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1.
    
ABSTRACT

The informal network ‘Active Learning in Engineering Education’ (ALE) has been promoting Active Learning since 2001. ALE creates opportunity for practitioners and researchers of engineering education to collaboratively learn how to foster learning of engineering students. The activities in ALE are centred on the vision that learners construct their knowledge based on meaningful activities and knowledge. In 2014, the steering committee of the ALE network reinforced the need to discuss the meaning of Active Learning and that was the base for this proposal for a special issue. More than 40 submissions were reviewed by the European Journal of Engineering Education community and this theme issue ended up with eight contributions, which are different both in their research and Active Learning approaches. These different Active Learning approaches are aligned with the different approaches that can be increasingly found in indexed journals.  相似文献   

2.
2018年工程类专业学位类别的调整为培养单位进行工程硕士教育改革提供了更大的自主权。打破工程硕士与工学硕士培养的同质化、突出工程实践能力培养和职业导向是工程硕士教育改革的方向。澳大利亚查尔斯特大学改变以学科知识体系进行课程设计的传统,基于项目学习和主题树在线学习进行课程设计,打造以混合学习模式为特色的土木工程本硕贯通项目,有利于培养具备实践能力、创新能力、职业素质的工程人才。研究查尔斯特大学的工程教育改革案例对我国高校工程硕士研究生教育改革有启发和借鉴意义。  相似文献   

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对游戏的痴迷一直是教育工作者和家长棘手的问题,教育游戏化(Gamification in Education)正是利用游戏的元素和机制将这种痴迷积极引导到教育中。但游戏化兴起于商业领域,其在教育领域应用的理论依据还比较模糊;教育游戏化实践的核心——如何选择教育游戏化元素还缺乏指导。文章从体验式学习和相关理论的视角明确教育领域游戏化的理据,并根据教育的特点和学习者的体验对教育游戏化设计元素进行分类并提出游戏化元素的三层模型,以期更好的引导教育游戏化实践。  相似文献   

5.
Using a students’ workshop as a laboratory, this article summarises the observation of three years’ implementation of a new study module for a Bachelor Program in Engineering Design (Interior and Furniture Design) at the University of Forestry, Sofia, Bulgaria. The article offers an analysis of group dynamics and the difficulties and issues observed during the process. Data from survey questionnaires are interpreted; proposals are made for future research. The conclusion of the authors includes the following points: positive response by students, important encounter with successful professionals and companies; creative fulfilment and experience of team work. On the weak side is the experienced discomfort in public presentation, lack of verbal and graphic skills, interpersonal issues and pressure of real requirements from teachers and company; lack of adequate attention by the tutors. The need of better understanding a team ‘code’ of behaviour and preparation for an active learning method was felt. A proposal leading to a mixed-team organisation for better support of first-time participants in the module is made.  相似文献   

6.
刘德恩 《中学教育》2011,8(1):62-66
体验式生涯教学是生涯教育改革与发展的基本方向之一.这种模式的生涯教育包括终生生涯探索的理念、能力本位的目标和评价标准,学生自主探索导向的多样学习方法体系,以及开放、多元的生涯学习资源系统.相应的教学则包括创造性的生涯教学设计(情境-活动-互动三要素)和作为生涯学习专家的教师观.  相似文献   

7.
Cyberbullying takes place when the Internet is used purposefully to cause harm or discomfort to a specific person or group of persons. Because of the fast growth of digital technologies, cyberbullying is replacing physical bullying and becoming a prevalent social problem around the world. This study outlines the author’s efforts of integrating David Kolb's experiential learning theory, project-based learning, and a critical approach to language education to engage a group of Taiwanese college English-as-a-foreign-language students about the issues related to cyberbullying and the importance of healthy Internet behaviors. The results indicated that the 9-week project work heightened students’ awareness of cyberbullying and other social issues and enhanced their language skills. Students also held an overall positive attitude toward the project work. To conclude the article, several research directions are suggested to continue this line of inquiry.  相似文献   

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Recently, there has been a trend towards adding a multidisciplinary or multicultural element to traditional monodisciplinary project courses in computing and engineering. In this article, we examine the implications of multidisciplinarity for students' learning experiences during a one-semester project course for real customers. We use a qualitative research approach and base our analysis on students' learning reports on three instances of a project course titled Multidisciplinary working life project. The main contribution of this article is the unified theoretical picture of the learning mechanisms stemming from multidisciplinarity. Our main conclusions are that (1) students generally have a positive view of multidisciplinarity; (2) multidisciplinary teams enable students to better identify their own expertise, which leads to increased occupational identity; and (3) learning experiences are not fixed, as team spirit and student attitude play an important role in how students react to challenging situations arising from introduction of the multidisciplinarity.  相似文献   

