共查询到20条相似文献,搜索用时 15 毫秒
1.
Brent R. Snider Janice B. Eliasson 《Decision Sciences Journal of Innovative Education》2013,11(2):147-157
This teaching brief describes a 30‐minute game where student groups compete in‐class in an introductory time‐series forecasting exercise. The students are challenged to “beat the instructor” who competes using forecasting techniques that will be subsequently taught. All forecasts are graphed prior to revealing the randomly generated actual demand. Experiential learning and forecasting exercises are reviewed before detailing how the game is administered and debriefed. Student survey results (n = 247) provide evidence of teaching effectiveness, including that 78% of students said that playing the game increased their interest in learning the forecasting techniques that were used by the instructor. 相似文献
2.
Tobias Schoenherr 《Decision Sciences Journal of Innovative Education》2015,13(1):45-70
Service‐learning (SL) is a pedagogical approach in which students are assigned a course‐related project in a not‐for‐profit organization, and are tasked to apply course content to execute the project. While the benefits are multifarious, only recently have supply chain management (SCM) courses adapted this innovative teaching methodology. The present article aims to popularize this pedagogical concept by providing a detailed overview of the background, development, implementation, and success of an SL project in an undergraduate SCM course; this serves as a “how to” guide for instructors interested in implementing the approach. Compelling evidence for the value of SL is provided by data assessing the students’ learning experiences, and benefits for participating organizations are demonstrated. Caveats and challenges are noted, and ensuing best practices for SL are presented. 相似文献
3.
Samuel Wathen Nicholas D. Rhew 《Decision Sciences Journal of Innovative Education》2019,17(3):194-213
A primary goal of introductory statistics courses is to develop a student's ability to think statistically. To motivate students to this end, the literature suggests that statistics courses use exercises that are relevant and familiar to students. Work in educational psychology highlights the importance of connecting new concepts to pre‐existing knowledge, mental models, or schema. One method to meet these criteria is to develop exercises and problems that use real‐life data. While real‐life data provide a context for the application of statistical methods, the data does not necessarily provide a context or process for developing the ability to think statistically. This teaching brief describes a set of logical, sequential, and ready‐to‐use exercises that motivate statistical inquiry and thought in line with the GAISE College Report recommendations. The exercises use real‐life data freely sourced from Major League Baseball and the nonfiction story of Moneyball: The Art of Winning an Unfair Game. Student reactions indicate that these exercises, which are anchored in real‐life data with a real‐life story, are successful in motivating student interest in statistics. 相似文献
4.
Scott Hoefle Willard B. Ott Christopher M. Scherpereel Susan K. Williams 《Decision Sciences Journal of Innovative Education》2020,18(2):249-269
We describe our process for transforming a traditional, core operations management/supply chain management (OM/SCM) course into an experiential, integrated, and coordinated course. We developed a vison to create a course that all business majors would find engaging and relevant and that faculty would teach consistently and at the same level of rigor. A primary result was three new learning outcomes that focused on concept integration across operations, the supply chain, and the business. We specifically focused on decision trade‐offs and the effects of OM/SCM decisions on other parts of operations, the supply chain, and the business. The redesigned course has been implemented for three semesters. Our experiences offer new insights for redesigning and coordinating an OM/SCM core course and a process that can be implemented in other redesign efforts. 相似文献
5.
MPOC:大规模私有在线课程的设计与运营 总被引:5,自引:0,他引:5
从MOOC发展的动态来看,Coursera、中国大学MOOC、清华学堂在线等都在向SPOC转型,试图通过(在线课程)内容授权和在线课堂(Online Classroom)租赁的方式,寻找盈利模式。以SPOC为基础的MPOC(Massive Private Online Course),通过培养合格的网络辅导教师以及同时开设多个\"班\"的方式,实现大规模私有在线网络教学,很可能代表了MOOC未来的发展方向。MPOC与MOOC/SPOC,从在线课程的内容和教学活动设计来看,可以共享同一个网络课程设计方案,差异主要体现在运营阶段的班额、收费、师资配备等方面。MPOC课程设计要以学习者分析、教学目标分析等为出发点,注重教学内容的表达,设计有效的教学活动,使课程设计方案落实到教学实施的行为层面。北京大学MPOC课程从2006-2014年,不仅在\"班\"和\"课\"的层面上,建立了师生、生生之间的持续教学对话,还在教育机构(学院、大学等办学机构)的层面上,形成了虚拟教育组织和虚拟教学团队。这个成功探索,使\"虚拟教育组织\"和虚拟教学团队的领导和管理,成为网络教育下一步研究的重要课题。 相似文献
6.
Abstract Outdoor education has typically presented itself as a specific approach to experiential learning. This article proposes that experiential learning can be understood as a process in which learners recognise and develop their action-theory and that the aim of outdoor development programs — whether in mainstream education, corporate training or therapy — is to facilitate this process. After introducing the notion of action-theory, I will present a particular approach to facilitation, which can be understood as a reflection-in-action approach. I conclude by situating this approach in the wider range of facilitation models in the literature on outdoor education and adventure therapy. 相似文献
7.
