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1.
Second life是一个方兴未艾的虚拟世界,这个虚拟世界正在模仿现实社会创造着另一种文明.在SecondLife中建立虚拟图书馆,并在其中开展服务也被许多图书馆管理者所重视,并且付诸行动.介绍了Second life中的虚拟图书馆建设,并阐述了其与图书馆2.0发展的相互关系.  相似文献   

2.
让虚拟参考咨询服务走出困境、走向振兴   总被引:5,自引:0,他引:5  
在回顾国内外虚拟参考咨询服务发展的基础上,探讨了实时参考咨询服务面临的困境——使用量低、服务效益低下,并在分析问题的基础上给出了一系列建议,如:开展IM咨询和短信咨询服务;利用博客、维基、社会网络中的图书馆个性化主页、第二人生(SecondLife)中的虚拟咨询台等Web2.0工具提供服务,让虚拟参考咨询服务走出困境,走向振兴。  相似文献   

3.
在Second life中建立虚拟图书馆   总被引:1,自引:0,他引:1  
王勇 《图书馆学刊》2009,31(2):97-99
Second life是一个方兴未艾的虚拟世界,这个虚拟世界正在模仿现实社会创造着另一种文明。在Second life中建立虚拟图书馆,并在其中开展服务也被许多图书馆管理者所重视,并且付诸行动。介绍了Second life中的虚拟图书馆建设,并阐述了其与图书馆2.0发展的相互关系。  相似文献   

4.
云计算改善数字图书馆用户体验初探   总被引:40,自引:0,他引:40  
云计算是Google提出的全新的互联网应用模式,是分布式处理、并行处理和网格计算这些计算机科学概念在互联网上的实现。而随着Web2.0技术的发展,数字图书馆也更多地采用了Web2.0的理念和技术,用于改善自身服务,扩展高端复杂网络应用,向图书馆2.0迈进。因此,采用云计算的模式作为数字图书馆的底层架构,在数据安全、数据共享、用户体验等方面能够极大地改善图书馆的服务,是目前最具性价比、最可靠、扩展性最好的解决方案。本文从云计算的概念和工作原理入手,分析了数字图书馆如何使用云计算模式来拓展服务和功能,改善用户体验,从而更好地实现图书馆2.0以用户为中心这一核心理念。  相似文献   

5.
Web3.0及其对图书馆的应用展望   总被引:5,自引:1,他引:4  
黄润 《图书馆学刊》2009,31(6):100-102
Web3.0是国外在2006年11月提出的新概念。它的出现将会给互联网用户带来思维和应用的重大变革,也将会给图书馆的快速发展带来更多的支持。介绍了互联网的演变及Web3.0的界定和特征,最后分析了Web3.0在图书馆书目情报服务、情报采集分析、虚拟参考咨询和信息资源共享等方面的应用价值。  相似文献   

6.
Web2.0是互联网发展的新方向,其核心理念是群体智能,核心技术是数据挖掘和机器学习.它的兴起和发展,为新一轮图书馆信息化改造提供了新的思路。重点阐述了群体智能的概念和核心技术,介绍了以群体智能为核心的Web2.0的概念及其在图书馆中的应用,并从提高网络服务质量、降低改造成本和调整图书馆职位设置等几个方面对图书馆信息化改造提出几点建议。  相似文献   

7.
图书馆2.0通常被定义为Web2.0的理念和技术在图书馆行业中的应用。它既是一种新的服务理念,又是先进的计算机技术与因特网技术在图书馆信息化建设中的应用,而且这些技术应用充分强调了以用户为中心、服务的创新和用户的参与。图书馆2.0利用Web2.0的技术和理念为图书馆用户提供按需定制的信息服务,如以因特网为平台,利用集体智慧、用户添加数据、支持社会性网络、  相似文献   

8.
虚拟世界为用户提供了新的活动空间,也为图书馆探索新的服务形式提供了条件。本文以虚拟世界的代表Sec-ondLife为例,介绍了SecondLife中参考咨询的实施模式、需要解决的问题,认为虚拟世界中的参考咨询是参考咨询的新形式和有益补充。  相似文献   

9.
以首都师范大学图书馆3D虚拟图书导航系统为例,详细介绍基于3DsMax和Virtools技术所开发的图书馆实景虚拟图书路径导航应用案例。重点介绍3D建模和Virtools交互功能的实现,使用户可以通过OPAC书目查询和URL网址两种方式进入虚拟图书馆导航系统,实现馆内图书的虚拟检索和路径导航,并实现多人实时信息交互和多媒体共享,为用户提供一个真实的虚拟图书馆漫游场景。  相似文献   

10.
基于图书馆2.0的个性化信息服务模型研究   总被引:2,自引:0,他引:2  
文章在对图书馆2.0的相关技术及个性化信息服务相关理论进行研究的基础上,尝试看建立一种基于图书馆2.0的个性化信息服务模型,以实现基于图书馆2.0的个性化信息服务,进而满足信息用户个性化的信息需求。参考文献6。  相似文献   

