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1.
Abstract

It has been shown that practice in dyads, as compared to individual practice, can enhance motor learning and increase the efficiency of practice (as two participants can be trained at the same time; Shea, Wulf, &; Whitacre, 1999). The dyad practice protocol used by Shea et al. included both observation and dialogue between partners. Thus, it was not clear whether the learning benefits of dyad practice were due to observation, dialogue, or both. The present study examined the individual and interactive effects of observation and dialogue. The task used was speed cup stacking. Participants practiced under one of four conditions: observation/dialogue, observation/no dialogue, no observation/dialogue, and no observation/no dialogue. The two conditions that included observational practice were more effective (i.e., produced faster movement times) than the two conditions without it, both during practice and on a retention test performed under individual performance conditions. This suggests that the learning advantages of dyad practice are primarily due to the opportunity to observe another learner.  相似文献   

2.
Blocked practice engenders more trial-to-trial response stability, which is thought to be crucial for developing the generalized motor program (GMP) but not parameter learning (Lai, Shea, Wulf, & Wright, 2000). It was hypothesized that reducing the difficulty of the GMP might permit additional cognitive resources to be allocated to learning the parameter requirements. However, GMP theory maintains the independence of the memories governing the GMP and parameters. This notion suggests that manipulating the difficulty of the GMP should have no effect on the blocked practice participant's ability to successfully specify the appropriate parameters. Participants learned a simple or complex relative timing pattern under either blocked or random practice conditions. Smaller GMP errors were exhibited for the simple relative timing patterns, but this was not associated with improvements in parameter specification following blocked practice. A clear advantage for parameter specification was evident in transfer following random practice. Taken together, these data support the theoretical separation of the GMP and parameter processes.  相似文献   

3.
Abstract

Laboratory research in motor learning has consistently demonstrated higher retention and!or transfer when practice occurs under conditions of high contextual variety (e.g., Lee &; Magill, 1983; Newell &; Shapiro, 1976; Shea of Morgan, 1979;). In the present study, an attempt was made to determine whether a contextual variety effect could be demonstrated in a standard physical education instructional setting. During practice trials on the long and short badminton serves, male and female subjects performed under either blocked (i.e., all trials of one serve followed by all trials of the other) or varied (i.e., alternating trials of long and short serves) conditions. Retention and transfer tests (i.e., using the service area opposite that employed during the practice phase) were administered at the end of the badminton unit. Although little difference was observed in the performance of the two groups during practice, alternating-trial subjects demonstrated significantly higher retention of the short serve and significantly higher transfer of both serves than blocked-trial subjects. The performance of male and female subjects was not differentially influenced by practice structure conditions. It was concluded that a practice schedule that requires performers to change their plan of action from trial to trial may facilitate the retention and transfer of motor skills in applied instructional settings.  相似文献   

4.
Abstract

The efficiency of two practice schedules was examined on two large muscle motor tasks. There were four groups of subjects (N = 160); each individual in a group performed on one of the two motor tasks under one of the two conditions. Distributed practice consisted of alternating 30-second trials of practice and rest; massed practice was continuous for 8 minutes. Comparisons made during the last minute of practice prior to the rest pause revealed that the massed groups had significant decrements in performance level. In contrast, after the rest period, when both groups were on a distributed schedule, no difference was found in the amount of learning. Learning was found to be a function of the number of trials and independent of the conditions of practice.  相似文献   

5.
Abstract

The contextual interference (CI) effect has been replicated many times since its first demonstration by Shea and Morgan (1979) in the motor learning domain (see Brady, 1998; Magill&;Hall, 1990). The CI effect is characterized by the observation that experiencing greater interference during acquisition is detrimental to immediate performance but enhances delayed performance as measured on retention or transfer tests. High CI is most often created by random practice in which the learning of multiple tasks occurs in a single training. In contrast, low CI is frequently created by using a blocked practice format in which all the practice trials of one task are completed before another task is introduced. One theoretical account that has been forwarded to account for the CI effect is labeled the action plan reconstruction hypothesis (Lee&;Magill, 1983, 1985). This position intimates that before a movement occurs an “action plan” must be prepared. In blocked practice, a previously prepared “action plan” is readily available from trial to trial, but it suffers from lack of attention on trials following initial retrieval from working memory. In random practice, however, each time a task must be executed a “reconstruction” of the action plan must be processed, because the interchange of information from trial to trial never allows the same information to remain in working memory for an extended amount of time. Presumably, the additional trial-to-trial preparation used by the random practice participant during practice results in a more resilient memory representation that better supports long-term recall efforts compared to their blocked practice counterparts.  相似文献   

