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1.
This paper reports data obtained on practicing teachers' thinking as they interacted with a professional development interactive multimedia (IMM) courseware package. The data were obtained from 11 participating teachers via stimulated-recall interviews. Two types of thinking are detailed and discussed. The first type is those mediating processes engaged in by teachers during study sessions that related to the academic and professional content of the IMM package. The second type is those evaluative thoughts reported by teachers that related to instructional design aspects of the IMM courseware. The latter data were used to develop a classification system that provides a conceptualization of the major components, as perceived by the participating teachers, that relate to instructional design. He has been involved in teaching mathematics education courses at a distance via printed text to inservice teachers and through interactive multimedia (IMM) courseware to Aboriginal and Torres Strait Islander teacher education students in their home communities. His current research interests focus on tertiary students' thinking while studying from IMM materials and their usage patterns of IMM courseware. He also supervises post graduate students in the area of teaching problem solving in upper primary and lower secondary school. Her fields of teaching and research interests concern the cultural contextualization of instructional design of interactive multimedia (IMM) and the World Wide Web (WWW). Other research interests focus on the mental models, thinking processes, and teaching-learning strategies used by teachers and learners when interacting with electronic databases, IMM, and the WWW. His areas of expertise are special education and distance education. His current research interests with respect to interactive multimedia (IMM) focus on tertiary students' thinking while studying with IMM materials and their usage patterns of IMM courseware. He is also involved in a number of school curriculum and systemic evaluations.  相似文献   

2.
为解决工程管理专业学生实践动手能力比较薄弱的问题,帮助学生在体验式教学模式下夯实职业技能,提升就业竞争力,从剖析社会对工程管理专业的需求现状出发,结合现行教育实际,提出构建校内实践平台,在工程管理专业实践教学中应用工程项目管理沙盘模拟,并对工程项目管理沙盘模拟的优点和具体教学设计进行了论述.  相似文献   

3.
本文结合本校学生工作特点与实践,通过对学生情况的调研与分析,认为培养适应21世纪工程建设需要的高层次管理人才,必须使学生具有提出问题、分析问题、解决问题的能力。本文还从学生工作的角度提出了毕业学生在工作能力方面存在的问题及相应的对策和建议。  相似文献   

4.
Instructional design is socially and culturally constructed. The article explores the proposition that the selective traditions of instructional design consist of values, ideologies and images which act in the interests of particular cultural (class and gendered) groups. It examines this premise and argues for multiple cultural, rather than multicultural, contextualization of instructional design. It situates the multiple cultural model in an eclectic paradigm that appropriately combines elements from (a) behaviorist, constructivist, and critical theory paradigms and (b) weak and strong culturally contextualized design strategies. Cultural context is the very stuff, the scaffolding, of instructional design if users are to be positioned as active participants who are given and take responsibility in the learning-teaching paradigm. Her fields of teaching and research interest concern the cultural contextualization of instructional design of interactive multimedia (IMM) and the World Wide Web (WWW). Other research interests focus on the mental models, thinking processes, and teaching-learning strategies used by teachers and learners when interacting with electronic databases, IMM, and the WWW.  相似文献   

5.
How media affects learning and memory has not been carefully examined from the joint perspective of research in neuroscience and mass communication. This article reviews selected literature from both neuroscience and communication and relates research findings to interactive multimedia. It is proposed that research evidence from both fields should be used in the design and interpretation of studies on the effects of media on learning and memory. Neurological research may also have implications for interactive learning in classrooms and other contexts. Incorporating evidence from neurological studies of learning and memory into multimedia research may help us better understand the effects of interactive multimedia on short-term and longer-term student learning. This article is based on his master's thesis in Strategic Intelligence from the Defense Intelligence College.  相似文献   

6.
计算机网络技术发展的今天给教育教学带来了新的契机,在当今教育中,利用计算机多媒体技术进行教学已经普及到各个高校,同时也成为一种必然趋势。对于酒店管理专业课程而言,多媒体技术教学也是一种运用较为广泛的教学手段,它以生动真实的画面、图文并茂的形式受到众多师生的亲睐。与传统的教学手段相比,多媒体教学更具生动和形象,更能激发学生的学习兴趣,调动学生的积极性,增加课堂乐趣。本文主要分析了计算机多媒体技术在酒店管理专业课程中的应用。  相似文献   

7.
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Two studies were conducted wherein an interactive, multimedia-based instructional system was piloted with preservice elementary school teachers. Mathematics methods classes experienced conventional instruction with a new interactive technological-instructional system as supplemental course material. An analysis of interview data indicated that students were more likely to incorporate the knowledge they acquired from the system into their teaching repertoire. Many students thought that this mode of presentation enhanced their learning of mathematics teaching methods and their teaching in other fields.This project was supported, in part, by a grant from the National Science Foundation (Award # TPE-8950317) and International Business Machines.  相似文献   

