首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   393篇
  免费   8篇
  国内免费   1篇
教育   263篇
科学研究   21篇
各国文化   8篇
体育   68篇
综合类   1篇
文化理论   6篇
信息传播   35篇
  2023年   1篇
  2022年   4篇
  2021年   3篇
  2020年   12篇
  2019年   20篇
  2018年   28篇
  2017年   14篇
  2016年   21篇
  2015年   18篇
  2014年   15篇
  2013年   86篇
  2012年   17篇
  2011年   23篇
  2010年   14篇
  2009年   10篇
  2008年   15篇
  2007年   8篇
  2006年   9篇
  2005年   13篇
  2004年   5篇
  2003年   5篇
  2002年   4篇
  2001年   4篇
  2000年   2篇
  1999年   5篇
  1998年   5篇
  1997年   2篇
  1995年   1篇
  1994年   2篇
  1993年   2篇
  1991年   4篇
  1990年   2篇
  1989年   3篇
  1988年   4篇
  1987年   1篇
  1986年   3篇
  1985年   2篇
  1983年   1篇
  1982年   2篇
  1980年   1篇
  1979年   2篇
  1977年   3篇
  1976年   2篇
  1921年   1篇
  1877年   2篇
  1875年   1篇
排序方式: 共有402条查询结果,搜索用时 0 毫秒
11.
This article examines the relationship between marijuana use and anxiety symptoms among college students, with a secondary focus on marijuana use and grade point average (GPA). A secondary analysis was conducted on data obtained from the American College Health Association–National College Health Assessment. Results indicated that marijuana use was negatively associated with GPA among students with current anxiety and no formal treatment. The relationships between these variables may be more complex than previously thought.  相似文献   
12.
13.
14.
Background: The advent of technology use in physical education is upon us. But the implications of using exergames as a substitute for traditional physical education instruction for some students raise questions. Although exergames have the potential to increase energy expenditure and motivation in some children, it is less clear whether they can provide skill acquisition benefits that are similar to those found in traditional physical education.

Purpose: In a previous experiment from our laboratory, we found that deliberate practice can significantly reduce the planning time required for lateral arm movements. The purpose of this study was to determine if exergames can produce a similar effect, by reducing the processing time required for children to initiate arm movements to the contralateral and ipsilateral space.

Participants and setting: Thirty children (boys?=?15, girls?=?15), between the ages of 7 and 12 years, participated in a pre- and post-test each taking 30?min and one 30?min treatment session in a university laboratory.

Research design: A repeated measures design was employed to test the effects of deliberate laterality practice on processing speed. Children were randomly assigned (n?=?10) to either a Nintendo Wii tennis contralateral movement experimental group, Nintendo Wii bowling ipsilateral movement experimental group, or handheld video-game control group. Each child participated in one 30?min treatment session.

Data collection: Upper extremity choice reaction time (RT) was measured through 27 goal-directed aiming movements for each arm separately, during the pre-test and post-test. The stimulus–response trials occurred in three randomly presented directions (ipsilateral, contralateral, and midline).

Data analysis: A 3 (treatment group)?×?2 (age group)?×?2 (test)?×?3 (direction) mixed design analysis of variance with repeated measures on the last two factors was used to test for significant differences, with an alpha level set at 0.05.

Findings: There were no significant treatment effects on RT across all groups indicating that a short bout of exergame training was unsuccessful in improving lateral movement processing.

Conclusions: Deliberate laterality practice using exergames did not improve the motor processing speed of lateral arm movements in the same manner of traditional physical education as indicated by our previous research. Explanations as to why exergames do not exhibit the same positive transfer for skill acquisition as traditional physical education instruction are discussed within this paper.  相似文献   
15.
16.
The performance of 132 pre- and primary school children on a Bender-Gestalt copying task was compared with that of a multiple choice version that was specially constructed by systematically varying four attributes of the stimulus figures. Significant correlation coefficients were obtained between the copying and recognition scores at all age levels except one. The multiple choice version was also as successful as the copying test in predicting reading achievement scores.  相似文献   
17.
18.
As young children develop both physically and emotionally, it is important for adults to present opportunities to them for discussion and reflection upon their growth. The activities below suggest five creative ways to help foster a positive self-image and boost self-awareness. Baby Talk, The Birthday Chair, and Chronicle Growth Chart aid young children in their awareness of the process of growth. Music Pictures introduces a mode for self-expression. Dial-a-Parent integrates the family into the school environment. Children should enjoy the time spent devoted to studying themselves.These activities are from the bookThe Elementary Guidance Connection Charles C. Thomas, Springfield, IL.  相似文献   
19.
20.
Executive functions enable flexible thinking, something young children are notoriously bad at. For instance, in the dimensional change card sort (DCCS) task, 3‐year‐olds can sort cards by one dimension (shape), but continue to sort by this dimension when asked to switch (to color). This study tests a prediction of a dynamic neural field model that prior experience with the postswitch dimension can enhance 3‐year‐olds' performance in the DCCS. In Experiment 1A, a matching game was used to preexpose 3‐year‐olds (= 36) to color. This facilitated switching from sorting by shape to color. In 3 , 3‐year‐olds (n = 18) were preexposed to shape. This did not facilitate switching from sorting by color to shape. The model was used to explain this asymmetry.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号