6.
Observation of a model prior to physical practice often facilitates the acquisition of motor skills. The majority of research studies on observational motor learning has used a skilled model for the demonstration. Recent research, however, suggests that observing an unskilled (learning) model may also be effective. The experiment reported here compared motor skill acquisition following observation of a learning model or a skilled model to the performance of subjects who lacked the benefit of observation. The task was to play a computer tracking game. Subjects were tested in pairs. Observers watched either a skilled or a learning model perform 3 trials. The observers then practiced the game for 3 trials. Observation of another 12 trials was followed by 12 more practice trials. Substantial observational learning was found, as both groups of observers performed better than the learning models after both the 3 initial trials of observation and after 12 more observation trials. However, there were no differences due to observing the skilled or the learning model. These findings are discussed in relation to theoretical issues of observational learning.  相似文献   

7.
Two groups of 10 novice subjects each were trained to perform attacking forehand drives in table tennis and land the balls as fast and as accurately as possible onto a target on the opposite side of the net under two different training conditions. Under the static training condition, the balls were to be struck from a constant position, and under the dynamic training condition, balls approached the subjects in a normal way. Both groups were tested under dynamic conditions prior to and after four days of training, during which they received 1,600 practice trials. Both groups of subjects were shown to increase the number of balls that landed on the target, and learning was also evident from an increased consistency of the direction of travel of the bat at the moment of ball/bat contact. However, no increase in consistency was found for the location of the bat at the moment of ball/bat contact and for the movement times. Thus, learning can occur in the absence of externally generated time-to-contact information, but this is not due to the establishment of a consistent movement form. Learning appears to progress from control at the moment of ball/bat contact backward, toward the moment of initiation.  相似文献   

8.
Abstract

Two groups of 10 novice subjects each were trained to perform attacking forehand drives in table tennis and land the balls as fast and as accurately as possible onto a target on the opposite side of the net under two different training conditions. Under the static training condition, the balls were to be struck from a constant position, and under the dynamic training condition, balls approached the subjects in a normal way. Both groups were tested under dynamic conditions prior to and after four days of training, during which they received 1,600 practice trials. Both groups of subjects were shown to increase the number of balls that landed on the target, and learning was also evident from an increased consistency of the direction of travel of the bat at the moment of ball/bat contact. However, no increase in consistency was found for the location of the bat at the moment of ball/bat contact and for the movement times. Thus, learning can occur in the absence of externally generated time-to-contact information, but this is not due to the establishment of a consistent movement form. Learning appears to progress from control at the moment of ball/bat contact backward, toward the moment of initiation.  相似文献   

9.
Previous motor learning studies examining the effects of practicing to catch one-handed under varying informational constraints on subsequent skill acquisition are equivocal, perhaps due to the use of relatively inexperienced adult participants. Ecological theory predicts that directing the learner's search for information in the perceptual-motor workspace can enhance skill acquisition. This study manipulated visual informational constraints on novice children (ages 9-10 years) learning to catch one-handed. A crossover transfer design was implemented in which one group acted as controls while two other groups practiced either without visual restrictions before transferring to full vision, or vice versa. The data indicated that learners forced to seek additional information sources under restricted viewing conditions demonstrated a greater positive, accumulative residual effect on acquiring a catching skill. The findings contradict current work on the specificity of practice hypothesis and suggest that varying visual informational constraints to encourage exploratory practice may represent a significant pedagogical approach to motor learning in sport.  相似文献   

10.
Abstract

The purpose of this study was to compare the effectiveness of learning between two distributions of practice in archery and badminton classes. Each activity was divided into two groups based on the distribution of practice used. The “t” test of the significance of the difference between means was used to make comparisons between groups relative to the effectiveness of the two practice distributions of learning as measured by gain in selected criteria. The results seemed to indicate that more effective learning in archery took place under relatively massed practice while in badminton wider distribution of practice produced more rapid learning.  相似文献   

11.
Research suggests that allowing individuals to control their own practice schedule has a positive effect on motor learning. In this experiment we examined the effect of task difficulty and self-regulated practice strategies on motor learning. The task was to move a mouse-operated cursor through pattern arrays that differed in two levels of difficulty. Participants learned either four easy or hard patterns after assignment to one of four groups that ordered practice in blocked, random, self-regulated, and yoked-to-self-regulated schedules. Although self-regulation provided no special benefit in acquisition, these groups showed the most improved performance in retention, irrespective of task difficulty. Although individual switch strategies for members of the self-regulated groups were quite variable, the impact of self-regulation on motor learning remained similar. These findings add to the growing body of literature suggesting that self-regulated practice is an important variable for motor learning.  相似文献   

