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1.
基于网络化虚拟仪器技术的虚拟实验室构建   总被引:2,自引:0,他引:2  
该文介绍了网络化虚拟仪器技术和虚拟实验室的概念,分析了实现网络化虚拟实验室所需的关键技术,并对网络化虚拟实验室建设的软件、硬件的构成及建立网络化虚拟实验室的实施方案进行了论述.给出了其通用模型,在此基础构建了一个基于鼹络化虚拟仪器技术的虚拟实验室.  相似文献   

2.
乔爱玲  龚鑫  韩涵 《电化教育研究》2021,42(12):86-92,99
游戏化学习作为一种新型学习模式,能有效发挥游戏的教育价值并兼顾教学的知识传递性与学习趣味性的特点,提高学习者的积极性和参与度.文章基于概念支架理论,针对"装机模拟器(PC Building Simulator)"游戏设计了图文和视频两种外部概念支架,采用准实验研究法研讨不同支架条件下的学习者在游戏化学习过程中的心流体验和学习效果.结果表明:在游戏化学习环境中,外部概念支架能够帮助学习者在游戏内容和学科知识之间建立联系;同时,外部概念支架与无支架相比,学习者在游戏化学习过程中的学习效果存在显著差异;图文版外部概念支架使学习者在游戏化学习过程中的心流体验显著提高,并且学习者的心流体验与学习效果之间存在正相关性.  相似文献   

3.
<正>一直以来,北京大学学习科学实验室执行主任尚俊杰深耕于学习科学和游戏化学习研究领域,研究如何让学习更科学更快乐更有效。本期我们专访了尚俊杰主任,他在研究学习科学和游戏化学习的基础上,提出了新快乐教育的概念。他认为新快乐教育是以学习科学为基础,以游戏化学习为特色,融合现代教育技术和创新学习方式,让学习更科学、更快乐、更有效,让每一个孩子都能健康成长为面向未来、适应未来、德智体美劳全面发展的拔尖创新人才和合格人才。  相似文献   

4.
虚拟学习社区的有效性反思   总被引:2,自引:0,他引:2  
本文根据对学生的调查分析,总结得出现时学习平台的使用具有三个“特性”,学习平台的资源现状具有四个“特色”。从而提出笔者的理念:虚拟学习社区发展的新路子——游戏化学习,以及构建虚拟学习社区时重点考虑的十个问题。  相似文献   

5.
基于网络的儿童游戏化虚拟学习社区构建分析   总被引:2,自引:0,他引:2  
近年来,儿童上网痴迷于游戏的现象已经引起人们的普遍担忧,面对互联网这把双刃剑,如何引导儿童上网进行有效的学习已经成为教育专家们深入探索的一个问题,本文所提出的游戏化虚拟学习社区则对这个问题提供了一个有效的解决方案,从理论和技术两个方面详细阐述了儿童游戏化虚拟学习社区的构建,并结合实例进行了简要分析,提出了自己的见解。  相似文献   

6.
在全球基础教育教学方式不断重组改变的今天,教育游戏作为一种新兴的教学媒体,其寓教于乐的作用受到了相关领域专家、教师以及家长的广泛关注.游戏化学习或基于游戏的学习,尤其是使用移动应用程序和增强现实游戏,已经成为许多教育研究领域的主题.本文首先阐述了学习行为投入的概念和构成维度,并结合体验学习、动机—活动以及自我调节学习理...  相似文献   

7.
基础化学课程是高职院校生物工程类专业学生很重要的基础平台课程,要为专业课的学习奠定基础。高职学生感受到学习的乐趣后,才能成为学习的主体,认真思考并能运用所学知识解决实际问题。随着现代科技飞速发展,各种快捷方便的教学用具层出不穷,传统的黑板、粉笔加上黑板擦正在逐步被高科技产品取代。虚拟化学实验室的出现,让学生如在虚拟游戏般的环境中学习,培养了学生的科学兴趣、科学能力以及创新精神,从而助力基础化学课程分层教学。并结合当前教学实际情况,阐述了借助虚拟化学实验室实施分层教学的方法和经验。  相似文献   

