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1.
如何确保在线直播课程的教学成效,是当下在线教学亟待解决的问题。文章以师范生“中职课程设计与开发”课程为例,遵循学生中心、行动导向、工作过程导向和工作成果导向的基本理念,借鉴探究社区模型理论和学习环境设计相关理论,结合行动导向教学的要求,从学习环境(物理环境、心理环境)、学习内容(学习任务、学习活动)两方面展开在线直播课程设计,以提升学生的学习体验和学习参与度,确保在线直播课程的学习成效。文章的研究可为在线直播教学和混合学习的教学设计实践提供参考,并有助于推动教学改革。  相似文献   

2.
This paper reports on preliminary findings from ongoing design-based research being conducted in the fully online Master of Arts in Teacher Leadership (MTL) program at a small, Midwest public university. Researchers are using the Quality Matters (QM) and Community of Inquiry (CoI) frameworks to guide the iterative redesign of core courses in the program. Preliminary results from the redesign of one course suggest that such approach can improve student learning outcomes. Results also support the efficacy of the QM and CoI theoretical frames, and the usefulness of design-based approaches in online learning.  相似文献   

3.
In this article we describe our engagement in self-study as part of an examination of design-based research for education. We focus on graduate-level online teacher education as an example of how self-study provided a means of examining deeply our teaching and our roles as teacher and designer in the learning environment. We posit that online learning environments are particularly well suited for self-study to enhance design perspectives because the interactions between teacher and students are informed by personal context and mediated by technological tools. The graduate students in our courses were teacher leaders in literacy or mathematics who were learning how to support professional development for other teachers. Throughout our self-study research we found ourselves drawing upon our previous design research experiences, which aided our ability to engage in self-study: We were part of the classroom system, focusing on our roles within the teaching and learning process as designers of the online learning environment. Three key design principles resulted from our self-study process: focusing on systems of learning and teaching, designing pedagogical tools and products, and using iterative processes. Engaging in self-study enhanced our understanding and implementation of synchronous online instruction, particularly regarding our use of technological tools to enhance student learning and support learning communities.  相似文献   

4.
虽然网络教学已成为世界高等教育领域一个备受关注的前沿和热点问题,但高校网络课程的推广和有效应用仍然是仟重向道远.本论文基于<学习科学与技术--信息时代大学生学习能力培养>本科课程多年网络教学及跨校协作的实践探索,总结了高校网络课程跨校协作共建共享的方法、策略及主要问题和障碍,以期抛砖引玉,共同推进我国高校网络教学的健康、快速发展.  相似文献   

5.
网络课程作为高校精品课程的重要组成部分为学生的课外延伸学习提供了丰富的学习资源.然而,实验教学始终是网络课程的一个薄弱环节.实验教学系统普遍缺乏学习环境和学习活动的设计,不能充分体现网络课程学习的自主性、交互性和开放性的优势.本文以"数据库技术及网络应用"课程的实验教学内容为背景,通过研究实验教学的特点,设计开发了基于模拟操作的网络课程实验自主学习系统,试图解决网络课程中实验教学缺乏实验环境和教师指导的问题,以提高学生的自主学习能力和学习效率.  相似文献   

6.
This article reports on a design-based research project to create a modelling tool to analyse the costs and learning benefits involved in different modes of study. The Course Resource Appraisal Model (CRAM) provides accurate cost-benefit information so that institutions are able to make more meaningful decisions about which kind of courses—online, blended or traditional face-to-face—make sense for them to provide. The tool calculates the difference between expenses and income over three iterations of the course and presents a pedagogical analysis of the learning experience provided. The article draws on a CRAM analysis of the costs and learning benefits of a massive open online course to show how the tool can illuminate the pedagogical and financial viability of a course of this kind.  相似文献   

7.
A constructivist learning paradigm emphasises authenticity as a required condition for learning. However, the design of an online learning environment is ultimately separate from learners’ real-life environments, it is inevitably challenging to make online learning authentic. In this article, the author aims to propose an alternative way of conceptualizing online learning and its boundaries, based on a double-layered Community of Practice model as a means to facilitate authentically constructivist online learning. The model conceptualizes online learning as interlinked processes of participation and socialization in multiple communities across online- and offline-“layers” of learners’ lives. The model guides online course designers in expanding the perceived boundaries of the course environments they design to include learners’ offline learning contexts. Instead of having an exclusive focus on providing learners with constructivist learning opportunities within a non-authentic course environment, the model suggests helping learners to engage in more personalized social learning activities situated in their everyday lives. The paper presents data from a series of case studies drawn from the author’s work that has examined students’ learning experiences in different kinds of online courses, unpacking and answering the central question of what authentically constructivist online learning looks like in each case. With a more holistic conceptualization of online learning, which recognizes and supports online learners’ simultaneous presence across internal and external communities, instructional designers may be able to facilitate learners’ more authentically constructivist learning experiences.  相似文献   

