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1.
ABSTRACT

Dynamic assessment (DA) is appealing to educational psychologists (EPs) due to: its flexibility, allowing EPs to adjust materials and processes to fit the assessment context; its usefulness, revealing ideas about how the next steps for learning might be achieved; and its focus on strengths. In Feuerstein’s words, “it is the instances of success of the individual that are the focal point for analysis for the reasons of success and failure”. Given the appeal of DA, it is frustrating that it has not been taken up more by practitioners. This paper will explore what DA is, and what it is not, summarise its advantages, consider why it is not more widely used, and introduce one way in which EPs can receive support for DA; using video of an EP “doing” DA within supervision in order to reflect on “good” DA.  相似文献   

2.
教育技术是在教学过程中运用的技术手段和技术方法.运用现代教育技术的过程就是在现代教育思想理论的指导下,采用现代教育媒体实现教学最优化的过程.  相似文献   

3.
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning through edugames was found to enhance learning as well as allow students to attain overall learning outcomes. This permitted an enhancement of engagement, collaboration, the creation of authentic learning activities as well as the attainment of learning outcomes. The role of the teacher was also found to play a considerable role in students attaining these twenty-first-century teaching and learning capabilities.  相似文献   

4.
Conceptualizing a comparative educational research framework   总被引:1,自引:0,他引:1  
Tjeerd Plomp 《Prospects》1992,22(3):278-288
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5.
通过对我国教育发展的现状分析和综合比较可以看出,我国目前已形成了独立的教育产业。但与发达国家相比,教育发展水平差距比较明显。因此,应把教育和人力资本开发放在优先发展的地位,在加大对教育投入的同时,优化投资结构,使我国的教育向又好又快的方向发展。  相似文献   

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7.
When using educational video games, particularly drill-and-practice video games, there are several ways of providing an answer to a quiz. The majority of paper-based options can be classified as being either multiple-choice or constructed-response. Therefore, in the process of creating an educational drill-and-practice video game, one fundamental question to be answered is which is the most appropriate response format? This paper answers this question, proposing a hybrid format that we call fine-grained multiple-choice, where the player constructs their response one element at a time, with each element chosen from a pre-defined set. A comparative study was conducted with second grade students. When comparing the impact of an educational drill-and-practice video game that uses multiple-choice with one that uses fine-grained multiple-choice, we observe that the fine-grained multiple-choice game achieved better results. However, the multiple-choice game was substantially more successful at capturing the students' interest and motivation. Considering the widespread use of the multiple-choice format in game-based learning activities, as well as in interactive activities, this research suggests rethinking what the most suitable answer format might be for each area of the curriculum and for the different types of games.  相似文献   

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In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research team to achieve a hypothetical learning trajectory of mathematical thinking of 5th grade students. In this study, we examined overall engagement and three sub-domains of engagement as outcome variables after ten sessions of treatment with fifth grade students. The results showed that both male and female the video game group had slight increases in all engagement levels while students, particularly male, in the paper-and-pencil drill group displayed large decreases in all engagement levels. Implications of the study are 1) more fine-grained evidence of engagement in three sub-domains after implementing an educational video game, and 2) a consideration of gender differences in engagement levels in mathematics in the adoption of a video games.  相似文献   

10.
Educational technology research and development - Video games’ capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means...  相似文献   

