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网络环境中的交互学习 总被引:12,自引:0,他引:12
基于计算机课件和网络资源的学生自主学习越来越受到重视,教师由“台前”走到了“幕后”,学生也由被动接受变为主动学习,但是无论教师和学生的角色如何变化,教学方式如何改变,教学过程中的交互仍然起着很重要的作用。本文重点探讨网络环境中交互学习及其实现的有关策略。 相似文献
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This review describes parts of our research program on example-based learning that relates to recent efforts to incorporate
interactive elements into learning environments designed to support learning from worked-out examples. Since most learners
spontaneously study or process examples in a very passive or superficial manner, this review focuses on how a variety of specific
interactive elements in example-based leaning environments are capable of encouraging learners to actively process the examples.
The review begins with an overview of the literature on worked examples and the associated self-explanation, which is important
given that the quality of self-explanation is a major factor in determining whether learners benefit from studying examples.
The review notes that example-based learning environments tend to be effective but often promote passive processing. It then
highlights the strengths and limitations of three types interactivity introduced to example-based learning environments. The
review concludes with a discussion of the role that these interactive elements play in these learning environments. 相似文献
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当前HTML5交互动画界面已经成为智能移动终端和桌面浏览器无缝衔接的开放平台.通过梳理Norman教授的情感化设计三层次理论,构造并详细论述了交互动画界面情感需求二维模型.在此基础上通过实例分析对HTML5交互动画界面的用户情感化设计进行深入探索. 相似文献
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Slava Kalyuga 《Educational Psychology Review》2007,19(3):387-399
This concluding paper summarizes the main points and recommendations of the previous papers in this Special issue within a conceptual framework of cognitive load theory. Design of efficient interactive learning environments should take into account main features and limitations of our cognitive architecture. The paper provides a brief overview of this architecture and sources of cognitive load, considers their instructional implications for interactive e-learning environments, and analyzes methods for managing cognitive load and enhancing instructional efficiency of such environments. 相似文献
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房金环 《安庆师范学院学报(社会科学版)》2015,(4):82-85
新传播环境下,新媒介管理者遭遇到话语权回归难掌控、信息庞杂难处理、利、欲引诱下的信息可信度低等新问题。新媒介素养是指重新认识新技术条件下的信息生产,努力掌握新媒介的使用技能,倡导理性、文明的交往方式。培养新媒介素养的途径是将媒介素养纳入学校教育体制,政府以身作则并努力提高服务和依法管理水平,把媒介自身作为普及媒介素养的高效平台。 相似文献
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金宝良 《金陵科技学院学报(社会科学版)》2014,(1):43-47
良好的交互性是多媒体作品的根本,是多媒体众多特征中的基本特征。通过交互设计使产品与受众之间建立一种互动关系,使多媒体在使用中更加人性化。优秀的交互式多媒体作品在艺术特质和审美价值上也应具有特定的要求。由于交互式多媒体的设计必定是按照艺术美和技术美的原则进行的,因此交互式多媒体的设计也应属于艺术设计的范畴。 相似文献
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互动式授课型课件开发中的问题和解决方法 总被引:2,自引:0,他引:2
网络课件开发目前没有规范的方法,网络课件的质量及开发效率与开发方法密切相关,章根据笔自己开发课件的经验,提出了互动式授课件开发中的问题及解决方案,并给出了课件实际使用的反馈结果。 相似文献
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互动课堂的困境与师生行为边界分析 总被引:4,自引:0,他引:4
孟祥林 《宁波大学学报(教育科学版)》2010,32(1):37-43
对互动教学的研究实际上是理论强于实践,互动教学难的问题不仅在于教师还在于学生,教师单方面的主观愿望并不能达成互动教学目标,师生分层是导致互动教学难的症结,因此不同水平和愿望的师生对互动教学效果的反映有很大差异。分析互动教学中存在的问题并在分层教学的同时探究合理化的互动教学模式以提高教学效率,应该成为促进互动教学效率提高的突破口。 相似文献
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多维互动模式下的课程实施策略是基于该环节的特点以及现实中可能出现的问题提出的,旨在通过多维互动,实现师生双方的共同发展。该过程摒弃以往互动中表层化、表演化、模式化的弊端,以师生双方的共赢为终极目标,让互动环节焕发出本真的魅力。 相似文献
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Min Kyu Kim 《TechTrends》2011,55(1):37-41
This is a case describing how technology enhanced learning environments can be used to improve employees’ competence development. For this purpose, specific problematic situations in a Korean insurance company are portrayed. These situations demonstrate that everyday life in a workplace provides opportunities for learning and performance improvement using integrated technology-enhanced learning environments, such as Electronic Performance Support Systems (EPSS), Knowledge Management Systems (KMS), e-learning, and online Community of Practice (CoP). 相似文献
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随着社会的发展,高等教育与其所在区域的关系越来越密切,二者相互依存、相互促进.文章在深入探讨当前社会经济发展条件下高等教育与区域社会互动发展现存问题的基础上,提出了可操作性强,具有实践意义的高等教育与区域社会互动发展对策,即建立健全高等教育与区域协调互动的长效机制;重构高等教育与区域互动发展的评估体系;创建高等教育与区域互动发展的多角度、全方位共振空间;转变政府职能,发挥政府引导、服务和协调的多重作用. 相似文献
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结合教学实际探讨了当前大学计算机基础教学交互模式中存在的主要问题,提出了网络环境下构建良好的教学交互的对策。 相似文献
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《Educational Philosophy and Theory》2013,45(5):719-744
In higher education, the conventional design of educational programs emphasises imparting knowledge and skills, in line with traditional Western epistemology. This emphasis is particularly evident in the design and implementation of many undergraduate programs in which bodies of knowledge and skills are decontextualised from the practices to which they belong. In contrast, the notion of knowledge as foundational and absolute has been extensively challenged. A transformation and pluralisation has occurred: knowledge has come to be seen as situated and localized into various ‘knowledges’, and the status of the body has taken on renewed significance in epistemological debates. Rather than thinking of knowledge as transcending the body, the embodiment of knowledge has become a key factor in understanding the nature of knowledge and what it means to know. In this paper, we adopt a phenomenological perspective in exploring the notion of embodied knowing as it relates to higher education programs and, more specifically, the ways in which information and communication technologies (ICTs) are used in these programs. 相似文献
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Embodied Knowing in Online Environments 总被引:4,自引:0,他引:4
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Michele D. Dickey 《Educational technology research and development : ETR & D》2006,54(3):245-263
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in popular adventure game design, along with an analysis of how narrative supports problem solving in adventure games. Additionally, an analysis of the underlying structure used in game design for developing narratives is presented along with design heuristics for constructing narratives for educational purposes. 相似文献
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同伴关系是人际关系的主要组成部分,它在儿童社会化和身心全面健康发展过程中起着极其重要的作用。积极良好的同伴关系是幼儿心理健康发展的重要精神环境。本文通过对同伴交往的现状及问题存在的原因分析,探寻了培养幼儿同伴交往能力的教育策略。 相似文献