论网络教育精品课程建设的若干关键问题 总被引:11,自引:0,他引:11
当前网络教育精品课程建设的关键问题有:课程教师难以全身心投入网络教学;网络课件不符合学生自主学习需要;网络教学缺乏过程性;学习支持服务不规范。针对上述问题提出了以下对策措施:建立一支专兼结合、分工明确的教师队伍;设计适合学生自主学习的网络课件;积极开展网络教学活动;通过制度建设改进学习支持服务的规范性;积极争取学校的政策支持。 相似文献
8.
网络技术和多媒体技术的迅速发展,为学生开展协作学习提供了条件.根据新课程标准下科学课程的内容特点及协作学习在科学课程学习中的优势,在科学课程中可构建以下3种协作学习模式:(1)人际互动的科学协作学习模式;(2)信息收集分析的科学协作学习模式;(3)问题解决的科学协作学习模式. 相似文献
9.
宋涛 《湖南科技学院学报》2007,28(7):156-158
不少研究者对网络在英语教学中的使用进行了探讨,但是却很少有研究关注学习者在网络环境下的表现。本研究基于学习者的表现情况,对英语教学中Blackboard教学平台的使用情况及其效果进行了调查。结果显示这个虚拟的教学平台为师生之间的沟通及教学材料的交流提供了便利,但在我们的学生群体中该平台所提供具有真正交流意义的讨论版的功能却未能得到较好的利用。本文认为在学生交流意识较强的情况下,网络交流在英语教学中较真实的面对面交流要稍为逊色。另外本文还对学生具体表现的原因作了探讨和分析,旨在为更好地利用该教学平台提供一些建议。 相似文献
10.
Ryan LeMaire Kirk Fisher Edward F. Watson III 《Decision Sciences Journal of Innovative Education》2017,15(2):138-160
This article reports on an innovative MBA elective consulting course that attempts to address how to better prepare inexperienced MBA students for a competitive job market. This article is a best practice paper designed to provide insights and encouragement to educators. 相似文献
11.
Clyde W. Holsapple Anita Lee‐Post 《Decision Sciences Journal of Innovative Education》2006,4(1):67-85
This research advances the understanding of how to define, evaluate, and promote e‐learning success from an information systems perspective. It introduces the E‐Learning Success Model, which posits that the overall success of an e‐learning initiative depends on the attainment of success at each of the three stages of e‐learning systems development: system design, system delivery, and system outcome. To study this model, an online version of an undergraduate quantitative methods core course for business students is developed using a prototyping strategy. Four cycles of development are traced, each comprised analysis, design, implementation, testing, and enhancement. Findings from the study confirm the validity of using the proposed success model for e‐learning success assessment. In addition, an action research methodology is also found to be a valuable impetus for promoting e‐learning success through an iterative process of diagnosing, action planning, action taking, evaluating, and learning. 相似文献
12.
混合式学习环境下学生网上讨论的成效及影响因素研究 总被引:1,自引:0,他引:1
混合式学习能够整合课堂面授学习方式与在线学习方式的优势,被认为是高等教育机构应对未来挑战和实现教育创新的有效而风险较低的策略。以北京大学一门通选课作为研究案例,针对混合式教学环境下学生网上讨论的成效及影响因素进行的实证研究发现:混合式教学中的网上讨论确实可以为教学提供帮助,总体来看,学生在"知识"和"理解"这两个低阶思维能力方面获得了较大的提高,而在"分析"、"综合"、"评价"等高阶思维能力方面并没有得到普遍的提高;"讨论话题设置"和"个体对网上讨论的态度"是影响网上讨论成效的最显著因素,"对讨论的激励机制"对网上讨论成效也有较大影响。 相似文献
13.
高校思想政治理论课考核是衡量其教学质量的依据,也是实现其教学目标的标尺。然而,目前考核仍然沿袭传统的标准化考试的考核方法,很难适应思想政治理论课教育教学的特殊性。因此,探究思想政治理论课考核方法及形式,对提高思想政治理论课教育教学质量,增强其教育教学的针对性与实效性、感染力与吸引力,具有重大的现实意义。 相似文献
14.
Abstract The purpose of this article is to discuss how adventure education instructors in higher education may use different levels of experience in their teaching to promote student autonomy. The E model identifies four levels of experience and explains why it is important for instructors to provide students with higher-level experiences that will help promote student autonomy. The model is theoretically rooted in the fields of adventure education, experiential education and social psychology. Using these bodies of knowledge combined with practical application, the authors recommend ways of applying their model to all teaching situations. 相似文献
15.
《英汉互译》网络精品课程主要针对英语专业在校大学生构建。该精品课程作为在校大学生的在线学习平台,弥补了课堂教学中表现出的实践及交互方面的不足,突出以"学"为中心的指导思想,培养学生的创新精神和实践能力。网络精品课程的构建主要包括平台的构建和学习资源的建设。以往的网络精品课程只注重知识的传授而忽略学习效果,因此,该精品课程在对已建立的网络课程进行分析的基础上,提出课程网站要与教学设计紧密结合、以学习资源建设为整个课程网站中心等一系列建议。 相似文献
16.
