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1.
Interactional synchrony and behavior matching is a fundamental, and often taken for granted, aspect of communicative situations. The level of interpersonal coordination exhibited during an interaction can vary depending on who is talking to whom. However, little empirical attention has been devoted to determining how people interpret the degree of coordination during interactions and what skills are associated with interactants who are more or less “in‐sync”; with their interaction partners. Using a sample of conversations between members of the same and different cultures, this preliminary study examined how interpersonal coordination is evaluated and the relationship between interpersonal coordination and social skills. The findings suggest that interpersonal coordination is a desirable and positively evaluated characteristic of interactions. The results further indicate that more socially skilled communicators can help facilitate interpersonal coordination in interactions.  相似文献   

2.
This study extends the cognitive mediation model (CMM) by examining the role of social media in cultivating public science knowledge. A sample of 901 Singaporeans was collected through an online survey panel. The results showed that the CMM could be applied to a social media context with a focus on science literacy. Specifically, the findings indicated that people with higher levels of surveillance gratification and social utility motivations tended to pay more attention and to elaborate more about science news that they encounter on social media. Likewise, people with greater social utility motivation tended to engage in greater interpersonal discussions on social media. Notably, attention to news on social media had an indirect association with science knowledge through news elaboration and interpersonal discussion on social media. Implications for theory and practice for science communication were discussed.  相似文献   

3.
通过对美国图书馆数字游戏服务现状和具体案例进行调研, 并就所调研图书馆数字游戏进行亲身体验,得出当前美国图书馆数字游戏服务的整体现状与特点:提供数字游戏服务的图书馆以高校图书馆为主, 以信息素养教育为目的游戏所占比例较大, 游戏难度相对较低, 成功率通关率较高.并且, 将图书馆数字游戏服务划分为5种类型:在线问答类型游戏、情景模拟类型游戏、角色扮演类型游戏、虚拟现实类型游戏以及社交类型游戏, 并就每种类型游戏的特点进行阐述.最后, 给出图书馆开展数字游戏服务所应注意的方面与建议, 包括保证游戏界面简单易操作, 对游戏中嵌入重要概念的环节关卡进行过关控制, 保证游戏的趣味性, 加强游戏过程中的操作反馈以及注重前期测试反馈和后期评估.  相似文献   

4.
Drawing on reference group and socialization theories, this article examines the social norms of online communities. These theories are modified through an examination of the history of Usenet and a review of the scholarly literature related to social norms and normative behavior in Usenet newsgroups and other virtual communities. The article proposes a modification of Merton's paradigmatic division of norms into behavioral and attitudinal norms by dividing social norms found in online interactions into two types: explicit norms and implicit norms. Explicit norms are codified in documents such as FAQs that outline the purpose and rules of a group, whereas implicit norms are those norms that emerge informally through day-to-day interactions of the group. Both categories of norms are examined in two specific newsgroups.  相似文献   

5.
Selecting news online may differ from traditional news choices, as most formal importance indicators in traditional media do not convert directly to online news. However, online portals feature news recommendations based on collaborative filtering. To investigate how recommendations affect information choices, 93 participants browsed online news that featured explicit (average rating) or implicit (times viewed) recommendations or no recommendations (control group) while news exposure was logged. Participants picked more articles if the portal featured explicit recommendations, and stronger explicit recommendations instigated longer exposure to associated articles. Implicit recommendations produced a curvilinear effect with longer exposure for low and high numbers.  相似文献   

6.
田丽  安静 《图书情报工作》2013,57(15):13-19
通过问卷调查法研究网络社交对现实人际交往的影响。首先,对网络社交现状进行描述性统计,从交往范围、交往方式、交往动机等角度进行分析;其次,利用量表详细分析网络社交动机,并根据被访者人口统计变量分析其影响因素;再次,在此基础上总结网络社交的特征;最后,根据实验数据分析网络社交对现实生活人际交往的影响。  相似文献   

