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本文分析了目前的数学多媒体课件在高等数学教学中存在诸多的不足,探析了使用Mathematica开发数学多媒体教学课件的方便与快捷,为数学教师制作多媒体课件提供了经验,为互动式数学教学提供了解决方案。  相似文献   

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This study was conducted to investigate the effects of variations in the design and delivery of interactive multimedia (IMM) on the learning and attitudes of elementary education majors. A multivariate analysis of variance was conducted with three independent variables—small group or individualized format, inductive or deductive design of instruction, and match of learner style to instruction—and four dependent variables—content scores, observation skill scores, overall satisfaction, and attitude toward learner control of instruction. Scores on the observation skills evaluation were significantly higher when the student's learning style was matched with the design of instruction. Satisfaction and attitude outcomes were significantly different for format: students in the small group were more satisfied, while those using the individual learning station were more strongly agreed that they controlled the pace and sequence of their own instruction. Content scores were not significantly different. In the future, the use of interactive multimedia with various formats and designs may serve to meet the needs of students with differing learning styles and at different developmental levels.  相似文献   

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While interest in interactive multimedia continues to grow, thus far its activities have been driven more by technological capacity than research and theory. Typically, guidelines for interactive multimedia design are based not upon empirical evidence, but on the intuitive beliefs of designers. In this article, relevant research and theory are organized within an overarching framework, and their principles and implications for the design of interactive multimedia are derived.  相似文献   

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Young children's understanding of thehistorical past is often characterised by alack of temporal differentiation and a sense oftotal discontinuity with the present. Researchhas suggested that this situation may be causedin part by their formation of inappropriaterepresentations when solving problems ofchronology. To help children construct moreappropriate external representations forparticular tasks and reason more effectivelywith them about chronological concepts, weinvestigated the role that interactivemultimedia might play in scaffoldingteacher-led activities in the classroom. Inthis paper we report on our conceptual designand pedagogical approach to developingeffective dynamic, interactive representationsand activities at the computer interface, aimedat bridging the conceptual gap between concreteexperience and abstract concepts. Evaluationsof the software built using this frameworkshowed that the program was well received bychildren and teachers alike, and that it wasable to facilitate children's understanding of,and ability to reason about, chronology.  相似文献   

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When learners explore dynamic and interactive visualisations they are often not able to interact with them in a systematic and goal-oriented way. Frequently, even supporting learners in processes of discovery learning does not lead to better learning outcomes. This can be due to missing pre-requisite knowledge such as the coherent mental integration of the pictorial and symbolic sources of information. In order to support learners in this process, we encouraged them to interactively and externally relate different static sources of information to each other before exploring dynamic and interactive visualisations. We evaluated the benefit of this instructional support in two experimental studies concerning the domains of statistics and mechanics. It revealed that the active integration of static representations before processing dynamic visualisations resulted in better performance and can provide a basis for a more systematic and goal-oriented experimentation behaviour during simulation-based discovery learning.in final form: 16 November 2004  相似文献   

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A novice to IMM is confronted by a new medium which transforms narrative structures which have evolved over thousands of years. This article focuses on educational interactive media for which the notion of multiple interpretations has different implications, particularly for comprehension and cognition. It reports on experiments with a number of multimedia packages to see how children make sense of interactive media.  相似文献   

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显微网络互动多媒体系统在遗传学实验教学中的应用效果   总被引:1,自引:0,他引:1  
在遗传学实验教学中运用显微网络互动多媒体系统,弥补了单纯使用显微镜的不足;教师的演示、学生的反馈更及时,教师的指导更具有针对性,并加强了信息沟通和互动;强大的图片采集、保存与处理功能,有利于激发学生的实验兴趣,有利于加深对理论知识的理解;多画面的监控转播功能,可控制教学进度,提高实验课程效率和教学效果。  相似文献   

