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1.
Abstract

Analysing performance in competitive environments enables identification of key constraints which shape behaviours, supporting designs of more representative training and learning environments. In this study, competitive performance of 244 elite level jumpers (male and female) was analysed to identify the impact of candidate individual, environmental and task constraints on performance outcomes. Findings suggested that key constraints shaping behaviours in long jumping were related to: individuals (e.g. particularly intended performance goals of athletes and their impact on future jump performance); performance environments (e.g. strength and direction of wind) and tasks (e.g. requirement for front foot to be behind foul line at take-off board to avoid a foul jump). Results revealed the interconnectedness of competitive performance, highlighting that each jump should not be viewed as a behaviour in isolation, but rather as part of a complex system of connected performance events which contribute to achievement of competitive outcomes. These findings highlight the potential nature of the contribution of performance analysis in competitive performance contexts. They suggest how practitioners could design better training tasks, based on key ecological constraints of competition, to provide athletes with opportunities to explore and exploit functional intentions and movement solutions high in contextual specificity.  相似文献   

2.
Representative Learning Design (RLD) is a framework for assessing the degree to which experimental or practice tasks simulate key aspects of specific performance environments (i.e. competition). The key premise being that when practice replicates the performance environment, skills are more likely to transfer. In applied situations, however, there is currently no simple or quick method for coaches to assess the key concepts of RLD (e.g. during on-court tasks). The aim of this study was to develop a tool for coaches to efficiently assess practice task design in tennis. A consensus-based tool was developed using a 4-round Delphi process with 10 academic and 13 tennis-coaching experts. Expert consensus was reached for the inclusion of seven items, each consisting of two sub-questions related to (i) the task goal and (ii) the relevance of the task to competition performance. The Representative Practice Assessment Tool (RPAT) is proposed for use in assessing and enhancing practice task designs in tennis to increase the functional coupling between information and movement, and to maximise the potential for skill transfer to competition contexts.  相似文献   

3.
Representative learning design provides a framework for the extent to which practice simulates key elements of a performance setting. Improving both the measurement and analysis of representative learning design would allow for the refinement of sports training environments that seek to replicate competition conditions and provide additional context to the evaluation of athlete performance. Using rule induction, this study aimed to develop working models for the determination of high frequency, representative events in Australian Rules football kicking. A sample of 9005 kicks from the 2015 Australian Football League season were categorised and analysed according to the following constraints: type of pressure, kick distance, possession source, time in possession, velocity and kick target. The Apriori algorithm was used to develop two models. The first consisted of 10 rules containing the most commonly occurring constraint sets occurring during the kick in AF, with support values ranging from 0.15 to 0.22. None of the rules contained more than three constraints and confidence values ranged from 0.63 to 0.84. The second model considered ineffective and effective kick outcomes and displayed 70% classification accuracy. This research provides a measurement approach to determine the degree of representativeness of sports practice and is directly applicable to various team sports.  相似文献   

4.
Abstract

The topspin tennis forehand drive has become a feature of modern game; yet, as compared to the serve, there has been little research analysing its kinematics. This is surprising given that there is considerably more variation in the execution of the topspin forehand. Our study is the first to examine the amplitude of upper limb joint rotations that produce topspin in the forehand drives of 14 male competitive tennis players using video-based motion analysis. Humerothoracic abduction (-)/adduction (+), extension (-) /flexion (+), and external (-)/internal (+) rotation, elbow extension (-) /flexion (+) and forearm supination (-)/pronation (+), wrist extension (-)/flexion (+) and ulnar (-)/radial (-) deviation were computed. Our findings revealed that the generation of topspin demanded more humeral extension and forearm pronation but less humeral internal rotation angular displacement during the forwardswing. The follow-through phase of the topspin shot was characterised by greater humeral internal rotation and forearm pronation, and reduced humeral horizontal adduction when compared to the flat shot. This study provides practitioners with a better understanding of the upper limb kinematics associated with the topspin tennis forehand drive production to help guide skill acquisition interventions and physical training.  相似文献   

