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E-learning体系结构设计应将精力集中在建立一个开放的应用平台上,满足不同教学功能部件需要,并体现实施远程教学的灵活性和迅速的适应性.其设计原则包括开放性、扩展性、全球性、集成性等.  相似文献   

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面向网络教育的个性化智能搜索引擎的设计与实现   总被引:1,自引:0,他引:1  
本文以当前网络教育资源环境为背景,论述了智能代理和智能搜索代理技术的基本概念、特点和研究现状,给出了一个基于智能搜索代理技术的个性化智能搜索引擎的设计及实现方法。其目的在于,探究一种能为学生提供个性化信息服务的智能代理系统,同时也是对网络教育中资源搜索工具的智能化进行一次有益的尝试和探索。  相似文献   

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Summary We have usedDesigning Effective Instruction in introductory ID courses and experienced its use from both the instructors' and the learners' perspective. Our overall conclusion is that it is highly usable and accessible to beginning ID students, including those whose first language may not be English. The ID model presented is clear and the focus on the learner throughout is appropriate and in line with current research emphases and trends. The inclusion of Microsoft Project tm makes a clear and concrete statement that ID can benefit from technology, not only in the delivery of instruction, but in the planning of structured learning activities and in managing instructional development efforts.  相似文献   

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The purpose of this article is to identify factors that might influence the effectiveness of computer software designed to teach problem solving. Problem solving is defined and the research literature related to the acquisition of problem-solving abilities and the capabilities of computers for delivering problem-solving instruction are reviewed. The factors critical to the acquisition of problem-solving abilities and the attributes of computers that make them potential tools in problem-solving instruction are identified. These items are synthesized into a list of factors that are expected to influence the effectiveness of computer software designed to teach problem solving.  相似文献   

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技术框架:电子学档的设计与开发   总被引:8,自引:0,他引:8  
电子学档是信息技术与学生学习过程相结合的产物,是信息化教学进程中出现的新事物。在推进信息化教学的过程中,电子学档的设计开发应用成为提高学习者学习效能与学习素质的重要途径。电子学档设计开发的PD+MD模型,有助于电子学档与学科教学整合的实施,也为时下网络课程的开发和学习资源的建设提供一种思路。  相似文献   

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本文针对目前物理教学受应试教育的影响扼杀学生的个性和创造性的弊端 ,提出了灵动的物理课堂应当让学生成为学生的主人。发挥学生的主动性和创造性。培养学生的创造性学习能力 ,包括创造性学习的兴趣、动力 ;创造性思维、创造性学习实践 ,提倡活跃和活动 ,提倡质疑发问 ,鼓励奇思异想 ,摒弃死记硬背 ,引导学生创造性地“学”物理  相似文献   

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Designing electronic collaborative learning environments   总被引:1,自引:3,他引:1  
Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use them, sometimes very enthusiastically, but often in a perfunctory way. Finally, researchers study them and—as is usually the case when apples and oranges are compared—find no conclusive evidence as to whether or not they work, where they do or do not work, when they do or do not work and, most importantly, why, they do or do not work. This contribution presents an affordance framework for such collaborative learning environments; an interaction design procedure for designing, developing, and implementing them; and an educational affordance approach to the use of tasks in those environments. It also presents the results of three projects dealing with these three issues.  相似文献   

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Learning Environments Research - Teaching practices respond to the prompts, resources and inherent potential of a school’s physical, social and cultural landscape. This study involved how...  相似文献   

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界面是学习者获取知识信息的通道,界面信息的呈现方式对网络学习的效果和效率有重要的影响。本文从人的视知觉特性出发,从界面信息的表征形式、布局结构、视觉层级、呈现顺序和信息密度五个方面来探讨信息化教学资源设计过程中的界面信息处理问题,并提出一些设计原则和注意事项。  相似文献   

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