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1.
Abstracts

English: The article maps the possibilities open to teaching institutions in distance learning through the Internet. It considers the ways in which the Internet allows us to evaluate the efforts and strategies that should be chosen in order to implement distance learning through the Internet according to the organization's teaching goals and the type of distance teaching it chooses. The basic terms of synchronic and asynchronic learning, non‐interactive learning, scope and learning‐time circles are defined and they create a system of axes upon which one can place distance learning in an organization or a course that consists of various aspects of distance learning.  相似文献   

2.
中国学生要想学好英语。练就听、说、读、写的技能很关键,掌握枯燥的语法更是必要。在加拿大,对于Native Speaker来说。是否也如此呢?  相似文献   

3.
传统的课堂教学设计在学习者分析、学习目标、策略设计和教学评价等几方面存在着不足.难以体现“以学生为本”的现代课堂教学设计的基本理念。运用R·M·加涅的学习结果分类理论可以改善现有的课堂教学设计,可以使错综复杂的课堂教学有一定的规律可循。  相似文献   

4.
Research in Science Education - While some students will pursue careers in science, all will engage with multimodal science-based texts. The effective use of language skills is essential to support...  相似文献   

5.
该文从教育技术学的视角出发对场馆学习进行了回顾与展望,认为教育技术与博物馆曾经保持着紧密的合作关系,以博物馆为基础的场馆学习构成了教育技术领域的重要发端,其后伴随着教育技术领域自身专业化的推进以及教育改革运动的影响,教育技术与博物馆渐行渐远,场馆学习淡出了教育技术专业人员的视野。在21世纪的今天,面对非正式学习的崛起,教育技术与场馆学习有必要再度携手。该文从教育技术学的立场出发,区分了场馆学习研究的两种视角——教育学的视角与技术学的视角——以及它们各自关注的焦点问题,提出未来对场馆学习的探索应该从理论和实践两个层面上来回答"博物馆中人是如何学习的"这一课题。  相似文献   

6.
Preparing Instructional Designers for Game-Based Learning: Part 1   总被引:1,自引:0,他引:1  
《TechTrends》2010,54(3):27-37
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game developers may know little about training, education and instructional design. In this three part series of articles, four recognized and emerging experts in instructional game design discuss their perspectives on preparing instructional designers to optimize game-based learning. In Part I, we set the context for the series of articles and one of four faculty members who teach a graduate level course on game design discusses what he believes instructional designers should know about instructional game design based on his experiences. Part II will present alternative perspectives from two additional faculty members who teach courses in instructional game design, and Part III will present a fourth perspective along with conclusion that compares the four views.  相似文献   

7.
关于高等学校课程评价的若干问题   总被引:5,自引:0,他引:5  
本文是根据美国学者斯塔克(Joan S.Stark)1997年出版的专著Shaping the College Currictdum,Allyn and Bacon,Boston编译的,这本书中介绍了国外学者在高等学校课程评价的类型、目的、模式,以及高等学校培养方案评价方面取得的一些理论成果,该书对元评价问题也做了一些探讨。这些研究成果对于我国进行这方面研究具有启发意义和参考价值。译者在编译过程中加入了自己的一些理解和看法。  相似文献   

8.
明确的教学目标使学习者对教学目标有所认识,让教学者和学习者有所共识,促进教学开展。构建教育技术学专业学生学习导航网站,主要运用教育技术学中的教学理论、网络课程设计,使用系统方法设计网络资源结构。  相似文献   

9.
通过对AECT2010国际年会主旨学术报告主题的解读,揭示了学习科学研究新的战略支点——赛博学习,阐述了赛博学习新的技术基础——赛博基础设施和思想方法——控制论与复杂性科学,总结了当代学习研究之新力量学习科学崛起的五大成功之道。在对学习科学与教育技术携手共进之艰难旅程进行回顾的基础上,展望了二者以赛博基础设施新平台为基础,以赛博学习为战略支点在联合中走向变革的光明前景。  相似文献   

10.
教学设计是教学活动的实施方案,不仅属于教师的"教",更在于引导学生实现有效学习,因此教学设计不能着眼于"教"。教学设计的根本在于"学",落脚点在于学生,引导学生自己学习,教给学习方法,学生由此获得自学能力,因此"学"才是教学设计的主旨和根本。  相似文献   

