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1.
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students' computing skills. The participants in this study were 124 undergraduates from three classes taking a compulsory course titled “Applied Information Technology: Data Processing.” There were three blended classes involved in this empirical study. The first group (EG1), which received the treatment of online TBL and CRL, and the second group (EG2), which received the treatment of online TBL only, were the experimental groups. The last group, which received the traditional teaching method, served as the control group. Before the experiment started, the author conducted a pretest to confirm that the differences of students' computing skills among the three groups were not significant at the beginning of the course. Based on the analysis of the post-test, the results indicate that students who received the intervention of online CRL had significantly better computing skills for using Excel by semester-end than those without. However, the intervention of online TBL did not contribute to better learning effects in this study. Based on the findings in this study, the author points out implications for teachers, schools, and educators, particularly for those responsible for courses focusing on solving ill-structured problems and those students who have typically received traditional didactic pedagogy for many years.  相似文献   

2.
The field of learning design studies how to support teachers in devising suitable activities for their students to learn. The field of learning analytics explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and fragmented work exploring the active role that data analytics can play in supporting design for learning. This paper builds on previous research to propose a framework (analytics layers for learning design) that articulates three layers of data analytics—learning analytics, design analytics and community analytics—to support informed decision-making in learning design. Additionally, a set of tools and experiences are described to illustrate how the different data analytics perspectives proposed by the framework can support learning design processes.  相似文献   

3.
Teachers have only recently considered how study skills support in higher education (HE) can be delivered in a way that encourages experiential learning. This paper aims to substantiate, or otherwise, the idea that a carefully developed initiative can encourage the experiential learning of study skills. In addition, it considers whether such an approach might also allow student access to some of the higher-level study skills required for successful university study. Focus group data were used to evaluate a module delivered to sports students at a post-1992 university in the UK. This data suggested that the module facilitated learning in each stage of Kolb's experiential learning cycle. Moreover, there was evidence that the module encouraged students to undertake an ‘epistemological shift’ in which they moved from seeing knowledge as a set of uncontested facts to seeing it as something that they are expected to question and contribute to themselves.  相似文献   

4.
ABSTRACT

This paper intends to present an interdisciplinary project carried out in a School of Engineering, and to refer to its effects in the development of students’ skills. This project’s main goal was to present students with an intellectually demanding challenge which implied overcoming the disciplinary barriers thus integrating knowledge to solve the problems they were challenged with. After the project had been concluded, a study was carried out using a qualitative methodology by conducting two focus groups (n?=?16). The main goal of this procedure was to get a better perception of (1) how students understood the project; (2) what kind of skills students considered to have developed throughout the project, and (3) the importance they have attributed to this kind of project. The results demonstrate that students are aware of the relevance of the project not only for their education process but also for the development of their skills. The results of the study also reveal that the students involved in the project have been capable of identifying the specific skills that the project work had intended to address and develop.  相似文献   

5.
ABSTRACT

This study explores students’ perceptions of the effectiveness of a Problem-Based Learning (PBL) design project, taken as part of a first-year engineering module, in developing professional skills needed for engineering practice. Students completed surveys before and after the PBL group project, and produced personal reflections on the process. The closed survey questions were analysed quantitatively and the main themes from the reflections outlined using General Inductive Analysis. Students rated themselves as having improved across a range of professional skills as a result of the project, with particular emphasis on teamwork, communication skills, understanding of the design process and self-directed learning. In addition, they highlighted improved confidence, as well as new friendships they developed, an important element of a module like this as they transition from secondary to higher education. They were particularly positive about the scaffolded approach taken within the PBL project in terms of its contribution to their learning.  相似文献   

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This paper proposes a theoretical framework as a foundation for building online communities of practice when a suite of social networking applications referred to as collective intelligence tools are utilized to develop a product or solutions to a problem. Drawing on recent developments in Web 2.0 tools, research on communities of practice and relevant theories of learning, and the authors' own action research experience in collaborative knowledge creation utilizing Web 2.0 tools, this paper discusses a learning community's spiraling process as it moves from a given sociocultural context through discourse, action, reflection, and reorganization toward socially mediated metacognition.