9.
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Our everyday life is influenced by an overproduction of images and by an iconogenic surplus that is connected to the proliferation of media. These contribute to both the quality and quantity of communication, but simultaneously amplify the knowledge gap between an audience that is able to critically process messages and another that is affected uncritically by prejudices and stereotypes. Bellino argues for a critical media education to address this gap by encouraging the development of students' critical thinking and social awareness. In this article we will discuss the results of a research‐driven design project in which visual communication design students engaged with theories of cultural stereotypes and critiqued the role of media in their perpetuation. We adopted Kolb's model of experiential learning as recent published research demonstrates that art and design students have difficulties in conventional academic approaches to learning theory. In this regard students learned theories of stereotype through doing and making and embodied this learning in their critical project outcomes.  相似文献   

10.
    
Failure has an important role to play in learning how to navigate highly uncertain organizational environments. But “failing fast” just for its own sake may in fact undermine learning if not set up or handled correctly. Using failure-based pedagogy, including generative failure, whole-person learning, and entrepreneurial thinking, an MBA course was designed and experienced by 48 students in three instances. Structured around a novel guiding framework of “brains, bravery, and belief,” the course has resulted in highly impactful learning for students. Student experiments are typically based around either exploring an entrepreneurial idea, developing or enhancing a particular skill, or applying skills and knowledge to help improve a societal problem. In each case, students are supported but also challenged to go beyond their comfort zones and encounter some intelligent failure in the journey. Regular reflection on their experiences, both from a cognitive and an affective perspective, is an essential element built into the course experience. The course, which itself was an experiment and not without its own instructive failures, is now an essential part of the MBA experience.  相似文献   

11.
This paper aims at outlining the dual-focused approach used to train architecture students to work independently on re-development and re-usage concepts in an Erasmus IP (intensive programme) workshop, where English was used as the working language. The creative tasks were combined with communication skills (social and technical English, negotiation skills), which were to enable the students to present their outcome publicly in the final presentation. The underlying concept is that students work in small international groups and develop their own method to address the given problem in the form of a real project. Through the project-based approach, students search for information that accompanies their project ideas, which helps them find a viable solution. The creative work process is completed by a thorough evaluation and intensive reflection phase in order to strengthen the students' learning experience. Additionally, the interdisciplinary approach, as well as the multinational aspect that originate from different cultural and educational backgrounds of the students, shall contribute to the interactive work process. This process of interaction is based on the idea of experiential learning that sees knowledge as the transformation of experience.  相似文献   

12.
  总被引:1,自引:1,他引:0  
Project-based learning (PBL) is a well-known methodology for engineering design education due to a number of benefits it is claimed to offer. This paper presents the initial offering of a first-year engineering PBL unit at Griffith University in Australia. An evaluation of student perceptions of the unit revealed that students generally enjoyed the experience, with the oral presentation aspect receiving the lowest satisfaction rating. There was no significant difference in the ratings between any demographic grouping, suggesting that all students were able to participate in, and experience, the unit in essentially the same way. The best aspects of the unit and those aspects needing improvement were similar to the findings of other investigations documented in the literature. It is proposed that future offerings of the unit will reduce the number of design projects from three to two per semester and will attempt more sophisticated individualisation of marks for group work activities.  相似文献   

13.
    
Project-based learning (PBL) is a well-known student-centred methodology for engineering design education. The methodology claims to offer a number of educational benefits. This paper evaluates the student perceptions of the initial and second offering of a first-year design unit at Griffith University in Australia. It builds on an earlier evaluation conducted after the initial offering of the unit. It considers the implementation of the recommended changes. Evaluations of the two offerings reveal that students (in both the initial and second offering) generally enjoyed the experience, but that the second offering was found to be a significantly more enjoyable learning experience. Students in the second offering also reported a significantly better understanding of what they needed to do for the design projects and where to find the requisite information. The oral presentation aspect of the initial and second offerings received the lowest satisfaction rating. The inclusion (and delivery) of the computer-aided drawing component of the unit is seen as a positive aspect by some students, but many others comment on it negatively. The best aspects of the PBL unit and those aspects needing further improvement were similar to the findings of other investigations documented in the literature.  相似文献   

14.
    
David White 《PRIMUS》2019,29(9):997-1038
Abstract

In an increasingly data-driven world, facility with statistics is more important than ever for our students. At institutions without a statistician, it often falls to the mathematics faculty to teach statistics courses. This paper presents a model that a mathematician asked to teach statistics can follow. This model entails connecting with faculty from numerous departments on campus to develop a list of topics, building a repository of real-world datasets from these faculty, and creating projects where students interface with these datasets to write lab reports aimed at consumers of statistics in other disciplines. The end result is students who are well prepared for interdisciplinary research, who are accustomed to coping with the idiosyncrasies of real data, and who have sharpened their technical writing and speaking skills.  相似文献   

15.
    