8.
在传统实验室进行实验要受到空间、时间等因素的限制,为有效解决该问题,结合虚拟现实技术的发展,介绍了虚拟实验室的概念、特点、类型,阐述了VRML语言的交互技术,主要分析了利用VRML语言开发虚拟实验室的开发过程。利用VRML开发虚拟实验室具有非重要的现实使用意义。  相似文献   

9.
文章以CNKI数据库收录的674篇论文为研究对象,使用CiteSpace软件和文献计量学方法对国内游戏化教学研究的特点与趋势进行分析,最后从拓宽研究思路,促进游戏化教学多样化发展;使用多样化的研究方法,确保游戏化教学评价的客观性;"轻游戏"教育软件已成为实施游戏学习的有效支撑等五个方面提出了一些建议.  相似文献   

10.
为了使学习思科技术的人士能够更灵活地选择培训方式,6月21日,思科宣布推出思科学习实验室。这是一款虚拟实验室实践学习包,专为帮助学员准备思科认证考试而设计。学员无论在何地何时,只要有需要就可以使用这种虚拟学习包的方式来学习。虚拟实验室为学员提供了真实实验室的体验,学员们可以接触到IOS的全  相似文献   

11.
Deep learning of science involves integration of existing knowledge and normative science concepts. Past research demonstrates that combining physical and virtual labs sequentially or side by side can take advantage of the unique affordances each provides for helping students learn science concepts. However, providing simultaneously connected physical and virtual experiences has the potential to promote connections among ideas. This paper explores the effect of augmenting a virtual lab with physical controls on high school chemistry students’ understanding of gas laws. We compared students using the augmented virtual lab to students using a similar sensor-based physical lab with teacher-led discussions. Results demonstrate that students in the augmented virtual lab condition made significant gains from pretest and posttest and outperformed traditional students on some but not all concepts. Results provide insight into incorporating mixed-reality technologies into authentic classroom settings.  相似文献   

12.
Most physics professors would agree that the lab experiences students have in introductory physics are central to the learning of the concepts in the course. It is also true that these physics labs require time and money for upkeep, not to mention the hours spent setting up and taking down labs. Virtual physics lab experiences can provide an alternative or supplement to these traditional hands-on labs. However, physics professors may be very hesitant to give up the hands-on labs, which have been such a central part of their courses, for a more cost and time-saving virtual alternative. Thus, it is important to investigate how the learning from these virtual experiences compares to that acquired through a hands-on experience. This study evaluated a comprehensive set of virtual labs for introductory level college physics courses and compared them to a hands-on physics lab experience. Each of the virtual labs contains everything a student needs to conduct a physics laboratory experiment, including: objectives, background theory, 3D simulation, brief video, data collection tools, pre- and postlab questions, and postlab quiz. This research was conducted with 224 students from two large universities and investigated the learning that occurred with students using the virtual labs either in a lab setting or as a supplement to hands-on labs versus a control group of students using the traditional hands-on labs only. Findings from both university settings showed the virtual labs to be as effective as the traditional hands-on physics labs.  相似文献   

13.
Abstract

Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning contents in STEAM areas. It discusses the mutagenic role that the virtual containers may play in current distance education. We focus on the containers’ technology and how it can bridge students, computing resources, teachers and specific IT needs. We also present an experiment carried out at UNIR University where we describe the transition from using conventional software distribution methods to the use of containers. Thanks to this virtualization approach, it is possible to deliver the necessary software-based lab scenarios. The results show that the participation and satisfaction of the students increased over time. Our experience shows that the combination of open educational resources, containers, and modern distribution channels can play a significant role in STEAM education.  相似文献   

14.
分布学习的教学技术   总被引:1,自引:0,他引:1  
远程通信工具加上人工智能和虚拟真实技术正在使得传统的远程教育转变为一种新的教学范例,称为分布学习。分布学习源于对分布认知科学进行的研究。该文首先简要阐述了分布学习的若干概念,之后着重对构成分布学习作为新教育方式而出现的4种新的教学技术:知识网络、虚拟共同体(社会)、综合性环境和“感官沉浸”分别作了详细探讨,结语对分布学习存在的物质条件和认知理念等作了小结。  相似文献   