12.
Optimizing generalized motor program and parameter learning   总被引:1,自引:0,他引:1  
Two experiments examined generalized motor program (GMP) and parameter learning. Experiment 1 examined the effects of bandwidth knowledge of results (KR) about relative timing in constant and variable practice. The purpose was to determine if movement stability created by the bandwidth manipulation is associated with increased GMP learning and if bandwidth KR interacts with constant and variable practice. Participants were asked to depress four keys sequentially, using the same relative timing structure. Constant practice had one absolute timing requirement, whereas variable practice had three different absolute timing requirements. The results indicated that GMP learning was enhanced by constant practice (independent of the bandwidth KR condition) and by bandwidth KR, when variable practice was used. The findings suggest practice conditions (bandwidth KR, constant practice) that increase movement stability during practice enhance GMP learning. Parameter learning (during transfer), however, was enhanced by variable practice. Experiment 2 attempted to determine how constant and variable practice conditions could be combined to enhance both GMP and parameter learning. The results indicated that developing a stable GMP early in practice--by providing learners with constant practice early in practice--and refining parameter learning later in practice--by providing them with variable practice late in practice--were effective for both GMP and parameter learning. This suggests a hierarchy in the development of programmed actions with a stable GMP being a requisite for developing an effective and stable parameter rule.  相似文献   

13.
Research suggests that allowing individuals to control their own practice schedule has a positive effect on motor learning. In this experiment we examined the effect of task difficulty and self-regulated practice strategies on motor learning. The task was to move a mouse-operated cursor through pattern arrays that differed in two levels of difficulty. Participants learned either four easy or hard patterns after assignment to one of four groups that ordered practice in blocked, random, self-regulated, and yoked-to-self-regulated schedules. Although self-regulation provided no special benefit in acquisition, these groups showed the most improved performance in retention, irrespective of task difficulty. Although individual switch strategies for members of the self-regulated groups were quite variable, the impact of self-regulation on motor learning remained similar. These findings add to the growing body of literature suggesting that self-regulated practice is an important variable for motor learning.  相似文献   

14.
双任务中内隐运动技能学习对提高保持成绩的作用   总被引:1,自引:1,他引:0  
本实验研究的目的是,调查在双任务条件下一个运动系列能否被不觉察地掌握,内隐学习是否比外显学习更有效地增加保持.36名实验对象被随机分为内隐学习组或外显学习组.要求所有被试通过敲击一个键盘上的F和J键,来移动计算机屏幕上的横杆,去接住一个下落的小球.一个固定的5种小球下落曲线的系列被安插在每组15次练习的中段.同时,实验参加者需要数每组练习中的所听到的嘟嘟声的数目,以作为第二项任务.在掌握该技能后的24小时进行3次保持测验.ANOVA分析发现固定小球下落曲线段的接球成绩随着练习的增加而提高,但是练习对随机段没有作用.尽管两种练习条件下,运动技能学习成绩没有差异,但内隐学习组比外显学习组在模拟接球的保持测试和第二项任务中表现较准确.这些结果显示内隐学习是一个改善运动技能长期记忆的有效手段,并且与外显学习相比,它在练习中占用较少的认知资源.  相似文献   

15.
体育游戏是体育教学的内容,也是体育教学的有效方法,它的运用有助于体育运动兴趣的培养。体育游戏奖惩方法的实施得当与否,直接关系到学生体育技能学习态度和体育技能掌握情况。本文运用文献资料法、逻辑分析法、观察法、实践验证法对体育游戏奖惩方法进行研究,发现现在体育游戏的奖惩方法较为单一、只注重体育游戏中输方的惩罚而忽略对赢方的奖励、奖惩形式注重对单个人进行而非团体等问题,本文依据现实情况,对体育游戏方法进行创新,提出了新的团体体育游戏奖惩方法,即"两列横队"奖惩办法,包括两列横队击打失败者惩罚法、两列横队欢迎凯旋归来者奖励法及两者的综合运用,并在体育教学实践中进行实践和验证,有效的解决了当前的体育游戏奖罚办法的问题,促进了体育游戏的良好开展和体育教学情况的改善,这有助于体育教学最佳化的实现。  相似文献   