5.
Abstract

This study analysed the influence of field dimension and players’ skill level on collective tactical behaviours during small-sided and conditioned games (SSCGs). Positioning and displacement data were collected using global positioning systems (15 Hz) during SSCGs (Gk+4 v. 4+Gk) played by two groups of participants (NLP- national-level and RLP-regional-level players) on different field dimensions (small: 36.8 × 23.8 m; intermediate: 47.3 × 30.6 and large: 57.8 × 37.4 m). Team tactical performance was assessed through established dynamic team variables (effective playing space, playing length per width ratio and team separateness) and nonlinear signal processing techniques (sample entropy of distances to nearest opponents and the teams’ centroids’ mutual information). Results showed that the effective playing space and team separateness increased significantly with pitch size regardless of participant skill level (< 0.001, η2 = 0.78 and < 0.001, η2 = 0.65, respectively). Playing length per width ratio increased with pitch size for the NLP but was maintained at a relatively constant level by RLP across treatments indicating different playing shapes. There was significantly more irregularity in distances to nearest opponents for the NLP in small (= 0.003) and intermediate fields (= 0.01). Findings suggest that tactical behaviours in SSCGs are constrained by field size and skill level, which need to be considered by coaches when designing training practices.  相似文献   

6.
ABSTRACT

The current study examined the development of psychological momentum (PM) in table tennis and the effect of a time-out. Eighty table tennis players were exposed to an audiovisual scenario, in which they either came back from 1–7 to 7–7 in an all-decisive game (positive momentum), or in which the opponent came back from 7–1 to 7–7 (negative momentum). Furthermore, at the score of 7–7 a time-out was called. One group of participants received no specific instructions during the time-out, whereas the other group received task (mastery-approach – MAp) instructions. Overall, PM perceptions increased for participants in the positive momentum condition, but decreased rapidly for participants in the negative momentum condition. In addition, the time-out led to a loss of PM in the positive momentum condition, but to a recovery of PM in the negative momentum condition. The instructions during the time-out did not make a significant difference. Together, these results suggest that scoring patterns in a table tennis game significantly affect the PM of players. Furthermore, a player or coach could benefit from calling a time-out in a negative momentum situation, as this provides an opportunity to psychologically recover.  相似文献   

7.
Abstract

Several researchers have explored the processes underlying perceptual-cognitive expertise, mainly using film-based studies. However, few have compared the extent to which data from film-based settings differ from those obtained through in situ collection. This gap in the literature is a relevant concern, since scientific research is used to provide guidance for designing training programmes. In this paper, eye movement recording and verbal reports of thinking were combined to explore the processes underpinning skilled performance in a representative volleyball task involving both film-based and in situ data collection. Nine volleyball players performed as backcourt defenders while wearing an eye-tracking device and providing verbal reports of thinking after each sequence. A number of significant differences were observed between the data gathered under film-based and in situ conditions. Namely, in the in situ condition participants employed longer fixations (728.11±129.27 ms) than in the film condition (659.57±178.06 ms), and there were differences in the nature of the fixation locations. With respect to verbal reports, participants exhibited superior level of sophistication in the in situ condition (2.57±0.50 vs. 2.30±0.84 in the film condition), while denoting a greater concern with the opponents under this condition (1.00±0.73) than in the film condition (0.59±0.60). These differences emerged despite task design and constraints being highly similar. No differences were apparent in the number of gaze fixations and fixation locations across conditions or in the number of verbalised condition concepts. Although exploratory, our data suggest that the mechanisms underpinning skilled decision-making in sports differ between film-based and in situ conditions.  相似文献   

