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1.
The influence of asynchronous discussion in a virtual learning environment, Blackboard, on subsequent coursework grades was examined with 166 psychology students to determine whether asking questions of the tutor online, and/or reading the questions and the given advice, influenced the grades on the report they were writing. A repeated‐measures quasiexperimental design was used, with and without Blackboard available, to control for confounding variables. The grades on the assignment with Blackboard available were significantly higher than those on the previous assignment (when Blackboard was unavailable). Students who never used Blackboard had significantly lower grades on the assignment than the students who had used it. There was a positive relationship between the number of messages read and the grade achieved on the assignment. Students who read the most discussion board posts wrote significantly better reports (up by 4%) than they had previously. No improvement in grades occurred for the people who read no posts at all. Both the students who asked questions and those who just read the questions and answers (‘lurkers’) ended up with significantly better grades than they had done before Blackboard was introduced.  相似文献   

2.
Abstract

Understanding teachers' perceptions of a web-based, case-based learning environment provides insight into the effective development and deployment of such conditions for preparing educators. CaseNET–a web-based, case-method teaching environment for professional educators–serves as both a source of information as well as a space for inservice and preservice teachers to interact with one another and to contemplate current educational issues as they relate to real-world teaching. A qualitative analysis of over 400 participants was conducted and results provided. Participants perceived CaseNETas an opportunity to engage in professional development via exploration, reflection, collaboration, and hands-on interactions with authentic teaching tasks. Results suggest that the combination of cases and technology provides a valued opportunity to engage developing teachers in professional behaviors.  相似文献   

3.
This paper presents a small group computing environment in which four students each control a different point in a geometric space, such that as a group they collectively manipulate the vertices of a quadrilateral. Prior research has revealed that students have considerable difficulty in learning about the interrelationships among quadrilaterals shapes. In this study, we investigated how a designed environment can help support students’ learning in this area. In particular, in a case study of two student groups, we used the notions of appropriation and objectification to explain how students learned from one another different ways of using the technology and of explaining geometric concepts to progress in their geometric reasoning. When the students did not attain a shared focus of attention, they were not able to appropriate others’ approaches to using the technology or explaining geometric concepts. In one group, although some individuals demonstrated learning gains, when the coordination among the group members fell apart, not all the members were able to benefit. On the other hand, another group which demonstrated more group-oriented behavior—listening to one another, sharing the same focus of attention, engaging in coordinated actions—was able to benefit as a whole and did better overall on individual assessments.  相似文献   

4.
Posing questions about an article might improve one’s knowledge—a cognitive function, or monitor one’s thought processes—a metacognitive function. This study focuses on guided question posing while using a metacognitive strategy by 12th grade honors chemistry students. We investigated the ways by which the metacognitive strategy affected students’ skills to pose complex questions and to analyze them according to a specially designed taxonomy. Our learning unit, Case-based computerized laboratories, emphasizes learning through chemical case studies, accompanied by tasks, that call for posing questions to which the answer cannot be found in the text. Teachers equipped their students with a metacognitive strategy for assessing the quality of their own questions and characterizing them according to a three-component taxonomy: content, thinking level, and chemistry understanding levels. The participants were 793 experimental and 138 comparison chemistry students. Research instruments included interviews and case-based-questionnaires. Interviews with students revealed that using the metacognitive strategy the students had been taught, they were capable of analyzing the questions they generated with the taxonomy. The questionnaires showed that students significantly improved their question posing skill, as well as the complexity level of the questions they posed. A significant difference was found in favor of the experimental group students. Stimulating students to generate complex questions with a metacognitive strategy in mind enabled them to be aware of their own cognitive process and to self-regulate it with respect to the learning task.  相似文献   