8.
Blended learning has risen in popularity in the last two decades as it has been shown to be an effective approach for accommodating an increasingly diverse student population in higher education and enriching the learning environment by incorporating online teaching resources. Blending significant elements of the learning environment such as face‐to‐face, online and self‐paced learning leads to better student experiences and outcomes and more efficient teaching and course management practices if combined appropriately. Hence, an appropriate systematic and dynamic approach of blended learning design is crucial for a positive outcome, starting with planning for integrating blended elements into a course and creating blended activities and implementing them. Evaluating their effectiveness and knowing in which environments they work better and improving the blended activities designed from both the student’s and instructor’s perspective are critical for the next delivery of the course. This article aims to increase awareness of higher education educators about how traditional face‐to‐face learning can be transformed into blended courses so as to develop student engagement with both in‐class and online approaches, whilst being time effective for the instructor.  相似文献   

9.
ABSTRACT:  Experiential learning activities are often viewed as impractical, and potentially unfeasible, instructional tools to employ in a large enrollment course. Research has shown, though, that the metacognitive skills that students utilize while participating in experiential learning activities enable them to assess their true level of understanding and mastery of the subject matter. The objectives of this study were to (1) create and implement 2 experiential learning activities in our introductory, large enrollment course and (2) evaluate their cognitive and affective impact on student learning. For the 1st activity, completed in class during the nutrition and health section, the instructional team asked the students to complete a dietary intake assessment. For the 2nd activity, completed via the course website, the instructional team asked the students to complete a food safety survey prior to the commencement of the food microbiology and processing section to assess the students' own personal food safety behaviors. The students were asked to evaluate both the cognitive and affective aspects of the experiential learning activities by completing a reflective questionnaire after participating in each activity. The majority of the students that participated in the experiential learning activities reported that the activities helped them learn the course material (97% for the dietary intake activity and 77% for the food safety activity) and that they liked participating in the activity (85% for the dietary intake activity) or were engaged by the activity (77% for the food safety activity). These results indicate that experiential learning activities can be successfully created for and implemented in large enrollment courses.  相似文献   

10.
Graduate adapted physical education (APE) courses have typically been taught using face-to-face formats where the instructor and learners physically meet in a classroom and engage in discussions and experiential exercises. However, because in-service physical educators have time demands associated with teaching, coaching, and family commitments, face-to-face meetings may not be feasible. Therefore, online learning may provide a more efficient and effective method for training in-service physical educators to become APE specialists. The purpose of this article is to disseminate guidelines for developing and implementing online coursework in APE within the theoretical framework of andragogy (adult learning). In this article, the authors describe characteristics and implementation of an online APE graduate course for in-service physical educators based on andragogy theory. Andragogy theory addresses the particular needs of adult learners and is based on the idea that there are significant differences in learning characteristics between children and adults (Knowles, 1989). This article first describes four components fundamental to andragogical instruction: experiential learning, self-directed learning, engagement, and transformative learning. The narratives provide information and characteristics about online APE course development for PE teachers’ professional development and how andragogy approach is a useful and beneficial approach to enhance learning.  相似文献   

11.
2004年底,教育部师范司启动了全国中小学教师教育技术能力建设项目,该项目采用面对面及远程的方式对中小学教师进行教育技术培训.作为一种体验式的培训,在远程开展的过程中势必对学习支持会产生新的要求.本文即以教育技术能力建设项目的远程体验式培训试点为契机,采用基于设计的研究方法,对远程体验式培训的学习支持系统进行了设计、试用和改进.试点过程中,我们通过调查、问卷等方式对数据进行了收集和分析.结果表明:从体验学习的理解、行动、分享等方面关注学习支持,考虑到了教师的实际需要;体验学习的理解、行动(设计/创建)阶段都需要丰富案例的支持;在线学习共同体让学习者受益匪浅,体验学习的分享、交流与反思依赖于学习共同体.最后本文给出了改善学习支持系统设计的若干建议.  相似文献   

12.
"互联网+"时代,在线课程平台已经成为大学生课下自学的重要平台,但在线课程也正面临着高辍学率等问题。为了研究大学生在线课程的持续学习行为,本文基于期望确认理论从平台和用户双重视角构建研究模型。通过调查问卷收集数据,利用SPSS和Smart PLS进行统计分析和假设检验。研究结果表明:学习氛围、课程质量和教学质量以及自控能力显著影响用户的持续学习行为,而期望确认通过感知有用性影响学生的持续学习行为。研究结果对于提高大学生课下在线课程持续学习行为具有重要意义。  相似文献   

13.
The authors discuss a case study experience in conducting scientific courses such as Environmental Chemistry and Spectroscopy to different groups of undergraduates at Universiti Malaysia Sarawak (UNIMAS), using web-based learning environments to support conventional teaching/learning sessions. The authors discovered that by supplementing the learning online, students became more interested in their respective fields of study, and thus were able to participate in class discussions more freely. Online, a higher number of group activities can be organized to consolidate the learning of specific topics. The web-based learning environment also allows more interaction opportunities between peers and with the course instructor. Overall, the students reported they found that learning online made the course more interesting, and that the students were consciously aware that they learned more in the process. The paper also highlights the major benefits of conducting a course online from a course instructor's perspective.  相似文献   