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2007年,信号与系统课程被正式纳入中国石油大学(华东)校级精品课程建设项目,对网络教学资源的建设提出了更高的要求。提出了采用结合ActionScript 3.0脚本语言的Flash CS4交互动画技术,开发面向Web多媒体交互系统的技术思路及实现方法。实践证明,该方法开发周期短,设计开发系统具有良好的可控性、灵活性和可扩展性。  相似文献   

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阐述了多媒体生物教学的特点,多媒体课件运用遵循的原则以及多媒体教学的优势与劣势,并讨论了网络环境下生物教学设计原则和应汪意的问题。  相似文献   

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本研究就高校课堂教学中多媒体课件教学效果的相关因素,对西北民族大学12所学院的500名师生进行了相关调查研究。结果显示:课件制作质量、教师教学方法与教学效果之间存在显著正相关;课堂教学环境中,音响效果与教学效果之间也存在一定正相关;教师普遍认为课件操作水平对教学效果无显著影响:学生则认为教师的课件操作水平对教学效果影响显著。  相似文献   

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人际信任是人际交往中一种常见、重要的心理现象。但研究者对信任的定义还存在不同观点。在研究方法上可以分为两类:一类是根据定义,编制题目来测量信任;另一类是行为游戏法,包括囚徒两难游戏、最后通牒游戏和信任游戏。社会神经认知科学家研究发现,人际信任不存在一个特定的中枢,它跟杏仁核,前中间前额皮质,旁扣带回,脑岛,腹侧被盖区,中隔区,梭状回,颞上回,眶额叶皮层等脑区有关,跟催产素、加压素和多巴胺等化学物质有关。同时,该研究指出了信任研究存在的不足。  相似文献   

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随着品德心理学、神经生物学和进化论心理学等领域的发展,道德判断的神经生理研究成为新的动向。该文对近年来有关道德判断神经生理机制的研究发现和相关理论进行了回顾和总结。其中,大脑相关区域是道德判断过程的神经生理基础;进化论取向成为该领域新的研究亮点;正常人群和特殊被试的研究结果具有重要的启示作用;研究方法(脑成像技术如fMRI)及道德模块的争议值得重视。文章最后展望了该领域的发展前景。  相似文献   

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为了激发学生学习兴趣,解决数学中的教学重点和难点,将多媒体教学与数学学科整合,可以达到事半功倍的效果,优化课堂必须用好多媒体。  相似文献   

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Collis  Betty  Smith  Carmel 《Instructional Science》1997,25(6):433-462
Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations.  相似文献   

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本文就多媒体技术在生物学教学中应用的可能性、必要性以及应用过程中应注重的问题作了理论探讨。  相似文献   

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随着时代的进步,多媒体技术和网络技术的应用普及,英语的教学方式、教育技术正在高校发生着翻天覆地的变化。多媒体教学技术的发展和广泛应用,已经成为了我国全面深化大学英语教学改革的一个重要方面。我们应当充分认识多媒体技术的特点,充分应用多媒体技术在教学中辅助英语教学,更有效地提高英语教学效率。本文旨在结合教学实践在完成教学任务确保教学质量的前提下分析多媒体教学中的特点和积极因素,以及在教学中运用多媒体时经常出现的几个问题。  相似文献   

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音乐是听觉的艺术,是美的展现,而音乐课堂教学就是实施美育的重要途径,它不仅需要科学的教学方法与合理的课堂结构安排,更需要不断更新现代化的教学手段来辅助和提高教学水平。利用计算机的交互科学性、界面友好性、反馈及时性的特点,在教学中集图文声像多形态信息为一体,使虚幻的音乐形象具体化、使复杂知识简单化、使零乱知识条理化、弥补了课堂教学不足,给音乐教学增添了无穷的魅力。用多媒体创设教学情境,让学生体验情境,培养学生的观察、思维能力,提高课堂教学效果;在师生互动教学中,激发学生学习音乐的兴趣,使学生音乐素质得到全面提高。  相似文献   

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