7.
《Journalism Practice》2013,7(7):834-852
ABSTRACT

This paper examines the impact of the digital transformation on broadcast practices from a producer/studio participant perspective with a focus on sports journalism online. More specifically, the study targets changes in sports talk and interaction as producers re-shape their communicative activities to fit audiences’ new contexts of reception. It discusses how these changes in practices relate to some of the fundamental assumptions in current broadcast talk theory. The textual studies are complemented by interviews with six prominent Swedish media industry representatives in order to shed light on their perceptions of the broadcast to online shift given their respective experiences. The results show how producers/participants adapt to a more casual and relaxed interactional style and tone online than in ordinary broadcasting. The studied sportscasts also largely abandon the traditional broadcast address, as expressed in direct discursive address and looks-to-camera, for an orientation to screen devices where social media active audiences are to be “found,” although still having a traditionally positioned audience to attend to. Although sociability is still the structural principle for producers’ interactional choices irrelevant of platform, the strategies of how to achieve it are changing due to the digital transformation.  相似文献   

8.
Although much attention has been paid to how media use and interpersonal discussion motivate people to engage in political persuasion, and despite recent efforts to study the role of digital media technologies, less is known about the creation of news and public affairs content online. This study sheds light on how online content creation works alongside other communicative behaviors, such as news use and political discussion, to affect attempted political persuasion. Using two-wave panel survey data, we find that political discussion and citizen news creation mediate the relationships between online and traditional news use, on one hand, and attempted persuasion, on the other. Furthermore, strength of partisanship moderates the relationship between content creation and attempted persuasion. Findings are discussed in light of their implications for the political communication and public sphere processes.  相似文献   

9.
The media-saturated nature of everyday life is well acknowledged in current audience research, but the role of journalism for people living in this digitalised environment remains less clear. To provide a better understanding of the role of journalism and news in everyday life, this article states the case for combining two complementary analytical perspectives in cultural audience research that draw on the framework of practice theory. We need to focus on both interpersonal communication practices within social networks and on discursive practices and patterns of how people use the media. Empirically, this article draws on an extensive audience study conducted in Finland, whose findings provide a cause for moderate optimism regarding the sustaining relevance of journalism in people's everyday life in the digital era. Firstly, social networks—both offline and online—constitute a vital structure within which the output of journalism is rendered meaningful by users. Secondly, the discursive practices applied by the participants emphasise the importance of news as a central means of orientation to society and making sense of the political nature of the public world. However, much of this potential remains unknown to journalists because users' activities occur at a distance from journalism and political institutions, which poses a challenge to digital journalism.  相似文献   

10.
The move from “old” to “new” media centrally involves a shift in participatory possibilities, through which individuals and communities differentially access and populate the public sphere, assume voice, and partake in open discussion and debate. This paper offers a rich ethnographic case study of new participatory media in the shape of commenting systems in museums. By portraying the similarities and the differences in communicative affordances between two museum media—traditional visitor books, on the one hand, and a digital and immersive interface, on the other hand—light is shed on how media invite and intervene in possibilities for public participation. Furthermore, with their emphasis on visual design and display, studying participatory public media in museums helps highlight the semiotic construction of the public sphere as such, and how the notion of the public and laypersons’ contributions are materially displayed. Analysis of communicative affordances reveals the politics of remediation, and supports recent hesitations with regard to the promise of newer and “smarter” media: digital media affords more interaction than their analogue predecessors, but participatory content-production via analogue media is found to be discursively richer on a number of grounds.  相似文献   

11.
Social robots are communicative partners that need interpersonal communication skills. Vocal fillers have been shown to act as cues during interpersonal communication. The purpose of this experiment was to test people’s perceptions of their social presence with social robots utilizing vocal fillers. Participants reported an increase in their perceptions of social presence during the condition in which the social robot spoke with vocal fillers.  相似文献   

12.
张嵩  汤亚男  陈昊 《图书情报工作》2021,65(14):109-118
[目的/意义] 通过社交媒介进行信息转发已成为慈善信息扩散的重要手段,对扩大筹款范围和提高筹款效率起着关键作用。旨在探讨影响慈善信息转发行为的关键前因要素及其作用机理。[方法/过程] 基于说服传播理论,从信息渠道、信息来源、信息接受者和信息内容4个层面厘清影响公众转发态度的前因要素;引入双重态度理论,揭示外显态度和内隐态度对转发行为的作用差异。通过SC-IAT实验和问卷调查相结合的方式收集数据,使用结构方程模型方法对模型进行验证。[结果/结论] 研究发现,相较于外显态度通过作用于转发意愿进而影响转发行为,内隐态度可以直接对转发行为进行预测;外显态度的形成受到社会联结强度、来源可信度和信息质量的影响,而内隐态度仅由来源可信度塑造。  相似文献   