11.
Why educational reforms fail: A comparative analysis   总被引:3,自引:0,他引:3  
The paper reviews a number of educational policy statements of East African countries ranging from combining education with production at the primary level, to the financing of higher education. An assessment is made of how successful the policies have been in achieving their original intention. The paper's conclusion is that policy outcomes are far from matching expectations, mainly because of insufficient or no implementation. The reason most educational policies are not implemented is that they are vaguely stated and the financing implications are not always worked out. Another reason for failure is that the content of a policy is based on an empirically unsustained theoretical relationship between instruments and outcomes. The paper makes a plea for the formulation of more concrete, feasible and implementable policies based on documented cause-effect relationships.
Zusammenfassung In dem Artikel werden eine Reihe von erziehungspolitischen Aussagen ostafrikanischer Länder untersucht. Sie reichen von der Verbindung der Erziehung mit der Produktion auf der Grundstufe bis hin zur Finanzierung der Hochschulausbildung. Es wird eine Bestandsaufnahme gemacht hinsichtlich des Erfolgs, der den erziehungspolitischen Programmen beim Erreichen ihrer ursprünglichen Ziele beschieden war, wobei man zu dem Schluß kommt, daß die Resultate der Programme hauptsächlich dadurch, daß diese nicht oder nur unzureichend durchgeführt wurden, weit davon entfernt sind, die Erwartungen zu erfüllen. Der Grund dafür, daß die meisten erziehungspolitischen Programme nicht durchgeführt werden, liegt darin, daß sie nur vage umrissen und die finanziellen Auswirkungen nicht immer ausgearbeitet sind. Ein weiterer Grund für ihr Fehlschlagen liegt darin, daß der Inhalt eines Programms auf einer empirisch unhaltbaren theoretischen Beziehung zwischen Mitteln und Resultaten basiert. In dem Artikel wird daher für die Formulierung konkreterer, geeigneterer und durchführbarerer Programme plädiert, die auf bereits belegten Beziehungen von Ursache und Wirkung beruhen.

Résumé Le présent article examine quelques déclarations de pays de l'Afrique orientale relatives à la politique éducative, allant d'un système combiné d'éducation et de travail productif dans l'enseignement primaire, au financement de l'enseignement supérieur. Une analyse est effectuée pour savoir combien ces politiques ont réussi à mettre en oeuvre leur objectif premier. Cet article conclut que les résultats de ces politiques sont loin de répondre aux exigences, en raison essentiellement d'une mise en oeuvre insuffisante, voire nulle. La raison pour laquelle la plupart des politiques éducatives ne sont pas appliquées est due au fait qu'elles sont vaguement formulées et les implications financières rarement élaborées. La seconde raison de cet échec est que le contenu d'une politique se fonde sur une relation théorique entre instruments et résultats qui n'a pas été vérifiée empiriquement. Cet article plaide en faveur de politiques concrètes, réalisables et applicables fondées sur un rapport de cause à effet bien documenté.
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12.
This article describes the learning objectives, the course activities, experiences and outcomes of a graduate level course on learning object design. The course was developed and taught at The Ohio State University by the author during the Spring Quarter of 2003. Students from the visual design and education disciplines partnered to work on a client‐initiated, authentic, grant‐funded project. The students, working in teams and serving as expert consultants to each other, were tasked with designing prototypes for learning objects to be used by freshman high school students, particularly those with disabilities. The course provided an opportunity to observe how developers actually built learning objects and to apply that knowledge to better understanding the issues facing faculty when challenged with the same tasks.  相似文献   

13.
Combining clinical and educational services   总被引:1,自引:0,他引:1  
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14.
在教学中,如果教师善于把那些既源于课程内容,又能够引起学生探究兴趣的生物学问题开发或实验:或观察、或探究、或实践,则对于体现生物学科本来的科学面貌(实验性)具有重要意义,一般开发课外实验,优化生物学教学有以下几种思路。  相似文献   

15.
Educational technology research and development - We know from the literature that high cognitive load can impede performance and educational outcomes. Previous measures of cognitive load have...  相似文献   