16.
Two experiments are reported that examined the usefulness of observational learning for acquiring both error detection and movement production capabilities. In both experiments, individuals were assigned to a no-practice, physical-practice, or observational practice condition. Those assigned to a physical-practice condition acted as models for those assigned as observers. In both experiments, models were administered a random practice of three serial key-press tasks that had the same spatial pattern and same relative timing requirement but differed in the overall time goal. During the retention test, individuals provided estimates of their overall time after each trial. Data from these experiments revealed that error detection and overall time specification were similar following observation and physical practice. However, data from Experiment 2 indicated that physical practice offered an advantage beyond that afforded via observation, with regard to acquiring the appropriate relative time pattern. These data are discussed with respect to the role of observation for learning movement recognition and production processes.  相似文献   

17.
Background: Within a socio-constructivist perspective, this study is situated at the crossroads of three theoretical approaches. First, it is based upon team sport and the tactical act model in games teaching. Second, it took place in dyadic or small group learning conditions with verbal interaction. Furthermore, these interventions were based on cooperative learning (CL) models. The cultural context is the French school curriculum, so it emphasizes the role of sports as social practice and uses the applied concept of French didactic transposition. It took place in a socio-constructivist perspective of the teaching-learning process and extends the notion of debate-of-idea.

Purpose: This article explores the role of CL in a Physical Education (PE) classroom setting and particularly the role of verbal exchanges among peers in team-sport teaching.

Research design: This article reports two interventions. The first study showed the positive effects of discussions within a team in an adapted basketball game. Seventeen boys and 13 girls from a French school (third and fourth grades), all novices in basketball, were assigned to two independent groups of a two (Learning condition) design. Dependent measures included collective game efficacy and individual skill levels. A second study concerned an instructional setting of a handball team game (two attackers against a defender in each half of the ground) with 11–12-year-old girls. Two groups were constituted by learning condition: symmetrical versus dissymmetrical dyads.

Data collection and analysis: During PE lessons, verbal interactions were filmed and recorded for the two studies. Matches were filmed in study 1, while data in study 2 were collected by an expert on an observation worksheet. ANOVA were conducted in both studies.

Results: The two studies showed that oral discussions between peers about the goal and the strategies of the game facilitated the development of motor and tactical skills. The second study showed the superiority of a slightly dissymmetric dyadic condition. The low-skilled pupils in dissymmetrical dyads obtained more benefit from the verbal interactions than those in a symmetrical setting. In the dissymmetrical condition, while the initially low-skilled participants had the highest rate of progression, the initially high-skilled players had to explain their solution and could also benefit from the dyadic interaction.

Conclusion: In both studies, action rules were constructed by peers' verbal exchanges in a reflective way. In a PE socio-constructivist setting, the teaching of games facilitates mutual aid, social relationships, and participation in community activities.  相似文献   

18.
乒乓球项目中内隐学习效果的探讨   总被引:1,自引:0,他引:1  
采用序列学习范式的方法,引用到乒乓球运动项目,依据发球机制定了序列学习的规则知识,考察了乒乓球项目中内隐学习效应的存在性,并探讨了在乒乓球运动项目中内隐学习在不同重复概率条件下和应激条件下学习的效果。结果表明,在乒乓球运动项目中存在内隐学习;在模糊的规则条件下内隐学习的效果要好于外显学习;应激条件下,主要影响两组被试操作成绩的是非规则知识的发挥。  相似文献   

19.
为创新羽毛球教学方法,体现学生自主学习,运用发现学习理论设计以学生自我为主的学习羽毛球手法、步法练习模式,采用对比实验教学法进行实践应用教学研究。实验结果取得了显著教学效果,解决了困扰羽毛球教学的各种矛盾,改变传统教学,激发学生练习的积极性,使学生高效率地掌握羽毛球动作技能和方法,提高了学生在学习过程观察、判断、分析、归纳和解决问题的能力。  相似文献   

20.
ABSTRACT

Little is known about the optimal frequency to observe a skilled model, yet this is potentially an important learning variable, and thus was examined in the context of self-controlled learning conditions. Participants chose the schedule in which they interspersed both physical and observational trials of a dance skill. The participants’ choice, however, was governed by an imposed observation frequency (OF) of either 25%, 50%, or 75%. Participants were in one of these OF groups, in addition to another group in which no constraint was put on OF. This last group was predicted to choose an OF of 10%, however, it was determined that they chose a 50% schedule. Consequently, a 10% OF group was added to the experimental protocol. All participants completed a pre-test, followed by an acquisition phase, and then a 24-hr post-test. Physical performance (F(1, 55) = 143.77, p< .001) and cognitive representation (F(1, 55) = 77.68, p< .001) scores both revealed a significant main effect of Test; scores at post-test were higher than those at pre-test. Thus, learning was demonstrated for both measures. No main effect of Group emerged. Consequently, OF varying from 10% to 75%, under self-controlled conditions, were equally beneficial for learning the dance skill.  相似文献   

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