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1.
Abstract

In this study, we assessed exercise intensity in 20 water polo games of different duration. The hypothesis that right wing players perform at a higher intensity than back and forward central players was also tested. Thirty water polo players, equally split between three field positions, participated in the study. Initially, their performance-related physiological capabilities were evaluated. Subsequently, during water polo games of short (4×7-min periods) or long duration (4×9-min periods), heart rate was monitored continuously and blood lactate concentration was measured at the end of each period. Activity patterns were also recorded using a video camera. Mean heart rate over the entire game was 156 ± 18 beats · min?1. Overall exercise intensity fluctuated around a value corresponding to the lactate threshold (4.03 ± 0.96 mmol · l?1, 86 ± 5% of peak heart rate) and decreased (P < 0.003) with game time (4.22 ± 1.8 and 3.47 ± 1.9 mmol · l?1 in the second and fourth quarter, respectively). During the last 6 min, heart rate was higher (P < 0.001) in games of short duration (156 ± 3 beats · min?1) than in games of long duration (152 ± 8 beats · min?1). Video analysis showed that the percentage of time spent in low-intensity activities (i.e. “out of game”) was lower (23 vs. 26%), whereas that in high-intensity activities (i.e. “sprinting crawl”) was higher (21 vs. 19%), in games of short compared with long duration. No difference was observed among players of various field positions in any of the variables examined. Thus during match-play, games of long duration produced significantly lower heart rate responses than games of short duration, and the physiological response exhibited by the players was not affected by field position. The water polo authorities should consider these results before changing game duration and coaches should prepare their athletes accordingly.  相似文献   

2.
In this study, we assessed exercise intensity in 20 water polo games of different duration. The hypothesis that right wing players perform at a higher intensity than back and forward central players was also tested. Thirty water polo players, equally split between three field positions, participated in the study. Initially, their performance-related physiological capabilities were evaluated. Subsequently, during water polo games of short (4 x 7-min periods) or long duration (4 x 9-min periods), heart rate was monitored continuously and blood lactate concentration was measured at the end of each period. Activity patterns were also recorded using a video camera. Mean heart rate over the entire game was 156 +/- 18 beats x min(-1). Overall exercise intensity fluctuated around a value corresponding to the lactate threshold (4.03 +/- 0.96 mmol x l(-1), 86 +/- 5% of peak heart rate) and decreased (P < 0.003) with game time (4.22 +/- 1.8 and 3.47 +/- 1.9 mmol x l(-1) in the second and fourth quarter, respectively). During the last 6 min, heart rate was higher (P < 0.001) in games of short duration (156 +/- 3 beats x min(-1)) than in games of long duration (152 +/- 8 beats x min(-1)). Video analysis showed that the percentage of time spent in low-intensity activities (i.e. "out of game") was lower (23 vs. 26%), whereas that in high-intensity activities (i.e. "sprinting crawl") was higher (21 vs. 19%), in games of short compared with long duration. No difference was observed among players of various field positions in any of the variables examined. Thus during match-play, games of long duration produced significantly lower heart rate responses than games of short duration, and the physiological response exhibited by the players was not affected by field position. The water polo authorities should consider these results before changing game duration and coaches should prepare their athletes accordingly.  相似文献   

3.
Abstract

This study examined the influence of pitch dimensions in small-sided soccer games in shaping opportunities for performers to maintain ball possession, pass to teammates and shoot at goal. Fifteen amateur standard male participants (M = 21.87, σ = 1.96 years) played 5 v 5 small-sided soccer games in three varying pitch conditions (28 m × 14 m, 40 m × 20 m and 52 m × 26 m). Thirty sequences of play in each condition were selected for digitisation using TACTO software, allowing the capture of bi-dimensional displacement coordinate data of all players and the ball. The values of interpersonal distance between all attackers and immediate defenders and the relative distances of defenders to intercept a shot and a pass were computed as dependent variables. Results showed existence of fewer opportunities to maintain ball possession on smaller pitches, compared to medium and larger pitches. Conversely, the different dimensions set to the pitch did not influence opportunities for players to shoot at goal, or to perform passes to other teammates. By examining the specific spatial–temporal relationships of players and key-task constraints, the data from this study explain how effects of manipulating pitch dimensions of small-sided games might enhance opportunities for acquiring specific movement and decision-making skills.  相似文献   