Florence R. Sullivan Manu Kapur Sandra Madden Stefanie Shipe 《International Journal of Science Education》2013,35(3):484-504
In this study, we examined whether gendered discourse styles were evidenced in online, synchronous, physics collaborative learning group discussions, and the extent to which such discourse patterns were related to the uptake of ideas within the group. We defined two discourse styles: the oppositional/direct style, theorized to be the socialized discourse pattern typically used by males, and the aligned/indirect style, theorized to be the socialized discourse pattern typically used by females. Our analysis indicates the presence of both styles in these chats and the styles were generally utilized along theorized, gendered lines. However, we also observed male use of the stereotypically ‘feminine' discourse style and female use of the stereotypically ‘masculine' discourse style. Moreover, we found no main effect for discourse style on the uptake of ideas. The findings indicate that, contrary to prior research in both face-to-face science classroom settings and online physics settings, ideas were taken up at relatively similar rates regardless of the gendered discourse style employed. Design implications of this study are discussed and suggestions for future research are made. 相似文献
17.
Shawn F. Clouse Gerald E. Evans 《Decision Sciences Journal of Innovative Education》2003,1(2):181-202
The effects of synchronous and asynchronous lectures and interaction formats were examined with graduate business students in on‐campus and off‐campus MBA programs. The dependent variables were scores on exams questions and learning styles and cognitive styles were used as covariates. The results indicated significant differences for discussion and lecture format and for on‐campus and off‐campus students. The results were discussed relative to learning in electronic environments. 相似文献
18.
G. Scott Webb Stephanie P. Thomas Sara Liao‐Troth 《Decision Sciences Journal of Innovative Education》2014,12(3):181-198
The SCOR (Supply Chain Operations Reference) Model Supply Chain Classroom Simulation is an in‐class experiential learning activity that helps students develop a holistic understanding of the processes and challenges of supply chain management. The simulation has broader learning objectives than other supply chain related activities such as the Beer Game. Competing supply chains work to produce and sell two products, each experiencing differential demand. Seasonal demand, time delays, quality defects, and disruptions offer complexities that are part of actual supply chain management. The behavioral dynamics of collaboration between various functional nodes is illustrated through students’ interactions as they try to achieve their role's objectives. Through their decisions and actions, students develop a practical understanding of the processes and complexities of supply chain management. The classroom simulation actively engages students, and has been used successfully in multiple courses at the undergraduate and graduate levels at multiple universities and by a major corporation during a manager training session. Assessments indicate that the simulation is an effective experiential learning activity. While it offers learning outcome flexibility, common debrief themes are SCOR model processes, supply chain relationships, information flow, seasonal demand, quality defects, reverse logistics, and supply chain disruptions. 相似文献
19.
Kenneth R. MacLeod William W. Swart Ravi C. Paul 《Decision Sciences Journal of Innovative Education》2019,17(1):53-75
This article applies Deming's Plan‐Do‐Study‐Act (PDSA) cycle of continual improvement to a course taught with both blended and online sections. It uses Relative Proximity Theory, an extension of the Theory of Transactional Distance, to measure the quality of online/blended learning as a function of the obstacles to a student's full engagement with a course. These obstacles can arise because of the student's transactions with fellow students, with the instructor, with the course content, or from the instructional technology used in the course. Using stepwise multiple regression, the most significant obstacles can be identified. Once the obstacles are known, strategies to reduce them are planned and implemented. Logistic regression is used to determine if the realized reductions are statistically significant and for setting the stage for further improvements. 相似文献
20.
Nikolaus T. Butz Robert H. Stupnisky Reinhard Pekrun Jason L. Jensen Dana M. Harsell 《Decision Sciences Journal of Innovative Education》2016,14(4):441-474
Synchronous hybrid delivery (simultaneously teaching on‐campus and online students using Web conferencing) is becoming more common in higher education. However, little is known about students’ emotions in these environments. Although often overlooked, emotions are fundamental antecedents of success. This study longitudinally examined the role of students’ emotions (enjoyment, anxiety, and boredom), perceptions of control, value, and success in synchronous hybrid learning environments. In particular, the investigation assessed students’ self‐reported enjoyment, anxiety, and boredom as predictors of their program achievement and successful technology use. Students were recruited from synchronous hybrid MBA and MPA programs. Control‐value theory of emotions was used as the theoretical framework. Paired samples t‐tests revealed that the achievement domain, compared to the technology domain, yielded higher mean scores for control, value, enjoyment, anxiety, and boredom. In addition, mixed ANOVAs indicated an interaction effect in which group means for program boredom were significantly higher for on‐campus students than for online students. Intercorrelations in each domain showed that perceived success was positively related to enjoyment and negatively related to anxiety and boredom. Technology‐related anxiety was also found to fully mediate the positive effect of control on perceived success in using technology. 相似文献