5.
This study deals with the educational effectiveness of field trips. The main purpose was to obtain insight concerning factors that might influence the ability of students to learn during a scientific field trip in a natural environment. The research was conducted in the context of a 1-day geologic field trip by 296 students in Grades 9 through 11 in high schools in Israel. The study combined qualitative and quantitative research methods. Data were collected from three different sources (student, teacher, and outside observer) in three stages (before, after, and during the field trip). Using observations and questionnaires we investigated: a) the nature of student learning during the field trip, b) student attitudes toward the field trip, and c) changes in student knowledge and attitudes after the field trip. Our findings suggest that the educational effectiveness of a field trip is controlled by two major factors: the field trip quality and the “Novelty space” (or Familiarity Index). The educational quality of a field trip is determined by its structure, learning materials, and teaching method, and the ability to direct learning to a concrete interaction with the environment. The novelty space consists of three prefield variables: cognitive, psychological, and geographic. The learning performance of students whose “Novelty Space” was reduced before the field trip was significantly higher than that of students whose “Novelty Space” had not been so reduced. Thus, the former group gained significantly higher achievement and attitude levels. It is suggested that a field trip should occur early in the concrete part of the curriculum, and should be preceded by a relatively short preparatory unit that focuses on increasing familiarity with the learning setting of the field trip, thereby limiting the “Novelty Space” factors.  相似文献   

6.
The study aimed to determine if students in a redesigned course, firstly, hold different perceptions of the assessment demands and, secondly, adjusted their learning strategies towards deeper learning. Contrary to expectations, the students in the original assignment-based (ABL) course (n = 406 students) adopted more deep- learning strategies and less surface-learning strategies than the students in the problem-based (PBL) course (n = 312 students). Although both course format as well as assessment clearly differed in the two conditions, this has not resulted in different perceptions of the assessment demands. Additionally, the results show clearly that the students who express their intentions to employ a certain learning strategy perceive the assessment demands as such and actually employ a related learning strategy.  相似文献   

7.
8.
This study used a sequential set-up to investigate the consecutive effects of timing of supportive information presentation (information before vs. information during the learning task clusters) in interactive digital learning materials (IDLMs) and type of collaboration (personal discussion vs. online discussion) in computer-supported collaborative learning (CSCL) on student knowledge construction. Students (N = 87) were first randomly assigned to the two information presentation conditions to work individually on a case-based assignment in IDLM. Students who received information during learning task clusters tended to show better results on knowledge construction than those who received information only before each cluster. The students within the two separate information presentation conditions were then randomly assigned to pairs to discuss the outcomes of their assignments under either the personal discussion or online discussion condition in CSCL. When supportive information had been presented before each learning task cluster, online discussion led to better results than personal discussion. When supportive information had been presented during the learning task clusters, however, the online and personal discussion conditions had no differential effect on knowledge construction. Online discussion in CSCL appeared to compensate for suboptimal timing of presentation of supportive information before the learning task clusters in IDLM.  相似文献   

9.
This design-based research study is aimed at two goals: (1) developing a feasible case-based instructional model that could enhance college students’ ill-structured problem solving abilities, while (2) implementing the model to improve teacher education students’ real-world problem solving abilities to deal with dilemmas faced by practicing teachers in elementary classrooms. To achieve these goals, an online case-based learning environment for classroom management problem solving (CBL-CMPS) was developed based on Jonassen’s (in: Reigeluth (ed.) Instructional-Design Theories and Models: A New Paradigm of Instructional Theory, 1999) constructivist learning environment model and the general process of ill-structured problem solving (1997). Two successive studies, in which the effectiveness of the CBL-CMPS was tested while the CBL-CMPS was revised, showed that the individual components of the CBL-CMPS promoted ill-structured problem solving abilities respectively, and that the CBL-CMPS as a whole learning environment was effective to a degree for the transfer of learning in ill-structured problem solving. The potential, challenge, and implications of the CBL-CMPS are discussed.
Ikseon ChoiEmail:
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10.
11.
This discussion paper for this special issue examines co-regulation of learning in computer-supported collaborative learning (CSCL) environments extending research on self-regulated learning in computerbased environments. The discussion employs a socio-cognitive perspective focusing on social and collective views of learning to examine how students co-regulate and collaborate in computer-supported inquiry. Following the review of the articles, theoretical, methodological and instructional implications are discussed: Future research directions include examining the theoretical nature of collective regulation and social metacognition in building models of co-regulated learning; expanding methodological approaches using trace data and multiple measures for convergence and construct validity; and conducting instructional experiments to test and to foster the development of co-regulated learning in computer-supported collaborative inquiry.  相似文献   