11.
Second Life中图书馆的服务模式   总被引:3,自引:0,他引:3  
武琳  张亚 《图书情报工作》2009,53(17):68-101
介绍Second Life图书馆是一种在三维虚拟世界展示完全不同于传统类型图书馆服务的新型图书馆。在调研Second Life图书馆提供多元化服务模式的基础上,如召开国际会议、参考咨询服务、阅读讨论会、创新用户教育、青少年图书馆、游戏娱乐等,分析Second Life图书馆服务模式的优点及缺点,总结该发展模式对中国图书馆在虚拟空间开展服务的有益启示。  相似文献   

12.
Training is an important factor for successful employee growth within an academic library. The purpose of this article is to scrutinize the option of using the virtual world, Second Life, as a training tool within an academic library. In doing so, various topics will be examined including training within libraries, the use of Second Life in educational settings, and Second Life as a training tool. Second Life offers unique opportunities for training but also presents a definite set of challenges, the first of which is the steep learning curve. Second Life is a virtual world that is being used with varying success as a training technique within corporate settings; however, little has been documented within a library setting. Nonetheless, libraries may find that Second Life can be an asset toward achieving their training goals.  相似文献   

13.
The multi-user virtual environment Second Life has drawn attention from many librarians who established virtual libraries and information spaces there. Even as interest in Second Life diminishes, it is worthwhile to look at how libraries in Second Life were established and what models they followed. This study examines the purposes, users, collections, and community integration of Second Life libraries. Researchers identified over 75 libraries in Second Life through the professional literature and search results within Second Life. Using this sample, they identified seven general categories of libraries and discuss examples of each. Some Second Life library spaces help to set a scene and contribute to the ethos of a larger space. Other Second Life libraries connect physical libraries with virtual communities. Still others serve communities that exist only in virtual spaces, supporting common interests or role-playing scenarios. Finally, some Second Life libraries expand understandings of what a virtual library might be, whether through imaginative architecture or unusual collections. Second Life libraries offer collections of resources tailored to the needs of individual communities and make them available in different formats. They also offer social and educational programs, much as physical libraries do. Whatever the future of Second Life, the libraries that have been established there raise important questions for future virtual library work.  相似文献   

14.
When Off-Campus Means Virtual Campus: The Academic Library in Second Life   总被引:1,自引:0,他引:1  
ABSTRACT

This article discusses how a library's consistent policy of accessibility and foresight positioned itself to serve its students, faculty and staff in the virtual world of Second Life. Always ahead of the technological curve, this library has been the front-runner in providing services to distance learners via text messaging, “chat,” e-mail, and telephone services and via its laptop librarian project across the campus. It now is poised and ready to provide service in Second Life. Collaboration between the library and teaching faculty culminated in the creation, development, and furnishing of a library in Second Life, an environment that gives new meaning to “off-campus” learning. Without marketing, but as a visible presence, the Second Life library was able to attract both off-campus guests and affiliated students and faculty and even participated in campus-wide projects. This experiment has enjoyed the support of both the university and library administration.  相似文献   

15.
ABSTRACT

As technologies continue to evolve, the library will need to explore new ways to communicate with the public. One of the newest technologies is a 3-D virtual world software called Second Life. Second Life presents new opportunities and challenges for reference librarians to support the information needs of that community.  相似文献   

16.
目前以Second Life(SL)为代表的虚拟世界在互联网上广泛流行并引起学术界的诸多争议。通过界定SL的定义、介绍与其相关的概念,探讨高校图书馆利用SL开展虚拟参考咨询(VR)服务的目的性、服务时间、问题类型、服务方式和服务内容等,指出融入SL过程中开展VR应注意的问题。  相似文献   

17.
Background and objectives: Virtual environments such as Second Life are increasingly used as venues for public health education. This paper reports an evaluation of a sexual health project in Second Life, designed to provide education about sexually transmitted infections, prevention of unintended pregnancy and promotion of equalitarian sexual relationships. Methods: The University of Plymouth Sexual Health SIM provides a wide variety of educational experiences, including opportunities to test knowledge of sexual health through quizzes and games, web resources integrated within the virtual context and live seminars on sexual health topics. Primary methods of evaluation consisted of a survey (n = 135) and traffic statistics on the virtual programme. Results: Evaluation results indicated that the Sexual Health SIM was positively viewed by its audience and fostered development of a vibrant virtual community. Conclusions: While these results are promising, it is important to keep in mind the many challenges of delivering and evaluating the impact of educational programmes within 3‐D virtual environments.  相似文献   

18.
This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life (http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island-funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre-developed at the University of Plymouth, UK), which we present as two detailed 'case studies'. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page (http://healthcybermap.org/sl.htm), with additional online material and pointers to support and extend this study.  相似文献   

19.
基于SNS的Living Library虚拟社区构建研究   总被引:2,自引:0,他引:2  
通过对国内外Living Library的考察,结合Web2.0和社会性网络SNS的发展,提出了一个基于SNS的Living Library虚拟社区模型:Virtual Living Library(简称VLL),并就VLL的概念模型的构建、实践和评价等方面进行了论述,讨论了VLL的建设可能性和发展前景。  相似文献   

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