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1.
INTRODUCTION Video streaming service nowadays enjoys ex- plosive adoptions over all kinds of underlying net- works. To enjoy the freedom of tether-less connection over the wireless local area network (WLAN), we need to overcome many challenges of unstable wire- less channel due to fading, interference and so on. The scarce and fluctuating available bandwidth (together with time-varying delays and random/burst losses) can cause the video quality at the streaming client to be seriously deg…  相似文献   

2.
INTRODUCTION With the emergence of wireless technology, various multimedia services, e.g., audio and/or video, are reaching us today through portable devices any- time, anywhere and even more increasingly accessi- ble in the near future. High quality video streaming over wireless IP is one of the most attractive applica- tions by ongoing deployment of wireless local area network (WLAN) hotspots and even powerful Wi- MAX mobile coverage. However, the present Internet is not providing a…  相似文献   

3.
Error resilient concurrent video streaming over wireless mesh networks   总被引:3,自引:0,他引:3  
INTRODUCTION Wireless mesh networks (WMNs) are ad-hoc networks with full or partial mesh topologies, where nodes can automatically establish and maintain mesh connectivity among themselves. Such a mesh topol- ogy provides each node multiple communication paths to reach its peers. In the presence of link failures caused by, for example, node failures or interference, information can be rerouted through alternative paths to the destination. WMNs have no fixed infrastructure and are easily…  相似文献   

4.
A P2P streaming service architecture with distributed caching   总被引:3,自引:1,他引:3  
Multimedia streaming served through peer-to-peer (P2P) networks is booming nowadays. However, the end-to-end streaming quality is generally unstable due to the variability of the state of serve-peers. On the other hand, proxy caching is a bandwidth-efficient scheme for streaming over the Internet, whereas it is a substantially expensive method needing dedicated powerful proxy servers. In this paper, we present a P2P cooperative streaming architecture combined with the advantages of both P2P networks and multimedia proxy caching techniques to improve the streaming quality of participating clients. In this frame- work, a client will simultaneously retrieve contents from the server and other peers that have viewed and cached the same title before. In the meantime, the client will also selectively cache the aggregated video content so as to serve still future clients. The associate protocol to facilitate the multi-path streaming and a distributed utility-based partial caching scheme are detailedly dis- cussed. We demonstrate the effectiveness of this proposed architecture through extensive simulation experiments on large, Inter- net-like topologies.  相似文献   

5.
针对AdHoc网络的视频传输,提出了一种新的网络带宽预测及控制方案.该方案基于跨层、接收端反馈以及贝叶斯网络等技术.对视频传输过程进行公式化描述,从而推导出影响视频传输质量的几个主要因素,这些因素可以通过跨层机制或接收端反馈的方式获取.根据这些影响因素,确定变量集和贝叶斯网络拓扑结构,从而构建贝叶斯网络预测模型.预测结果作为AdHoc网络带宽,根据该带宽值来控制视频编码器,动态调节输出的实时视频流码率.为验证该方案,对整个视频通信系统进行了仿真.结果显示,跟传统的传输方案相比较,夺方案能更好地利用网络带宽,减少了数据包的丢失,提高了实时视频质量.  相似文献   

6.
提出了一种能在承载多媒体业务的移动通信网络中提供较高服务质量保证的接入控制方法 .该方法将接入控制与带宽预留相结合 ,保证传输业务服务质量的要求 .仿真结果表明 ,与两种传统的接入控制算法相比 ,本文所提出的算法能够使强行中止概率降低 .该算法能用于未来多媒体通信系统中  相似文献   

7.
Peer-to-peer (P2P) technology provides a cost-effective and scalable way to distribute video data. However, high heterogeneity of the P2P network, which rises not only from heterogeneous link capacity between peers but also from dynamic variation of available bandwidth, brings forward great challenge to video streaming. To attack this problem, an adaptive scheme based on rate-distortion optimization (RDO) is proposed in this paper. While low complexity RDO based frame dropping is exploited to shape bitrate into available bandwidth in peers, the streamed bitstream is dynamically switched among multiple available versions in an RDO way by the streaming server. Simulation results show that the proposed scheme based on RDO achieves great gain in overall perceived quality over simple heuristic schemes.  相似文献   

8.
A network model is proposed to support service differentiation for mobile Ad Hoc networks by combining a fully distributed admission control approach and the DIFS based differentiation mechanism of IEEE802.11. It can provide different kinds of QoS (Quality of Service) for various applications. Admission controllers determine a committed bandwidth based on the reserved bandwidth of flows and the source utilization of networks. Packets are marked when entering into networks by markers according to the committed rate. By the mark in the packet header, intermediate nodes handle the Received packets in different manners to provide applications with the QoS corresponding to the pre-negotiated profile.Extensive simulation experiments showed that the proposed mechanism can provide QoS guarantee to assured service traffic and increase the channel utilization of networks.  相似文献   

9.
A network model is proposed to support service differentiation for mobile Ad Hoc networks by combining a fully distributed admission control approach and the DIFS based differentiation mechanism of IEEE802.11. It can provide different kinds of QoS (Quality of Service) for various applications. Admission controllers determine a committed bandwidth based on the reserved bandwidth of flows and the source utilization of networks. Packets are marked when entering into networks by markers according to the committed rate. By the mark in the packet header, intermediate nodes handle the received packets in different manners to provide applications with the QoS corresponding to the pre-negotiated profile. Extensive simulation experiments showed that the proposed mechanism can provide QoS guarantee to assured service traffic and increase the channel utilization of networks.  相似文献   