8.
Abstract

In this study, we examined the effects of augmented kinematic knowledge of performance (KP) on shooting performance and learning. Knowledge of performance described the aiming trajectory of the rifle barrel. The effects of knowledge of performance were evaluated in terms of shooting accuracy (shooting score), variability of the shooting score (root mean square error) and rifle stability (x- and y-deviation of rifle movement). The participants (n = 40) were randomly assigned to one of four groups: no-KP, 50% KP, 100% KP and a control group. The three experimental groups performed 480 shots during a 4 week acquisition phase in which feedback was provided. No-feedback retention tests were administered at 2 and 10 days after acquisition. There were no differences between groups during acquisition. In the 2 day retention test, the mean shooting score of the group receiving 100% knowledge of performance was significantly higher than that of the other groups. Furthermore, variability in shooting score for the 100% KP group was lower than that for the 50% KP and control groups. No significant differences were found in rifle stability between the experimental groups. In summary, a high frequency of kinematic knowledge of performance improved shooting accuracy, but the effect appeared to be temporal, disappearing in the 10 day retention test. Given that a parallel effect was not found in rifle stability, future research should focus on examining the reasons for this improvement in shooting score.  相似文献   

9.
The ability to generate a high racket speed and a large amount of racket kinetic energy on impact is important for table tennis players. The purpose of this study was to understand how mechanical energy is generated and transferred in the racket arm during table tennis backhands. Ten male advanced right-handed table tennis players hit topspin backhands against pre-impact topspin and backspin balls. The joint kinetics at the shoulder, elbow and wrist of the racket arm was determined using inverse dynamics. A majority of the mechanical energy of the racket arm acquired during forward swing (65 and 77% against topspin and backspin, respectively) was due to energy transfer from the trunk. Energy transfer by the shoulder joint force in the vertical direction was the largest contributor to the mechanical energy of the racket arm against both spins and was greater against backspin than against topspin (34 and 28%, respectively). The shoulder joint force directed to the right, which peaked just before impact, transferred additional energy to the racket. Our results suggest that the upward thrust of the shoulder and the late timing of the axial rotation of the upper trunk are important for an effective topspin backhand.  相似文献   

10.
Mentoring has been frequently cited as a valuable method of professional development for sports coaches. Nonetheless, there is an absence of scholarly work within the sports coaching field which explores the process of learning to become a coach mentor in detail. ‘Learning to Mentor in Sports Coaching: A Design Thinking Approach’ addresses this very issue with an innovative approach towards mentor training and preparation. The focus of the book is to highlight how design thinking, a systematic method to transform problems into creative solutions, can be adopted to analyse and rewrite mentoring conversations to optimise learning for both mentors and mentees. The central argument of the book maintains that sports coach mentors share similar characteristics and traits to design thinkers in the ways in which they attempt to facilitate and support coach learning and development. This review seeks to examine the focus of the book and consider its contribution to the broader body of literature in this field.  相似文献   

11.
Abstract

This study examined the influence of pitch dimensions in small-sided soccer games in shaping opportunities for performers to maintain ball possession, pass to teammates and shoot at goal. Fifteen amateur standard male participants (M = 21.87, σ = 1.96 years) played 5 v 5 small-sided soccer games in three varying pitch conditions (28 m × 14 m, 40 m × 20 m and 52 m × 26 m). Thirty sequences of play in each condition were selected for digitisation using TACTO software, allowing the capture of bi-dimensional displacement coordinate data of all players and the ball. The values of interpersonal distance between all attackers and immediate defenders and the relative distances of defenders to intercept a shot and a pass were computed as dependent variables. Results showed existence of fewer opportunities to maintain ball possession on smaller pitches, compared to medium and larger pitches. Conversely, the different dimensions set to the pitch did not influence opportunities for players to shoot at goal, or to perform passes to other teammates. By examining the specific spatial–temporal relationships of players and key-task constraints, the data from this study explain how effects of manipulating pitch dimensions of small-sided games might enhance opportunities for acquiring specific movement and decision-making skills.  相似文献   