12.
13.
One hundred and fifty-nine doctoral students, majoring in Computing Technology in Education (CTE), were tracked during the coursework phase in a Web-based learning environment. At the beginning of the coursework, each student completed a demographic data form and Kolb's Learning Style Inventory (LSI). Due to the type of program, it was hypothesized that students would primarily fall into Kolb's Converger and Assimilator categories, and learning style would predict completion of the required courses. Results indicated 84.3% (n=134) of all students finished the required coursework. One hundred and twenty-four of the students (78%) fell into the predicted categories and, of these, 87.1% (n=108) finished the coursework. Students not falling into the predicted categories (n=35) had a 74.3% (n=26) completion rate.An examination of the means scores for both groups indicated that students with a preference for Abstract Conceptualization dropped out of the program at significantly lower rates, t(157)=1.667, p=.045(one-tailed), than students with other preferred learning strategies. The implications are clear. First, students, for the most part, are able to adapt their personal learning styles in order to succeed in a Web-based learning environment. Second, students with a preference for systematic planning and an intellectual understanding of a situation are more likely to succeed than students preferring concrete experience and interaction with other students. Institutions offering programs of this type should be prepared to address learning style issues when developing and offering such programs.  相似文献   

14.
My starting point in this paper is that there is a cultural gap between the mathematics that children do as part of their everyday experience and the mathematics that they learn at school; my thesis is that the computer has (perhaps uniquely) the potential to bridge this divide. The paper will examine the cultural impact-both actual and potential-of the computer on children's mathematical education; at the ways in which the introduction of the computer does and will changes the ambient space in which children learn mathematics.I begin with a brief discussion of the cultural context of mathematics learning and the relationship between informal, everyday mathematical activity, and formal, school mathematies. This perspective leads to a closer examination of what it means to do mathematics, and on the relationship of a technology to the mathematics embedded within a given culture. I discuss the issue of injecting meaning into mathematical activity, and then examine some ways in which the computer might offer a solution to this central problem. Next, I give some examples of the influence of the computer on the culture of the mathematics classroom. Finally, I suggest some of the outstanding issues of research and curriculum development which remain.This paper is based on substantially the same data as is discussed in an article inCultural Dynamics.  相似文献   

15.
Abstract

The role of the academic developer mirrors that of the current day academic. It is increasingly diverse and complex. Staff employed in academic development units are expected to respond to the needs of individual academics and are also expected to provide leadership in teaching and learning, conduct research into higher education, contribute to policy on a broad range of issues, and undertake community service. In addition they are expected to take responsibility for their own professional development. They are constantlyjuggling priorities of personal, professional and organizational commitments. To maintain competence in the face of multiple demands there must be significant overlap between work and learning. The learning opportunities inherent in working within a large multi‐dimensional organization must be acknowledged and embraced through the concept of a ‘learning organization’. It is important that the organizational culture of the Academic Development Unit (ADU) values learning, encourages reflection and fosters collaborative practice. This paper outlines an organizational model of academic development highlighting the opportunities for intervention at the level of organizational culture, staff development and student learning. It also suggests strategies for organizing and managing an ADU that provides a positive model of an effective working and learning environment.  相似文献   