Design-based learning is a teaching approach akin to problem-based learning but one to which the design of artefacts, systems and solutions in project-based settings is central. Although design-based learning has been employed in the practice of higher engineering education, it has hardly been theorised at this educational level. The aim of this study is to characterise design-based learning from existing empirical research literature on engineering education. Drawing on a perspective that accounts for domain-specific, idiosyncratic and learner-centred aspects of design problems in the context of engineering education, 50 empirical studies on project-based and problem-based engineering education, to which the design of artefacts is central, were reviewed. Based on the findings, design-based learning is characterised with regard to domain-specificity, learner expertise and task authenticity. The implications of this study for the practice of engineering education are discussed.  相似文献   

16.
    
This paper aims to contribute to on-going discussion about the teaching and learning strategies used in effective outdoor education programmes. A naturalistic inquiry was conducted with two schools that participated in 28-day outdoor education programmes facilitated by the same outdoor provider in Australia. Data were collected through five semi-structured interviews with the school teachers and programme leaders and five focus groups conducted with the students. The Life Effectiveness Questionnaire was also administered to 261 students pre- and post-programme and results confirmed that the outdoor education programmes were producing desired improvements in the students’ perceptions of their general life skills. The findings of the qualitative analysis confirmed the importance of carefully sequenced activities, a facilitative teaching style, and active engagement as teaching and learning strategies. More research is needed to confirm the teaching and learning strategies that should be prioritised in the education of future outdoor education leaders.  相似文献   

17.
ABSTRACT

Collaborative learning is a key approach to the development of teaching and learing activities. Project-based learning (PBL) is an approach that encourages the acquisition of skills by the students promoting collaboration among them, since it requires them to solve activities for the development of a specific product. There are various experiences of using this methodology, most of them applied in primary and secondary education, and the few that refer to higher education are carried out in classroom settings. This work presents a case study based on a specific course designed for the acquisition of the digital competence that combines collaborative online learning with PBL and the results obtained from its implementation are explained. The collected data show the success of its application and validates the design presented, highlighting the key elements for fostering collaboration among students.  相似文献   

18.
In the modern working environment it is essential for a structural engineer to have an understanding of abstract concepts in structural behaviour and an ability to use them qualitatively. This paper presents the findings of a study on how effectively students acquire such conceptual understanding within a new project/design focused degree course. The new degree programme is described. The first-year students experience a mixture of learning opportunities, including model building/testing, laboratories, workshops/tutorials, and lectures. In the second year there are two design exercises but no formal structural theory course. Specific concepts-based learning material was introduced into the first-year course at mid-semester and the effectiveness of this examined by tests and interviews. The performance of the first-year students is compared to that of the second-year students. The findings show that there is good student engagement and satisfaction with the course and that basic skills are successfully being acquired throughout both years. However, the study highlights areas where concepts are not being adequately developed in the first year and subsequently show little enhancement in the second year.  相似文献   

19.
    
This paper examines the potential of outdoor learning for supporting children’s understanding of and attitude towards history. A class of primary school children participated in an intensive experiential, residential history programme. A range of data was collected before, during and after the residential programme, and the findings suggest that the experience had a positive impact on the children’s attitude towards history and enabled many of the children to be able to easily recall highly specific factual knowledge. However, the children’s understanding of history as a provisional construct was not developed, as it was not a strong feature of the programme. Nor was the experiential nature of the experience fully exploited. Overall the study suggests that such a programme has the potential to support children’s learning of the past, but a deeper understanding of history, drawing on the benefits of outdoor learning pedagogy, needs to be planned for more explicitly.  相似文献   

20.
    
This study aims to compare and evaluate the learning ability and performance differences between two groups of students undergoing project-based learning (PjBL), with one group having prior PjBL experience, while the other group is being freshly exposed to PjBL. More specifically, it examines if there are significant differences in knowledge score, problem-solving ability, and eventual project-deliverable outcomes between the two sets of students. Performances were compared via qualitative and quantitative analyses. Key findings have indicated a significant increase in fundamental formative knowledge; enhanced problem-solving abilities; and production of better performing artefacts with regard to the set of design skills between experienced and first-time PjBL groups. This study also highlighted that experienced PjBL students have less conflicts within their groups, and are more receptive to PjBL compared to first-time PjBL students. Results from this study provide a starting point for educators to seek new learning/facilitating strategies that are relevant based on the experience and learning styles of students.  相似文献   

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