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1.
Previously, research about teacher expertise has adhered to relatively fixed notions of teacher expertise. However, in this study, we share data from teacher study group (TSG) meetings, which demonstrate a dynamic understanding of teacher expertise. In these meetings, teachers discursively positioned themselves, their colleagues, and the research team as both experts and learners as they engaged in a community of enquiry around questions of curriculum design and implementation. We argue that teachers’ dynamic and multiple positionings generated especially striking opportunities for learning. As teachers externalized their expert knowledge, their assumptions were brought forth to be examined, challenged, and reconsidered, thus opening space for further learning. We argue that these TSGs thus existed as a site for teacher learning, in which teacher dialog around curricular design, redesign, and the student learning that occurred in the lessons influenced their own learning about their students’ capabilities. We make a case for further research that explores how teacher expertise is interwoven with episodes of teacher learning. We assert that a complex understanding of teacher expertise, grounded in principles of learning occurring through social interaction, has important implications for how the field should move forward in its approach to fostering teacher learning throughout teachers’ careers.  相似文献   

2.
Changes in conceptualization and measurement of the verbalizer–visualizer dimension led us to re-examine the hypothesis that students learn best when instructional material matches their cognitive style. First-year psychology university students (n = 41) studied information on three personality theories presented in text only, text+picture, or text+schematic diagram format, demonstrated recall and comprehension of each theory, and completed an adapted cognitive styles questionnaire. Spatial and object visual scale scores were not correlated, but the latter showed a significant though relatively weak negative correlation with verbal scale scores. Recall could be predicted from students' verbal and object visual scores when presentation format matched these cognitive styles. All three styles significantly predicted students' comprehension, but only when they matched the presentation format. The results support the distinction between spatial and object visual styles, and provide evidence that learning outcomes improve when instructional material is matched to students' cognitive styles.  相似文献   

3.
The role of context in learning and instructional design   总被引:4,自引:0,他引:4  
Context is a pervasive and potent force in any learning event. Yet instructional design models contain little guidance about how to accommodate contextual elements to improve learning and transfer. This paper defines context, outlines its levels and types, specifies some pertinent contextual factors within these types, suggests methods for conducting a contextual analysis and utilizing its results for instructional design, and outlines future issues for context-based instructional design. The incorporation of a contextual approach to instruction will make our design models systemic as well as systematic.  相似文献   

4.
5.
Hypertext as instructional design   总被引:2,自引:0,他引:2  
In this article, hypertext is compared with instructional design principles and processes. Contrary to initial perceptions, hypertext can be considered to be theoretically and operationally consistent with instructional design in that both share theoretical foundations in cognitive and systems theory and practical elements of learning environment design. The ability to tailor and extend the functionality of hypertext systems makes them powerful environments for authoring, designing, and displaying most instructional designs. Hypertext systems also can combine the roles of designer and learner by creating a collaborative environment in which the learner can annotate, amend, or author both content and structural elements of the hypertext.  相似文献   

6.
Although many instructional technologists have suggested that teachers should be trained in using instructional design models, few studies have been conducted to determine if teachers can be successful in acquiring and applying these models. The purpose of this study was to examine preservice teacher success in acquiring and applying principles of learning and instructional design. Preservice teachers enrolled in a professional teacher preparation program were taught the essentials of learning and competency-based instruction and were required to plan a lesson using these concepts. Results indicate that most of the preservice teachers were successful in acquiring and using the principles of learning and instructional design.  相似文献   

7.
Learning objects are a new form of learning resource, and the design of these digital environments has many facets. To investigate senior instructional design students' use of reflection tools in designing learning objects, a series of studies was conducted using the Reflective Action Instructional Design and Learning Object Review Instrument tools. Analysis revealed that most participants found the reflection questions useful in design but also that intensive use of the tools is needed to free learning object design from the personal learning traits of the designers.  相似文献   

8.
9.
Self-regulated learning: Implications for the design of instructional media   总被引:1,自引:0,他引:1  
This paper describes the implications of principles derived from cognitive social learning theory and Vygotsky's socially oriented developmental perspective for the design of technology-based instructional materials. Vygotsky's ideas about the kinds of experience that facilitate intellectual growth in the “zone of proximal development” suggest that contemporary mathematics instruction (usually characterized by presentations to large groups, or by individualized instruction dominated by worksheets) deny students opportunities for individual interaction with and supportive guidance by adult experts or competent peers. It is proposed that such instruction fails to support the transfer of regulatory responsibility from teacher to student. The derivation of design specifications for the use of instructional technologies to overcome these limitations of contemporary instruction in mathematics is described. Instructional materials designed to promote self-regulation strategies as well as procedural and declarative knowledge in mathematics are presented.  相似文献   

