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The effects of systematically varied interactivity on learning from interactive video were studied. A total of 98 high-school students served as subjects. Four increasingly interactive versions of instruction were used. After receiving the instruction, students took a 23-item recall test. Recall was significantly affected by the amount and type of interactivity provided. The fully interactive version yielded the greatest recall but took longer to complete than any of the other presentations. Time to complete the instruction was shortest, and the resulting rate of learning was greatest, for the simple linear video presentation. An erratum to this article is available at .  相似文献   

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This paper presents a case study of the development of a multimedia training product for broad distribution to middle and senior management as well as university students. It compares anticipated and actual costs of project management and where possible makes comparisons with data from similar projects. An unexpected finding was a greater than twofold overrun on the anticipated costs of project management. The greater part of this overrun was an increased administrative effort required to comply with reporting requirements of the funding body and the joint Venture partnership. The results of this study have implications for producers of interactive multimedia in higher education with regard to realistic costing of project management, which is often an unfunded contribution.  相似文献   

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Instructional design is socially and culturally constructed. The article explores the proposition that the selective traditions of instructional design consist of values, ideologies and images which act in the interests of particular cultural (class and gendered) groups. It examines this premise and argues for multiple cultural, rather than multicultural, contextualization of instructional design. It situates the multiple cultural model in an eclectic paradigm that appropriately combines elements from (a) behaviorist, constructivist, and critical theory paradigms and (b) weak and strong culturally contextualized design strategies. Cultural context is the very stuff, the scaffolding, of instructional design if users are to be positioned as active participants who are given and take responsibility in the learning-teaching paradigm. Her fields of teaching and research interest concern the cultural contextualization of instructional design of interactive multimedia (IMM) and the World Wide Web (WWW). Other research interests focus on the mental models, thinking processes, and teaching-learning strategies used by teachers and learners when interacting with electronic databases, IMM, and the WWW.  相似文献   

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张弛 《物理教学探讨》2004,22(19):16-18
一多媒体课件的设计 课件是用来控制计算机从而利用计算机实现教学功能的软件.集中体现了教育思想、教学目标、教学内容、教学方法等储多因素. 多媒体课件是课件制作技术和多媒体技术的综合,它具有科学性、交互性、集成性和共享性等特点.  相似文献   

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随着计算机技术和信息技术的飞速发展,多媒体教学课件在教学中的作用越来越重要.文章针对目前教学中常用的多媒体教学课件,从课件设计、课件制作和课件演示三方面探讨如何使教学效果最佳化,并从界面、文字、声音、图片、图像、链接等几方面探讨制作技巧,以期达到最佳的制作和最好的展示.  相似文献   

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This article troubles constructions of ‘at-risk students.’ Utilizing Rancière's discussion of dissensus, the author first argues that what is at risk are not students but contemporary common sense notions of schooling. From this perspective, students' labeled as ‘at risk’ ways of knowing and being that interrupt ideas and ideals about the purpose and function of schooling. In order to make this argument, the author links Rancière and others' discussions of the importance of dissensus to questions of sense-making, the dangers of resonance in consensus, and the possibilities in the dissonance of dissensus. These assertions are then further complicated by the assertion that education is a necessarily risky endeavor and that all students should be placed at risk of learning. Understanding all students as at risk is significant as it simultaneously provides a space for students' complex constellations of identity to be treated with dignity in learning experiences and creates a less punitive context in which differences are less likely to be conceptualized as deficits.  相似文献   

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This study was conducted to investigate the effects of variations in the design and delivery of interactive multimedia (IMM) on the learning and attitudes of elementary education majors. A multivariate analysis of variance was conducted with three independent variables—small group or individualized format, inductive or deductive design of instruction, and match of learner style to instruction—and four dependent variables—content scores, observation skill scores, overall satisfaction, and attitude toward learner control of instruction. Scores on the observation skills evaluation were significantly higher when the student's learning style was matched with the design of instruction. Satisfaction and attitude outcomes were significantly different for format: students in the small group were more satisfied, while those using the individual learning station were more strongly agreed that they controlled the pace and sequence of their own instruction. Content scores were not significantly different. In the future, the use of interactive multimedia with various formats and designs may serve to meet the needs of students with differing learning styles and at different developmental levels.  相似文献   

