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1.
随着大规模并行计算机MPP技术的发展,势必牵动并行程序设计的问题,本论述了并行设计的基本概念,知识和理论,并行程序设计的一般方法,关键性的技术问题和难点,期望对并行程序设计的初学有一定启发。  相似文献   

2.
程序设计是单片机这门课里的重点和难点,程序设计以其特殊性往往让初学者无从下手,为了让学生尽快走上程序设计的正轨,教学中要从根本入手,由浅入深,循序渐进,为学生搭建学好程序设计的平台。  相似文献   

3.
Java程序设计教学   总被引:1,自引:0,他引:1  
朱平 《培训与研究》2006,23(2):46-48
Java程序设计是面向对象的程序设计,本文介绍了Java语言的基本特点,比较了Java与C 的主要区别,详细的讨论Java程序设计教学的基本内容和教学难点,包括语法学习和类库学习以及面向对象的编程思想。  相似文献   

4.
对面向对象程序设计的探讨   总被引:2,自引:0,他引:2  
认真区分面向对象程序设计与面向过程程序设计,了解面向对象程序设计的特征,列出了面向对象程序设计的优点.  相似文献   

5.
通过分析面向对象程序设计的基本思想和技术特点及他们之间的区别和联系,介绍了面向对象程序设计的优点和发展趋势。  相似文献   

6.
遗传程序设计是近几年各专家学者研究的热点之一。主要论述了6种线性遗传程序设计的原理,比较分析了各线性遗传程序设计的共同点和差异性,简单介绍了各遗传程序设计的应用领域,总结了针对不同的问题采用相应的遗传程序设计的方法。  相似文献   

7.
从VB程序设计课程的特点出发,分析了高校VB程序设计的教学现状,从加强师资队伍建设、培养学生的自学能力和创新能力等方面提出了改革VB程序设计教学的一些建议.  相似文献   

8.
程序设计方法学中的结构化程序设计张正瑜(山东财政学院信息系,济南,250014)随着计算机技术的日新月异的发展,计算机无论在容量上,还是在速度上都大大提高,从而形成了硬件费用日趋下降而软件费用急剧上升的情况.在这种情况下,传统的程序设计方法也从单纯的...  相似文献   

9.
论面向对象程序设计教学方法   总被引:1,自引:0,他引:1  
很多高校已经把面向对象程序设计列为计算机专业的主干课.文章指出了在面向对象程序设计教学中普遍存在的一些问题,并结合秦皇岛职业技术学院的实践,对面向对象程序设计教学方法进行探讨.  相似文献   

10.
程序设计是高中信息技术课程的基本内容之一.本文针对高中阶段学生的思维特征、普通高中的性质和任务以及程序设计课程的特点,论述了高中阶段程序设计教学的目标、内容重点与教学策略.  相似文献   

11.
12.
In this paper we introduce the concept of a Prolog programming technique. This concept is then distinguished both from that of an algorithm and that of a programming cliché. We give examples and show how a knowledge of them can be useful in both programming environments and in teaching programming skills. The extraction of the various techniques is outlined. Finally, we discuss the problem of representing techniques where we conclude that the most promising approach is the development of a suitable meta-language.  相似文献   

13.
14.
递归程序设计分析   总被引:1,自引:0,他引:1  
递归是解决一类问题的重要方法,通过递归程序设计实例,分析递归程序的时间和空间复杂度。给出递归程序适应的范围.  相似文献   

15.
An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has become popular in the videogame industry. Although many games have been developed for learning to program, their variety and their correspondence to national curricula remain an uncharted territory. Consequently, this paper has three objectives. Firstly, an investigation on the guidelines on programming education in K-12 in seven countries was performed by collecting curricula and other relevant data official from governmental and non-profit educational websites. Secondly, a review of existing acquirable games that utilize programming topics in their gameplay was conducted by searching popular game stores. Lastly, we compared the curricula and made suggestions as to which age group the identified games would be suitable. The results of this study can be useful to educators and curriculum designers who wish to gamify programming education.  相似文献   

16.
Education and Information Technologies - The abstract structure, logic, negative perceptions, and anxiety of programming are seen as obstacles to novice programmers. The importance of educational...  相似文献   

17.
A large scale modularisation of curricula in higher education based on relatively large modules is discussed. These modules are flexible courses and not the well known small instructional modules within a course. The idea of these so-called programme modules, together with some applications and implications are discussed in the context of the Dutch higher educational system which is quite similar to that in other Western European countries. One implication is a less static concept of what a curriculum is. This may affect students, teachers, curriculum planners and legislators in their thinking about what kind of education a university can offer (in the near future) to its potential clients.  相似文献   

18.
指出了暖通空调CAD应用软件普遍存在的一些问题,并结合实际的设计和编程经验,提出了一些切实可行的方法和思路。  相似文献   

19.
In this study, we investigated the debugging process that early childhood preservice teachers used during block-based programing. Its purpose was to provide insights into how to prepare early childhood teachers to integrate computer science into instruction. This study reports the types of errors that early childhood preservice teachers commonly made and how they debugged the errors. Findings are discussed in relation to research and practice that could benefit from debugging instruction. This study provides directions for future computer science education research that aims to prepare teachers for programming, computational thinking, and STEM education. Though this study used robotics as a programming context, findings on early childhood preservice teachers’ debugging processes could be applicable to other contexts involving block-based programming.  相似文献   

20.
《实验技术与管理》2013,(12):163-165
针对非计算机专业开设的"C语言程序设计"实验课程中学生动手能力差、学习兴趣不高、学习成绩低等问题,对实验课程的教学模式和教学方法进行了改革,将结对编程方法应用于实验教学中,并对结对编程教学效果进行定量分析,结果表明结对编程教学模式是一种有效的实验课教学方法。  相似文献   

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