10.
Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, research studies have shown that they are not widely employed. Many of these models have not factored in the complexities that teachers faced when planning for instruction in technology-enhanced learning environments (TELE). They also fail to facilitate teachers’ critical re-examination of their existing practices and exploration of other practices to take up the affordances of technologies for effective instruction. Adopting an activity theoretical perspective towards instructional planning in the TELE, this paper examines two existing ID models: Reiser and Dick [1996. Instructional planning: A guide for teachers. Boston: Allen and Bacon] and Morrison, Ross, and Kemp [2004. Designing effective instruction (4th ed.) New York: Wiley]. It then constructs a classroom-oriented expansive and reflective ID model that: (1) facilitates the teacher's re-examination of their existing practices to identify contradictions in his/her instructional planning process in the TELE; (2) treats the ID elements in a nonlinear and non-sequential way; (3) accounts for the decisions made by other participants in the TELE, especially students and other teachers; (4) supports teachers’ formulation of solutions to the contradictions and transforms practices to take up the affordances of technology in the TELE; and (5) recognizes the need for teachers to move beyond the current activity by reflecting upon it so as to enable the emergence of new norms of practice.  相似文献   

11.
The current study investigates a conceptualization of flexible expertise as it relates to adult learning within the context of management and leadership training. Three research domains and their relation to metacognitive outcomes are integrated: 1) individual differences in abilities, personality, and mindsets, 2) deliberate practice and routine expertise, and 3) self-regulatory processes. The theoretical focus of the research is on the extent to which metacognitive self-evaluations around person- and management-specific concepts taught during training may act as precursors to flexible expertise. We asked 172 mid-level managers to provide evaluations of concept importance (antecedent), behavioral change (proximal consequence), and impact on job performance (distal consequence) resulting from knowledge acquired during the course of training. A series of hierarchical linear modeling analyses unveil a constellation of core personality characteristics, mindsets, and deliberative processing experiences that together interact to predict metacognitive self-evaluation of impactful training. Our results suggest support for our contention that flexible expertise is a context appropriate, balanced cluster of learning oriented, self-regulatory, and metacognitive processes that moderate and mediate the application of abilities and previously acquired knowledge to problem solution, future knowledge acquisition, and ultimately effective leadership.  相似文献   

12.
This article reports on a naturalistic study of online and CD-ROM databases to identify design characteristics that are important to high school students' use of these information resources for higher-level learning as well as for information access and retrieval. Primary data collection techniques were interactive observations of 92 students and informal interviews with 54 students, 4 teachers, and the school library media specialist. The article presents an inventory of specific problems students experienced while using 7 CD-ROM and 18 online databases and discusses implications for database design based on the study results. By showing how the lens of instructional systems design can be applied to the study of a specific information technology, this article provides a new perspective on database design and suggests how electronic information resources can be designed to promote higher-level learning through enhancing students' opportunities to process, evaluate, and apply the information they retrieve from these resources.The paper on which this article was based received the 1993 AECT Special Research Award for qualitative research.  相似文献   

13.
基于工作过程的高职学习情境是学习领域(即课程)的小型单元(即课程单元),体现了以工作过程为导向的职业教育课程改革的典型特征。基于工作过程的高职学习情境设计是学习领域分析的延伸和学习领域课程开发的具体化,在以工作过程为导向的课程建设中具有十分重要的作用。  相似文献   

14.
15.
An instructional design framework for authentic learning environments   总被引:9,自引:0,他引:9  
The instructional technology community is in the midst of a philosophical shift from a behaviorist to a constructivist framework, a move that may begin to address the growing rift between formal school learning and real-life learning. One theory of learning that has the capacity to promote authentic learning is that of situated learning. The purpose of this three-part study was first, to identify critical characteristics of a situated learning environment from the extensive literature base on the subject; second, to operationalize the critical characteristics of a situated learning environment by designing a multimedia program that incorporated the identified characteristics; and third, to investigate students' perceptions of their experiences using a multimedia package based on a situated learning framework. The learning environment, for preservice teachers, comprised a multimedia program on assessment in mathematics together with recommended implementation conditions for the classroom. Eight students were observed and interviewed to explore their perceptions of the situated learning environment. Findings suggest that the use of the situated learning framework provided effective instructional design guidelines for the design of an environment for the acquisition of advanced knowledge. Since 1992, as a Senior Instructional Designer, she has worked principally in multimedia and Web-based projects. He has been teaching with, and researching innovative uses of, instructional technologies in secondary schools and universities for the past 20 years. The authors would like to thank Professor Tom Reeves for his encouragement and support, and to acknowledge the significant role he has played in the development of our ideas and research direction.  相似文献   