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High school students can access original scientific research articles on the Internet, but may have trouble understanding them. To address this problem of online literacy, the authors developed a computer-based prototype for guiding students’ comprehension of scientific articles. High school students were asked to read an original scientific research article about the effects of drug or alcohol abuse, which was presented on a computer screen either with computer-based comprehension aids or without aids. The aids provided background text and animations including answers given by the article authors. Across two experiments involving different schools and different research articles, the comprehension aids group performed better than the control group on a comprehension test concerning the article (d = +0.79 in Experiment 1 and d = +0.82 in Experiment 2) and rated the content of article as less difficult to read (d = +0.96 in Experiment 1 and d = +0.69 in Experiment 2). In addition, the comprehension aids group reported more positive motivational beliefs than the control group concerning understanding what scientists do (d = +0.51 in Experiment 1 and d = +0.56 in Experiment 2), appraising the article as worthwhile (d = +0.80 for Experiment 1 and d = +0.70 for Experiment 2), and being interested in reading another research article (d = +0.19 in Experiment 1 and d = +0.58 in Experiment 2). The groups did not differ on their attitudes concerning a career as a scientist or about alcohol and drug abuse. Overall, computer-based comprehension aids can help guide students’ comprehension processes for an original scientific research article, which in turn can improve their appreciation of what scientists do.
Richard E. MayerEmail:
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当今的课堂教学需要互动式的教学模式,现代化技术的发展能为院校开展课堂互动教学提供技术保障。但现有的多媒体教室在构建中并不完善,存在教学中缺少互动等问题。通过对问题的分析,提出了适合互动教学的多媒体教室应具备的功能及建构原则,提出了面向互动教学的多媒体教室建构方案,为院校更好地开展课堂互动教学提供服务。  相似文献   

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While interest in interactive multimedia continues to grow, thus far its activities have been driven more by technological capacity than research and theory. Typically, guidelines for interactive multimedia design are based not upon empirical evidence, but on the intuitive beliefs of designers. In this article, relevant research and theory are organized within an overarching framework, and their principles and implications for the design of interactive multimedia are derived.  相似文献   

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本文分析了目前的数学多媒体课件在高等数学教学中存在诸多的不足,探析了使用Mathematica开发数学多媒体教学课件的方便与快捷,为数学教师制作多媒体课件提供了经验,为互动式数学教学提供了解决方案。  相似文献   

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介绍了多媒体演示系统的特点和制作过程,并给出了一个实例。  相似文献   

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Abstract

Placement mentors’ role increasingly implies demonstrating to student teachers how research-based knowledge in combination with experience-based knowledge may be relevant in teachers’ professional work. This is a challenge. Placement mentors are often unsure how to make sense of research-based knowledge. Frequently there is a mismatch between what they say they can do and what they actually show they are able to do. This paper explores how placement mentors’ reasoning is formed by their lack of power to define what research-based knowledge consists of. The analysis in this paper is based on an investigation of the epistemological premises that placement mentors rely on when they validate research-based knowledge. The theoretical–analytical point of departure is Michel Foucault’s conception of power-knowledge.  相似文献   

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随着计算机学科和通讯学科的发展与结合,形成了一个新的学科分支——计算机网络。它的出现使技术更新速度之快,令世人瞠目。同时也向我们教育、教学领域发起了挑战。能否将最新、最好的知识传授给学生,一方面要看教师的技术水平,另一方面要看学校教育、教学的物质条件和手段。本文详细介绍了一种经济实用的“多媒体网络教室”的设计方案以及制作工艺。该方案的实施给教师和学生带来了许多方便,同时也提高了教学质量和效率。  相似文献   

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This paper describes a naturalistic study of secondary pre-service science teachers and explores the process of implementing a constructivist approach to science teaching. Specializations: Gender and science, preservice education.  相似文献   

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多媒体课件设计制作模式研究   总被引:10,自引:0,他引:10  
研究多媒体课件制作的基本模式,对于指导教师制作课件,进行信息化教学具有重要意义。应在实践经验的基础上,针对课件实际设计过程中遇到的主要问题,构建立足于需求分析基础之上的问题解决式课件设计制作的生命周期模型,分析课件设计制作的主要环节,即需求分析、教学模式选择、总体结构设计、完善和体验。  相似文献   

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