Un cadre théorique pour construire des communautés de pratique en ligne en utilisant des outils de maillage social

Cet article propose un cadre théorique sur lequel édifier des communautés de pratique en ligne lorsqu'on utilise, pour mettre au point un produit ou des solutions à un problème, une série d'applications destinées à la construction de réseaux humains et connues sous le nom d'outils d'intelligence collective. En s'appuyant sur les évolutions récentes des outils Web 2.0, sur les recherches sur les communautés d'usage et les théories de l'apprentissage pertinentes ainsi que sur l'expérience propre aux auteurs en matière de recherche action sur la création collaborative de savoir en utilisant le Web 2.0, le présent article examine le processus en spirale d'une communauté d'apprentissage qui part d'un contexte socio culturel donné et qui passe par le discours, l'action la réflexion et la réorganisation pour atteindre la métacognition reposant sur la médiation humaine.

Ein Theorierahmen für den Aufbau von “Online‐Communitives of Practice” mit Hilfe von Anwendungen für Social Networking

In diesem Beitrag wird ein theoretischer Rahmen als Grundlage für den Aufbau von Online‐Praxis‐Gemeinschaften vorgestellt, wenn eine Reihe von Social Networking Anwendungen, auf die man sich als kollektive Intelligenz‐Tools beziehen kann, benutzt wird, um ein Ergebnis oder eine Problemlösung zu entwickeln. Wenn man den neuesten Entwicklungsstand bei den Web 2.0 tools mit einbezieht, die Forschung im Kommunikationsbereich, die relevanten Lerntheorien und die eigenen Forschungen und praktischen Erfahrungen des Autors in der Benutzung von Web 2.0‐Anwendungen auf dem Gebiet der gemeinschaftlichen Wissensermittlung, belegt dieses Papier den spiralförmigen Prozess beim Bewegen von einem bestimmten soziokulturellem Kontext aus durch Diskurs, Aktion, Reflektion und Reorganisation hin zu sozial vermittelter Metaerkenntnis.

Un marco teórico para la construcción de comunidades de práctica en línea con herramientas de creación de redes sociales

Este artículo propone un marco teórico como base para la construcción de comunidades de práctica cuando se utiliza una serie de aplicaciones sociales en redes (conocidas como herramientas de inteligencia colectiva) para desarrollar un producto o solucionar tal o tal problema. Basandose en las evoluciones recientes de las herramientas Web 2.0, en las investigaciones sobre las Comunidades de Uso y las teorías del aprendizaje más pertinentes así como en la experiencia propia de la investigación/acción por parte de los autores sobre la creación colaborativa de conocimiento a través del uso de herramientas Web 2.0, este artículo examina la evolución « en espiral » de una comunidad de aprendizaje que sale de un contexto socio cultural determinado y pasando por el discurso, acción, reflexión, alcanza la metacognición basada en la mediación humana.  相似文献   

8.
Research on student learning in higher education has highlighted the central role that students' conceptions of learning play in influencing their approaches to learning. This article reports on a study of conceptions of learning among engineering students on a one-year foundation course. Students were interviewed about their conceptions of learning at three intervals during their academic year. The data was analysed using a phenomenographic perspective and from the data five qualitatively different conceptions of learning were identified. The resulting characterisation of these conceptions of learning is presented using excerpts from the interviews and some implications for student learning are discussed.  相似文献   

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ABSTRACT

While at university, students increasingly have opportunities to play roles as consultants, student representatives, co-researchers or curriculum co-designers, and co-creation between university staff and students has received considerable attention in recent literature. While there is some evidence of co-creation with industry and community partners, workplace partners are not conceptualised as stakeholders in the co-creation process. This gap is particularly challenging in the work-integrated learning (WIL) context where students engage in authentic professional experiences, such as placements or projects, as part of their learning. We draw on reflections and the processes for producing resources in two co-creation activities to explore the phenomenon of co-creation between workplace partners and both university staff and students. Based on the analysis, we propose an extended tripartite co-creation framework. The framework outlines workplace partner, student and university staff contributions as planners, contributors, creators and reviewers, acknowledging the value of contributions consistent with each participant’s expertise, perspectives and time availability. Further, the proposed framework simultaneously reflects the ability for participants to engage in co-creation equitably, while acknowledging the university staff role in curating learning resources. In this way, the model acknowledges the potential for redistributing power through co-creation, while recognising university responsibility for learning outcomes and assurance of learning.  相似文献   