16.
ABSTRACT

This study investigates the discrete effects of inquiry-based instructional practices that described the PISA 2015 construct ‘inquiry-based instruction’ and how each practice, and the frequency of each practice, is related to science achievement across 69 countries. The data for this study were drawn from the PISA 2015 database and analysed using hierarchical linear modelling (HLM). HLMs were estimated to test the contribution of each item to students’ science achievement scores. Some inquiry practices demonstrated a significant, linear, positive relationship to science achievement (particularly items involving contextualising science learning). Two of the negatively associated items (explaining their ideas and doing experiments) were found to have a curvilinear relationship to science achievement. All nine items were dummy coded by the reported frequency of use and an optimum frequency was determined using the categorical model and by calculating the inflection point of the curvilinear associations in the previous model e.g. students that carry out experiments in the lab in some lessons have higher achievement scores than students who perform experiments in all lessons. These findings, accompanied by detailed analyses of the items and their relationships to science outcomes, give stakeholders clear guidance regarding the effective use of inquiry-based approaches in the classroom.  相似文献   

17.
Instructional design is at the heart of each educational endeavour. This process revolves around the steps through which the thoughtful productions of superior products are created. The ADDIE generic instructional design model emphasises five basic steps within the instructional design process: analyse, design, develop, implement and evaluate. The simplistic nature of the ADDIE model, including the ease of application and possibilities towards the cyclical features of the process, enable a more holistic overview of the instructional design process. The Eternal, Synergistic Design Model emphasises the non‐linear nature of the instructional design process. The continuous design and development focuses upon the core evaluation of the product, wherein the Pareto principle emphasises the feedback related to the 20% of difficulties while maintaining an eye upon the 80% neutral and positive aspects of the product.  相似文献   

18.
The present moment in the history of higher education requires setting strategies and specific action plans to guarantee a place in the highly competitive and demanding world scenario. The incorporation of information and communication technologies is one of the feasible paths to be considered, but this requires formulating proposals insuring appropriate use of said technologies seeking improvement of education quality. For this purpose, Universidad de La Sabana has developed an instructional design model based on learning objects.  相似文献   

19.
ABSTRACT

For the past two decades, there has been persistent debate around whether there is a difference between the fields of instructional design (ID) and learning design (LD). While differences in the two approaches are certainly apparent, there are cross-over points that can provide ID and LD researchers and practitioners with opportunities for dialogue about the purposes and remit of research-based practices for optimal design. Though potentially disruptive, initiating dialogues among learning and instructional designers could lead to more thorough and critical analyses of both ID and LD repertoires. Should boundary crossings occur, there is a potential for a third space for the contemplation, research, and practice of design. A goal of this article is to use the notion of Van Gogh’s Yellow House as an anchoring metaphor for the third space – a location for shared discourse, inspiration, collaboration, and challenge for a community of designers of/for learning. Using the impressionist and expressionist terminology to help elucidate the ways of thinking of designers of both traditions, this article examines the history, underlying philosophical approaches, methodologies, and design goals of ID and LD. We conclude that the emergence of a third space for design can help us move beyond the LD and ID dichotomies. We suggest that a socio-materialist perspective alleviates issues of incommensurability by acknowledging ontological multiplicity.  相似文献   

20.
This article presents a four-component instructional design model for the training of complex cognitive skills. In the analysis phase, the skill is decomposed into a set of recurrent skills that remain consistent over problem situations and a set of nonrecurrent skills that require variable performance over situations. In the design phase, two components relate to the design of practice; they pertain to the conditions under which practice leads either to rule automation during the performance of recurrent skills or to schema acquisition during the performance of nonrecurrent skills. The other two components relate to the design of information presentation; they pertain to the presentation of information that supports the performance of either recurrent or nonrecurrent skills. The basic prediction of the model is that its application leads to “reflective expertise” and increased performance on transfer tasks. Applications of the model that support this prediction are briefly discussed for the training of fault management in process industry, computer programming, and statistical analysis.  相似文献   

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