12.
The aim of this study was to identify the dynamics of tactical behaviour emerging on different timescales in football small-sided games and to quantify short- and long-term exploratory behaviour according to the number of opponents. Two teams of four professional male footballers played small-sided games against two different teams with a variable number of opponents (3, 5 and 7). Data were collected using a combination of systematic observation and a non-differential global positioning system (15 Hz). The temporal diversity and structural flexibility of the players were determined by calculating the dynamic overlap order parameter q, entropy and trapping strength. Analysis of the exploratory dynamics revealed two different timescales, forming a different metastable landscape of action for each constraint. Fast dynamics lasted on average a few seconds and consisted of changes in tactical patterns. The long timescale corresponded to the shared tasks of offence and defence lasting tens of seconds. The players’ tactical diversity decreased with an increasing number of opponents, especially in defence. Manipulating numerical imbalance is likely to promote changes in the diversity, unpredictability and flexibility of tactical solutions. The fact that the temporally nested structure of constraints shaped the emergence of tactical behaviour provides a new rationale for practice task design. The manipulation of numerical imbalance on the timescale of a few tens of seconds, on which the exploratory behaviour of players saturates, may help coaches to optimise the exploratory efficiency of the small-sided games.  相似文献   

13.
在大量技能教学实践的基础上,提出动作本质特点学习方法这一概念,并进行了动作本质特点的不同类型的划分,提出根据不同类型的动作本质特点来学习技能的方法。通过一个学期的教学实验,证明此方法效果良好,值得采用。同时指出了动作本质特点学习方法的适用对象以及影响学生学习掌握此法的因素,旨在拓宽学生学法思路,不断丰富运动技能学法体系。  相似文献   

14.
Background: The template for the current study was the project conducted by Rosenthal [1973. “An Ecological Study of Free Play in the Nursery School.” Doctoral diss., Wayne State University] where she investigated the attraction and holding power of various learning centres during free play in a naturalistic preschool setting. Rosenthal’s most significant conclusion was that the characteristics of individual settings were more significant predictors of free play than demographic variables.

Purpose: The purpose of this study was to follow Rosenthal’s design within a physical education setting to answer three key questions; (i) across lessons, what is the extent and range of engagement across different activity stations, (ii) which activities have a stronger or weaker attractiveness in terms of enticing children to practice, and (iii) which activities have stronger or weaker holding power in terms of their capacity to sustain engagement?

Participants and setting: The participants in this study were 12, four-year-old children (10 boys, 2 girls) who attended a daycare centre that serves mostly African American children. The children participated in a biweekly motor programme promoting motor-skill instruction over a ten-week period (~600 minutes). The mastery motivational climate of the programme was based on achievement goal theory and included six to eight motor-skill stations designed to promote locomotor and object-control skills, core balance, spatial awareness, as well as leg and arm strength.

Methods: All sessions were videotaped using two wall-mounted cameras located in the top corners of the play area. The total and percentage of time each child spent directly engaged ‘in’ each station was determined, as well as source (self, peer, or teacher) responsible for redirection of activity. Attraction power was measured as the number of different children who visited a station at least one time during a lesson, while holding power was measured as the mean time per focal child entry. Deductive analysis was then conducted by systematically looking for similarities or differences between each activity’s attraction/holding power and those elements suggested by Rosenthal that would lead to satiation or prolonged engagement.

Findings: The data on initiation and termination showed that 86.1% of station entries were spontaneously instigated by the children themselves, where on average they visited 4.43 different stations per 30-minute session. The most attractive settings were characterized by having elements of novelty, authenticity, and appeared to match the skill of the children. There was a wide range of setting differences in holding power, extending from just a little under a minute’s average stay at kicking stations, to involvement lasting four times as long at jumping stations. Holding power was rooted in the extent to which the activity stations were built for success, had the potential for modification, and provided frequent indicators of progress.