9.
通过对高校工程管理专业人才教学的现状及存在的问题,对目前高校工程管理专业的教学进行研究分析,并对该专业提出几点建议与对策。  相似文献   

10.
财务管理课程是一门应用型的学科,在当前的教育教学中,如何在课程建设中更好的培养学生的专业岗位职业能力,是广大教育工作者要进行探索的课题。财务管理的课程要围绕学生的职业能力开展,在课程教学的内容、考核方式上推进教学改革,增强学生的岗位职业能力。  相似文献   

11.
While interest in interactive multimedia continues to grow, thus far its activities have been driven more by technological capacity than research and theory. Typically, guidelines for interactive multimedia design are based not upon empirical evidence, but on the intuitive beliefs of designers. In this article, relevant research and theory are organized within an overarching framework, and their principles and implications for the design of interactive multimedia are derived.  相似文献   

12.
A novice to IMM is confronted by a new medium which transforms narrative structures which have evolved over thousands of years. This article focuses on educational interactive media for which the notion of multiple interpretations has different implications, particularly for comprehension and cognition. It reports on experiments with a number of multimedia packages to see how children make sense of interactive media.  相似文献   

13.
当今的课堂教学需要互动式的教学模式,现代化技术的发展能为院校开展课堂互动教学提供技术保障。但现有的多媒体教室在构建中并不完善,存在教学中缺少互动等问题。通过对问题的分析,提出了适合互动教学的多媒体教室应具备的功能及建构原则,提出了面向互动教学的多媒体教室建构方案,为院校更好地开展课堂互动教学提供服务。  相似文献   

14.
本文分析了目前的数学多媒体课件在高等数学教学中存在诸多的不足,探析了使用Mathematica开发数学多媒体教学课件的方便与快捷,为数学教师制作多媒体课件提供了经验,为互动式数学教学提供了解决方案。  相似文献   

15.
This study was conducted to investigate the effects of variations in the design and delivery of interactive multimedia (IMM) on the learning and attitudes of elementary education majors. A multivariate analysis of variance was conducted with three independent variables—small group or individualized format, inductive or deductive design of instruction, and match of learner style to instruction—and four dependent variables—content scores, observation skill scores, overall satisfaction, and attitude toward learner control of instruction. Scores on the observation skills evaluation were significantly higher when the student's learning style was matched with the design of instruction. Satisfaction and attitude outcomes were significantly different for format: students in the small group were more satisfied, while those using the individual learning station were more strongly agreed that they controlled the pace and sequence of their own instruction. Content scores were not significantly different. In the future, the use of interactive multimedia with various formats and designs may serve to meet the needs of students with differing learning styles and at different developmental levels.  相似文献   

16.
This paper discusses a goal-oriented project called Distance Learning in Multimedia Networks (ETÄKAMU) that was a part of the Finnish Multimedia Programme (FMP). The project started in February 1996 and lasted until January 1999. The project combined the efforts of Finnish telecommunication companies, content providers, publishing houses, hardware companies and educational institutions in the field of distance learning.
This paper describes the background, the goals and part of the results of the ETÄKAMU project as well as the project's organisation. The main goals of the ETÄKAMU project were to research, develop and evaluate open learning environments using computer networks and computers in learning.
The pedagogical background of the project is based on seven qualities of meaningful learning that are applicable to lifelong learning independent of time and place. The ETÄKAMU project arranged teaching experiments and user trials for various learners in different content areas and in different learning environments. Feedback and data were gathered via an investigation of how various pedagogical and technical solutions function in practice. This paper presents some pilot areas of the ETÄKAMU project and main results received in the project.  相似文献   

17.
18.
When learners explore dynamic and interactive visualisations they are often not able to interact with them in a systematic and goal-oriented way. Frequently, even supporting learners in processes of discovery learning does not lead to better learning outcomes. This can be due to missing pre-requisite knowledge such as the coherent mental integration of the pictorial and symbolic sources of information. In order to support learners in this process, we encouraged them to interactively and externally relate different static sources of information to each other before exploring dynamic and interactive visualisations. We evaluated the benefit of this instructional support in two experimental studies concerning the domains of statistics and mechanics. It revealed that the active integration of static representations before processing dynamic visualisations resulted in better performance and can provide a basis for a more systematic and goal-oriented experimentation behaviour during simulation-based discovery learning.in final form: 16 November 2004  相似文献   

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20.
The evaluation of a first step implementation of an interactive training program for beginning faculty is presented. The training program is based on the principles of full recognition of the subjective theory of the faculty and establishing an equal relationship between the faculty and the trainer.To evaluate the actual implementation of the model questionnaires on the implementation of the two principles, participants’ reactions to the training and fulfilment of expectations towards the training were used. The results of the training are assessed with questionnaires on the learning of the participants, their expected use of knowledge and skills, their expected development and a pre and post measurement of instructional beliefs. The results show that the interactive model of faculty training was implemented and seems appropriate for training beginning faculty. The goals of the training were attained, except for directional change in instructional beliefs of the faculty. It is hypothesised that global changes in instructional beliefs can only be measured after a longer period.  相似文献   

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