16.
The aim of the reported eye-tracking study was to investigate whether learners integrate information presented on several pages within a digital learning environment and whether the underlying processes differ between a purely text-based and a multi-modal digital learning environment. Participants (N = 97) learned about the development of tornados. Picture presentation (yes vs. no) and presentation of inconsistent information between pages (yes vs. no) was varied between-subjects. Results showed that inconsistent information led to more intense gaze behavior. This indicates that learners re-activated information presented on previous pages to integrate it with the actual information, enabling them to detect the inconsistencies. Furthermore, the data pattern for text-related gaze behavior was not influenced by picture presentation, indicating that cognitive processes in purely text based or multi-modal learning environments are much the same. Comprehension outcomes did not differ between groups. The implications of these results are discussed.  相似文献   

17.
Sustaining students in becoming reflective practitioners is considered as a valued outcome of higher education. The paper aims to evaluate the impact of the learning environment conditions inspired by Schön’s theory of reflective practicum, by discussing a case study of a master’s degree class. The learning environment was designed to sustain reflective practice and meaningful engagement through professional practice simulation, problem-based learning and reflective writing. Unlike much of the research into reflective learning, the quality of learning was evaluated by assessing the use of reflective practice in students’ weekly journaling, rather than measuring students’ satisfaction or perceptions of effectiveness. Two hundred and six journal entries of 23 students were assessed and used in a quantitative analysis based on a linear mixed-effects model. Findings indicated that the reflective practicum has an incremental effect on students’ reflective practices and that reflective practice is dynamic and sensitive to specific learning environment conditions. In conclusion, students’ co-responsibility of the learning environment allowed by the professional practice simulation appears to foster meaningful and reflective learning. Conversely, conditions that stimulate only cognitive engagement have little impact or even inhibit reflective practices. Practical implications of the use of reflective journal are discussed.  相似文献   

18.
The aim of the study was to explore the relationship between degree of participation and learning outcomes in an e-learning course on medical informatics. Overall activity in using course materials and degree of participation in the discussion forums of an online course were studied among 39 medical students. Students were able to utilise the course material in discussion groups focusing on the lectures, quizzes and students’ own notes. Each student’s data recording of activities and individual participation in discussion in the online course was analysed in order to assess which activities predicted learning outcome. Higher course grades were associated with studying the course material frequently and also with regular participation in reading postings and replying to them. There were no connections between learning outcome and the students’ original contributions to the discussion forums. There were no statistically significant differences between male and female students in how they utilised the various components of the learning material.  相似文献   

19.
Research into the research–teaching ‘nexus’ has undergone significant changes in focus and methodology. From an initial quantitative concern with correlating measurements of research productivity and teaching effectiveness, the empirical emphasis has shifted in favour of exploring the experiences of participants (academics and students). This paper reports the findings of interviews carried out in a New Zealand university with 34 students studying across a range of levels in physics, geography and English. In particular, it focuses on students’ understandings of the purpose of a university education and on students’ experiences of research—how ‘visible’ it is for them, where it is located and who engages in it. Analysis reveals that students’ relationship with research varies across the disciplines in both a spatial and temporal dimension according to the ways in which knowledge is conceived of and explored. Accordingly, some students have an early sense of proximity to and/or participation in a research community, while for others, research remains, through their undergraduate years, a remote phenomenon.  相似文献   

20.
Betty’s Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition, causal map construction, and progress monitoring. Previous research has established that middle school students struggle at such tasks without proper scaffolding and feedback. In Betty’s Brain, this feedback is provided by Betty and Mr. Davis, another virtual agent designed to provide guidance and suggestions as students work. This paper discusses our implementation of contextualized conversational (CC) feedback, and then presents the results of an experimental study exploring the effects of this feedback in two 8th-grade science classrooms. The results illustrate some advantages of the CC feedback in comparison with a baseline dialogue mechanism that presents similar strategies in a non-conversational, non-contextualized form. While both groups showed significant pre-to-post test learning gains, the difference in learning gains between the groups was not statistically significant. However, students who received CC feedback more often performed actions in accordance with the advised strategies, and they created higher quality causal maps.  相似文献   

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