10.
INTRODUCTION With the development of novel wireless tech- nologies and increasing available bandwidth, multi- media applications over wireless networks become attractive for both businesses and end users. Fast de- ployment of Wi-Fi HotSpots, increase in wireless coverage of remote habitable areas (Wi-Max, or wireless mesh networks), improved data services over the 2G cellular systems and the long awaited debut of 3G wireless services offer many potential and inter- operable communicatio…  相似文献   

11.
INTRODUCTION Multimedia services over the Internet are be- coming popular due to the widespread deployment of broadband access. However, the conventional cli- ent-server architecture severely limits the number of simultaneous users, especially for bandwidth inten- sive applications such as video streaming. P2P net- works, on the other hand, offer a solution to the scalability problem. As a node joins a P2P network, it not only consumes resources but also contributes its bandwidth or comp…  相似文献   

12.
INTRODUCTION Streaming of multimedia data over the Internet has rapidly increased in recent years. All commercial applications and most research in video streaming use conventional hybrid video coding. To adapt the data transmission rate on the server to the varying bandwidth caused by congestion in the Internet or to different available bandwidths of different clients, the simulcast solution is widely applied (Balk et al., 2003; Feamster et al., 2001; Schierl and Wiegand, 2004). A larg…  相似文献   

13.
构建了在线迁移算法模型和虚拟机负载评估向量,并依据各物理节点的带宽占用率、内存占用率和CPU占用率,确定迁移时机和需要迁移的源物理节点,依据CPU在各节点的占有率、ROM的使用效率、带宽的利用率来确定目标物理节点。通过仿真模拟环境试验证明,文中算法在虚拟机在线迁移中能够大幅度地提高物理节点的负载均衡,同时SLA违反率最小和云计算数据中心能耗最小。  相似文献   

14.
Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.  相似文献   

15.
As one of the most important components of the wideband wireless access technique, orthogonal frequency division multiplexing (OFDM) has a high usage rate of spectrum and combats inter-symbol interference (ISI) in multi-path fading channel. However, when there are frequency offsets during the signal transmission, the inter-carrier interference (ICI) is introduced, which significantly degrades the performance. The existing ICI self-cancellation schemes such as PCC-OFDM are not optimum to minimize the interference considering both noise and ICI. In this paper, a new metric named S1NR (signal-to-interference- and-noise ratio) is proposed. We discuss the optimization issue when a constant frequency offset exists and in time-varying channels. The optimum weighting-coefficient-pair (OWCP) is obtained, which maximizes SINR theoretically through the alternant iteration algorithm. Simulations show that the performance of OWCP-OFDM is better than that of PCC-OFDM, especially when the frequency offset is large. Although the ICI self-cancellation scheme suffers bandwidth inefficiency, from the simulation results we can also see that the performance of OWCP-OFDM is much better than that of the standard OFDM systems with the same bandwidth efficiency when a frequency offset exists. Moreover, since the redundant modulation provides the capability to suppress ICI as well as a receiving SNR gain, it can be considered as exchanging the bandwidth for SNR.  相似文献   

16.
In this paper, a sensing model for the coverage analysis of wireless sensor networks is provided. Using this model and Monte Carlo method, the ratio of private range to sensing range required to obtain the desired coverage can be derived considering the scale of deployment area and the number of sensor nodes. Base on the coverage analysis, an energy-efficient distributed node scheduling scheme is proposed to prolong the network lifetime while maintaining the desired sensing coverage, which does not need the geographic or neighbor information of nodes. The proposed scheme can also handle uneven distribution, and it is robust against node failures. Theoretical and simulation results demonstrate its efficiency and usefulness.  相似文献   

17.
本文针对流媒体应用的实时性要求和当前Internet带宽不足的矛盾,利用流媒体数据中重要性分布的非均匀,从带宽预分配、流调度、丢包处理、错误处理等多方面进行非均匀的QoS控制策略,保证重要数据的实时性。为了预防拥塞,本文在流控制中使用了早期警戒的方式,在拥塞真正形成之前就开始减少发送速率,以较小代价避免拥塞。  相似文献   

18.
INTRODUCTION Video streaming is becoming one of the major driving forces of next generation wireless networks. For the currently deployed cellular networks, the practical data rates are not enough to support full rate, high quality video applications. As a result, many research efforts have been devoted to adapting video content to reconcile the conflict between the high demand of video quality and the limited wireless communication resources among users. A large body of literature utiliz…  相似文献   

19.
INTRODUCTION In the encoding or transcoding of video stream- ing, intra refresh is introduced as a non-normative error-resilience tool. Although the intra-refresh schemes based on the rate-distortion optimization (C?té et al., 2000; Stockhammer et al., 2002) are superior to the early heuristic intra-refresh strategies, these new schemes cannot yet accurately estimate the video distortion due to time-varying packet losses, and usually ignore the inter-frame error-propagation effect. Chiou…  相似文献   

20.
The 3rd generation partnership project (3GPP) has defined the protocols and codecs for implementing media streaming services over packet-switched 3G mobile networks. The specification is based on IETF RFCs on audio/video transport. It also adds new features to achieve better adaptation to the mobile network environment. In this paper, we propose an algorithm for handover detection and fast buffer refill that is based on the existing feedback and signaling mechanisms. The proposed algorithm refills the receiver buffer at a faster pace during a limited time frame after a hard handover is detected in order to achieve higher video quality.  相似文献   

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