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1.
动画就是指连续运动的影像。动画是具有着丰富的表现内容和手段的。而动画角色也就是相当于电影中的演员,它左右着整部影片的好坏与否,是整部影片的核心。它担负着整个故事的演绎和情节的推进,也表达着故事的核心内容和思想内涵。设计者在设计动画角色造型的同时也是在表达自己的思想内涵。一个成功的优秀的动画角色是可以凭借其鲜明的性格特点,夸张的外型特征和丰富的文化底蕴来获得观众的好感和认可的。  相似文献   

2.
本文主要介绍角色动画的基础动作,通过一个转头的动作,让大家看到角色能够产生动作,并且加入一个中间帧,产生一个弧线运动,使整个动作流畅起来.  相似文献   

3.
黄红林 《文教资料》2010,(22):89-91
动画片中角色形象是其灵魂,观众对一个动画角色形象的价值判断不单纯停留在其外在的造型层面,还包括对角色性格内涵的认同,动画角色形象的人气与其性格魅力有着密切的联系,因而独特的性格魅力是一个动画角色形象的灵魂。本文就动画片中角色形象的设计进行分析,说明角色形象设计的创作过程,阐述了角色形象设计与剧情的关系,指出了动画角色形象的成功的关键在于动画角色形象的性格塑造,独特的造型和动作是动画角色形象成功的重要条件,优秀的外形设计再加上个性鲜明的性格设计才能成就一个吸引人的动画角色形象,才会成为一部深受儿童和家长喜爱的动画片。  相似文献   

4.
动画角色的塑造要标新立异,使角色有个性化的行为、独特的语言和生动活泼的角色性格,让他给观众刻苦铭心的印象.动画场景设计有丰富的表达语言,可以运用各种风格和表现手法,但前提必须以动画角色为依据,符合剧情,起到烘托主题的作用,而且应与其它部分的美术风格统一,让整个画面更协调更贴近故事的情节,只有这样场景语言才能令观众触景生情.  相似文献   

5.
将色彩合理运用到动画角色设计中,对动画片风格设定,整体效果烘托有重要作用。色彩不仅能在角色造型、角色结构方面带给观众视觉感受,而且能够表现角色性格、体现角色身份、表现角色心情满足观众的情感体验,并形成特定象征。清楚全面地掌握色彩各方面的知识和属性,能把色彩更好地融入到动画角色设计中,使角色生动、鲜活,辅助剧情发展,提高影片的整体画面效果。  相似文献   

6.
韩茵 《考试周刊》2011,(4):53-54
在现实生活中,动画运用其特有的表现形式,通过绘画的视觉元素和影视的视听环境,为观众在现实与幻想中间架起了一座桥梁,让观众在动画中放纵自己潜意识里的欲望,打破常规与传统,通过将自己投射于角色之中来实现自己的欲望与理想,通过影片来释放自己解脱自己,使心灵受到一次洗礼。因此,动画角色成为人们的偶像,在潜移默化中影响当代青少年的人生价值观,甚至一些言行行为。本文通过对宫崎骏动画中的女性角色解读来分析动画角色是如何影响大众,实现大众的理想并释放欲望,最终使心灵升华并成长。  相似文献   

7.
基于数据手套的角色动画生成引擎,并以此方法指导现代动画的三维数据采集.在三维动画生成引擎系统基础之上引入了数据手套来获取手部的细微动作,建立带有骨骼绑定的角色模型,然后用运动数据驱动角色模型运动,以实现三维运动数据驱动角色模型生成动画的目标,大大提高了动画的制作效率.基于数据手套的三维动画生成引擎系统推广将产生积极的社会效益和经济效益.  相似文献   

8.
美国的动画电影带给我们的不仅是震撼,还有挥之不去的留恋。我们在嬉戏欢庆之余,更多的是回忆给予我们瞬间感动的动画角色和动画故事。近年来,给予我们印象最深的动画角色莫过于史莱克、史迪仔、《阿凡达》中的奇灵异兽、《爱丽丝梦游仙境》中的扑克兵团、《疯狂原始人》中的"神兽"等,这些无所不能的怪物成为炙手可热的宠儿,越来越受到观众的欢迎和喜爱。笔者以经典怪物角色为例,寻找表现怪物个性特点的设计方法,以期丰富动画角色设计方法,为国内怪物角色创作提供借鉴。  相似文献   

9.
角色性格的塑造是一个剧本创作的重要部分之一。一部好的动画片除了有吸引人眼球的角色造型外,还要拥有成功的角色性格,角色性格的塑造不仅深受观众的喜爱,更是剧本创作的重要一部分。本文将从剧本题材和故事情节方面对动画角色性格的塑造进行分析和探究,并为创作更好的剧本提供方法和建议。  相似文献   

10.
动漫衍生品的设计开发在动画产业蓬勃发展的今天显得尤为重要,动画产品开发的基础是动画角色的设计.随着网络时代的发展,网络动画角色应运而生,同时因为网络的无限制复制和瞬时传播,培育了众多的网络动画明星和巨大的虚拟类动漫衍生品市场.笔者尝试分析网络动画角色的角色定位需要与市场目标人群定位相结合,其制作手段和表现形式需要考虑网民的用户体验和角色的增值性设计,以此启发虚拟类动漫衍生品的设计与开发.  相似文献   

11.
我国《大闹天宫》、《哪吒传奇》等动画电影在人物造型、动作设计、音乐与对白以及意境营造等方面成功借鉴了戏曲程式表演和虚实相生的特征,将电影与戏曲两种艺术表现形式完美结合在一起,为我们提供了一条动画电影借鉴戏曲元素的可行之路。需要特别指出的是,这种借鉴一定要适度,并要充分注意动画电影的创作规律。  相似文献   