14.
本文通过分析当前网络课程存在的问题,在分析网络游戏教育价值的基础上,提出了一种基于网络游戏的体验式网络课程的设计理念。基于网络游戏的体验式网络课程能够激发学习者的学习兴趣,促使学习者积极、主动地进行探索,使网络课程的学习成为一种身心愉悦的体验。  相似文献   

15.
The rapid growth of online courses in higher education has led to developments in the field of e-assessment. This paper presents a study, which examined the quality of online academic courses using a multidimensional assessment of students' activities and perceptions, using educational data mining and an online questionnaire. The assessment focused on four aspects: instructional, communication, course workload and overall learning experience. The course instructional model was found well-structured. The video lectures, assignments and materials designed for the online course were the most used and contributing learning resources. However, the number of students who entered the video lectures decreased as the course progressed. Low activity was found in the discussion forums. Students perceived the course workload as low. Overall, the learning experience was high and the students were highly satisfied. These findings provide insights that may assist in improving the quality of future online courses.  相似文献   

16.
This paper reports a design-based research (DBR) cycle of MyCLOUD (My Chinese ubiquitOUs learning Days). MyCLOUD is a seamless language learning model that addresses identified limitations of conventional Chinese language teaching, such as the decontextualized and unauthentic learning processes that usually hinder reflection and deep learning. MyCLOUD focuses on developing new learning practices among students who traverse the in-school and out-of-school learning spaces, in the hope of bridging the formal and informal aspects of language learning. This paper focuses on two stages of DBR across 13 months and traces students’ artifact creations and social interactions facilitated by the design and re-design of the learning environment. The findings indicate that the students’ participation rates and the qualities of their artifacts and online interactions were significantly improved towards the second stage of the intervention. The key implication from the DBR cycle is that the teachers need to plan and enact enculturation activities to systematically promote the motivation and qualities of artifact creations and online interactions. “Facets” of artifact creation and online interaction skills are distilled to guide the enculturation design as a result.  相似文献   

17.
ABSTRACT

This article explores how to train educators to teach online internship courses. The article introduces an online internship course focused on workplace communication available to students across the university. Approaches to training educators to teach this course include requiring educators to immerse themselves in experiential learning situations, leveraging innovative uses of contemporary technologies for communication, and reflecting on online teaching processes.  相似文献   

18.
长期以来,在线课程研究与实践一直被“高辍学率”困扰。传统文献对其原因的消极解读是在线课程定位失准、对在线互动机制理解片面、在线学习评价主体错位的结果。因此,本研究对将“高辍学率”理解为在线课程和课程学习者失败的合理性提出质疑,从学习者投资理论的视角,对在线课程与学习者的关系进行重新诠释。研究发现,在线课程“辍学”是学习者的一种主动选择,同时也是线下教师策略整合及在线课程资源属性的体现。基于“高辍学率”现象中隐藏的积极意涵,研究进一步从教学组织过程、学习评价模式、共同体实践等方面对在线课程学习机制进行了重构。  相似文献   

19.
The contemporary era provides several challenges which extend from the reconstitution of an innovative knowledge domain and curricula to candidate learning platforms that support online course delivery methods. Educators and scholars on these demands have recently started to rethink alternative ways for the assimilation of the experiential knowledge in three-dimensional (3D) technologically advanced environments, like 3D multi-user virtual worlds. In spite the widespread dissemination and proliferation of novel educational implications by utilizing 3D multi-user virtual worlds combined with the 2D interface of LMS (Learning Management Systems) and the assessment of the effectiveness based on the online course delivery method in a long-term usability is still absent from the international academic literature. This study presents interoperability issues focused on the utilization of the virtual world Open Simulator (Open Sim) in conjunction with Sloodle (Simulation Linked Object Oriented Dynamic Learning Environment) as a free plug-in module. The evaluation of this online learning process according to an empirical research method became possible with the assistance of ninety-five (95) students by two different academic sectors that participated in this project and measured the capabilities and instructional affordances of this platform. The evaluation process was focused on four multi-dimensional parameters (psychological-pedagogical, technical-operational, organizational-financial, and socio-cultural). The study findings based on students’ experiences revealed that both platforms could be sufficiently connected as a unique platform which can increase the users’ learning abilities. This “hybrid” platform can adequately convert the ordinary multi-user virtual world of Open Sim and Sloodle in a common “incubator” of knowledge for online courses at university level. At the end, the instructional affordances and implications for future-driven directions are also discussed.  相似文献   

20.
In an earlier issue of ETR&D, the editors provided an hierarchical framework of components to support learning and instruction. That hierarchy included information objects, knowledge objects, learning objects, instructional objects, courses, programs and ongoing efforts, with each subsequent component building on the former components. For example, a course is a structured collected of instructional objects, which in turn are structured collections of learning objects with learning activities, feedback, and assessments (both formative and summative). Based on that hierarchical perspective, most of the current massive open online courses (MOOCs) are not actually courses. This article proposes taking what is good about the MOOC concept and transforming it into something that could be considered a course—namely, a mini-MOOC.  相似文献   

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