practices that blurred learner‐teacher identities a dialectical pedagogy emerged and a collaborative community of practice developed, all enabled through a renegotiation and reconceptualising of places of learning. The beginning teachers also started to construct their artist teacher identities, understand what it means to practise as an artist teacher in the classroom, understand the impact of these practices on teaching and learning and develop new learning and teaching methods. This project demonstrates the possibilities of these practices for contemporary art and design pedagogy and also how these practices can endure and be sustainable for this community of beginning teachers in the current cultural, social and political contexts of education.  相似文献   

3.
基于认知负荷理论的复杂学习整体任务设计探讨   总被引:2,自引:0,他引:2  
目前的教学设计趋向于聚焦真实的学习任务,但由于这些任务的复杂性,使学习者的学习受到阻碍。文章基于认知负荷理论介绍了复杂学习任务的设计,并结合认知负荷理论具体探讨了如何通过降低认知负荷来进行复杂学习的整体任务设计。  相似文献   

4.
This paper reports a study exploring the learning styles and perceptions of a group of undergraduate and postgraduate learners in a university in the UK in relation to using the web for learning. In particular, we explore the sequential/global learning style dimension (which is concerned with the progress of understanding) in relation to three categories of web‐based interaction: learner‐tutor, learner‐learner, and learner‐information. An Index of Learning Styles is used as the tool to explore this dimension. The findings are presented with regard to the learning preferences of a group of learners towards these three categories of interaction. We conclude with a discussion of these findings in relation to Interactive Learning Systems (ILSs) design.  相似文献   

5.
As visual connectivity improves, an opportunity to enrich and rethink the place of learning design in online and distance education is presenting itself. The opportunity is derived from the increasing scope for personalised synchronous interaction which has been missing in computer mediated communications (CMC) and previous generations of distance education. This paper presents a model which distinguishes between planned learner‐content interaction and learner‐learner interaction and suggests that a blend of planned and non‐planned learner‐learner interaction is worthwhile. It concentrates on technology enhanced learning using video communications which provide opportunities for more authentic online collaborative learning, formally and informally. This conceptualisation is underpinned by beliefs which promote constructivist and transformative learning in the hope of stimulating debate as universities focus more towards quality learning. The intent is to explore the implications of learning in higher education becoming enhanced in online environments as learner‐learner dialogue occurs ‘face‐to‐face’, thus, extending the potential of online learner‐content environments.  相似文献   

6.
Recent calls have been made for a fundamental reorientation in higher education from a curriculum that simply transmits information (learner as receiver) to one that encourages students actively to construct their own knowledge and practice using new skills and concepts (learner as constructor). In response, the Case Analysis in Organisational Situations (CAOS) assessment tool was developed for use in teaching organisational behaviour. It follows the principles of problem‐based learning and group work, using an unfolding case design. A pre‐test (n=365), immediate post‐test (n=323) and delayed post‐test (n=129) design was implemented to evaluate the effectiveness of this new learning tool. The assessment of student approaches to learning revealed that students were more likely to adopt a deep approach to learning at the end of CAOS than at the beginning. In general, the results show that CAOS is a useful web‐based tool that promotes learning in organisational behaviour. The benefits of CAOS and some suggested improvements to the existing CAOS format are discussed.  相似文献   

7.
This article explores the term ‘learning lives’ by reporting on three research projects conducted by members of the Oslo‐based research group TransActions. By stressing the term ‘learning lives’ within a range of social ‘educational’ contexts, the article aims to look at learning within and across different learning sites exploring the positioning and repositioning of learner identity across these different ‘locations’. We emphasise how the individual learner relates to other people and objects, drawing on deeper trajectories or narratives of the self as it exists within and outside the immediate learning contexts. We pay attention to processes occurring between people which we find significant for the individual's identity, literacy and learning. By doing so we hope to make explicit the mobilisation of resources within and across specific contexts, in the ‘learning lives’ of Norwegian youngsters.  相似文献   

