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Educational technology research and development - Innovation projects has established as an emerging field of research, a number of issues have emerged; among the others, measurability and...  相似文献   

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There is strong interest in the field of instructional design in building expert systems that can provide advice to inexperienced instructional designers. This paper questions whether the expert systems model to advice-giving is in fact appropriate for a design process such as instructional design. An alternate approach based on case-based reasoning and the critic approach to advice-giving is considered to be better adapted to the cognitive needs of this task. The cognitive constraints of the task are used to orient the design of an instructional design workbench. The concept of an ID workbench illustrates the direct application of cognitive science to a complex practical task in the area of design.  相似文献   

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Cases have been recommended as an important instructional tool for developing professional knowledge across disciplines. In this paper, we begin by defining case methods, a potentially valuable instructional tool for encouraging authentic, active learning. We describe our approach to the design and use of instructional design (ID) cases, and go on to report on the design and use of a Web-based ID case in a team case competition involving six universities. Students and most officials were enthusiastic about the use of ID cases and about this event. Team collaboration and competition were noted as motivating factors for students. The findings are being used to inform ongoing research and development, which is also described.A previous version of this paper was presented at the annual meeting of the Association for Educational Communications & Technology (AECT), Albuquerque, NM, February 1997.The authors may be contacted at the Department of Educational Leadership, Foundations, and Policy, Curry School of Education, University of Virginia, Charlottesville, VA 22903-2495. Phone (804) 924-7471; fax (804) 924-0747; e-mail: Kinzie@Virginia.edu.  相似文献   

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Conclusion In order to make PIHnet forum more usable and useful, we recently redesigned the forum tool based on findings from a survey, interviews and observations of user posting patterns. We also developed a journal tool to assist teachers with their personal reflection. Interviews with four users showed that the new forum was easy to use and effectively helped them communicate with other members. We are still developing the journal tool, so user experiences with the new journal tool have not been investigated yet. We will continue to improve the tools based on critical feedback from actual users.  相似文献   

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Although considerable research has been published concerning learning and cognition in general, little impact has been reported on the design of computer-based instruction (CBI). In addition, CBI designs have been influenced negatively by technocentric perspectives, where technological capabilities dictate lesson activities, rather than a more reflective view on the relationship among learner, learning task and performance requirements, and the selective use of media capabilities. Attempts to extrapolate the relevance of non-CBI research and theory to advance a comprehensive and integrated view of the design of CBI have been rare. An integrated meta-model derived from both CBI and non-CBI research and theory is presented in this article.  相似文献   

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Computer-based instruction (CBI) has strong historical roots in behavioral psychology. In many cases, behavioral CBI is very effective in meeting instructional needs. Criticisms of CBI, centering around inadequate attention to higher-level learning, underline some of the shortcomings of rigid adherence to behavioral design paradigms. Recent advances in cognitive psychology have revealed alternatives rarely applied outside of experimental settings. Whereas both behavioral and cognitive influences are potentially important, few attempts have been made to extrapolate the contributions of both to the design of CBI. In this article, the contributions of behavioral and cognitive psychology to the design of CBI are reviewed and analyzed.  相似文献   

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Self-regulated learning: Implications for the design of instructional media   总被引:1,自引:0,他引:1  
This paper describes the implications of principles derived from cognitive social learning theory and Vygotsky's socially oriented developmental perspective for the design of technology-based instructional materials. Vygotsky's ideas about the kinds of experience that facilitate intellectual growth in the “zone of proximal development” suggest that contemporary mathematics instruction (usually characterized by presentations to large groups, or by individualized instruction dominated by worksheets) deny students opportunities for individual interaction with and supportive guidance by adult experts or competent peers. It is proposed that such instruction fails to support the transfer of regulatory responsibility from teacher to student. The derivation of design specifications for the use of instructional technologies to overcome these limitations of contemporary instruction in mathematics is described. Instructional materials designed to promote self-regulation strategies as well as procedural and declarative knowledge in mathematics are presented.  相似文献   

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Aesthetic principles for instructional design   总被引:1,自引:0,他引:1  
This article offers principles that contribute to developing the aesthetics of instructional design. Rather than describing merely the surface qualities of things and events, the concept of aesthetics as applied here pertains to heightened, integral experience. Aesthetic experiences are those that are immersive, infused with meaning, and felt as coherent and complete. Any transformative learning experience will have significant aesthetic qualities, and all instructional situations can benefit from attention to these qualities. Drawn from aesthetics theory and research and informed by current ID and learning theories, a set of five first principles and twelve guidelines for their application are described. The principles are not only compatible with existing ID theory bases but can complement and support that theory by offering ways to embody it in engaging learning experiences.
Patrick E. ParrishEmail:
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Finding considerable agreement in their previous writings regarding the singular types of learning outcomes, the authors affirm a need to identify learning goals that require an integration of multiple objectives. The occurrence of multiple objectives is frequently encountered when instruction must reach beyond the individual topic or single lesson to the module, section, or course. It is proposed that such integration of objectives be conceived in terms of the pursuit of a comprehensive purpose in which the learner is engaged, called anenterprise. Given such an integrative goal of performance resulting from instruction, the various single objectives are viewed as being integrated as constituents of anenterprise schema. Three varieties of enterprise and their associated enterprise schemas are described, designated by their goals asdenoting, manifesting, anddiscovering. It is suggested that instructional design procedures include provisions for the learning of enterprise schemas when the integration of multiple objectives is required. Such schemas are also seen as playing a facilitating role in transfer of training.  相似文献   

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According to the stage-learning hypothesis, children's ability to learn various concepts is constrained by their pretraining stages of cognitive development. Although this hypothesis has important instructional and theoretical implications, little progress has been made on obtaining unconfounded tests of the hypothesis. Some procedures for obtaining such tests are developed in this paper, and some applications to factorial experiments are considered.  相似文献   

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Instructional systems design (ISD) has been frequently criticised as taking too long to implement, calling for a reduction in cycle time—the time that elapses between project initiation and delivery. While instructional design research has historically focused on increasing learner efficiencies, the study of what instructional designers do to increase efficiency during the design of instruction, including web‐based training, has not yet been fully examined. The purpose of this qualitative developmental study was to identify and understand the methodologies used by experienced instructional designers to increase the efficiency of the instructional design process. Data were gathered from 11 instructional designers working within two business and industry consulting firms that provide learning solutions to global clients. Results revealed 47 efficiency methodologies found within the four categories of design model, instructional design team member roles, instructional design processes and instructional design tools. Additionally, 14 supporting instructional designer competencies were found within the category of instructional designer knowledge, skills and attitudes.  相似文献   

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The field of cognitive science is contributing significantly to the research and theory on learning, and to the development of intelligent tutoring systems. The instructional design literature indicates an interest in cognitive theory as well as attempts to integrate it into our theory and research base. However, cognitive psychologists do not necessarily find this synthesis satisfactory. The purpose of this article is to point out the conflicts, so that instructional designers can be aware of the nature of our coexistence. This paper was written while the author was with Human Resources Research Organization, Alexandria, VA.  相似文献   

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