16.
The analysis of classroom observation data is seen as increasingly important in research on the impact of high‐stakes language tests or new foreign‐language programmes on students, teachers and other stakeholders. Video‐recordings of language teaching and learning in classrooms impacted by such tests or programmes can provide revealing data, which, however, may be difficult to analyse in raw recorded form. The organisation of video‐recordings into an interactive database facilitates the retrieval and analysis of data in response to particular research questions. Informed by current research on the use of video in education, especially educational research, and by the relevant video database literature, this paper describes a video database developed by the University of Cambridge English for Speakers of Other Languages (Cambridge ESOL) Examinations operation, part of Cambridge Assessment, the new identity of the University of Cambridge Local Examinations Syndicate (UCLES). This paper describes three Cambridge ESOL impact studies for which the data were collected, and discusses the video‐recording equipment used, approaches adopted and decisions made. It then outlines the aims, principles and approaches involved in the development of the impact research video database, including software selection, main design features and envisaged future uses. A step‐by‐step account for the likely video database user is included, along with sample screenshots.  相似文献   

17.
In this paper, we explore how the application of multimedia design principles may inform the development of educational multi-user virtual environments (MUVEs). We look at design principles that have been shown to help learners manage cognitive load within multimedia environments and conduct a conjectural analysis of the extent to which such principles can help manage cognitive load in the highly immersive “beyond multimedia” environments that 3-D educational MUVEs represent. We frame our discussion as a design practice analysis of the River City MUVE, a science inquiry environment that has middle school students collaborating to develop and test hypotheses regarding illnesses sweeping a virtual town. We analyze the current River City interface design using a framework describing cognitive overload scenarios and associated approaches to manage cognitive load. We also discuss the potential difficulties that may be seen as multimedia principles are applied to 3-D MUVEs. Our discussion describes a blueprint for research implementations that we are undertaking to systematically investigate the effect of an educational MUVE interface design based on multimedia principles—implementations that we hope will provide an action framework for other MUVE researchers to use in their own studies.  相似文献   

18.
Online learning has become a reality for many students in higher education. Unfortunately, something that has also become a reality is a sense of isolation in online courses, and Moore (1980) has warned that students' sense of distance can threaten their ability to learn. The community of inquiry framework (Garrison, Anderson, & Archer, 2000) has provided insight into ways that online interactions can improve students' and instructors' social presence and learning. Emerging video technologies may be able to improve these interactions and thus more easily support the development of communities of inquiry. In this study we interviewed students in three distinct courses using different video-based instructional strategies. A large majority of students indicated feeling that the video-based communication made their instructors seem more real, present, and familiar, and that these relationships were similar to face-to-face instruction. Video communication impacted students' social presence in similar ways, although to a lesser degree than they believed it impacted instructor social presence. We conclude with discussion for future research and practice.  相似文献   

19.
This article focuses on the changes that the election of Donald Trump enables in education policy domestically and in education discourse internationally. I argue that Trump’s own charismatic leadership style is a distraction from the privatisation that it is facilitating through Betsy DeVos, Trump’s appointment as US Education Secretary. I draw on two contemporary examples of technology-enabled privatisation in education – cyber charters and predictive analytics using big data – to argue that in the Trumpian era, educational leadership may be shifting from corporatised forms, where professionals understood as ‘school leaders’ fulfil corporate objectives through corporatised means. Instead, Trumpian-era privatised educational leadership retreats fully behind the technology boardroom door, where it renders superfluous lead professionals in education institutions, and where its objectives are to generate profit through re-conceptualising learners as data providers. This analysis highlights the need for new tools and methods to describe and explain what is happening, and to help develop understandings of what educational leadership in this new landscape might be, do or achieve.  相似文献   

20.
诊所法律教育在我国高校的引入已近10年,其实施效果受到各界赞许,实施的必要性毋庸置疑.但是在我国法科教育中占绝对数量的普通高校实施情况却并不理想,其中诊所法律教育路径选择上的偏差是一个重要的原因.笔者认为,普通高校应当从法律教育的定位出发,树立培养法科学生职业能力和职业伦理的双重价值目标,积极创造诊所法律教育的运行条件,通过构建多元化诊所法律教育的运作模式、选择合理有效的诊所法律教育教学方法、设计科学配套的评价体系,通过诊所法律教育路径的科学选择,实现应用型高级法科人才的培养目标.  相似文献   

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