8.
This paper introduces the MAPLET framework that was developed to map and link teaching aims, learning processes, learner expertise and technologies. An experimental study with 65 participants is reported to test the effectiveness of the framework as a guide to the design of lessons embedded within larger units of study. The findings indicate the potential of the MAPLET framework and reinforces the need to take a fresh approach to the design and development of curriculum that makes more effective use of the diminishing time available. It provides a conceptual model and working procedure that places the learner and the process of learning at the forefront of decisions.  相似文献   

9.
10.
Editorial     

Teacher research serves as an innovative redirection of the tradition of framing the education of teachers around curriculum policies. It recognizes and encourages teachers as agents of knowing and constructors of knowledge. It is inquiry‐based, frequently collaborative, and invariably generative of teachers’ craft knowledge. British Columbia is currently in the middle of a most ambitious revision of its education system. This system‐wide attempt at innovation has provided an enabling context within which teachers in the province could engage in classroom‐based research as they attempt to build a learner‐focused curriculum. This article describes the teacher research efforts that have been taking place in the province, and attempts to derive important implications for educational policy. Teacher research permitted teachers to honour the educative agenda of schools, suggesting that more, rather than less, structures like teacher research groups be provided for in the implementation of complex educational innovations, and recognizing that posing questions about teaching and learning represents the essence of being a professional educator. Teacher research groups also provided support, stability and challenge in a community of inquirers, suggesting that such structures are necessary for teachers to engage in continuous, public and systemic critique of proposed changes in school. Finally, teachers were enabled to clarify the principles of learning embedded in the new programmes, to distinguish between learner‐focused and learner‐directed teaching, and to address matters of substance rather than react to the change process.  相似文献   

11.
TM4L: Creating and browsing educational topic maps   总被引:2,自引:0,他引:2  
In this article, we describe TM4L, an environment for building, maintaining and using standards‐based, ontology‐aware e‐learning repositories. It is based on the idea that concept‐driven access to learning material implemented as a topic map can bridge the gap between a learner and targeted knowledge. One of the driving goals of this work is to increase the reusability of available educational resources by enabling the use of a developed subject ontology with courses on the same subject with different stricture. Another goal of TM4L is to support an efficient context‐based retrieval of learning content tailored to the needs of a learner working on an educational task. The paper focuses on three aspects of the TM4L environment: domain modelling, editing capabilities and the interface for exploring the learning collection. The key features of the TM4L functionality are illustrated with some examples.  相似文献   

12.
This article discusses the impact of computer‐supported co‐operative work tools in the building of educational environments and the facilities such tools bring to educational methodologies. It also demonstrates the relationship between this new technique and the learner‐centred approach in education, a participative style of education in which the learner is actively involved in the learning process. At the same time, the article stresses the importance of collaborative learning. The influence of the new information technologies of intelligent multi‐agent systems is discussed in the context of computer‐supported co‐operative and active learning.  相似文献   

13.
Understanding complex conceptual relationships is crucial for Korean high school history learning. The motivating hypothesis for this study is that a Cognitive Flexibility Theory‐based Hypertext instructional module will promote acquisition of advanced knowledge associated with complex conceptual relationships. This study focussed on improving Korean history teaching and learning in terms of these learner characteristics based on Cognitive Flexibility Theory, an influential constructivist approach in the field of educational technology. A referential hypertext program based on Spiro and his colleagues’ (1988, 1990) Cognitive Flexibility Theory (CFT) was developed for this study. Three learning programs were presented: (1) Cognitive Flexibility Theory‐Based Hypertext (CFTH), (2) hierarchical hypertext, similar to CFTH except for its hierarchical node connections, and (3) a textbook representing the typical Korean high school history instruction process. The effects of these three treatments on history achievement were examined in terms of post‐test item characteristics. Independent variables were students’ IQ, and prior knowledge and motivation toward each learning program that was measured after the treatment. Students’ achievement was the highest among three groups, especially in complex items: comparison, analysis and synthesis. In the CFTH group high IQ and low PK students’ achievement was most improved, and motivation was the chief influential factor in explaining the achievement.  相似文献   