12.
The purpose of this exploratory and small‐scale study was to examine the instructional effects of different chunking strategies used to complement animated instruction in terms of facilitating achievement of higher order learning objectives. Eighty‐five students were randomly assigned to three treatment groups: animated program instruction, simple visual‐text (static images and verbal explanation) chunked animated program instruction and the animated complex visual‐text chunked program instruction. The difference between simple and complex chunked instructions is the content. Simple chunks only deal with one content area while the complex chunks explain two or more related content areas. Students interacted with their respective web‐based instructional treatments and completed four criterion measures. Results (ANOVA) indicated that significant differences in achievement were found to exist in facilitating higher order learning objectives when chunking strategies were specifically designed and positioned to complement the animated instruction. Results also indicated that complex chunking is more effective in reducing the cognitive load present in an animated instructional environment, and that students need prerequisite knowledge before being able to profit from animated instruction designed to facilitate higher order learning outcomes.  相似文献   

13.
智能教学代理是以鲜活的动画人物或拟人形象出现在计算机辅助教学过程中,对学习者进行学习支持的教育软件。智能教学代理近年来受到广泛关注,其应用和研究的广度和深度也在不断增加。在远程教育领域,智能教学代理可以作为辅导教师、学习伙伴、自身影像和实习对象,从认知、情感、创新等方面给予远程教育支持。为了保证智能教学代理的效果,设计过程中应注重其形象、能力、信息传递、情绪状态和交互方式等因素的设计。当前智能教学代理的研究尝试从双代理或多代理角度优化教学环境,提供更为精细、多元化的形象、信息和交互方式。今后,学者们将把学习者特征纳入到智能教学代理研究中,挖掘其在情感和元认知支持方面的更多功能。  相似文献   

14.
过去10多年里,CG技术的发展可谓日新月异。人们不但用计算机创造出逼真的虚拟世界,更试图使"拟真人CG动画电影"中的人类角色逼真程度达到真人演出的效果,从而以三维虚拟人物来代替真实演员。各大电影公司投入巨资,拍摄了大批"拟真人CG动画电影"。遗憾的是,此类影片纷纷折戟,使得"拟真人CG动画电影"的发展陷入困境。究其原因,在于技术设备的缺陷、对表演艺术的忽视和误解、对动画艺术"真实"的认识误区三个方面。  相似文献   

15.
Reactions were obtained of preschool children from urban and rural areas of Quebec to a range of animated and other representational characters presented on videotape. The visual elements which proved consistently appealing to them were identified, and their responses were collected (a) via electronic push‐button hand‐units sampling moment‐by‐moment responses to the material every two seconds; and (b) in discussion sessions following each showing. The electronic responses were inspected for possible effects of sex, cultural background (French vs English) and location (urban vs rural). The children had two clear favourites among the characters shown to them, sharing the following attributes: they were the only animal characters; both were highly colourful and sharply delineated; they were described as highly active and amusing; and were recalled as having a comical distinguishing feature (ears/tooth). By contrast, the characters provoking the most negative responses were lacking in colour, substantially less animated, and less easily recalled. Boys and girls had marginally different preferences. Rural children were less responsive and less systematic in their responses than urban children, though they shared the same basic preferences. No significant effect of cultural background was observed. The results are related to recent findings in the literature of children's broadcasting, and their possible application in the forthcoming production of a televised anti‐smoking promotion for pre‐schoolers is discussed.  相似文献   

16.
The analysis of cultural artefacts, such as cartoons and films, provides the potential to gain insights into both the professional identities of teachers and the behaviour and self-concepts of students. This paper suggests that the ostensibly banal animated cartoon characters Beavis and Butt-head offer some utility in this respect. The paper explores aspects of the stereotypes and behaviour represented in the Beavis and Butt-head series and briefly discusses some possible interpretations of these images.  相似文献   

17.
当前中国动画电影迷失在对美日动画的模仿之中,不仅在艺术形式上没有形成自己的独特风格,在叙事上也越来越丧失其应有的民族个性。坚持民族化叙事是当前中国动画在竞争日益激烈的动画市场上制胜的法宝。为此,动画创作者要善于从民间文学取材,并深挖其民族文化内涵;要按照现代人的思维方式,实现传统文化元素的当代转化;要实现民族化与国际化的统一;还要善于借鉴中外优秀动画电影以及中国传统文学的叙事策略,并“化”为己用。  相似文献   

18.
动画角色设计作为动画片制作的核心部分,关系到一部动画片的成败。国内绝大多数动画角色设计课程缺乏对学生策划意识的引导,从动画角色设计的相关基本要素入手,结合国内外经典影片的案例分析,概括、总结动画角色策划必要的基本要素,以理解策划角色的基本内容。提出了“角色创作,策划先行”的观点,试图引起国内高校对动画角色存在“重设计、轻策划”现状的思考。  相似文献   

19.
动画形象是动画片的灵魂,随着动画技术的更新与发展,三维动画技术带来了动画形象审美效果的创新,使传统二维技术难以实现的效果,变得简洁明了。同时,成功的动画形象是动画角色造型和角色个性的完美结合。  相似文献   

20.
Compared to boys, many girls are more aware of a social context in the learning process and perform better when the environment supports frequent interactions and social relationships. For these girls, embodied agents (animated on-screen characters acting as tutors) could afford simulated social interactions in computer-based learning and thereby supply a girl-friendly instructional context. This study examined the effects of the age and gender of an agent on ninth-grade Caucasian and ethnic-minority girls' perceptions of the agent, mathematics attitudes, and learning in a computer-based algebra-learning environment. In general, the findings support that a virtual agent plays both social and instructional roles that favor teenage girls and could be a viable tool to create a favorable context for girls learning challenging topics.  相似文献   

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