Conclusions: The major findings from this study would be that inter-setting variation is perhaps a more appropriate target for consideration in the design of learning tasks than is inter-individual variation, because settings are considerably more amenable to teacher control than are individual personalities. Implications for the design of tasks in physical education are included.  相似文献   

15.
Abstract

Research on 1vs1 sub-phases in team sports has shown how one player coordinates his/her actions with his/her opponent and the location of a target/goal to attain performance objectives. In this study, we extended this approach to analysis of 5vs5 competitive performance in the team sport of futsal to provide a performance analysis framework that explains how players coordinate their actions to create/prevent opportunities to score goals. For this purpose, we recorded all 10 futsal matches of the 2009 Lusophony Games held in Lisbon. We analysed the displacement trajectories of a shooting attacker and marking defender in plays ending in a goal, a goalkeeper's save, and a defender's interception, at four specific moments during performance: (1) assisting attacker's ball reception and (2) moment of passing, (3) shooter's ball reception, and (4), shot on goal. Statistical analysis showed that when a goal was scored, the defender's angle to the goal and to the attacker tended to decrease, the attacker was able to move to the same distance to the goal alongside the defender, and the attacker was closer to the defender and moving at the same velocity (at least) as the defender. This study identified emergent patterns of coordination between attackers and defenders under key competitive task constraints, such as the location of the goal, which supported successful performance in futsal.  相似文献   

16.
Social identity – identity formed through membership in groups – may play an important role in regulating intrateam moral behaviour in youth sport (Bruner, M. W., Boardley, I., & Côté, J. (2014). Social identity and prosocial and antisocial behavior in youth sport. Psychology of Sport and Exercise, 15(1), 56–64. doi:10.1016/j.psychsport.2013.09.003). The aim of this study was to qualitatively examine this potential role through stimulated recall interviews with competitive youth-ice-hockey players. Twenty-three players (Mage = 13.27 years, SD = 1.79) who reported engaging in high, median or low frequency of antisocial teammate behaviour (determined through pre-screening with the Prosocial and Antisocial Behaviour in Sport Scale [Kavussanu, M., & Boardley, I. D. (2009). The prosocial and antisocial behavior in sport scale. Journal of Sport and Exercise Psychology, 31(1), 97–117. doi:10.1123/jsep.31.1.97]) were recruited from eight youth-ice-hockey teams in Canada. Interviews involved participants recalling their thoughts during prosocial/antisocial interactions with teammates, prompted by previously recorded video sequences of such incidents. Thematic analysis of interview data revealed all athletes – regardless of reported frequency of intrateam antisocial behaviour – felt prosocial interactions with teammates enhanced social identity. In contrast, the perceived influence of antisocial teammate behaviour on social identity differed depending on athletes’ reported frequency of intrateam antisocial behaviour; those reporting low and median frequencies described how such behaviour undermines social identity, whereas athletes reporting high frequency did not perceive this effect. The study findings highlight the potential importance of intrateam moral behaviour and social identity for youth-sport team functioning.  相似文献   

17.
ABSTRACT

The present study examined the efficacy of a coaching curriculum, based on non-linear pedagogy, on improving attacking players’ individual learning objectives (ILOs) in elite-youth football. Participants included 22 attacking players (i.e., centre-forwards, wide-players and attacking midfield players) from a professional football academy in England. The players were randomly appointed to both control (CON) and intervention (INT) periods following baseline measures. The INT (non-linear) and CON (linear) periods were both designed to support the ILOs provided to each player as part of the elite player performance plan. The study adopted a randomised cross-over design and ILOs considered important for attacking players (i.e., strong foot finishing, weak foot finishing, 1-v-1 and decision-making) were evaluated using the Loughborough Shooting Skill Test. The results showed significant differences for INT in 1-v-1 (P< 0.02) and decision-making (P< 0.01). However, there were no significant differences for strong foot finishing, weak foot finishing or time taken. These results support non-linear pedagogy in developing 1-v-1 game play and decision-making but not for technical shooting proficiency.  相似文献   

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