4.
This study investigated the influence of match phase and field position on collective team behaviour in Australian Rules football (AF). Data from professional male athletes (years 24.4 ± 3.7; cm 185.9 ± 7.1; kg 85.4 ± 7.1), were collected via 10 Hz global positioning system (GPS) during a competitive AFL match. Five spatiotemporal metrics (x-axis centroid, y–axis centroid, length, width, and surface area), occupancy maps, and Shannon Entropy (ShannEn) were analysed by match phase (offensive, defensive, and contested) and field position (defensive 50, defensive midfield, forward midfield, and forward 50). A multivariate analysis of variance (MANOVA) revealed that field position had a greater influence on the x-axis centroid comparative to match phase. Conversely, match phase had a greater influence on length, width, and surface area comparative to field position. Occupancy maps revealed that players repositioned behind centre when the ball was in their defensive half and moved forward of centre when the ball was in their forward half. Shannon Entropy revealed that player movement was more variable during offence and defence (ShannEn = 0.82–0.93) compared to contest (ShannEn = 0.68–0.79). Spatiotemporal metrics, occupancy maps, and Shannon Entropy may assist in understanding the game style of AF teams.  相似文献   

5.
Rugby League (RL) is a high-impact collision sport characterised by repeated sprints and numerous high-speed impacts and consequently players often report immediate and prolonged muscle soreness in the days after a match. We examined muscle soreness after matches during a full season to understand the extent to which match characteristics influence soreness. Thirty-one elite Super League players provided daily measures of muscle soreness after each of the 26 competitive fixtures of the 2012 season. Playing position, phase of the season, playing surface and match characteristics were recorded from each match. Muscle soreness peaked at day 1 and was still apparent at day 4 post-game with no attenuation in the magnitude of muscle soreness over the course of the season. Neither playing position, phase of season or playing surface had any effects on the extent of muscle soreness. Playing time and total number of collisions were significantly correlated with higher ratings of muscle soreness, especially in the forwards. These data indicate the absence “contact adaptations” in elite rugby players with soreness present throughout the entire season. Strategies must now be implemented to deal with the physical and psychological consequences of prolonged feeling of pain.  相似文献   

6.
7.
This study assessed the influence of training load, exposure to match play and sleep duration on two daily wellbeing measures in youth athletes. Forty-eight youth athletes (age 17.3 ± 0.5 years) completed a daily wellbeing questionnaire (DWB), the Perceived Recovery Status scale (PRS), and provided details on the previous day’s training loads (TL) and self-reported sleep duration (sleep) every day for 13 weeks (n = 2727). Linear mixed models assessed the effect of TL, exposure to match play and sleep on DWB and PRS. An increase in TL had a most likely small effect on muscle soreness (= ?0.43;± 0.10) and PRS (= ?0.37;± 0.09). Match play had a likely small additive effect on muscle soreness (= ?0.26;± 0.09) and PRS (= ?0.25;± 0.08). An increase in sleep had a most likely moderate effect on sleep quality (d = 0.80;± 0.14); a most likely small effect on DWB (= 0.45;± 0.09) and fatigue (= 0.42;± 0.11); and a likely small effect on PRS (= 0.25;± 0.09). All other effects were trivial or did not reach the pre-determined threshold for practical significance. The influence of sleep on multiple DWB subscales and the PRS suggests that practitioners should consider the recovery of an athlete alongside the training stress imposed when considering deviations in wellbeing measures.  相似文献   

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