11.
学习从本质上来说是一种知识建构。学习时形成三种记忆的过程离不开对信息进行选择、组织和整合。促使教学结果从重视保持走向关注迁移,关键是要花力气将机械学习转变为意义学习。为此,需要独辟蹊径,稳妥而扎实地推进教学改革。  相似文献   

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13.
Comparisons are drawn between the ideas of mastery learning and those of instructional design. Considerable agreement is noted concerning the main factors contributing to the quality of instruction. Similarities are pointed out in Bloom's alterable variables and a number of the events of instruciton described by Gagné. Differences exist in the taxonomic categories of learned performances of the two systems, and in the proposal of instructional design that each category requires a different set of instructional tactics. A noteworthy area of agreement is emphasis on the instructional importance of skill automaticity.  相似文献   

14.
对现代教育技术促进高职教育教学改革的思考   总被引:1,自引:0,他引:1  
现代教育技术不仅是以计算机多媒体技术和网络技术为核心的媒体传播技术,而且包括改变教师的教育观念、教育手段和方法的现代化理念。现代教育技术还将会从根本上改变传统的教育观念和教育模式,促进高职教育教学改革。  相似文献   

15.
Skillfully executed, instructional design can result in effective and efficient means to meet learning goals. However, more powerful learning experiences seem to go beyond effectiveness, efficiency, appeal, and even predetermined goals. This study sought to identify the key features of instructional design, to determine the nature of powerful learning experiences, and to explore how the two might relate. A survey of experts and a series of interviews with adult learners revealed overlap in some areas, for example, in the perceived importance of active engagement in authentic situations, and clear differences in others, most significantly the importance placed by learners on continual face‐to‐face personal interaction with a mentor/expert teacher. Speculations are offered on what similar results from additional studies might imply with regard to design actions and choices, and questions for further research are posed.  相似文献   

16.
The use of student perceptions in improving teaching and learning is briefly reviewed along with an analysis of potential limitations of procedures commonly used to gather those perceptions. An alternative procedure, the Perceptions of Learning Environments Questionnaire (PLEQ), is suggested in an attempt to overcome the limitations. 1249 students from ten schools in five faculties at the Queensland University of Technology (QUT) in Brisbane. Australia were given the opportunity, using the semi‐structured but open‐ended format of the PLEQ, to write about events that they felt helped or hindered their learning ('statements')‐ In each case, they were also asked to indicate why ('reasons'). The data were classified into 55 categories of ‘statements’ and 47 categories of ‘reasons’ where each category had a positive and negative dimension. Analysis of the students' views indicate that, for them, effective teaching is relevant, experiential and interactive while ineffective teaching lacks structure, is inappropriately paced, lacks variety and occurs in a classroom that lacks discipline. The implications of these views are examined in terms of contemporary approaches to teaching and learning.  相似文献   

17.
教学结构是指在一定的教育思想、教学理论和学习理论指导下的在一定环境中展开的教学活动进程的稳定结构形式,是教学系统四个组成要素相互联系、相互作用的具体体现。基于网络的协作学习系统具有广泛的应用前景,有助于构建远程开放教育理想的教学结构和与之对应教学模式。  相似文献   

18.
Hypertext is a nonlinear way of presenting content consisting of nodes and links that a person can access using a variety of search and browsing strategies. In this article, we focus on the use of hypertext as an instructional tool. We compare hypertext instruction with traditional instructional formats. We offer some initial guidelines relating to guidance and control, development and implementation, multiuser management, user interface, and content representation. The paper concludes with a discussion of limitations of learner control as an instructional strategy, and the need for careful instructional design of hypertext instructional programs.  相似文献   

19.
自主学习与支助服务——试论远程教育的教学策略   总被引:4,自引:0,他引:4  
该文以远程教育中存在的“主体际模式”为基础,阐述了学生主体以“自主学习”为原则的学的策略和教师主体以“支助服务”为原则的教的策略,最后将两者的沟通归结到“双向通信”这个总的教学策略之中。  相似文献   

20.
教学设计的概念以及学习理论对教学设计的影响   总被引:4,自引:0,他引:4  
教学设计的研究,发展到今天,已成为教学领域和教育技术领域的一个热点问题。教学设计的发展与学习理论的研究息息相关。学习理论经历了行为主义、认知主义和建构主义三个历史阶段的演变,教学设计也随着出现了三种形式:程序教学、智能教学和建构主义教学。  相似文献   

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