13.
Social reference: Toward a unifying theory   总被引:1,自引:0,他引:1  
This article addresses the need for a theoretical approach to reference research and specifically concentrates on a lacuna in conceptual research on social reference. Social reference refers to online question answering services that are provided by communities of volunteers on question and answer (Q&A) sites. Social reference is similar to library reference, but at the same time, it differs significantly from the traditional (and digital) dyadic reference encounter; it involves a collaborative group effort and uses wikis and other Web 2.0 infrastructure. This article proposes a sociotechnical framework to analyze, evaluate, and understand social reference that relies on a systems approach to the reference encounter, combined with an input–process–output (IPO) approach to virtual group work. The framework also accounts for the collaborative process of question answering and the interplay between technology and users in their contexts.  相似文献   

14.
This article explores the relative placement of listening competence within other implicit theories used to form judgments of interlocutor competence. Two studies explore the relations among communicative competence, social skills, and listening competence and various attributes that are purportedly implied by each. Study 1 reveals that very few attributes are uniquely related to any one implicit theory. Study 2 demonstrates that listening competence is located subordinately to communicative competence. The discussion focuses on what these studies add to the competency literature and how future research can continue to explore implicit competency theories.  相似文献   

15.
We propose an improved theoretical approach to the rich variety of collective action now present in public life. Toward this end, we advance a conception of collective action as communicative in nature, and offer a two-dimensional model of collective action space, comprising dimensions for (a) the mode of interpersonal interaction and (b) the mode of engagement that shapes interaction. We illustrate the perspective by describing the location of a variety of contemporary collective action groups within it and by an explication of the space that reveals its utility for making sense of modern collective action efforts. Specifically, we apply the collective action space to illustrate the changing presence of collective action groups over time, deviations in collective action groups through changes in size, shape, and location, and variations in the experiences and motivations of people engaged in collective action efforts. Finally, we show how our communicative approach to collective action can integrate the insights of several theoretical traditions, including collective action theory, social capital theory, and aspects of organization theory.  相似文献   

16.
许正良  浦艳 《图书情报工作》2011,55(10):135-138
网络购物发展态势之迅猛已日益受到诸多消费者的青睐,但在“信任自己人,不信任外人”的传统信任模式的影响下,消费者在网络购物环境中如履薄冰。基于中国情境下网络购物环境和人际互动模式,深入分析消费者网络购物过程中信任的形成机理,以此来提取关键要素,并形成消费者网络购物信任的建构途径。
  相似文献   

17.
为实现网络游戏产业的高质量发展,助力数字经济建设,文章通过对我国网络游戏出版管理现状的分析,指出我国的网络游戏出版管理尚存在管理体系不清晰、法律规制滞后、审批程序繁琐、属地化进展缓慢等现实问题。提出完善网络游戏出版管理的对策建议:设立网络游戏出版管理双层审核制度;完善法律规定,建立分级制度;探索出海发行,传播中华文化;拓宽发展形式,探索影游结合。  相似文献   

18.
This study examines relationships among interpersonal informational trust and openness with Internet-based political activities and attitudes. Conceptually, it proposes the categorization of online spaces and activities as consumption or interaction types, and classifies interpersonal informational trust within inner and outer circles. Interpersonal informational trust was found to be positively associated with perception of online activities as political participation. It also was associated with use of all types of online media for purposes of political communication, but mostly with online spaces that require interaction with others. Interpersonal political openness showed positive association with the use of interactive-type Web sites for purposes of political communication.  相似文献   

19.
Patrons and scholars are increasingly likely to first encounter a collection in a digital space rather than a physical one. This article considers how to utilize data visualization in an academic library to promote a unique collection to remote visitors. In order to create awareness of the Valente Italian Library at Seton Hall University, one of the largest Italian collections in the United States, subject librarians considered ways to convey and describe the collection beyond the search box or the discovery filters of the catalog. After considering meaningful data points available in the records data, the authors harvested, cleaned, and mined the data for interesting collection facets. Visualizations were created from the data and the authors explore whether they offer a greater understanding of the collection and aid in telling its story, as well as recreate a sense of browsing for the online visitor.  相似文献   

20.
《新闻界》2016,(9):2-3
<正>1.Shah,Dhavan V.(2016).Conversation is the soul of democracy:Expression effects,communication mediation,and digital media.Communication and the Public,1(1),12-18.A bstract:A si zable body of empi r ical ev idence indicates political conversation—both face-to-face and online—drives participatory engagement.Digital,social,and mobile media provide new avenues and tools for  相似文献   

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