15.
为了更有效地发挥合作学习的潜力与作用,国外合作学习研究在方法上强调从实验室走向日常课堂教学;在教育理念上强调从经验到理论岛统一并将合作的方式从课堂拓展到整个学校。由此带给我们的启发是:有必要在我国的伦理文化背景中动态、多维的理解合作学习,增强教师的有效培训并寻求一种整体发展的合作学习模式。  相似文献   

16.
Inquiry-based learning allows students to learn about scientific phenomena in an exploratory way. Inquiry-based learning can take place in online environments in which students read informational texts and experiment in virtual labs. We conducted two studies using eye-tracking to examine the integration of these two sources of information for students from vocational education (78 and 71 participants, respectively, mean age of 13 years and 7 months). In Study 1, we examined whether the amount of time spent on reading text and on integrating the text content with information from a virtual lab (as measured via gaze switches between the text and the lab) affected the quality of the inquiry-based learning process in the lab (i.e., correctly designed experiments and testable hypotheses created) and the learning gain (increase in domain knowledge from pretest to posttest). Results showed, on average, a gain in domain knowledge. Pretest scores were related to posttest scores, and this relation was mediated by the score for correctly designed experiments in the lab. There was no relation between informational text reading time and inquiry process quality or learning gain, but more frequent integration was associated with a higher score for experimentation in the virtual lab, and more frequent integration attenuated the relation between pretest score and designing correct experiments. Integration could thus compensate for the negative effects of lower prior knowledge. In Study 2, we examined whether integration was stimulated by highlighting correspondences between the informational text and the virtual lab (i.e., signaling). Integration was higher than in Study 1, but this did not further improve the quality of the inquiry process or the learning gain. A general conclusion is that integration fosters inquiry-based learning, but that stimulating additional integration may not result in further improvement.  相似文献   

17.
随着网络技术在教育中的不断应用,虚拟学习社区悄然诞生,有关虚拟学习社区的研究在不断的深入。文章在界定虚拟学习社区学习者归属感之概念内涵的基础上,针对虚拟学习社区中学习者归属感的影响因素进行了分析,并提出培养虚拟学习社区中学习者归属感的措施,旨在营造网络环境下良好的社区学习氛围,以加强学习者间的互动并促进学习效果。  相似文献   

18.
基于虚拟实验系统的教学模式   总被引:4,自引:2,他引:2  
随着科学技术的发展,教学手段实时更新,利用虚拟实验系统进行实验教学是目前课程实验教学中采用的一种新型的教学模式。特别是在现代远程教育环境下,如何利用好虚拟实验系统进行实验教学,保证好实验教学的质量,已经成为参与远程教育教学的教员急需解决的重大课题。通过"大学物理"虚拟实验系统在实验教学中的应用,对利用虚拟实验教学的教学模式进行了初步的探究。  相似文献   

19.
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the “traditional” virtual learning environment into the IVW, providing insight into the pedagogical affordances of each environment. Voluntary classes, which were held each week over the 12-week module, were designed to provide deeper understanding of ethical theory and how it informs professional healthcare practice. Virtual classes included problem-based learning, flipped lectures, and role play. Following the introduction of the virtual classes, the module failure rate was less than 5%, compared with ~11% in the previous two cohorts. However, the introduction of any new technology presents challenges to both staff and students; therefore, the barriers to using virtual worlds are also explored.  相似文献   

20.
目前模拟电路、数字电路、单片机等课程的教学主要是以理论教堂为主,实验设备大多是成品,功能单一,教学开展困难,学生很难了解实验设备中的细节设计,导致学生动手能力难以提高。通过Proteus与Keil的联调构建虚拟实验室,运用实例说明该实验室的工作过程,验证了其可行性,解决了目前实验室建设成本高、资金短缺,实验设备落后、更新缓慢等不足。具有很大的推广价值。  相似文献   

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