14.
近年来,高等教育质量评估的范式已经从传统的以资源投入为主转向以学习者学习过程为中心。本文通过在全国九所"985""211"高校中随机抽样,对自主招生学生与统招学生的学习过程进行比较探讨,发现两类学生具有不同的学习行为模式和方法特点:通过自主招生录取的学生在进入大学后会有更浓厚的学习兴趣、更强的学习积极性和主动性,能够更好地感知学校的培养要求和政策氛围,并树立更高的学术目标。  相似文献   

15.
This article describes a blueprint for an online learning environment that is based on prominent instructional design and assessment theories for supporting learning in complex domains. The core of this environment consists of formative assessment tasks (i.e., assessment for learning) that center on professional situations. For each professional situation, three levels of situational complexity are defined, and within each of these three levels, tasks are offered that differ in the degree of support offered to the learner. This environment can support (beginning) professionals in complex domains in gaining insight into the available repertoire of behavior in professional situations, as well as into the quality and effectiveness of that behavior (assessment criteria), while simultaneously helping them to develop insight into the standards that their own behavior should (eventually) match.  相似文献   

16.
This article is concerned primarily with university‐related work‐based learning in the UK. The authors trace the development of work‐based learning from its early days to the wide variety of styles and scale currently being practised. In the wake of the Dearing Report, they review the experience of work experience and sandwich courses; the move from work experience to work‐based learning; work‐based learning for those in work; and work‐based learning through technological transfer. The authors identify key variables which appear to determine the nature of different styles of work‐based learning including the tension between the twin purposes of international competitiveness and student personal development, and the willingness of the universities to move from their traditional control of the curriculum to allow a greater variety of learning experiences. The authors focus on the emergence of learner‐managed three‐way partnerships between the learner, the university, and the employer based on real‐time, work‐based projects as a way of reconciling economic benefit with personal development as purposes for work‐based learning. The article concludes by identifying some of the key educational issues which such schemes raise and identifies possible future directions in which they might develop.  相似文献   

17.
This study investigated whether students' approaches to learning were influenced by the design of university courses. Pre‐ and post‐evaluations of the approaches to learning of the same group of students concurrently enrolled in a conventional course (lectures and tutorials) and an action learning‐based course (project work, learning groups) were conducted. Students who reported themselves as more ‘typically deep’ in their approach to learning were consistent in their approaches across the different environments. However, students who reported themselves as more ‘typically surface’ were influenced to adopt deeper processing strategies in the action learning design. Students explained this ‘deep shift’ in terms of the greater expectations of learner activity and responsibility in the action learning design.  相似文献   

18.
19.
Medical school curricula are undergoing transformational change in response to calls for integrating content across courses and years to enable better retention and application and for individualizing learning to meet the diverse backgrounds and thus differing needs of students. To address the related teaching challenges, faculty can employ solid principles of adult learning and instructional design and use teaching strategies that stimulate different learning styles. We developed laboratory sessions that follow a learner‐centered instructional design model we refer to as “PLHET,” reflecting the steps of preparing, linking, hooking, engaging, and transferring learning, and also applied teaching strategies that reflect Kolb's four styles of learning (accommodative, divergent, assimilative, and convergent). We utilized a group learning format to promote active learning, teamwork, and self‐direction. Preliminary data based on student surveys of laboratory activity show positive responses. In the future, we will test the hypothesis that this design will improve medical students' performance. Anat Sci Educ © 2013 American Association of Anatomists.  相似文献   

20.
The purpose of this research is to investigate the impact of narrative design in a game‐based learning environment. Specifically, this investigation focuses the narrative design in an adventure‐styled, game‐based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic motivation, (2) curiosity, (3) plausibility and (4) transference of game‐based experiences into prewriting activities. The methodological framework for this qualitative investigation is a case study with grounded theory methodology. The setting is an educational, three‐dimensional, immersive game‐based learning environment titled Murder on Grimm Isle, used to foster argumentation and persuasion writing for Grades 9–14. The participants included 20 college students. The findings of the investigation reveal that intrinsic motivation, curiosity and plausibility were first supported by the game‐like environment, and then sustained through the narrative and the environment. Additionally, game‐based experiences were transferred into prewriting activities. Unanticipated findings revealed some student resistance. The goal of this research is to gain a better understanding of narrative design for game‐based learning environments.  相似文献   

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