11.
A key goal of science and engineering education is to provide opportunities for people to access, interpret, and make use of science and engineering to address practical human needs. Most education research, however, focuses on how best to prepare students in schools to participate in forms of science and engineering practices that resemble those of disciplinary experts. In this paper, I argue that education research is needed that focuses on how people use science and engineering in social practices as part of collective efforts to transform cultural and economic production. Drawing on social practice theory, I argue that learning inheres in such activities, not only because people access and make use of science knowledge and develop repertoires for participating in science and engineering practices, but also because participation in such activities transforms the ways that people imagine themselves and expands their possibilities for action. Research can inform and support these efforts, both directly and indirectly, by giving an account of the conditions for science and engineering learning and by diagnosing inequities in access to science and engineering for addressing pressing human needs.  相似文献   

12.
Education and Information Technologies - Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual...  相似文献   

13.
14.
Abstract

Although it is frequently claimed that learning analytics can improve self-evaluation and self-regulated learning by students, most learning analytics tools appear to have been developed as a response to existing data rather than with a clear pedagogical model. As a result there is little evidence of impact on learning. Even fewer learning analytics tools seem to be informed by an understanding of the social context and social practices within which they would be used. As a result, there is very little evidence that learning analytics tools are actually impacting on practice. This paper draws on research in self-regulated learning and in the social practices of learning and assessment to clarify a series of design issues which should be considered by those seeking to develop learning analytics tools which are intended to improve student self-evaluation and self-regulation. It presents a case study of how these design issues influenced the development of a particular tool: the Learning Companion.  相似文献   

15.
This paper describes the design of the curriculum for a Master of Engineering programme in civil engineering at University College Dublin. The revised programme was established to meet the requirements of the Bologna process and this paper specifically considers the design of a new, second-cycle master's component of the programme. In addition to considering the content required to meet the learning outcome specified by the professional accreditation body, the paper presents details of attempts to move from a traditional instructor-centred model to a student-centred model of education in order to promote reflective (deep) learning. Although the paper presents a model curriculum for a civil engineering programme, the holistic approach to curriculum design outlined, which considers the organisation, sequence and evaluation strategies adopted, is applicable to all subject areas in higher education.  相似文献   

16.
Abstract

There is a growing body of evidence which suggests that information and ccommunications technology (ICT) can support, enhance and extend learning potential. Yet this all presupposes that students are confident and competent users of technology based on assumptions that presume they are conversant with basic applications. This article seeks to explore the tensions of teaching ICT skills in ways that enable students to perceive the benefits and potential of using computers to support their work. It also considers how much direct instruction is needed in order for sufficient competence to be acquired which will subsequently enable students to learn to use other features of the application to maximise these benefits. ICT as a cognitive tool is described and the development and design of ICT resources and lessons are also considered.  相似文献   

17.
In this single-case study, small groups of learners were supported by use of multiple social software tools and face-to-face activities in the context of higher education. The aim of the study was to explore how designed learning activities contribute to students' learning outcomes by studying probabilistic dependencies between the variables. Explorative Bayesian classification analysis revealed that the best predictors of good learning outcomes were wiki-related activities. According to the Bayesian dependency model, students who were active in conceptualizing issues by taking photos were also active blog reflectors and collaborative knowledge builders in their group. In general, the results indicated that interaction between individual and collective actions likely increased individual knowledge acquisition during the course.  相似文献   

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A variety of researchers in the last fifteen years have described how people learn and use mathematics in out-of-school situations. These researchers have found that mathematics learning and practice in and out of school differ in a number of ways. In this paper we examine and discuss these differences while maintaining the position that while some differences may be inherent, many differences can be narrowed so that mathematics learning and practice in school and out of school can build on each other and be connected. Before discussing a framework that we think sheds some light on connecting these experiences, we present some research from several of our studies that illustrates some of the differences between in-school and out-of-school mathematics practice and lays the groundwork for the discussion of the framework.We then discuss Saxe's (1991) research framework for gaining insight into the interplay between sociocultural and cognitive development processes through the analysis of practice participation (p. 13). Although Saxe's framework is a method for studying the interplay between sociocultural and cognitive development processes, we propose that it may be helpful in working towards connecting in-school and out-of-school mathematics learning and practice. Thus, we discuss the framework with illustrations from our own research, and then elaborate on ways to make this interplay between in-school and out-of-school contexts more deliberate.  相似文献   

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